EE:Curious

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Investigations, also known as Curious Dungeons, are special, remixed versions of the home dungeon that award a special badge on completion. For all intents and purposes, they are their own dungeon that share class completion and badges with their standard counterpart, as Curious dungeons can have different difficulty settings, special rules, and even bosses from the usual dungeon. In almost all cases, they are much more difficult, too.

Vanilla Dungeons

Easy / Normal Dungeons

Dungeon Curious Summary

Dungeon: Hobbler's Hold Hobbler's Hold

The True Lord

Items on the ground are unconvertable, weaker "bargain" versions, Goblin Monster Icon.png Lord Gobb is level 15 (144 attack, 1004 hp)

Dungeon: Venture Cave Venture Cave

Vicious Capital

Monster stats are 150%. Instead of only common monsters, any monster not from the Extreme Edition can appear. In addition to the usual common boss, there is a random boss from a non-Extreme Edition hard dungeon and Vampire Monster Icon.png The Banker (57 attack, 666 hp, 35% Magic resist.png Magic Resist).

Dungeon: Den of Danger Den of Danger

Deadly Investments

Monster stats are 150%. Instead of only common monsters, any monster not from the Extreme Edition can appear. In addition to the usual common boss, there is a random boss from a non-Extreme Edition hard dungeon and Vampire Monster Icon.png The Banker The Banker (57 attack, 666 hp, 35% Trait: Physical Resist Physical Resist).

Dungeon: Northern Desert Northern Desert

Desert Dogfight

More water tiles, dungeon multiplier is 130%. In addition to the standard bosses, you will find one of either Gnome Bloodmage.png Evolvia, Monster: Cursed Dragon Cursed Dragon, or both Golem Monster Icon.png Stone Guardian and Golem Monster Icon.png Earth Guardian brothers as a pair. The monster set is pulled mostly from North dungeons.

Dungeon: Eastern Tundra Eastern Tundra

Tundra Tussel

Dungeon multiplier is 130%. In addition to the standard boss, you will find one of either Cultist.png Anoobis, Berserker Monster Icon.png Bjorn, or Animated Armour Monster Icon.png The Indomitable. Monster set is pulled mostly from East dungeons.

Dungeon: Southern Swamp Southern Swamp

Swamp Smackdown

More Monster: Mysterious Murkshade Mysterious Murkshades clutter the dungeon, multiplier is 130%. In addition to the standard boss, you will find one of either Gorgon Monster Icon.png Stheno, Naga Monster Icon.png Itsssamna, or Meat Man Monster Icon.png Super Meat Man. Monster set is pulled mostly from South dungeons.

Dungeon: Western Jungle Western Jungle

Jungle Joust

The water tiles on the side extend further in, dungeon multiplier is 130%. In addition to the standard boss, you will find one of either Zombie Monster Icon.png Zin Kibaru, Minotaur.png Rex, or Goblin Monster Icon.png Hurr, Goblin Monster Icon.png Durr, and Goblin Monster Icon.png Herp as a trio. Monster set is pulled mostly from West dungeons.

Dungeon: Grimm's Grotto Grimm's Grotto

The Gauntlet

All monsters are from EE dungeons of all regions, and the boss is Horatio the Immortal (105 attack, 999 HP)

Dungeon: Doubledoom Doubledoom

Ultradoom?!

6 random bosses are spawned instead of 2.

Dungeon: Rock Garden Rock Garden

United We Stand

Half the monsters have 50% physical resistance, and half have 50% magical resistance (stacking on top of a monster's innate resistances). The 2 golems that spawn on levelup have 90% of either one (1 with 90% magical, one with 90% physical.) Earth Guardian has 90% magical resist and double health, Stone Guardian has 90% magical resist and double health. The third random boss is unchanged.

Dungeon: Creeplight Ruins Creeplight Ruins

Call from Beyond

Every time you level up, all monsters level down by 1. Sacrificing the goat not only turns all cultists into Shades (Even Anoobis, changing his first form!) but also levels all enemies UP to 10.

Dungeon: Hexx Ruins Hexx Ruins

Endless Horde

All monsters spawn 2 revenants on death, that are equal to YOUR level instead of the monster's. Stheno gains significantly more resists per monster petrified.

