Full:Dungeon

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There are 4 difficulties of dungeons in Desktop Dungeons, easy, medium, hard, and vicious.

List of Dungeons

NOTE: Must add the tutorials before Hobbler's Hold and the other ! dungeons after.

Name Region Difficulty Flavor Text Boss(es) Monsters

Hobbler's Hold

Central

Easy

For struggling journeymen who want to help the realm, but aren't quite ready for the full adventuring experience. Corpses of previous hopefuls litter this dungeon, offering much-needed looting opportunities. The lord of the hold is also old and sickly compared to his counterparts in other dungeons.

Lord Gobb (Level 8 version)

All unlocked monsters

Venture Cave

Central

Normal

A balanced and ever-evolving experience for aspiring heros, Venture Cave is one of the realm's favourite mercenary attractions.

Random (From your currently unlocked monsters)

All unlocked monsters

Den of Danger

Central

Normal

The Den of Danger is a settlement near your kingdom. A reliable adventuring favourite, this classic dungeon plays host to many of the realms known denizens.

Random (From your currently unlocked monsters)

All unlocked monsters

The Chokebox

Central

Normal

A budget dungeoneering experience added at the last minute by lazy building contractors, The Chokebox is named both for its limited movement space AND the smell that tends to fill the corridors after a typical slaughter-filled adventuring run.

Random (From your currently unlocked monsters)

All unlocked monsters

Spike Trouble

Central

Normal

The charming little settlement of Spike Trouble always has problems with nearby monster groups. Unfortunately, they keep hiding in the most inconvenient terrain possible.

Random (From your currently unlocked monsters)

All unlocked monsters

Grimm's Grotto

Central

Normal

The Grotto is a place where more seasoned adventurers tend to mess about with swords and sorcery. It's absolutely infested with all sorts of nasty nasties which seem a fair bit tougher than the average dungeon monster.

Random (From your currently unlocked monsters)

All unlocked monsters

Doubledoom

Central

Normal

Whenever the dungeoneering landscape gets a bit crowded, more economically-minded dungeon horrors will share their living quarters with other creatures. Adventurers who wander into the coincidentally-named Doubledoom Crypt often report multiple boss sightings.

Randomx2 (From your currently unlocked monsters)

All unlocked monsters

Northern Desert

Northern

Normal

Far to the north lies a desert that few are foolish enough to cross. It is said those of magical aptitude can find ancient knowledge if they survive the desert heat and monsters.

Either Tower of Goo or The Tormented One

All unlocked monsters and desert trolls

Eastern Tundra

Eastern

Normal

The tundra is roamed by the undead, but it was not always this way. The legends say this used to be the realm of the living, but the undead infest it to keep something hidden.

Either Frank the Zombie or The Tormented One

All unlocked monsters and vampires

Southern Swamp

Southern

Normal

The swamp is the home of serpents and naga. Poison and weakening can law low even the mightiest of warriors, though rumors of sunken empires and epic treasures often pique the attention of self-styled "excavators".

Jörmungandr

All unlocked monsters and naga

Western Jungle

Western

Normal

The jungles to the west claim almost all who wander into them. Only the strongest warriors seem to stand a chance here.

Either The Iron Man or Tomithy Longdall

All unlocked monsters

Rock Garden

Northern

Hard

Deep inside the desert stands an ancient stone maze. Foul beasts come forth from the very walls themselves to wreak vengeance on those deemed unworthy of life. Beware as the labyrinth you travel through shifts and changes.

Brother of Stone Brother of Earth

Rock trolls, golems, wraiths, goo blobs, and dragon spawn

Creeplight Ruins

Eastern

Hard

Rumors persist of a dark cult operating from the ruins if ancient monastary in the frozen wastes. A hero is needed to disband them.

"Disband" may be interpreted as slaughter where appropriate.

Anoobis

Zombies, snakes, golems, and cultists/shades

Ick Swamp

Southern

Hard

The villagers of Ick are peace-loving people who exist in not-so-peace-loving times. They live in terror of the nearby swamp--a source of mysterious lights, botanical experiments, and serpentine horrors.

Ssseth

Gorgons, vampires, warlocks, naga, and all types of plants (excluding erosive eelroot and barbing bushes)

Havendale Bridge

Western

Hard

A distant valley lies hidden from the world, nestled between mountains and protected by a mighty river. Travelers report malevolent spirits stirring up the waters and trolls guarding the few crossing points that exist.

