Difference between revisions of "Full:Dungeon"

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(List of Dungeons)
Line 47: Line 47:
 
|
 
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''The Den of Danger is a settlement near your kingdom. A reliable adventuring favourite, this classic dungeon plays host to many of the realms known denizens.''
 
''The Den of Danger is a settlement near your kingdom. A reliable adventuring favourite, this classic dungeon plays host to many of the realms known denizens.''
|
 
Random (From your currently unlocked monsters)
 
|
 
All unlocked monsters
 
|-
 
|
 
[[The Chokebox]]
 
|
 
Central (RETIRED)
 
|
 
Normal
 
|
 
''A budget dungeoneering experience added at the last minute by lazy building contractors, The Chokebox is named both for its limited movement space AND the smell that tends to fill the corridors after a typical slaughter-filled adventuring run.''
 
|
 
Random (From your currently unlocked monsters)
 
|
 
All unlocked monsters
 
|-
 
|
 
[[Spike Trouble]]
 
|
 
Central (RETIRED)
 
|
 
Normal
 
|
 
''The charming little settlement of Spike Trouble always has problems with nearby monster groups. Unfortunately, they keep hiding in the most inconvenient terrain possible.''
 
 
|
 
|
 
Random (From your currently unlocked monsters)
 
Random (From your currently unlocked monsters)
Line 113: Line 87:
 
''Far to the north lies a desert that few are foolish enough to cross. It is said those of magical aptitude can find ancient knowledge if they survive the desert heat and monsters.''
 
''Far to the north lies a desert that few are foolish enough to cross. It is said those of magical aptitude can find ancient knowledge if they survive the desert heat and monsters.''
 
|
 
|
Either Tower of Goo or The Tormented One
+
Either Tower of Goo (Goo Blob) or The Tormented One (Wraith)
 
|
 
|
 
All unlocked monsters and desert trolls
 
All unlocked monsters and desert trolls
Line 139: Line 113:
 
''The swamp is the home of serpents and naga. Poison and weakening can law low even the mightiest of warriors, though rumors of sunken empires and epic treasures often pique the attention of self-styled "excavators".''
 
''The swamp is the home of serpents and naga. Poison and weakening can law low even the mightiest of warriors, though rumors of sunken empires and epic treasures often pique the attention of self-styled "excavators".''
 
|
 
|
Jörmungandr
+
Jörmungandr (Snake)
 
|
 
|
 
All unlocked monsters and naga
 
All unlocked monsters and naga
Line 165: Line 139:
 
''Deep inside the desert stands an ancient stone maze. Foul beasts come forth from the very walls themselves to wreak vengeance on those deemed unworthy of life. Beware as the labyrinth you travel through shifts and changes.''
 
''Deep inside the desert stands an ancient stone maze. Foul beasts come forth from the very walls themselves to wreak vengeance on those deemed unworthy of life. Beware as the labyrinth you travel through shifts and changes.''
 
|
 
|
Brother of Stone
+
Brother of Stone (Golem)
Brother of Earth
+
Brother of Earth (Golem)
Random
+
Random (From your currently unlocked monsters)
 
|
 
|
 
Rock trolls, golems, wraiths, goo blobs, and dragon spawn
 
Rock trolls, golems, wraiths, goo blobs, and dragon spawn
Line 182: Line 156:
 
''"Disband" may be interpreted as slaughter where appropriate.''
 
''"Disband" may be interpreted as slaughter where appropriate.''
 
|
 
|
Anoobis
+
Anoobis (Cultist, revives as a zombie and a wraith)
 
|
 
|
 
Zombies, snakes, golems, and cultists/shades
 
Zombies, snakes, golems, and cultists/shades
 
|-
 
|-
 
|
 
|
[[Ick Swamp]]
+
[[Hexx Ruins]]
 
|
 
|
 
Southern
 
Southern
Line 193: Line 167:
 
Hard
 
Hard
 
|
 
|
''The villagers of Ick are peace-loving people who exist in not-so-peace-loving times. They live in terror of the nearby swamp--a source of mysterious lights, botanical experiments, and serpentine horrors.''
+
''In an almost impassible region of the southern swamp, a set of ancient ruins peeks out of the muck. This bridge to new realms is guarded by a force both mysterious and deadly''
 
|
 
|
Itssaama (Naga)
+
Stheno (Gorgon, Palette swap)
Random
+
Random (From your currently unlocked monsters)
|
+
Gorgons, vampires, warlocks, naga, and all types of plants (excluding erosive eelroot and barbing bushes)
+
|-
+
 
|
 
|
 
[[Havendale Bridge]]
 
[[Havendale Bridge]]
Line 209: Line 180:
 
''A distant valley lies hidden from the world, nestled between mountains and protected by a mighty river. Travelers report malevolent spirits stirring up the waters and trolls guarding the few crossing points that exist.''
 
