https://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&feed=atom&action=historyGoatperson - Revision history2024-03-29T09:16:48ZRevision history for this page on the wikiMediaWiki 1.25.1https://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&diff=56839&oldid=prevAvovA: /* Exploration Yo-yo */ typos2018-10-25T00:22:07Z<p><span dir="auto"><span class="autocomment">Exploration Yo-yo: </span> typos</span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 00:22, 25 October 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L58" >Line 58:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Scenario 2: you explore 9 tiles. You are at 1 hp now. Kill the monster. You now have 9 food, but still 1 hp. Explore 9 more tiles, you are now at 10 hp, and 0 food. Explore 9 more tiles. You are at 1 hp and 0 food. In total you managed to explore 27 tiles before dying.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Scenario 2: you explore 9 tiles. You are at 1 hp now. Kill the monster. You now have 9 food, but still 1 hp. Explore 9 more tiles, you are now at 10 hp, and 0 food. Explore 9 more tiles. You are at 1 hp and 0 food. In total you managed to explore 27 tiles before dying.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>By using this technique you can squeeze <del class="diffchange diffchange-inline">out </del>more out of the monsters in terms of food. One risk is that you will run out of blackspace when you low hp, and some high level monsters are blocking access to more blackspace. Then you will be forced to use refills (potions, god boons, conversions, etc). Note that at level N you lose N hp per tile uncovered, not 1 hp like at level 1 in the example. This strategy also increases the chance of a misclick, since you might accidentally uncover a tile when you are at <del class="diffchange diffchange-inline">1hp </del>and 0 food, and die.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>By using this technique you can squeeze more out of the monsters in terms of food. One risk is that you will run out of blackspace when you <ins class="diffchange diffchange-inline">are </ins>low <ins class="diffchange diffchange-inline">on  </ins>hp, and some high level monsters are blocking access to more blackspace <ins class="diffchange diffchange-inline">at the same time</ins>. Then you will be forced to use refills (potions, god boons, conversions, etc). Note that at level N you lose N hp per tile uncovered, not 1 hp like at level 1 in the example. This strategy also increases the chance of a misclick, since you might accidentally uncover a tile when you are at <ins class="diffchange diffchange-inline">1 hp </ins>and 0 food, and die.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Preparations ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Preparations ==</div></td></tr>
</table>AvovAhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&diff=56838&oldid=prevAvovA: /* Exploration Yo-yo */ minore fixes in yoyo2018-10-24T23:24:54Z<p><span dir="auto"><span class="autocomment">Exploration Yo-yo: </span> minore fixes in yoyo</span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 23:24, 24 October 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L47" >Line 47:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This is a strategy that allows you to squeeze out more exploration out of your food in the absence of {{s|BLUDTUPOWA}}.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This is a strategy that allows you to squeeze out more exploration out of your food in the absence of {{s|BLUDTUPOWA}}.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The main idea is to preserve easily killable monsters until you are about to die. Then you kill one monster for 9 food, explore more to heal up,</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The main idea is to preserve easily killable monsters until you are about to die <ins class="diffchange diffchange-inline">because you are out of food and almost 0 hp</ins>. Then you kill one monster for 9 food, explore more to heal up,</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>and you can explore more until you are about to die.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>and you can explore more until you are about to die.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L58" >Line 58:</td>
<td colspan="2" class="diff-lineno">Line 58:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Scenario 2: you explore 9 tiles. You are at 1 hp now. Kill the monster. You now have 9 food, but still 1 hp. Explore 9 more tiles, you are now at 10 hp, and 0 food. Explore 9 more tiles. You are at 1 hp and 0 food. In total you managed to explore 27 tiles before dying.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Scenario 2: you explore 9 tiles. You are at 1 hp now. Kill the monster. You now have 9 food, but still 1 hp. Explore 9 more tiles, you are now at 10 hp, and 0 food. Explore 9 more tiles. You are at 1 hp and 0 food. In total you managed to explore 27 tiles before dying.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>By using this technique you can squeeze out more out of the monsters in terms of food. One risk is that you will run out of blackspace when you low hp, and some high level monsters are blocking access to more blackspace. Then you will be forced to use refills (potions, god boons, conversions, etc).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>By using this technique you can squeeze out more out of the monsters in terms of food. One risk is that you will run out of blackspace when you low hp, and some high level monsters are blocking access to more blackspace. Then you will be forced to use refills (potions, god boons, conversions, etc)<ins class="diffchange diffchange-inline">. Note that at level N you lose N hp per tile uncovered, not 1 hp like at level 1 in the example. This strategy also increases the chance of a misclick, since you might accidentally uncover a tile when you are at 1hp and 0 food, and die</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Preparations ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Preparations ==</div></td></tr>
