Difference between revisions of "EE:Disposable"
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1. You are forced to play as a human guard, a class with no special abilities whatsoever. | 1. You are forced to play as a human guard, a class with no special abilities whatsoever. | ||
− | 2. You are given a varying number of unconvertible items that introduce unique, often detrimental new mechanics into your run. | + | 2. You are given a varying number of unconvertible items that introduce unique, often detrimental new mechanics into your run as well as a scroll (worth 0 cp but convertable) explaining the items' effects and some backstory. |
While you can take on any curious dungeon alongside disposable, the curious dungeons have the same disposable item set and share completion with their regular counterparts so there's not much reason to unless you simply want a challenge, and sometimes this combination will simply be impossible (such as in Hobbler's Hold). | While you can take on any curious dungeon alongside disposable, the curious dungeons have the same disposable item set and share completion with their regular counterparts so there's not much reason to unless you simply want a challenge, and sometimes this combination will simply be impossible (such as in Hobbler's Hold). | ||
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{{d|Hobbler's Hold}} | {{d|Hobbler's Hold}} | ||
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− | Spoon of Trials | + | Spoon of Trials (small) |
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Spoon of Trials: +1 base damage, but you instantly die upon reaching level 5. | Spoon of Trials: +1 base damage, but you instantly die upon reaching level 5. | ||
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{{d|Venture Cave}} | {{d|Venture Cave}} | ||
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− | Greedy Gloves, Steward's Sigil | + | Greedy Gloves (large), Steward's Sigil (small) |
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Greedy Gloves: Base monster exp (exp before bonuses) is converted into gold | Greedy Gloves: Base monster exp (exp before bonuses) is converted into gold | ||
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{{d|Den of Danger}} | {{d|Den of Danger}} | ||
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− | Binding Bead, Sapping Sword | + | Binding Bead (small), Sapping Sword (large) |
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Binding Bead: Every exp-giving kill restores 2 mana, but you gain exhausted when damaged and your mana is set to 0 on level up | Binding Bead: Every exp-giving kill restores 2 mana, but you gain exhausted when damaged and your mana is set to 0 on level up | ||
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{{d|Northern Desert}} | {{d|Northern Desert}} | ||
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− | Warding Pendant, Channeler's Ring | + | Warding Pendant (small), Channeler's Ring (large) |
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Warding Pendant: Fireball casts grant a layer of stoneskin, but permanently buff the target's magic resist by 10% | Warding Pendant: Fireball casts grant a layer of stoneskin, but permanently buff the target's magic resist by 10% | ||
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{{d|Eastern Tundra}} | {{d|Eastern Tundra}} | ||
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− | Blasphemer's Collar | + | Blasphemer's Collar (large) |
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Blasphemer's Collar: You're immune to punishment from altar desecration, but receive a temporary (one level) punishment from a new god after every level up | Blasphemer's Collar: You're immune to punishment from altar desecration, but receive a temporary (one level) punishment from a new god after every level up | ||
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{{d|Southern Swamp}} | {{d|Southern Swamp}} | ||
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− | Pepper the Pup, Disguise Beard | + | Pepper the Pup (large), Disguise Beard (large) |
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Pepper the Pup: You gain +10% damage, but monsters cannot be moved and temporarily gain the debuff traits of all monsters adjacent to the player | Pepper the Pup: You gain +10% damage, but monsters cannot be moved and temporarily gain the debuff traits of all monsters adjacent to the player | ||
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{{d|Western Jungle}} | {{d|Western Jungle}} | ||
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− | Sept-Saber, Bewitched Blade | + | Sept-Saber (large), Bewitched Blade (large) |