''A distant valley lies hidden from the world, nestled between mountains and protected by a mighty river. Travelers report malevolent spirits stirring up the waters and trolls guarding the few crossing points that exist.''
 
|
 
|
Zin Kibaru
+
Zin Kibaru (Zombie)
Random
+
Random (From your currently unlocked monsters)
 
|
 
|
 
Bandits, druids, goblins, goats, rusalkas, tokoloshes
 
Bandits, druids, goblins, goats, rusalkas, tokoloshes
 
|-
 
|-
 
|
 
|
[[Vanishing Oasis]]
+
[[Shifting Passages]]
 
|
 
|
Northern (RETIRED)
+
Northern
 
|
 
|
 
Hard
 
Hard
 
|
 
|
''Initially feared to be an omen of global warming, this rapidly dry oasis is actually the work of evil supernatural forces. This further proves that you can solve just about any problem by throwing enough heros at it.''
+
''The illusion that kept the ancient desert empire hidden was the work of ancient and sinister changeling demons. Madness and death await most heros here.''
 
|
 
|
Eeblis
+
Evolvia (Changeling)
 +
Random (From your currently unlocked monsters)
 
|
 
|
Djinns, zombies, snakes, goblins, and animated armours
+
Changelings, djinns, dragon spawn, goats, and wraiths
 
|-
 
|-
 
|
 
|
Line 236: Line 208:
 
''Deceptively small from the outside, the Creeplight Monastery actually hides miles of unground obsidian passages filled with ancient ceremonial weapons and armor. Unfortunately, just about all of it is sentient.''
 
''Deceptively small from the outside, the Creeplight Monastery actually hides miles of unground obsidian passages filled with ancient ceremonial weapons and armor. Unfortunately, just about all of it is sentient.''
 
|
 
|
The Indomitable
+
The Indomitable (Animated Armor)
Random
+
Random (From your currently unlocked monsters)
 
|
 
|
 
Animated armors, wraiths, warlocks, steel golems, and illusions
 
Animated armors, wraiths, warlocks, steel golems, and illusions
 
|-
 
|-
 
|
 
|
[[Hexx Ruins]]
+
[[Ick Swamp]]
 
|
 
|
 
Southern
 
Southern
 
|
 
|
 
Hard
 
Hard
Random
 
 
|
 
|
''In a previously impassible region of the southern swamp, a set of ancient ruins has risen out of the muck. This bridge to new realms is guarded by a force both mysterious and deadly''
+
''The villagers of Ick are peace-loving people who exist in not-so-peace-loving times. They live in terror of the nearby swamp--a source of mysterious lights, botanical experiments, and serpentine horrors.''
 
|
 
|
Stheno
+
Itssaama Itsssa (Naga)
|
+
Random (From your currently unlocked monsters)
Gorgons, serpents, goblins, goo blobs, meat men, and naga
+
|-
+
|
+
[[Druid Grove]]
+
|
+
Western (RETIRED)
+
|
+
Hard
+
|
+
''Nature-worshippers are notoriously antisocial. And homicidal. The ones here aren't any exception, and they'll probably ask the forest itself to smash errant heros apart. Have fun.''
+
|
+
Getanadafix
+
|
+
Druids, imps, bandits, wraiths, and forest trolls
+
|-
+
|
+
[[Shifting Passages]]
+
|
+
Northern
+
|
+
Hard
+
|
+
''The illusion that kept the ancient desert empire hidden was the work of ancient and sinister changeling demons. Madness and death await most heros here.''
+
|
+
Evolvia
+
Random
+
|
+
Changelings, djinns, dragon spawn, goats, and wraiths
+
|-
+
|
+
[[The Crypt]]
+
|
+
Eastern
+
|
+
Hard
+
|
+
''The creeplight cultists babble about the malevolent vampire general which lives in these crypts. It is said he lures attackers into an endless dance of death.''
+
|
+
Count Blahblah
+
|
+
Vampires, golems, warlocks, and animated armours
+
|-
+
|
+
[[Deep Swamp]]
+
|
+
Southern (RETIRED)
+
|
+
Hard
+
|
+
''The search for the Naga Empire brings heros into places much further and darker than previously imagined. Only the most courageous of heros are allowed onto the empires turf... and even then, they will have to sacrifice all hope of returning.''
+
|
+
Kinisssch
+
Itssama Itsssa
+
 
