Difference between revisions of "EE:Disposable"

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(List of Dungeons)
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{{d|Eastern Tundra}}
 
{{d|Eastern Tundra}}
 
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TBA
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Blasphemer's Collar
 
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TBA
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Blasphemer's Collar: You're immune to punishment from altar desecration, but receive a temporary (one level) punishment from a new god after every level up
 
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{{d|Southern Swamp}}
 
{{d|Southern Swamp}}
 
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TBA
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Pepper the Pup, Disguise Beard
 
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TBA
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Pepper the Pup: You gain +10% damage, but monsters cannot be moved and temporarily gain the debuff traits of all monsters adjacent to the player
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Disguise Beard: You get 5 XP when you start the dungeon, but if you receive a second instance of the same debuff, you die instantly
 
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{{d|Western Jungle}}
 
{{d|Western Jungle}}
 
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TBA
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Sept-Saber, Bewitched Blade
 
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TBA
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Sept-Saber: Gives you +7 base damage, but degenerates by 1 every attack (and can go negative) and can be restored via potion use (+5 damage per potion up to the original 7 total)
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Bewitched Blade: Adds +30% to your damage bonus, but halves all outgoing damage if you don't have full mana
 
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{{d|Grimm's Grotto}}
 
{{d|Grimm's Grotto}}
 
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TBA
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Torn Fabric
 
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TBA
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Torn Fabric: Acts as a Mass09 ledger, letting you pay 1 gold to shuffle all monsters, but all foes gain 50% lifesteal, shroud on any monster's death, and cannot be revealed indirectly (such as through [[LEMMISI]])
 
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{{d|Doubledoom}}
 
{{d|Doubledoom}}
 
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TBA
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Illusion Scroll
 
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TBA
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Illusion Scroll: Gives your character the ability to change into enemies you kill, granting different bonuses depending on the enemy, but severely decreases your base stats (-5 health per level, -5 mana, -50% attack bonus)
 
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Revision as of 19:36, 6 March 2020

Disposable is a badge earned by taking on an odd-job in any dungeon, including Curious ones. Disposable dungeons are identical to their regular/curious counterparts with two big exceptions:

1. You are forced to play as a human guard, a class with no special abilities whatsoever.

2. You are given a varying number of unconvertible items that introduce unique, often detrimental new mechanics into your run.

While you can take on any curious dungeon alongside disposable, the curious dungeons have the same disposable item set and share completion with their regular counterparts so there's not much reason to unless you simply want a challenge, and sometimes this combination will simply be impossible (such as in Hobbler's Hold).

List of Dungeons

Dungeon Item(s) Summary

Dungeon: Hobbler's Hold Hobbler's Hold

Spoon of Trials

Spoon of Trials: +1 base damage, but you instantly die upon reaching level 5.

Dungeon: Venture Cave Venture Cave

Greedy Gloves, Steward's Sigil

Greedy Gloves: Base monster exp (exp before bonuses) is converted into gold


Steward's Sigil: Monsters reward piety equal to their level, but level ups only give you half of their normal stat increase

Dungeon: Den of Danger Den of Danger

Binding Bead, Sapping Sword

Binding Bead: Every exp-giving kill restores 2 mana, but you gain exhausted when damaged and your mana is set to 0 on level up


Sapping Sword: Adds 1 lifesteal, but caps health regen at 1 per tile and sets health to 1 on level up

Dungeon: Northern Desert Northern Desert

Warding Pendant, Channeler's Ring

Warding Pendant: Fireball casts grant a layer of stoneskin, but permanently buff the target's magic resist by 10%


Channeler's Ring: Adds +1 fireball damage per level, but adds 1 weakening after every melee strike

Dungeon: Eastern Tundra Eastern Tundra

Blasphemer's Collar

Blasphemer's Collar: You're immune to punishment from altar desecration, but receive a temporary (one level) punishment from a new god after every level up

Dungeon: Southern Swamp Southern Swamp

Pepper the Pup, Disguise Beard

Pepper the Pup: You gain +10% damage, but monsters cannot be moved and temporarily gain the debuff traits of all monsters adjacent to the player


Disguise Beard: You get 5 XP when you start the dungeon, but if you receive a second instance of the same debuff, you die instantly

Dungeon: Western Jungle Western Jungle

Sept-Saber, Bewitched Blade

Sept-Saber: Gives you +7 base damage, but degenerates by 1 every attack (and can go negative) and can be restored via potion use (+5 damage per potion up to the original 7 total)


Bewitched Blade: Adds +30% to your damage bonus, but halves all outgoing damage if you don't have full mana

Dungeon: Grimm's Grotto Grimm's Grotto

Torn Fabric

Torn Fabric: Acts as a Mass09 ledger, letting you pay 1 gold to shuffle all monsters, but all foes gain 50% lifesteal, shroud on any monster's death, and cannot be revealed indirectly (such as through LEMMISI)

Dungeon: Doubledoom Doubledoom

Illusion Scroll

Illusion Scroll: Gives your character the ability to change into enemies you kill, granting different bonuses depending on the enemy, but severely decreases your base stats (-5 health per level, -5 mana, -50% attack bonus)

Dungeon: Rock Garden Rock Garden

TBA

TBA

Dungeon: Creeplight Ruins Creeplight Ruins

TBA

TBA

Dungeon: Hexx Ruins Hexx Ruins

TBA

TBA

Dungeon: Havendale Bridge Havendale Bridge

TBA

TBA

Dungeon: Shifting Passages Shifting Passages

TBA

TBA

Dungeon: Halls of Steel Halls of Steel

TBA

TBA

Dungeon: Ick Swamp Ick Swamp

TBA

TBA

Dungeon: The Labyrinth The Labyrinth

TBA

TBA

Dungeon: Cursed Oasis Cursed Oasis

TBA

TBA

Dungeon: Berserker Camp Berserker Camp

TBA

TBA

Dungeon: The Slime Pit The Slime Pit

TBA

TBA

Dungeon: Magma Mines Magma Mines

TBA

TBA

Dungeon: Tower of Gaan-Telet Tower of Gaan-Telet

TBA

TBA

Dungeon: Vicious Steel Vicious Steel

TBA

TBA

Dungeon: Demonic Library Demonic Library

TBA

TBA

Dungeon: Namtar's Lair Namtar's Lair

TBA

TBA

Dungeon: Naga City Naga City

TBA

TBA

Dungeon: Dragon Isles Dragon Isles

TBA

TBA

Dungeon: Vicious Gaan-Telet Vicious Gaan-Telet

TBA

TBA

Ancient Scrapyard

TBA

TBA

Hidden Workshop

TBA

TBA

Oasis Town

TBA

TBA

Flooded Foundry

TBA

TBA

Lekon's Table

TBA

TBA

Deadman's Pass

TBA

TBA

Everfrost Peak

TBA

TBA

Frigid Battlefield

TBA

TBA

Troll Laboratory

TBA

TBA

Phantom Citadel

TBA

TBA

Endless Blizzard

TBA

TBA