Difference between revisions of "Gods"

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!Rewards

Revision as of 08:47, 13 March 2010

God Rewards Restrictions Renouncement penalty Remarks
Taurog, the god of battle Increases Damage Bonus by 3% per enemy killed, and by a further 20% when all Glyphs in the dungeon have been destroyed. Removes Mana Burn immunity and gives an initial Mana Burn when first worshipped. Reduces Damage Bonus by 10% if a Glyph is used. Reduces Max HP by 10 and Damage Bonus by 30%. Good for physical combat specialists.
The Earthmother Creates IMAWAL Glyph if it doesn't exist. Grants inherent Death Gaze immunity. Increases Max HP by 1 per enemy petrified. Reduces Max HP by 5 when ENDISWAL breaks a wall, and by 10 if IMAWAL is converted. Floods the level in stone. Good for gorgons, but beware of ENDISWAL. Renouncement can be used to the advantage of a transmuter.
Glowing Guardian Grants Poison Immunity and increased Base Damage by 1 per Undead slain. Death Protection is granted after your first 5 Undead have been killed. Life Steal and Poison Attack are removed when first worshipped. Any attempt to buy a Venom Blade or Vampiric Sword or use the APHEELSIK or BLUDTUPOWA glyphs will result in the action failing with no gold/mana refunded, as well as a warning. Vampires attempting to worship the Guardian will be punished immediately. Punishment permenantly renounces the Glowing Guardian and deals 100 Magic Damage to you. Poison Immunity, Death Protection and any extra Base Damage from slain Undead is removed. If this is a voluntary renouncement, then you are permitted to return later to worship once more. Good when fighting many undead.
Binlor Ironshield Creates the ENDISWAL glyph if it doesn't already exist, and Death Gaze Immunity is granted. Base Damage goes up by 1 every level you gain while worshipping Binlor, and 1 Gold is gained whenever a wall is broken via ENDISWAL. Base Damage is reduced by 2 whenever you petrify an enemy with IMAWAL (Gorgon normal attack doesn't count). All Health Potions carried will be destroyed if ENDISWAL is converted. Death Gaze Immunity is removed, and you can no longer regenerate HP by exploring. Decent deity to worship for all classes. Provides a lot of gold to transmuters.
Dracul 3% Life Steal is gained whenever a non-Undead monster is killed, up to a maximum of 30% extra Life Steal. The HALPMEH Glyph is destroyed when you first worship Dracul. 10 Max HP is also removed when first worshipped by a non-Vampire. Priests, Monks and Paladins are unable to worship Dracul and will have their Max HP reduced by 30 if they try. Max HP is also reduced by 5 whenever you kill an Undead whilst following Dracul. Non-Vampires are killed instantly, and Vampires will be unable to use Life Steal. Good for vampires and physical combat specialists. Proceed with caution when serving this God. Do not renounce.
Tikki Tooki Killing an enemy without taking damage return awards an extra 1% Dodge Bonus and removes Poison and Mana Burn. An extra Health Potion is awarded when you first worship Tikki Tooki as well. None. Causes any Potion you drink to poison you instead with no beneficial effect. Good for rogues and assassins.
Jehora Jeheyu, god of destruction Max HP is increased by 1 for every 100 damage you take, and Base Damage is increased by 1 for every 250 damage you deal. Dodge Bonuses and any inherent First Strike are removed when you first worship Jehora, though conditional First Strike is still permitted (attacking lower level enemies and Assassin's Light Foot ability). Any further use of the CYDSTEPP or GETINDARE glyphs will inflict Mana Burn on you. Life Steal is reduced by 20%. Negative Life Steal causes you to take damage as well when you attack an enemy. Good for units that do not rely on defensive magic for their survival.
Mystera Annur Mana Burn Immunity is granted, and you gain 1 Max Mana for every enemy killed with the BURNDAYRAZ Glyph and 1 Max Mana for every level you gain. Any melee attack you make will do 1 damage instead. Mana Burn Immunity is revoked and you are inflicted with Mana Burn. The melee attack restriction is lifted, but glyphs will break after use. Drinking Mana Potions will also reduce your Max HP by 5 in addition to normal healing. Good for wizards and bloodmages.
The Pactmaker You gain an additional 1 Max HP, Max Mana and Base Damage per level gained, and an extra 1 Experience per enemy killed. When you begin worshipping, your Max HP and Base Damage are reduced by 5, and your Max Mana is reduced by 2. You are unable to gain any further levels. Good for assassins. Decent deity to worship for all classes.
Glitterfinger An extra 1 Gold is awarded whenever you kill an enemy. Current HP is reduced to 1 when you first worship Glitterfinger. Current HP is reduced to 1, and all your Gold is forfeited. You are unable to collect any more Gold for the rest of this game. Can be useful for Tinkers looking to afford multiple high-level items or intermediary games where you are maxing out your Gold.