Difference between revisions of "Fighter"

From DDwiki
Jump to: navigation, search
Line 4: Line 4:
 
|ShortHand=Fi
 
|ShortHand=Fi
 
|Traits=
 
|Traits=
;[[File:INSTINCTS.png|link=]] INSTINCTS: Monsters of an equal or lower level always have their location revealed
+
;INSTINCTS: Monsters of an equal or lower level always have their location revealed
 
;VETERAN: Fighters earn 1 extra experience on any monster kill (Permanent {{t|Learning}}), 10% less exp required to level
 
;VETERAN: Fighters earn 1 extra experience on any monster kill (Permanent {{t|Learning}}), 10% less exp required to level
 
;PIT DOG: Dungeon runs start with 1 level of standard {{t|Death Protection}} on the character
 
;PIT DOG: Dungeon runs start with 1 level of standard {{t|Death Protection}} on the character
Line 17: Line 17:
 
== Races ==
 
== Races ==
  
Due to his lack of specialisation, the Fighter works well with any race.  The only specialised race choice is [[Goblin]], combining the Veteran trait with the ability to gain even more XP from conversion for extremely rapid levelling. However, it is essential to leverage the level-ups properly, since a high-level Goblin Fighter has nothing going for him compared to other characters of the same level. With other races, the fighter is a more laid-back experience.
+
=== Elf ===
 +
 
 +
Because of the fighter's Veteran trait, he can very easily achieve multiple level-ups in short succession with his popcorn. This synergizes greatly with the Elf's expanded mana pool, allowing the {{ElFi}} to rival even the {{GnSo}} in mana-spiking capability.
 +
 
 +
=== Goblin ===
 +
 
 +
While the {{GoFi}} lacks the mana of the Elf, it makes up for it with even more frequent level-ups. With {{s|WONAFYT}} and {{s|BLUDTOPOWA}}, the goblin fighter can practically ignore the map past the early levels, and focus solely on dumping every resource they can into the boss.
  
 
== Strategy ==
 
== Strategy ==
The fighter levels up significantly faster than other classes, which has two huge benefits.  Being a higher level he is more powerful and dangerous, but it also benefits more often from the full-heal and mana-restore you gain when you level up.  This extra leeway in terms of experience gain and leveling up makes the Fighter a competitive class.  His other class features are largely inconsequential.  Pit Dog is a one-time event, and basically equivalent to one use of the CYDSTEPP glyph.  Instinct is completely useless, since fighters want to avoid fighting monsters that are equal or lower level than themselves if at all possible, saving them for level-up catapults later in the game.
+
The fighter levels up significantly faster than other classes, which has two huge benefits.  Being a higher level he is more powerful and dangerous, but it also benefits more often from the full-heal and mana-restore you gain when you level up.  This extra leeway in terms of experience gain and leveling up makes the Fighter a competitive class.  His other class features are largely inconsequential.  Pit Dog is a one-time event, and basically equivalent to one use of the {{s|CYDSTEPP glyph}}.  Instinct is completely useless, since fighters want to avoid fighting monsters that are equal or lower level than themselves if at all possible, saving them for level-up catapults later in the game.
  
 
Although he's presented as a Fighter, this character is actually equally well-suited to being a spellcaster.  He has no class features that help his melee combat skills, and largely comes across as a tabula rasa that can be played any way you want.  It's always a good idea to keep an open mind with the fighter and be as flexible as possible based on what items and glyphs you find.
 
Although he's presented as a Fighter, this character is actually equally well-suited to being a spellcaster.  He has no class features that help his melee combat skills, and largely comes across as a tabula rasa that can be played any way you want.  It's always a good idea to keep an open mind with the fighter and be as flexible as possible based on what items and glyphs you find.
Line 26: Line 32:
 
This is the first class you are presented with when you begin Desktop Dungeons, and he functions very well as a beginner class, and also presents a strong foil to the specialized classes such as Warlord and Assassin that are unlocked later.
 
This is the first class you are presented with when you begin Desktop Dungeons, and he functions very well as a beginner class, and also presents a strong foil to the specialized classes such as Warlord and Assassin that are unlocked later.
  
