Difference between revisions of "Gorgon (Class)"

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{{alphapage|Alpha:Gorgon}}
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#redirect[[Gorgon]]
<onlyinclude>{{
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{{{tpl|MonsterClassInfobox}}}
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|Name=Gorgon
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|ShortHand=
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|Traits=
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;AZURE BODY: +25% to starting physical resistance
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;SAPPHIRE LOCKS: Naturally poisonous strikes, petrifies enemies, starts with ENDISWAL glyph
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;AMETHYST GAZE: Deathgaze effect deals unresistable damage upon attacking enemies with low health
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|Conversion=5% Deathgaze per 100 Conversion Points
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|Unlock=
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Complete [[Naga City]] with 3 [[Class]]es
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|Group=Monster
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}}</onlyinclude>
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{{Stub}}
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== Class Features ==
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*'''AZURE BODY''': +25% to starting physical resistance, Death Gaze immune
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*'''SAPPHIRE LOCKS''': Naturally poisonous strikes, petrifies enemies, starts with ENDISWAL glyph, -50% attack bonus
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*'''AMETHYST GAZE''': Deathgaze effect deals unresistable damage upon attacking enemies with low health, starts with 10% Deathgaze
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== Strategy ==
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The Gorgon is a very bizarre class. Gorgons play sort of like monks, in that they both rely on the "regen fight" strategy, and they both have naturally bad damage. Gorgons don't have base damage reductions, but unfortunately raising bonus damage is harder to accomplish. However, with the right items, the Gorgon should negate their negative bonus damage and beyond.
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The most powerful part about gorgons are their intrinsic poison attacks. Combined with their natural physical resistance, gorgons are able to tackle higher level enemies than monks can manage. Combining this with their death gaze immunity means gorgons are easy prey.
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What the Gorgon's Deathgaze does is that when the enemy is below the Deathgaze %, their resistances and First Strike are nullified. A good Deathgaze % essentially removes the need of {{s|GETINDARE}} and {{s|WEYTWUT}} at later levels.
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The biggest handicap that gorgons have to face is that they petrify enemies on kill. This includes kills with {{s|BURNDAYRAZ}}. The bad part about this is that in narrow places, the gorgon has to spend 6 mana to progress further. This means the gorgon is at a disadvantage on maps with many narrow hallways. Petrified enemies also don't leave any bloodstains, so this means gorgons have terrible synergy with {{g|The Earthmother}} and {{g|Dracul}}. Gorgons also fare poorly against maps with lots of undead enemies, because poison doesn't work against them.
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Certain glyphs are a blessing to gorgons. {{s|IMAWAL}} synergizes with the gorgon very well because of their playstyle depending on facing higher level enemies. An early {{s|BURNDAYRAZ}} is an important tool for gorgons, since it maximizes their damage. Adding a few fireballs before poisoning will take down high-level enemies faster with less resource wasted. {{s|BLUDTUPOWA}} is also useful for gorgons, because they will need mana for {{s|ENDISWAL}}.
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{{g|Binlor Ironshield}} is one of the best god for a gorgon to worship. Since you'll be casting {{s|ENDISWAL}} many, many times as a gorgon, Stone Form is the best boon a gorgon could ever ask for. There is never a shortage of walls as a gorgon, so gaining and spend piety is no sweat. {{g|Taurog}} helps with the Gorgon's low damage and his armour synergizes well with the Gorgon's innate physical resistance, but constant casting of {{s|ENDISWAL}} means you'll be losing a lot of piety for long-term worship, so consider converting out after acquiring one or two items.  {{g|The Earthmother}} can work well, despite the lack of blood pools for Plantation, as the Gorgon's starting ENDISWAL ensures she won't find herself stuck, and Greenblood and Vine Form are strong with the gorgon's slant towards fireballs and regen fighting. The only really unusable deity is {{g|Glowing Guardian}} due to his hatred for poison.
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Gorgons need bonus damage badly, so that means Perseverance Badge and Dwarven Gauntlets are excellent items for gorgons. Battlemage Ring is also a good option.
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Latest revision as of 14:26, 20 April 2016

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