</table>AvovAhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&diff=56837&oldid=prevAvovA: /* Strategy */ added yo-yo2018-10-24T23:22:12Z<p><span dir="auto"><span class="autocomment">Strategy: </span> added yo-yo</span></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 23:22, 24 October 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L43" >Line 43:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The closest thing to the Goatperson conversion bonus is the bonus for {{r|Goblin}}s.  Because the Goatperson refill does not depend on experience points, it is easier to hit a refill spike, compared to the Goblin who often needs popcorn to make up an experience gap, especially at high levels.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The closest thing to the Goatperson conversion bonus is the bonus for {{r|Goblin}}s.  Because the Goatperson refill does not depend on experience points, it is easier to hit a refill spike, compared to the Goblin who often needs popcorn to make up an experience gap, especially at high levels.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Exploration Yo-yo ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">This is a strategy that allows you to squeeze out more exploration out of your food in the absence of {{s|BLUDTUPOWA}}. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The main idea is to preserve easily killable monsters until you are about to die. Then you kill one monster for 9 food, explore more to heal up,</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">and you can explore more until you are about to die. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Here is a worked out example. Assume a mostly uncovered map, only you, a L1 goat with 10 hp, 0 food, and one slowed monster that you can kill in a single hit. Let's compute how many tiles you can explore until you die.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Scenario 1: you kill the monster, then explore the map. After the kill you have 9 food. You explore 9 tiles, </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">run out of food. After that you explore 9 more tiles and you are at 1 hp. If you uncover 1 more black tile, you die.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">In total you have uncovered 18 tiles. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Scenario 2: you explore 9 tiles. You are at 1 hp now. Kill the monster. You now have 9 food, but still 1 hp. Explore 9 more tiles, you are now at 10 hp, and 0 food. Explore 9 more tiles. You are at 1 hp and 0 food. In total you managed to explore 27 tiles before dying. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">By using this technique you can squeeze out more out of the monsters in terms of food. One risk is that you will run out of blackspace when you low hp, and some high level monsters are blocking access to more blackspace. Then you will be forced to use refills (potions, god boons, conversions, etc).</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Preparations ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Preparations ==</div></td></tr>
</table>AvovAhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&diff=56716&oldid=prevChandl34: /* {{a|PROTOTYPE}} */ Goatperson gets Bet on the Boss bonus.2018-04-10T07:00:59Z<p><span dir="auto"><span class="autocomment">{{a|PROTOTYPE}}: </span> Goatperson gets Bet on the Boss bonus.</span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
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<col class='diff-marker' />
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 07:00, 10 April 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L31" >Line 31:</td>
<td colspan="2" class="diff-lineno">Line 31:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{t|Poisoned}} and {{t|Mana Burn}} are far more dangerous afflictions to the Goatperson than to usual classes, since he does not recover from them when he levels up!</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{t|Poisoned}} and {{t|Mana Burn}} are far more dangerous afflictions to the Goatperson than to usual classes, since he does not recover from them when he levels up!</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The last feature (gold instead of boss trophies) merely ensures that you cannot use the Goatperson for quest progression. For a trophy that would give 230gold at the taxidermist you get 230 on the spot<del class="diffchange diffchange-inline">, meaning that you can not use Bet On Boss(confirm?)</del>, trophies do not reduce in price, and 2 bosses means 25 gold for first boss and 230 (or whatever taxidermist says) for the second. If so, this could be useful, as it would allow one to get around that fact that a trophy's price drops the more that you collect that particular trophy.  Don't forget to buy any items you want to locker on the way out.  