Dungeon: Havendale Bridge Havendale Bridge

River Revenge

Bridge Troll is a mandatory level 10 boss with boosted stats, Zin Kibaru blinks and has MUCH higher attack and slightly boosted health. All enemies and bosses gain either 50% magical or physical resist depending on which side of the river they are on.

Dungeon: Shifting Passages Shifting Passages

Mirror Magic

All enemies split into 2 copies of itself when slain, with only half the health of the original. (even the bosses!) Must kill both copies to get EXP. Dungeon walls will always form no matter what, even right on top of you if it must.

Dungeon: Halls of Steel Halls of Steel

Stalking Shadows

No Illusions naturally spawn. Instead, on level up, 3 Illusions appear at the dungeon entrance and will hunt you, like Revenants. They have Trait: No Experience No Experience and spawn as your level. In addition, there is an extra boss in the dungeon, called Illusory, who will stop the spawns of Illusions if slain.

Dungeon: Ick Swamp Ick Swamp

Blighted Overgrowth

All plants have Corrupting Aura: 1. All monsters spawn random plants, number based on half their level, including bosses. Itsssama blinks.

Dungeon: The Labyrinth The Labyrinth

Rat in a Maze

4 Minotaur bosses, all identical, stalk you through the dungeon from the very beginning. They work exactly like Rex, but with half his HP and gaining 1% of both resistances every time a wall is destroyed. The random boss that is usually here is removed.

Dungeon: Cursed Oasis Cursed Oasis

Dimensional Dissonance

All monsters are in the cursed realm, except bandits. Always 1 bandit for each level, independent of the normal monster count (including bandits, there's 11 lvl1's, 6 lvl2's, 3 lvl9's...). Cursed Shade is impossible(999 damage, 9999 HP, 90% both resists), and Cursed Dragon has more health.

Dungeon: Berserker Camp Berserker Camp

Unstoppable Fury

All monsters have Berserk 50% and a Death Protection (berserkers have berserk 100%) as well as leveling up with you. Bjorn has massively increased attack, and 5 Death Protections. The random boss also has Berserks at 50%.

Dungeon: The Slime Pit The Slime Pit

Meaty Madness

All monsters are Meat Men variants. Two additional stages of decay give all monsters Weakening Blow and Riposte 10%. Super Meat Man has Riposte 10% natively, and both bosses are affected by decay.

Dungeon: Magma Mines Magma Mines

Blood Brothers

Damaging one of the minibosses gives the other and the main boss health, past their maximum. The other doesn't drop to 1 HP with his partner is killed.

Dungeon: Tower of Gaan-Telet Tower of Gaan-Telet

Unbalanced

Horatio has his Vicious Gaan-Telet stats.


Vicious Dungeons

Dungeon Curious Summary

Dungeon: Vicious Steel Vicious Steel

Eternal Foes

BlahBlah revives into an identical copy of himself with 99% lifesteal (he will immediately steal from you on revive) and The Indomitable is now a much different boss, with 100 Death Protections, but only 1 HP, and his 50 attack damage doesn't lower as he loses them. The Indomitable is in his own special subdungeon, which BlahBlah blocks access to.

Dungeon: Demonic Library Demonic Library

Curse of Hellfire

All enemies are Unstable. Demon Lords have far more health, but as they die, the others get weaker. The Avatar's boss room is pre-filled with "???" minions, all with unstable. Avatar sits at the back of his room rather than the middle.

Dungeon: Namtar's Lair Namtar's Lair

Echos of Power

Copies of all of Namtar's previous forms accompany the real one, only the last one killed in a phase gives experience.

Dungeon: Naga City Naga City

Gladiator

Instead of 3 rounds of 3 bosses in the final showdown, it's 3 rounds of 9 bosses, including all Hard difficulty dungeon bosses like Rex, Evolvia, and The Indomitable. Kinisssch is a pushover with 1 HP, 1 attack, and no death protections.

Dungeon: Dragon Isles Dragon Isles

What Lies Below

The finale subdungeon is expanded, featuring more dragon guards, elites, and lvl10 Dragonspawns. Among them are also helpless young dragonspawn, as well as Secondborn Twin. The Matron is unchanged.

