Difference between revisions of "Gorgon (Class)"

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|ShortHand=
 
|ShortHand=
 
|Traits=
 
|Traits=
;AZURE BODY: +25% to starting physical resistance
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;AZURE BODY: +25% to starting Physical resist
;SAPPHIRE LOCKS: Naturally poisonous strikes, petrifies enemies, starts with ENDISWAL glyph
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;SAPPHIRE LOCKS: Naturally poisonous strike, petrifies enemies, starts with ENDISWAL glyph
 
;AMETHYST GAZE: Deathgaze effect deals unresistable damage upon attacking enemies with low health
 
;AMETHYST GAZE: Deathgaze effect deals unresistable damage upon attacking enemies with low health
 
|Conversion=5% Deathgaze per 100 Conversion Points
 
|Conversion=5% Deathgaze per 100 Conversion Points
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== Class Features ==
 
== Class Features ==
*'''AZURE BODY''': +25% to starting physical resistance, Death Gaze immune
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*'''AZURE BODY''': +25% to starting {{t|Physical resist}}, {{t|Death Gaze Immune}}
*'''SAPPHIRE LOCKS''': Naturally poisonous strikes, petrifies enemies, starts with ENDISWAL glyph, -50% attack bonus
+
*'''SAPPHIRE LOCKS''': Natural {{t|Poisonous}} strike, petrifies enemies, starts with {{s|ENDISWAL}} glyph, -50% attack bonus
 
*'''AMETHYST GAZE''': Deathgaze effect deals unresistable damage upon attacking enemies with low health, starts with 10% Deathgaze
 
*'''AMETHYST GAZE''': Deathgaze effect deals unresistable damage upon attacking enemies with low health, starts with 10% Deathgaze
  
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The Gorgon is a very bizarre class. Gorgons play sort of like monks, in that they both rely on the "regen fight" strategy, and they both have naturally bad damage. Gorgons don't have base damage reductions, but unfortunately raising bonus damage is harder to accomplish. However, with the right items, the Gorgon should negate their negative bonus damage and beyond.
 
The Gorgon is a very bizarre class. Gorgons play sort of like monks, in that they both rely on the "regen fight" strategy, and they both have naturally bad damage. Gorgons don't have base damage reductions, but unfortunately raising bonus damage is harder to accomplish. However, with the right items, the Gorgon should negate their negative bonus damage and beyond.
  
The most powerful part about gorgons are their intrinsic poison attacks. Combined with their natural physical resistance, gorgons are able to tackle higher level enemies than monks can manage. Combining this with their death gaze immunity means gorgons are easy prey.
+
The most powerful part about Gorgons are their intrinsic poison attacks. Combined with their natural physical resistance, Gorgons are able to tackle higher level enemies than monks can manage. Combining this with their death gaze immunity means Gorgons are easy prey.
  
 
What the Gorgon's Deathgaze does is that when the enemy is below the Deathgaze %, it gets a free attack that inflicts damage equal to the Gorgon's base attack before the enemy strikes. This often finishes them off, preventing retaliation.
 
What the Gorgon's Deathgaze does is that when the enemy is below the Deathgaze %, it gets a free attack that inflicts damage equal to the Gorgon's base attack before the enemy strikes. This often finishes them off, preventing retaliation.
  
The biggest handicap that gorgons have to face is that they petrify enemies on kill. This includes kills with {{s|BURNDAYRAZ}}. The bad part about this is that in narrow places, the gorgon has to spend 6 mana to progress further. This means the gorgon is at a disadvantage on maps with many narrow hallways. Petrified enemies do leave blood pools, but they're only accessible after the statue is destroyed, so this means gorgons have poor synergy with {{g|The Earthmother}} and {{g|Dracul}}. Gorgons also fare poorly against maps with lots of undead enemies, because poison doesn't work against them.
+
The biggest handicap that Gorgons have to face is that they petrify enemies on kill. This includes kills with {{s|BURNDAYRAZ}}. The bad part about this is that in narrow places, the Gorgon has to spend 6 mana to progress further. This means the Gorgon is at a disadvantage on maps with many narrow hallways. Petrified enemies do leave blood pools, but they're only accessible after the statue is destroyed, so this means Gorgons have poor synergy with {{g|The Earthmother}} and {{g|Dracul}}. Gorgons also fare poorly against maps with lots of undead enemies, because poison doesn't work against them.
  
Certain glyphs are a blessing to gorgons. {{s|IMAWAL}} synergizes with the gorgon very well because of their playstyle depending on facing higher level enemies. An early {{s|BURNDAYRAZ}} is an important tool for gorgons, since it maximizes their damage. Adding a few fireballs before poisoning will take down high-level enemies faster with less resource wasted. {{s|BLUDTUPOWA}} is also useful for gorgons, because they will need mana for {{s|ENDISWAL}}.
+
Certain glyphs are a blessing to Gorgons. {{s|IMAWAL}} synergizes with the Gorgon very well because of their playstyle depending on facing higher level enemies. An early BURNDAYRAZ is an important tool for Gorgons, since it maximizes their damage. Adding a few fireballs before poisoning will take down high-level enemies faster with less resource wasted. {{s|BLUDTUPOWA}} is also useful for Gorgons, because they will need mana for ENDISWAL.
  