Most notably, {{i|Amulet of Yendor}} and {{i|Orb of Zot}} are highly expensive and consumable, making each of them a very lucky find if you were looking to locker it.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The last feature (gold instead of boss trophies) merely ensures that you cannot use the Goatperson for quest progression. For a trophy that would give 230gold at the taxidermist you get 230 on the spot, trophies do not reduce in price, and 2 bosses means 25 gold for first boss and 230 (or whatever taxidermist says) for the second. If so, this could be useful, as it would allow one to get around that fact that a trophy's price drops the more that you collect that particular trophy.  Don't forget to buy any items you want to locker on the way out.  Most notably, {{i|Amulet of Yendor}} and {{i|Orb of Zot}} are highly expensive and consumable, making each of them a very lucky find if you were looking to locker it.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{a|HERBIVORE}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{a|HERBIVORE}} ===</div></td></tr>
</table>Chandl34https://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&diff=56637&oldid=prevChoongmyoung: /* Preparations */2018-01-27T05:17:35Z<p><span dir="auto"><span class="autocomment">Preparations</span></span></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 05:17, 27 January 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L48" >Line 48:</td>
<td colspan="2" class="diff-lineno">Line 48:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Goatperson has a hard time surviving to the late game due to starvation and due to how his bonuses cost CP or piety.  While leveraging piety in the late game affords him some flexibility, his early game is so fragile that your preparations should be at least moderately front-loaded.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Goatperson has a hard time surviving to the late game due to starvation and due to how his bonuses cost CP or piety.  While leveraging piety in the late game affords him some flexibility, his early game is so fragile that your preparations should be at least moderately front-loaded.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Preparing the fireball magnet to begin with {{s|BURNDAYRAZ}} is highly recommended. <del class="diffchange diffchange-inline"> </del>You might also prepare {{i|Elven Boots}} and Smuggler's Den. <del class="diffchange diffchange-inline"> </del>By having an enlarged mana pool, a {{s|BURNDAYRAZ}} glyph, and quick access to level 1 monsters, you can be sure to hit the ground running, greatly reducing the very real danger of starving. <del class="diffchange diffchange-inline"> </del>Another great thing about {{i|Elven Boots}} is that it continues to be a strong item in the late game, and it synergizes with all the refills you'll be getting from your conversion points.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Preparing the fireball magnet to begin with {{s|BURNDAYRAZ}} is highly recommended. You might also prepare {{i|Elven Boots}} and Smuggler's Den. By having an enlarged mana pool, a {{s|BURNDAYRAZ}} glyph, and quick access to level 1 monsters, you can be sure to hit the ground running, greatly reducing the very real danger of starving. Another great thing about {{i|Elven Boots}} is that it continues to be a strong item in the late game, and it synergizes with all the refills you'll be getting from your conversion points.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Items that can be used as general-purpose "get out of jail free" cards (such as {{i|Namtar's Ward}}, which grants you an emergency death protection each level) are exceptionally good preparation choices as well.  A Goatperson who likes variety can get a lot of mileage out of preparing a fourth altar, though a safe piety farm like {{g|Mystera Annur}} might be more palatable to a more conservative play style.  Due to his vulnerability to afflictions, the Goatperson should ''never'' prepare {{i|Patches the Teddy}}. The {{i|Slayer Wand}} is a reliable last resort to gain a little food when stuck with only too-high level monsters, and is probably the best Blacksmith preparation for most dungeons. While you can prepare a specific <del class="diffchange diffchange-inline">Altar</del>, and it will normally spawn closer to you, there is no guarantee that you will actually worship that deity.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Items that can be used as general-purpose "get out of jail free" cards (such as {{i|Namtar's Ward}}, which grants you an emergency death protection each level) are exceptionally good preparation choices as well.  A Goatperson who likes variety can get a lot of mileage out of preparing a fourth altar, though a safe piety farm like {{g|Mystera Annur}} might be more palatable to a more conservative play style.  Due to his vulnerability to afflictions, the Goatperson should ''never'' prepare {{i|Patches the Teddy}}. The {{i|Slayer Wand}} is a reliable last resort to gain a little food when stuck with only too-high level monsters, and is probably the best Blacksmith preparation for most dungeons. While you can prepare a specific <ins class="diffchange diffchange-inline">altar</ins>, and it will normally spawn closer to you, there is no guarantee that you will actually worship that deity<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{i|Amulet of Yendor}} is a very good item to prepare, and you can safely prepare more attack boosters instead of flame magnet. Immediately leveling up 4 times is often enough to scout all altars, and lets you make a plan for the run. Since you had already earned a lot of bonus experiences, You don't really need to fight against a higher level enemy. This way you can also skip some hard deities for early levels such as {{g|Tikki Tooki}} or {{g|Taurog}}. You can start to eat some lower level monsters early on, which may save the run by food supply</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Glyphs ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Glyphs ==</div></td></tr>