Dungeon: Vicious Gaan-Telet Vicious Gaan-Telet

A Final Challenge

All altars are on the main floor, and the 9 towers all feature 5 new Extreme Edition enemies each. The towers still have their usual items, and all five monsters per tower are the same monster. Horatio has 3 extra intermission phases on top of his usual stats.


Extreme Edition Dungeons

Dungeon Curious Summary

Odd Depths

Learner's Permit

Enemy difficulty is 120%, all four random bosses appear as well as the Sign Painter, all four random new enemies appear, and there are even more signs.

Ancient Scrapyard

Legacy Protocol

The Forgotten One gains Retaliate: Fireball. His Soul Sword is replaced with his old mechanic, where damaging him sets his attack to 150 and gives all enemies No XP, but killing a No XP enemy removes 12 attack per enemy level from him until you damage him again.

Hidden Workshop

Cross Purpose Killers

Bosses are changed; Lavavein starts with 100% berserk and low damage, and Goodoosa starts with no deathgaze but 100% riposte. As enemies in the dungeon die, Lavavein gains damage, Goodoosa gains resists and deathgaze, but they also LOSE points of berserk and riposte respectively.

Oasis Town

Real Goat Issue

Initial goat is one level higher. Dal'Zak's random form traits are triple effective, essentially empowering him with 9 boosts rather than 3.

Flooded Foundry

Stoneless

All Corestones are at the entrance, none drop from monsters. Prototype 3 gains damage every time you strike him, but also loses resists. Prototype 1 splits an additional time. Jealous Apprentice spawns 2 golems at a time, and all of them give no experience.

Lekon's Table

Sins of the Father

Lekon's Chosen cycle through special versions based on the 7 deadly sins, in predictable order upon being revived/unshrouded, making them generally much tougher to beat.

Deadman's Pass

Boss-Tier Buddies

All Fallen enemies are now mandatory bosses. There are the same number, but they are all now levels 8-10. Fallen enemies can now be tier 2 or tier 3 classes as well, but they have the same drops as the tier 1 classes.

Permafrost Peak

Spider's Curse

Frostbite per tile revealed happens sooner, and gets worse. Eventually you will start suffering weakening and corrosion when exploring, and shortly after, poison and manaburn. Finally, exploring much further will just kill you.

Frigid Battlefield

Impossible?

Two new bosses join the original two, Future of the East and Future of the South. All 4 must still be killed back to back, and all bosses have lower health than usual.

Troll Laboratory

Power Harvesting

Trollenstein starts with an absolutely massive 6001 HP and no special traits. Killing minibosses will GIVE him his traits, and reduce his max health by 1000 each.

Phantom Citadel

Fading Curse

All monsters turn into Essence Whispers after your level exceeds theirs, no EXP spirits with Protective Blessing, that surround the boss at the end of the dungeon if not dealt with previously.

Endless Blizzard

Endless Journey

The dungeon is almost entirely revamped, requiring the player to go through all 5 possible sub areas with the level limits being broken, final bosses have different traits too.

Goblin Settlement

Lockdown

All items (gold, potions, glyphs, boosters, even altars), including those dropped by enemies, are inside of chests.

Forsaken Temple

Test of Faith

You no longer get to choose your sacrifices, both options are forced upon you for each choice.

Shadow Bog

Encroaching Darkness

The dungeon layout is similar to Permafrost Peak, reducing the room you have to outmaneuver the bog considerably and allowing it to seep in from the outer edge.

Exile's Path

Before Dawn

Forced into the second layer at level 2, Every single level up comes with a malus. The Dark Beneath now regens.

Abandoned Nest

Difficult Experience

Spy'dirr Le'eggs gain death protections as their friends die, leveling requirements go up by 1 EXP every reset. The bosses update to always match you at your strongest, instead of being fixed on spawn.

Darkwood Fringes

Coming Soon!

Unreleased

Tainted Marsh

Coming Soon!

Unreleased

Tranquil Beach

Coming Soon!

Unreleased

Mire's Heart

Coming Soon!

Unreleased

Seaside Fortress

Coming Soon!

Unreleased