|
 
|
Naga, animated armors, muck walkers, gelatinous things, serpents, gorgons, and dragon spawn
+
Gorgons, vampires, warlocks, naga, and all types of plants (excluding erosive eelroot)
 
|-
 
|-
 
|
 
|
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''Many curious explorers wander into the ancient underground structure know only as The Labyrinth. Some return to tell stories of horrific bestial screams that echo through its corridors. Those who investigate further have a habit of not coming back.''
 
''Many curious explorers wander into the ancient underground structure know only as The Labyrinth. Some return to tell stories of horrific bestial screams that echo through its corridors. Those who investigate further have a habit of not coming back.''
 
|
 
|
Rex
+
Rex (Minotaur)
Random
+
Random (From your currently unlocked monsters)
 
|
 
|
 
Gorgons, zombies, goblins, dragon spawn, and serpents
 
Gorgons, zombies, goblins, dragon spawn, and serpents
Line 330: Line 248:
 
Hard
 
Hard
 
|
 
|
''The recent undead uprising has agitated members of the local Jötunncarve tribe. Unfortunately, "agitated in berserker terms tends to incorporate various degrees of murderous rage''
+
''The recent undead uprising has agitated members of the local Jötunncarve tribe. Unfortunately, "agitated" in berserker terms tends to incorporate various degrees of murderous rage'.
 
|
 
|
Bjõrn Úlfhéõinn
+
Bjõrn Úlfhéõinn (Berserker)
Random
+
Random (From your currently unlocked monsters)
 
|
 
|
Berserkers, frigid corpses, frozen trolls, and warlocks
+
Berserkers, zombies, frozen trolls, and warlocks
 
|-
 
|-
 
|
 
|
Line 346: Line 264:
 
''In the wreckage of a former goblin sludge mine, an entire colony of gooey, corrosive nightmares waits for heros to come and be slimed upon.''
 
''In the wreckage of a former goblin sludge mine, an entire colony of gooey, corrosive nightmares waits for heros to come and be slimed upon.''
 
|
 
|
Super Meat Man
+
Super Meat Man (Meat Man)
Tower of Goo
+
Tower of Goo (Goo Blob)
 
|
 
|
 
Meat men, gelatinous things, muck walkers, goo blobs, slime blobs, and acid blobs
 
Meat men, gelatinous things, muck walkers, goo blobs, slime blobs, and acid blobs
Line 360: Line 278:
 
''Goblins are always thinking of interesting new ways to make money. When mining for raw ore and sludge doesn't work out, they'll dig up and sell large quantities of lava instead. Nobody's really sure how that works.''
 
''Goblins are always thinking of interesting new ways to make money. When mining for raw ore and sludge doesn't work out, they'll dig up and sell large quantities of lava instead. Nobody's really sure how that works.''
 
|
 
|
Durr
+
Durr (Goblin)*
Hurr
+
Hurr (Goblin)*
Herp
+
Herp the Foreman (Goblin, Palette swap)
 
|
 
|
 
Goblins, wraiths, goo blobs, rock trolls, and cave snakes
 
Goblins, wraiths, goo blobs, rock trolls, and cave snakes
Line 375: Line 293:
 
''The arch-wizards of the old desert empire played with hellfire, and their entire empire suffered for it. Now malevolent beings seek to bring forth a world-destroying force.''
 