As for deities, {{g|Tikki Tooki}} is a natural choice, as he favours characters who reach a high level quickly, and a Fighter with Tikki's Edge will zoom through the character levels. {{g|Glowing Guardian}} also works well: the Fighter's XP bonuses synergise very well with the Humility boon, and the Fighter also has enough spare XP to make liberal use of Absolution.  The Fighter works well enough with any other deity as well, so for the most part you should adapt your worship strategy to the needs of the dungeon.
+
As for deities, {{g|Tikki Tooki}} is an incredible choice. The fighter will be able to rack up a ton of piety, as he will reach a high level quickly and leave a bunch of popcorn untouched. The massive piety gain allows him to invest heavily into into Reflexes and Tikki's Edge, which combine to massively increase the fighter's already formidable level-up spiking potential. {{g|Glowing Guardian}} also works well: the Fighter's XP bonuses synergise very well with the Humility boon, and the Fighter also has enough spare XP to make liberal use of Absolution.  The Fighter works well enough with any other deity as well, so for the most part you should adapt your worship strategy to the needs of the dungeon.
  
 
{{MainNav}}
 
{{MainNav}}

Revision as of 16:46, 17 November 2014

Fighter
Tier 1 Class
Human Fighter Large.png
Class traits
INSTINCTS
Monsters of an equal or lower level always have their location revealed
VETERAN
Fighters earn 1 extra experience on any monster kill (Permanent Trait: Learning Learning), 10% less exp required to level
PIT DOG
Dungeon runs start with 1 level of standard Trait: Death Protection Death Protection on the character
Suggested Races
Any Race
Class Challenges
No challenges
Unlocking
Level 1 Guild

Fighters are heroes who go about hitting evil things for a living. They're generally good at surviving long enough to brag about it afterwards.

Races

Elf

Because of the fighter's Veteran trait, he can very easily achieve multiple level-ups in short succession with his popcorn. This synergizes greatly with the Elf's expanded mana pool, allowing the Class: Fighter Elf Fighter to rival even the Class: Sorcerer Gnome Sorcerer in mana-spiking capability.

Goblin

While the Class: Fighter Goblin Fighter lacks the mana of the Elf, it makes up for it with even more frequent level-ups. With Glyph: WONAFYT WONAFYT and Glyph: BLUDTOPOWA BLUDTOPOWA]], the goblin fighter can practically ignore the map past the early levels, and focus solely on dumping every resource they can into the boss.

Strategy

The fighter levels up significantly faster than other classes, which has two huge benefits. Being a higher level he is more powerful and dangerous, but it also benefits more often from the full-heal and mana-restore you gain when you level up. This extra leeway in terms of experience gain and leveling up makes the Fighter a competitive class. His other class features are largely inconsequential. Pit Dog is a one-time event, and basically equivalent to one use of the Glyph: CYDSTEPP glyph CYDSTEPP glyph]]. Instinct is completely useless, since fighters want to avoid fighting monsters that are equal or lower level than themselves if at all possible, saving them for level-up catapults later in the game.

Although he's presented as a Fighter, this character is actually equally well-suited to being a spellcaster. He has no class features that help his melee combat skills, and largely comes across as a tabula rasa that can be played any way you want. It's always a good idea to keep an open mind with the fighter and be as flexible as possible based on what items and glyphs you find.

This is the first class you are presented with when you begin Desktop Dungeons, and he functions very well as a beginner class, and also presents a strong foil to the specialized classes such as Warlord and Assassin that are unlocked later.

As for deities, God: Tikki Tooki Tikki Tooki is an incredible choice. The fighter will be able to rack up a ton of piety, as he will reach a high level quickly and leave a bunch of popcorn untouched. The massive piety gain allows him to invest heavily into into Reflexes and Tikki's Edge, which combine to massively increase the fighter's already formidable level-up spiking potential. God: Glowing Guardian Glowing Guardian also works well: the Fighter's XP bonuses synergise very well with the Humility boon, and the Fighter also has enough spare XP to make liberal use of Absolution. The Fighter works well enough with any other deity as well, so for the most part you should adapt your worship strategy to the needs of the dungeon.