</table>Choongmyounghttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&diff=56432&oldid=prevThenok: /* {{a|PROTOTYPE}} */2017-04-01T13:17:24Z<p><span dir="auto"><span class="autocomment">{{a|PROTOTYPE}}</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
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<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 13:17, 1 April 2017</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L31" >Line 31:</td>
<td colspan="2" class="diff-lineno">Line 31:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{t|Poisoned}} and {{t|Mana Burn}} are far more dangerous afflictions to the Goatperson than to usual classes, since he does not recover from them when he levels up!</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{t|Poisoned}} and {{t|Mana Burn}} are far more dangerous afflictions to the Goatperson than to usual classes, since he does not recover from them when he levels up!</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The last feature (gold instead of boss trophies) merely ensures that you cannot use the Goatperson for quest progression. For a trophy that would give 230gold at the taxidermist you get 230 on the spot, meaning that you can not use Bet On Boss, trophies do not reduce in price, and 2 bosses means <del class="diffchange diffchange-inline">double loot</del>. If so, this could be useful, as it would allow one to get around that fact that a trophy's price drops the more that you collect that particular trophy.  Don't forget to buy any items you want to locker on the way out.  Most notably, {{i|Amulet of Yendor}} and {{i|Orb of Zot}} are highly expensive and consumable, making each of them a very lucky find if you were looking to locker it.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The last feature (gold instead of boss trophies) merely ensures that you cannot use the Goatperson for quest progression. For a trophy that would give 230gold at the taxidermist you get 230 on the spot, meaning that you can not use Bet On Boss<ins class="diffchange diffchange-inline">(confirm?)</ins>, trophies do not reduce in price, and 2 bosses means <ins class="diffchange diffchange-inline">25 gold for first boss and 230 (or whatever taxidermist says) for the second</ins>. If so, this could be useful, as it would allow one to get around that fact that a trophy's price drops the more that you collect that particular trophy.  Don't forget to buy any items you want to locker on the way out.  Most notably, {{i|Amulet of Yendor}} and {{i|Orb of Zot}} are highly expensive and consumable, making each of them a very lucky find if you were looking to locker it.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{a|HERBIVORE}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{a|HERBIVORE}} ===</div></td></tr>
</table>Thenokhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&diff=56430&oldid=prevThenok: /* {{a|PROTOTYPE}} */2017-03-30T11:39:35Z<p><span dir="auto"><span class="autocomment">{{a|PROTOTYPE}}</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:39, 30 March 2017</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L31" >Line 31:</td>
<td colspan="2" class="diff-lineno">Line 31:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{t|Poisoned}} and {{t|Mana Burn}} are far more dangerous afflictions to the Goatperson than to usual classes, since he does not recover from them when he levels up!</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{t|Poisoned}} and {{t|Mana Burn}} are far more dangerous afflictions to the Goatperson than to usual classes, since he does not recover from them when he levels up!</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The last feature (gold instead of boss trophies) merely ensures that you cannot use the Goatperson for quest progression. <del class="diffchange diffchange-inline">It remains to be seen if the amount of money dropped is equal to the value of the </del>trophy that would<del class="diffchange diffchange-inline">'ve dropped instead</del>. If so, this could be useful, as it would allow one to get around that fact that a trophy's price drops the more that you collect that particular trophy.  Don't forget to buy any items you want to locker on the way out.  Most notably, {{i|Amulet of Yendor}} and {{i|Orb of Zot}} are highly expensive and consumable, making each of them a very lucky find if you were looking to locker it.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The last feature (gold instead of boss trophies) merely ensures that you cannot use the Goatperson for quest progression. <ins class="diffchange diffchange-inline">For a </ins>trophy that would <ins class="diffchange diffchange-inline">give 230gold at the taxidermist you get 230 on the spot, meaning that you can not use Bet On Boss, trophies do not reduce in price, and 2 bosses means double loot</ins>. If so, this could be useful, as it would allow one to get around that fact that a trophy's price drops the more that you collect that particular trophy.  Don't forget to buy any items you want to locker on the way out.  Most notably, {{i|Amulet of Yendor}} and {{i|Orb of Zot}} are highly expensive and consumable, making each of them a very lucky find if you were looking to locker it.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{a|HERBIVORE}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{a|HERBIVORE}} ===</div></td></tr>