''The arch-wizards of the old desert empire played with hellfire, and their entire empire suffered for it. Now malevolent beings seek to bring forth a world-destroying force.''
 
|
 
|
The Avatar
+
Perivolcan Ze (Demonlord)*
 +
Perivolcan Pa (Demonlord)*
 +
Mesostel Ze (Demonlord)*
 +
Mesostel Pa (Demonlord)*
 +
Aphelion (Demonlord)*
 +
The Avatar (Unique, Animated armor palette swap)
 
|
 
|
 
Doom armours, thralls, djinns, imps, goats, cultists, succubi, and steel golems
 
Doom armours, thralls, djinns, imps, goats, cultists, succubi, and steel golems
Line 388: Line 311:
 
''You've tracked the undead scourge to its source: an ancient lair belonging to the immortal Namtar. It is said that death itself can neither see nor control him.''
 
''You've tracked the undead scourge to its source: an ancient lair belonging to the immortal Namtar. It is said that death itself can neither see nor control him.''
 
|
 
|
Namtar
+
Namtar (Unique, Uses multiple sprites)
 
|
 
|
 
Frozen trolls, warlocks, goo blobs, shades, burn vipers, and vampires.
 
Frozen trolls, warlocks, goo blobs, shades, burn vipers, and vampires.
Line 401: Line 324:
 
''Tetl-Temasss is the ancient, impregnable home city of the mighty Naga Empire. Breaking into it is one level of madness. Seeking to slay Prince Kinissch is whole extra level of crazy.''
 
''Tetl-Temasss is the ancient, impregnable home city of the mighty Naga Empire. Breaking into it is one level of madness. Seeking to slay Prince Kinissch is whole extra level of crazy.''
 
|
 
|
Super Meat Man, Bleaty, Tomithy, Tormented One, Tower of Goo, Frank, Iron Man, Lord Gobb, Aequitas
+
Super Meat Man (Meat Man)
Kinisssch
+
Bleaty (Goat)
 +
Tomithy Longdall (Bandit)
 +
Tormented One (Wraith)
 +
Tower of Goo (Goo Blob)
 +
Frank (Zombie)
 +
Iron Man (Golem)
 +
Lord Gobb (Goblin)
 +
Aequitas (Wizard)
 +
Kinisssch (Naga, Palette swap)
 
|
 
|
 
Naga, burn vipers, vampires, acid blobs, meat men, and serpents
 
Naga, burn vipers, vampires, acid blobs, meat men, and serpents
Line 415: Line 346:
 
''This archipelago is home to the world's last true dragon: an ancient and terrifying creature long thought to be extinct. It is said that these giant lizards used to devour dozens of adventurers at once.''
 
''This archipelago is home to the world's last true dragon: an ancient and terrifying creature long thought to be extinct. It is said that these giant lizards used to devour dozens of adventurers at once.''
 
|
 
|
The Firstborn
+
The Firstborn (Dragon Spawn)*
The Matron of Flame
+
The Matron of Flame (Unique, Dragon spawn palette swap)
 
|
 
|
 
Dragon spawn, druids, meat men, zombies, serpents, and animated armours
 
Dragon spawn, druids, meat men, zombies, serpents, and animated armours
Line 429: Line 360:
 
''Even when the old desert empire still existed, this structure was considered ancient and unassailable. Dungeon veterans, give this one your best shot.''
 
''Even when the old desert empire still existed, this structure was considered ancient and unassailable. Dungeon veterans, give this one your best shot.''
 
|
 
|
Horratio the Immortal
+
Horratio the Immortal (Unique, Goat sprite)
 
|
 
|
All unlocked monsters
+
All unlocked monsters (See specific page for floor details)
 
|-
 
|-
 
|}
 
|}
  
Note: Vicious versions can be accessed from the specific page.
+
Note: The monster type specified in brackets doesn't necessarily have to do with the stats or abilities of the monster, just the trophy it gets and its sprite.
 +
Note: Unique type means they drop an item that is unusually only attainable through killing them.
 +
* These will always be killed first, so you may never get their trophy, if they have one.
 +
 
  
 
{{DD2Nav}}
 
{{DD2Nav}}

Revision as of 22:20, 16 April 2012

There are 4 difficulties of dungeons in Desktop Dungeons, easy, medium, hard, and vicious.

List of Dungeons

NOTE: Must add the tutorials before Hobbler's Hold and the other ! dungeons after.