Zin Kibaru

Bandits, druids, goblins, goats, rusalkas, tokoloshes

Vanishing Oasis

Northern

Hard

Initially feared to be an omen of global warming, this rapidly dry oasis is actually the work of evil supernatural forces. This further proves that you can solve just about any problem by throwing enough heros at it.

Eeblis

Djinns, zombies, snakes, goblins, and animated armours

Halls of Steel

Eastern

Hard

Deceptively small from the outside, the Creeplight Monastery actually hides miles of unground obsidian passages filled with ancient ceremonial weapons and armor. Unfortunately, just about all of it is sentient.

The Indomitable

Animated armors, wraiths, warlocks, steel golems, and illusions

Hexx Ruins

Southern

Hard

In a previously impassible region of the southern swamp, a set of ancient ruins has risen out of the muck. This bridge to new realms is guarded by a force both mysterious and deadly

Stheno

Gorgons, serpents, goblins, goo blobs, meat men, and naga

Druid Grove

Western

Hard

Nature-worshippers are notoriously antisocial. And homicidal. The ones here aren't any exception, and they'll probably ask the forest itself to smash errant heros apart. Have fun.

Getanadafix

Druids, imps, bandits, wraiths, and forest trolls

Shifting Passages

Northern

Hard

The illusion that kept the ancient desert empire hidden was the work of ancient and sinister changeling demons. Madness and death await most heros here.

Evolvia

Changelings, djinns, dragon spawn, goats, and wraiths

The Crypt

Eastern

Hard

The creeplight cultists babble about the malevolent vampire general which lives in these crypts. It is said he lures attackers into an endless dance of death.

Count Blahblah

Vampires, golems, warlocks, and animated armours

Deep Swamp

Southern

Hard

The search for the Naga Empire brings heros into places much further and darker than previously imagined. Only the most courageous of heros are allowed onto the empires turf... and even then, they will have to sacrifice all hope of returning.

Kinisssch Itssama Itsssa

Naga, animated armors, muck walkers, gelatinous things, serpents, gorgons, and dragon spawn

The Labyrinth

Western

Hard

Many curious explorers wander into the ancient underground structure know only as The Labyrinth. Some return to tell stories of horrific bestial screams that echo through its corridors. Those who investigate further have a habit of not coming back.

Rex

Gorgons, zombies, goblins, dragon spawn, and serpents

Berserker Camp

Eastern

Hard

The recent undead uprising has agitated members of the local Jötunncarve tribe. Unfortunately, "agitated in berserker terms tends to incorporate various degrees of murderous rage

Bjõrn Úlfhéõinn

Berserkers, frigid corpses, frozen trolls, and warlocks

The Slime Pit

Southern

Hard

In the wreckage of a former goblin sludge mine, an entire colony of gooey, corrosive nightmares waits for heros to come and be slimed upon.

Super Meat Man Tower of Goo

Meat men, gelatinous things, muck walkers, goo blobs, slime blobs, and acid blobs

Magma Mines

Western

Hard

Goblins are always thinking of interesting new ways to make money. When mining for raw ore and sludge doesn't work out, they'll dig up and sell large quantities of lava instead. Nobody's really sure how that works.

Durr Hurr Herp

Goblins, wraiths, goo blobs, rock trolls, and cave snakes

Demonic Library

Northern

Vicious

The arch-wizards of the old desert empire played with hellfire, and their entire empire suffered for it. Now malevolent beings seek to bring forth a world-destroying force.

The Avatar

Doom armours, thralls, djinns, imps, goats, cultists, succubi, and steel golems

Namtar's Lair

Eastern

Vicious

You've tracked the undead scourge to its source: an ancient lair belonging to the immortal Namtar. It is said that death itself can neither see nor control him.

Namtar

Frozen trolls, warlocks, goo blobs, shades, burn vipers, and vampires.

Naga City

Southern

Vicious

Tetl-Temasss is the ancient, impregnable home city of the mighty Naga Empire. Breaking into it is one level of madness. Seeking to slay Prince Kinissch is whole extra level of crazy.

Kinissch

Naga, burn vipers, vampires, acid blobs, meat men, and serpents

Dragon Isles

Western

Vicious

This archipelago is home to the world's last true dragon: an ancient and terrifying creature long thought to be extinct. It is said that these giant lizards used to devour dozens of adventurers at once.

The Firstborn The Matron of Flame

Dragon spawn, druids, meat men, zombies, serpents, and animated armours

Tower of Gaan-Telet

Northern

Vicious

Even when the old desert empire still existed, this structure was considered ancient and unassailable. Dungeon veterans, give this one your best shot.

Horratio the Immortal

All unlocked monsters

Note: Vicious versions can be accessed from the specific page.