Gods
Gods work similarly to other roguelike games, each giving themed bonuses and penalties.
No class begins with a religion, and must instead find an altar. Each dungeon has up to three altars, each assigned to a randomly selected god. Stepping on the altar will display a brief flavor text description and the option to begin worship if you have not selected one yet.
Some lesser divinities can also sometimes be encountered in subdungeons.
Contents
Piety and Altars
Piety is the spiritual equivalent of gold. You start with 0 Piety, and can never have less than 0. You can never have more than 100 Piety saved up, so any gains beyond this are wasted.
The number of altars in a standard dungeon depends on your kingdom. Initially, no altars will spawn. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Altars will spawn based on the amount of gods you've unlocked. If you have 1-3, one god will spawn. 4-8 two gods will spawn. If you unlock your ninth god, you will have all three altars spawn.
Each altar has a 3x3 square of sparkles centred on it, coloured-coded according to the deity of the altar. You should learn the colours, as these give advance notice of which deity is present. Each sparkle disappears when stepped on, giving +1 piety (regardless of your current religious status).
If you are currently following a god, you can desecrate the altar of any other god (except for the Pactmaker's altar, which can never be desecrated). Doing so gains 30 piety (-10 for each subsequent desecration) and three indulgences, but you will suffer a punishment from the god whose altar you smashed, and the smashed altar will become unusable. The punishments vary from irrelevant to disastrous depending on the god and your overall strategy.
The principal way to gain piety is by performing actions your current god approves of. If however you perform a disapproved action, your god will 'fine' you a certain amount of piety. If you have indulgences, he/she will take off one of those in preference to fining you in piety, so it's a good idea to time your desecrations so that the indulgences allow you to avoid heavy fines. If you do not have any indulgences, nor enough piety to pay the fine, you will suffer your god's punishment (the Paladin is exempt from this).
The Pactmaker uses Piety a little differently from the other gods. Whenever you perform the action associated with your Pact, the Pactmaker will try to take away the necessary Piety and give you the associated benefit. If you cannot afford the Piety cost, the Pactmaker won't deduct any piety and won't give you the benefit, but there is no punishment and the Pact remains active.
You must return to your god's altar in order to request boons from them. On some maps you will need to be careful about getting cut off from the altar.
Initial worship and conversion
You can only follow one god at a time, and at the start, you are not following any god. (Note: The Pactmaker cannot be followed, but you can take one of its Pacts regardless of whether or not you are following a god.)
If you are not currently following any god, you can start following a god at his/her altar. Depending on the god, you will receive an initial worship bonus in the form of piety and sometimes a free glyph.
If you are already following a god, and you are not a Paladin, you can convert to another god with an intact altar (even a god you previously abandoned). You need at least 50 piety in the bank to convert, and you lose half of whatever you have when you convert. Converting does not give any of the initial worship benefits.
Main Gods
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, usually with an increased Piety cost each time; they will be marked "repeatable" on the chart below, usually with a cost of "X + Y*n Piety" (n being the number of times the boon has already been used).
Initial worship
PUNISHMENT
Preparation penalty
|
Likes | Dislikes | Boons |
---|---|---|---|
Destroy a wall
Cast BYSSEPS
|
Gain a level
Use IMAWAL on an empty space
|
Stone Soup
Stone Skin (repeatable)
Stone Form
Stone Fist
Stone Heart (repeatable)
| |
Initial worship
PUNISHMENT
Preparation penalty
|
Likes | Dislikes | Boons |
Attack with Lifesteal (once per monster)
Drink a Blood Pool
Kill a non-undead monster
Convert HALPMEH or CYDSTEPP glyph
Convert health potion
|
Kill an undead monster
Use a health potion
Use a HALPMEH or CYDSTEPP glyph
|
Blood Curse
Blood Tithe (repeatable)
Blood Hunger (repeatable)
Blood Shield
Blood Swell (repeatable)
| |
Initial worship
PUNISHMENT
Preparation penalty
|
Likes | Dislikes | Boons |
Use IMAWAL on a monster
Use IMAWAL on a plant
|
Kill a plant
Use Lifesteal
|
Plantation (repeatable)
Clearance (repeatable)
Greenblood (repeatable)
Entanglement (repeatable)
Vine Form (repeatable)
| |
Initial worship
PUNISHMENT
Preparation penalty
|
Likes | Dislikes | Boons |
Become Poisoned
Become Mana Burned
Kill any undead
Gain Level
Convert APHEELSIK or BLUDTUPOWA glyph
Convert a large item, a glyph or a health/mana potion
Convert a small item (excluding health/mana potions)
Burnt Offering (Monster had Burning applied upon dying)
|
Use a Health or Mana potion
Use poison (Venom blade, APHEELSIK glyph)
Use lifesteal
Use the BLUDTUPOWA glyph
Drink a blood pool
|
Humility
Absolution (repeatable)
Cleansing (repeatable)
Protection (repeatable)
Enlightenment
| |
Initial worship
MINOR PUNISHMENT
MAJOR PUNISHMENT
Preparation penalty
|
Random actions | Boons | |
Randomly grants +2-4 Piety or MINOR PUNISHMENT from:
|
Petition
Last Chance
Boost Health
Boost Mana
Chaos Avatar
| ||
Initial worship
PUNISHMENT
Preparation penalty
|
Likes | Dislikes | Boons |
Use a glyph
|
Kill an enemy that uses a magical attack
Become Mana Burned
|
Magic (repeatable)
Refreshment
Flames
Weakening (repeatable)
Mystic Balance
| |
The Pactmaker is not a religion in the same sense as the other eight deities. He allows one and only one Pact to be made with him, even if you are worshiping another god. |
Pacts | ||
Scholar's Pact
Warrior's Pact
Alchemist's Pact
Body Pact
Spirit Pact
Consensus
| |||
Initial worship
PUNISHMENT
Preparation penalty
|
Likes | Dislikes | Boons |
Kill an enemy
Kill an enemy that uses magical attack
Convert a glyph
|
Use a glyph
Convert Taurog's Equipment (even if not actively worshiping Taurog)
|
Taurog's Blade
Taurog's Shield
Taurog's Helm
Taurog's Armour
Unstoppable Fury (repeatable)
| |
Initial worship
PUNISHMENT
Preparation penalty
|
Likes | Dislikes | Boons |
Kill any enemy below your level
Dodge any attack
Poison an enemy
Use WEYTWUT or WONAFYT glyph
|
Get hit twice or more by the same monster
Trigger a death protection effect (occurs when lethal attack is survived, not on cast)
|
Tribute (repeatable)
Tikki's Edge (repeatable)
Dodging
Poison
Reflexes (repeatable)
| |
Lesser divinities
Some other divinities can be encountered in subdugeons. You can sometimes interact with them, or even worship them.
- The metal spider, in the Metal Spider Temple, who will reward you if you abandon some life.
- The mighty lost Lekon, who likes you to kill goats