Name Region Difficulty Flavor Text Boss(es) Monsters

Hobbler's Hold

Central

Easy

For struggling journeymen who want to help the realm, but aren't quite ready for the full adventuring experience. Corpses of previous hopefuls litter this dungeon, offering much-needed looting opportunities. The lord of the hold is also old and sickly compared to his counterparts in other dungeons.

Lord Gobb (Level 8 version)

All unlocked monsters

Venture Cave

Central

Normal

A balanced and ever-evolving experience for aspiring heros, Venture Cave is one of the realm's favourite mercenary attractions.

Random (From your currently unlocked monsters)

All unlocked monsters

Den of Danger

Central

Normal

The Den of Danger is a settlement near your kingdom. A reliable adventuring favourite, this classic dungeon plays host to many of the realms known denizens.

Random (From your currently unlocked monsters)

All unlocked monsters

Grimm's Grotto

Central

Normal

The Grotto is a place where more seasoned adventurers tend to mess about with swords and sorcery. It's absolutely infested with all sorts of nasty nasties which seem a fair bit tougher than the average dungeon monster.

Random (From your currently unlocked monsters)

All unlocked monsters

Doubledoom

Central

Normal

Whenever the dungeoneering landscape gets a bit crowded, more economically-minded dungeon horrors will share their living quarters with other creatures. Adventurers who wander into the coincidentally-named Doubledoom Crypt often report multiple boss sightings.

Random x2 (From your currently unlocked monsters)

All unlocked monsters

Northern Desert

Northern

Normal

Far to the north lies a desert that few are foolish enough to cross. It is said those of magical aptitude can find ancient knowledge if they survive the desert heat and monsters.

Either Tower of Goo (Goo Blob) or The Tormented One (Wraith)

All unlocked monsters and desert trolls

Eastern Tundra

Eastern

Normal

The tundra is roamed by the undead, but it was not always this way. The legends say this used to be the realm of the living, but the undead infest it to keep something hidden.

Count BlahBlah (Vampire)

All unlocked monsters and vampires

Southern Swamp

Southern

Normal

The swamp is the home of serpents and naga. Poison and weakening can law low even the mightiest of warriors, though rumors of sunken empires and epic treasures often pique the attention of self-styled "excavators".

Jörmungandr (Snake)

All unlocked monsters and naga

Western Jungle

Western

Normal

The jungles to the west claim almost all who wander into them. Only the strongest warriors seem to stand a chance here.

Getandafix (Druid)

All unlocked monsters

Rock Garden

Northern

Hard

Deep inside the desert stands an ancient stone maze. Foul beasts come forth from the very walls themselves to wreak vengeance on those deemed unworthy of life. Beware as the labyrinth you travel through shifts and changes.

Brother of Stone (Golem) Brother of Earth (Golem) Random (From your currently unlocked monsters)

Rock trolls, golems, wraiths, goo blobs, and dragon spawn

Creeplight Ruins

Eastern

Hard

Rumors persist of a dark cult operating from the ruins if ancient monastary in the frozen wastes. A hero is needed to disband them.

"Disband" may be interpreted as slaughter where appropriate.

Anoobis (Cultist, revives as a zombie and a wraith)

Zombies, snakes, golems, and cultists/shades

Hexx Ruins

Southern

Hard

In an almost impassible region of the southern swamp, a set of ancient ruins peeks out of the muck. This bridge to new realms is guarded by a force both mysterious and deadly

Stheno (Gorgon, Palette swap) Random (From your currently unlocked monsters)

Havendale Bridge

Western

Hard

A distant valley lies hidden from the world, nestled between mountains and protected by a mighty river. Travelers report malevolent spirits stirring up the waters and trolls guarding the few crossing points that exist.

Zin Kibaru (Zombie) Random (From your currently unlocked monsters)

Bandits, druids, goblins, goats, rusalkas, tokoloshes

Shifting Passages

Northern

Hard

The illusion that kept the ancient desert empire hidden was the work of ancient and sinister changeling demons. Madness and death await most heros here.

Evolvia (Changeling) Random (From your currently unlocked monsters)

Changelings, djinns, dragon spawn, goats, and wraiths

Halls of Steel

Eastern

Hard

Deceptively small from the outside, the Creeplight Monastery actually hides miles of unground obsidian passages filled with ancient ceremonial weapons and armor. Unfortunately, just about all of it is sentient.

