|This article is about the monster race, for the playable race see Goblin|
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The goblin is one of the more well-rounded and dangerous monsters to inhabit the dungeon. With above-average hit points and damage, as well as the First Strike ability, the goblin is almost devoid of weaknesses. His only vulnerability is that he lacks resistances, making him vulnerable to the APHEELSIK glyph. Using poison to defeat goblins is quite possibly the only "easy" way to take them down. Thanks to first strike and a reasonable amount of damage, goblins can remain potential hazards even when you're several levels higher than them. Using the WEYTWUT glyph on goblins to slow them, and then returning later to kill them is an excellent approach.
Due to their first strike property and above-average damage, goblins are the bane of the Rogue class. Since monster first strike will beat player first strike, and the Rogue has difficulty surviving even a single attack from a goblin. This monster is generally too durable to kill in a single attack, requiring rogues to find creative ways to repeatedly attack a goblin. Therefore, WEYTWUT is a blessing when fighting against goblins for rogue.
The Goblin Boss, Lord Gobb, has the added advantage of 20% physical and magic resistance. This means that the APHEELSIK glyph has a chance to fail against him, and damage from all sources is reduced greatly improving his performance in any battle of attrition. There is literally no easy way to approach Gobb, but his resistance can be easily whittled down to nothing with a liberal use of Might or Piercing Wand or boons that reduce resistances.