</table>Thenokhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&diff=55181&oldid=prevZayyeh at 11:40, 28 July 20162016-07-28T11:40:42Z<p></p>
<table class='diff diff-contentalign-left'>
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<col class='diff-marker' />
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<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:40, 28 July 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L9" >Line 9:</td>
<td colspan="2" class="diff-lineno">Line 9:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;{{a|HERBIVORE}}: Eats food while exploring. Killing enemies yields more food</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;{{a|HERBIVORE}}: Eats food while exploring. Killing enemies yields more food</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Conversion=Refills HP and MP for 100 (+10 cumulative) CP</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Conversion=Refills HP and MP for 100 (+10 cumulative) CP</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|ConversionCost=100 (+10)</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|ConversionEffect=Refills HP and MP</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Unlock=Find at least 6 [[gods]] (enough that two altars will spawn in dungeons), and pay {{gold|3000}} at the [[Goat Glade]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Unlock=Find at least 6 [[gods]] (enough that two altars will spawn in dungeons), and pay {{gold|3000}} at the [[Goat Glade]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Group=Special</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Group=Special</div></td></tr>
</table>Zayyehhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&diff=55172&oldid=prevZayyeh at 11:29, 28 July 20162016-07-28T11:29:12Z<p></p>
<table class='diff diff-contentalign-left'>
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<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:29, 28 July 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L68" >Line 68:</td>
<td colspan="2" class="diff-lineno">Line 68:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{g|Tikki Tooki}}'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{g|Tikki Tooki}}'''</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Potentially game-ending if you are assigned to him at the 1st level.  It is very difficult to earn piety with Tikki Tooki as a 1st level character, and his punishment must be avoided at all costs.  However, for a higher-level Goatperson he is an excellent source of piety, and his Dodging and Tikki's Edge boons offer superb long-term value. <del class="diffchange diffchange-inline"> </del>Be mindful not to pick the <del class="diffchange diffchange-inline">poison attack </del>boon if the Glowing Guardian is present.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Potentially game-ending if you are assigned to him at the 1st level.  It is very difficult to earn piety with Tikki Tooki as a 1st level character, and his punishment must be avoided at all costs.  However, for a higher-level Goatperson he is an excellent source of piety, and his <ins class="diffchange diffchange-inline">{{boon|</ins>Dodging<ins class="diffchange diffchange-inline">}} </ins>and <ins class="diffchange diffchange-inline">{{boon|</ins>Tikki's Edge<ins class="diffchange diffchange-inline">}} </ins>boons offer superb long-term value. Be mindful not to pick the <ins class="diffchange diffchange-inline">{{</ins>boon<ins class="diffchange diffchange-inline">|Poison}} </ins>if the Glowing Guardian is present.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{g|Taurog}}'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{g|Taurog}}'''</div></td></tr>
</table>Zayyehhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goatperson&diff=54989&oldid=prevZayyeh at 11:50, 26 July 20162016-07-26T11:50:36Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:50, 26 July 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L3" >Line 3:</td>
<td colspan="2" class="diff-lineno">Line 3:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Name=Goatperson</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Name=Goatperson</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|ShortHand=</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|ShortHand=</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|Tooltip=MONSTER CLASS&#10;SCAPEGOAT: Randomly worships a new god per level, no conversion or desecration&#10;PROTOTYPE: No restoration effects on level-up, gold instead of trophies&#10;HERBIVORE: Eats food while exploring. Killing enemies yields more food&#10;&#10;Goatpeople gain Full HP and MP for every 100 (+10 stacking) Conversion Points</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Traits=</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Traits=</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;{{a|SCAPEGOAT}}: Randomly worships a new god per level, no conversion or desecration</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;{{a|SCAPEGOAT}}: Randomly worships a new god per level, no conversion or desecration</div></td></tr>
</table>Zayyeh