The Indomitable (Animated Armor) Random (From your currently unlocked monsters)

Animated armors, wraiths, warlocks, steel golems, and illusions

Ick Swamp

Southern

Hard

The villagers of Ick are peace-loving people who exist in not-so-peace-loving times. They live in terror of the nearby swamp--a source of mysterious lights, botanical experiments, and serpentine horrors.

Itssaama Itsssa (Naga) Random (From your currently unlocked monsters)

Gorgons, vampires, warlocks, naga, and all types of plants (excluding erosive eelroot)

The Labyrinth

Western

Hard

Many curious explorers wander into the ancient underground structure know only as The Labyrinth. Some return to tell stories of horrific bestial screams that echo through its corridors. Those who investigate further have a habit of not coming back.

Rex (Minotaur) Random (From your currently unlocked monsters)

Gorgons, zombies, goblins, dragon spawn, and serpents

Berserker Camp

Eastern

Hard

The recent undead uprising has agitated members of the local Jötunncarve tribe. Unfortunately, "agitated" in berserker terms tends to incorporate various degrees of murderous rage'.

Bjõrn Úlfhéõinn (Berserker) Random (From your currently unlocked monsters)

Berserkers, zombies, frozen trolls, and warlocks

The Slime Pit

Southern

Hard

In the wreckage of a former goblin sludge mine, an entire colony of gooey, corrosive nightmares waits for heros to come and be slimed upon.

Super Meat Man (Meat Man) Tower of Goo (Goo Blob)

Meat men, gelatinous things, muck walkers, goo blobs, slime blobs, and acid blobs

Magma Mines

Western

Hard

Goblins are always thinking of interesting new ways to make money. When mining for raw ore and sludge doesn't work out, they'll dig up and sell large quantities of lava instead. Nobody's really sure how that works.

Durr (Goblin)* Hurr (Goblin)* Herp the Foreman (Goblin, Palette swap)

Goblins, wraiths, goo blobs, rock trolls, and cave snakes

Demonic Library

Northern

Vicious

The arch-wizards of the old desert empire played with hellfire, and their entire empire suffered for it. Now malevolent beings seek to bring forth a world-destroying force.

Perivolcan Ze (Demonlord)* Perivolcan Pa (Demonlord)* Mesostel Ze (Demonlord)* Mesostel Pa (Demonlord)* Aphelion (Demonlord)* The Avatar (Unique, Animated armor palette swap)

Doom armours, thralls, djinns, imps, goats, cultists, succubi, and steel golems

Namtar's Lair

Eastern

Vicious

You've tracked the undead scourge to its source: an ancient lair belonging to the immortal Namtar. It is said that death itself can neither see nor control him.

Namtar (Unique, Uses multiple sprites)

Frozen trolls, warlocks, goo blobs, shades, burn vipers, and vampires.

Naga City

Southern

Vicious

Tetl-Temasss is the ancient, impregnable home city of the mighty Naga Empire. Breaking into it is one level of madness. Seeking to slay Prince Kinissch is whole extra level of crazy.

Super Meat Man (Meat Man) Bleaty (Goat) Tomithy Longdall (Bandit) Tormented One (Wraith) Tower of Goo (Goo Blob) Frank (Zombie) Iron Man (Golem) Lord Gobb (Goblin) Aequitas (Wizard) Kinisssch (Naga, Palette swap)

Naga, burn vipers, vampires, acid blobs, meat men, and serpents

Dragon Isles

Western

Vicious

This archipelago is home to the world's last true dragon: an ancient and terrifying creature long thought to be extinct. It is said that these giant lizards used to devour dozens of adventurers at once.

The Firstborn (Dragon Spawn)* The Matron of Flame (Unique, Dragon spawn palette swap)

Dragon spawn, druids, meat men, zombies, serpents, and animated armours

Tower of Gaan-Telet

Northern

Vicious

Even when the old desert empire still existed, this structure was considered ancient and unassailable. Dungeon veterans, give this one your best shot.

Horratio the Immortal (Unique, Goat sprite)

All unlocked monsters (See specific page for floor details)

Note: The monster type specified in brackets doesn't necessarily have to do with the stats or abilities of the monster, just the trophy it gets and its sprite. Note: Unique type means they drop an item that is unusually only attainable through killing them.

  • These will always be killed first, so you may never get their trophy, if they have one.