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Sept-Saber: Gives you +7 base damage, but degenerates by 1 every attack (and can go negative) and can be restored via potion use (+5 damage per potion up to the original 7 total) | Sept-Saber: Gives you +7 base damage, but degenerates by 1 every attack (and can go negative) and can be restored via potion use (+5 damage per potion up to the original 7 total) | ||
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{{d|Grimm's Grotto}} | {{d|Grimm's Grotto}} | ||
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− | Torn Fabric | + | Torn Fabric (small) |
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Torn Fabric: Acts as a Mass09 ledger, letting you pay 1 gold to shuffle all monsters, but all foes gain 50% lifesteal, shroud on any monster's death, and cannot be revealed indirectly (such as through [[LEMMISI]]) | Torn Fabric: Acts as a Mass09 ledger, letting you pay 1 gold to shuffle all monsters, but all foes gain 50% lifesteal, shroud on any monster's death, and cannot be revealed indirectly (such as through [[LEMMISI]]) | ||
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{{d|Doubledoom}} | {{d|Doubledoom}} | ||
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− | Illusion Scroll | + | Illusion Scroll (small) |
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Illusion Scroll: Gives your character the ability to change into enemies you kill, granting different bonuses depending on the enemy, but severely decreases your base stats (-5 health per level, -5 mana, -50% attack bonus) | Illusion Scroll: Gives your character the ability to change into enemies you kill, granting different bonuses depending on the enemy, but severely decreases your base stats (-5 health per level, -5 mana, -50% attack bonus) |
Revision as of 19:41, 6 March 2020
This feature is part of the Extreme Edition fan-made expansion. |
Disposable is a badge earned by taking on an odd-job in any dungeon, including Curious ones. Disposable dungeons are identical to their regular/curious counterparts with two big exceptions:
1. You are forced to play as a human guard, a class with no special abilities whatsoever.
2. You are given a varying number of unconvertible items that introduce unique, often detrimental new mechanics into your run as well as a scroll (worth 0 cp but convertable) explaining the items' effects and some backstory.
While you can take on any curious dungeon alongside disposable, the curious dungeons have the same disposable item set and share completion with their regular counterparts so there's not much reason to unless you simply want a challenge, and sometimes this combination will simply be impossible (such as in Hobbler's Hold).
List of Dungeons
Dungeon | Item(s) | Summary |
---|---|---|
Spoon of Trials (small) |
Spoon of Trials: +1 base damage, but you instantly die upon reaching level 5. | |
Greedy Gloves (large), Steward's Sigil (small) |
Greedy Gloves: Base monster exp (exp before bonuses) is converted into gold Steward's Sigil: Monsters reward piety equal to their level, but level ups only give you half of their normal stat increase | |
Binding Bead (small), Sapping Sword (large) |
Binding Bead: Every exp-giving kill restores 2 mana, but you gain exhausted when damaged and your mana is set to 0 on level up Sapping Sword: Adds 1 lifesteal, but caps health regen at 1 per tile and sets health to 1 on level up | |
Warding Pendant (small), Channeler's Ring (large) |
Warding Pendant: Fireball casts grant a layer of stoneskin, but permanently buff the target's magic resist by 10% Channeler's Ring: Adds +1 fireball damage per level, but adds 1 weakening after every melee strike | |
Blasphemer's Collar (large) |
Blasphemer's Collar: You're immune to punishment from altar desecration, but receive a temporary (one level) punishment from a new god after every level up | |
Pepper the Pup (large), Disguise Beard (large) |
Pepper the Pup: You gain +10% damage, but monsters cannot be moved and temporarily gain the debuff traits of all monsters adjacent to the player Disguise Beard: You get 5 XP when you start the dungeon, but if you receive a second instance of the same debuff, you die instantly | |
Sept-Saber (large), Bewitched Blade (large) |
Sept-Saber: Gives you +7 base damage, but degenerates by 1 every attack (and can go negative) and can be restored via potion use (+5 damage per potion up to the original 7 total) Bewitched Blade: Adds +30% to your damage bonus, but halves all outgoing damage if you don't have full mana | |
Torn Fabric (small) |
Torn Fabric: Acts as a Mass09 ledger, letting you pay 1 gold to shuffle all monsters, but all foes gain 50% lifesteal, shroud on any monster's death, and cannot be revealed indirectly (such as through LEMMISI) | |
Illusion Scroll (small) |
Illusion Scroll: Gives your character the ability to change into enemies you kill, granting different bonuses depending on the enemy, but severely decreases your base stats (-5 health per level, -5 mana, -50% attack bonus) | |
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