{{g|Binlor Ironshield}} is one of the best god for a gorgon to worship. Since you'll be casting {{s|ENDISWAL}} many, many times as a gorgon, Stone Form is the best boon a gorgon could ever ask for. There is never a shortage of walls as a gorgon, so gaining and spend piety is no sweat. {{g|Taurog}} helps with the Gorgon's low damage and his armour synergizes well with the Gorgon's innate physical resistance, but constant casting of {{s|ENDISWAL}} means you'll be losing a lot of piety for long-term worship, so consider converting out after acquiring one or two items.  {{g|The Earthmother}} can work well, despite the smaller numbers of blood pools for Plantation, as the Gorgon's starting ENDISWAL ensures she won't find herself stuck, and Greenblood and Vine Form are strong with the gorgon's slant towards fireballs and regen fighting. The only really unusable deity is {{g|Glowing Guardian}} due to his hatred for poison.
+
{{g|Binlor Ironshield}} is one of the best god for a Gorgon to worship. Since you'll be casting ENDISWAL many, many times as a Gorgon, Stone Form is the best boon a Gorgon could ever ask for. There is never a shortage of walls as a Gorgon, so gaining and spend piety is no sweat. {{g|Taurog}} helps with the Gorgon's low damage and his armour synergizes well with the Gorgon's innate physical resistance, but constant casting of ENDISWAL means you'll be losing a lot of piety for long-term worship, so consider converting out after acquiring one or two items.  {{g|The Earthmother}} can work well, despite the smaller numbers of blood pools for Plantation, as the Gorgon's starting ENDISWAL ensures she won't find herself stuck, and Greenblood and Vine Form are strong with the Gorgon's slant towards fireballs and regen fighting. The only really unusable deity is {{g|Glowing Guardian}} due to his hatred for poison.
  
Gorgons need bonus damage badly, so that means Perseverance Badge and Dwarven Gauntlets are excellent items for gorgons. Battlemage Ring is also a good option.
+
Gorgons need bonus damage badly, so that means that the  {{i|Perseverance Badge}} and {{i|Dwarven Gauntlets}} are excellent items for Gorgons. The {{i|Battlemage Ring}} is also a good option.
  
 
{{MainNav}}
 
{{MainNav}}

Revision as of 22:33, 5 March 2015

Gorgon
Monster Class
Gorgon Hero Large.png
Class traits
AZURE BODY
+25% to starting Physical resist
SAPPHIRE LOCKS
Naturally poisonous strike, petrifies enemies, starts with ENDISWAL glyph
AMETHYST GAZE
Deathgaze effect deals unresistable damage upon attacking enemies with low health
Conversion
5% Deathgaze per 100 Conversion Points
Unlocking
Complete Naga City with 3 Classes

Class Features

  • AZURE BODY: +25% to starting Trait: Physical resist Physical resist, Trait: Death Gaze Immune Death Gaze Immune
  • SAPPHIRE LOCKS: Natural Trait: Poisonous Poisonous strike, petrifies enemies, starts with Glyph: ENDISWAL ENDISWAL glyph, -50% attack bonus
  • AMETHYST GAZE: Deathgaze effect deals unresistable damage upon attacking enemies with low health, starts with 10% Deathgaze

Strategy

The Gorgon is a very bizarre class. Gorgons play sort of like monks, in that they both rely on the "regen fight" strategy, and they both have naturally bad damage. Gorgons don't have base damage reductions, but unfortunately raising bonus damage is harder to accomplish. However, with the right items, the Gorgon should negate their negative bonus damage and beyond.

The most powerful part about Gorgons are their intrinsic poison attacks. Combined with their natural physical resistance, Gorgons are able to tackle higher level enemies than monks can manage. Combining this with their death gaze immunity means Gorgons are easy prey.

What the Gorgon's Deathgaze does is that when the enemy is below the Deathgaze %, it gets a free attack that inflicts damage equal to the Gorgon's base attack before the enemy strikes. This often finishes them off, preventing retaliation.

The biggest handicap that Gorgons have to face is that they petrify enemies on kill. This includes kills with Glyph: BURNDAYRAZ BURNDAYRAZ. The bad part about this is that in narrow places, the Gorgon has to spend 6 mana to progress further. This means the Gorgon is at a disadvantage on maps with many narrow hallways. Petrified enemies do leave blood pools, but they're only accessible after the statue is destroyed, so this means Gorgons have poor synergy with God: The Earthmother The Earthmother and God: Dracul Dracul. Gorgons also fare poorly against maps with lots of undead enemies, because poison doesn't work against them.

Certain glyphs are a blessing to Gorgons. Glyph: IMAWAL IMAWAL synergizes with the Gorgon very well because of their playstyle depending on facing higher level enemies. An early BURNDAYRAZ is an important tool for Gorgons, since it maximizes their damage. Adding a few fireballs before poisoning will take down high-level enemies faster with less resource wasted. Glyph: BLUDTUPOWA BLUDTUPOWA is also useful for Gorgons, because they will need mana for ENDISWAL.

God: Binlor Ironshield Binlor Ironshield is one of the best god for a Gorgon to worship. Since you'll be casting ENDISWAL many, many times as a Gorgon, Stone Form is the best boon a Gorgon could ever ask for. There is never a shortage of walls as a Gorgon, so gaining and spend piety is no sweat. God: Taurog Taurog helps with the Gorgon's low damage and his armour synergizes well with the Gorgon's innate physical resistance, but constant casting of ENDISWAL means you'll be losing a lot of piety for long-term worship, so consider converting out after acquiring one or two items. God: The Earthmother The Earthmother can work well, despite the smaller numbers of blood pools for Plantation, as the Gorgon's starting ENDISWAL ensures she won't find herself stuck, and Greenblood and Vine Form are strong with the Gorgon's slant towards fireballs and regen fighting. The only really unusable deity is God: Glowing Guardian Glowing Guardian due to his hatred for poison.

Gorgons need bonus damage badly, so that means that the Item: Perseverance Badge Perseverance Badge and Item: Dwarven Gauntlets Dwarven Gauntlets are excellent items for Gorgons. The Item: Battlemage Ring Battlemage Ring is also a good option.