Difference between revisions of "Guild"

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''It's time to move up in the world! Click here to open the upgrade panel.''
 
''It's time to move up in the world! Click here to open the upgrade panel.''
 
*Description: It all has to begin somewhere...
 
*Description: It all has to begin somewhere...
 +
*Cost to upgrade: 150g
  
 
===Level 1 - Adventure Clubhouse===
 
===Level 1 - Adventure Clubhouse===
 
''The best (and only) gathering point for the realm's greatest heroes. A useful stopping point between adventures.''
 
''The best (and only) gathering point for the realm's greatest heroes. A useful stopping point between adventures.''
 
*Description: Here stands the humble Club of Adventurers, where wannabe heroes and contract seekers hold monthly meetings to discuss hack-and-slashery.
 
*Description: Here stands the humble Club of Adventurers, where wannabe heroes and contract seekers hold monthly meetings to discuss hack-and-slashery.
*Cost: 150g
+
*Cost to upgrade: 1000g
 
*Provides:  
 
*Provides:  
 
**Class: {{c|Fighter}} unlocked
 
**Class: {{c|Fighter}} unlocked
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''These mighty walls are home to some of the realm's finest (albeit most inebriated and violent) heroes. Reserved for ballroom dancing every Friday.''
 
''These mighty walls are home to some of the realm's finest (albeit most inebriated and violent) heroes. Reserved for ballroom dancing every Friday.''
 
*Description: This noisy base of operations is drenched in the smell of ale, sweat and victory. Victory, of course, smelling much like ale and sweat.
 
*Description: This noisy base of operations is drenched in the smell of ale, sweat and victory. Victory, of course, smelling much like ale and sweat.
*Cost: 1000g
+
*Cost to upgrade: 2000g
 
*Provides:
 
*Provides:
 
**Class: {{c|Berserker}} unlocked
 
**Class: {{c|Berserker}} unlocked
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**Monster: Unlocks the {{m|Wraith}} monster and adds it to your base monster pool.
 
**Monster: Unlocks the {{m|Wraith}} monster and adds it to your base monster pool.
  
===Level 3===
+
===Level 3 - Heroic Headquarters===
*Cost: 2000g
+
''The Kingdom's proudest monument stands as a testament to the courage, tenacity and alcohol tolerance of the realm's most legendary heroes.''
 +
*Description: Here stands the hallowed gathering hall of the realm's finest adventurers, where grizzled veterans recount their deeds and fledgling mercenaries become Kingdom heroes or dungeon fodder.
 
*Provides:
 
*Provides:
 
**Class: {{c|Warlord}} unlocked
 
**Class: {{c|Warlord}} unlocked

Revision as of 20:07, 30 June 2014

The Guild (or Adventurer's Guild) is a building that houses the warriors of Desktop Dungeons. Initially only the Fighter is available (at a cost of 150, provided during the tutorial). Further upgrades later unlock the Berserker and Warlord classes as well as item preparation unlocks.

Upgrades

Level 0 - Your first building upgrade!

It's time to move up in the world! Click here to open the upgrade panel.

  • Description: It all has to begin somewhere...
  • Cost to upgrade: 150g

Level 1 - Adventure Clubhouse

The best (and only) gathering point for the realm's greatest heroes. A useful stopping point between adventures.

  • Description: Here stands the humble Club of Adventurers, where wannabe heroes and contract seekers hold monthly meetings to discuss hack-and-slashery.
  • Cost to upgrade: 1000g
  • Provides:

Level 2 - Mead Hall

These mighty walls are home to some of the realm's finest (albeit most inebriated and violent) heroes. Reserved for ballroom dancing every Friday.

  • Description: This noisy base of operations is drenched in the smell of ale, sweat and victory. Victory, of course, smelling much like ale and sweat.
  • Cost to upgrade: 2000g
  • Provides:
    • Class: Class: Berserker Berserker unlocked
    • Locker: Provides 3 slots where items can be stored and used in later dungeons (at a cost)
    • Monster: Unlocks the Monster: Wraith Wraith monster and adds it to your base monster pool.

Level 3 - Heroic Headquarters

The Kingdom's proudest monument stands as a testament to the courage, tenacity and alcohol tolerance of the realm's most legendary heroes.

  • Description: Here stands the hallowed gathering hall of the realm's finest adventurers, where grizzled veterans recount their deeds and fledgling mercenaries become Kingdom heroes or dungeon fodder.
  • Provides:
    • Class: Class: Warlord Warlord unlocked
    • Locker slots: Provides 3 additional slots where items can be stored for a total of 6
    • Monster: Unlocks the Monster: Goo Blob Goo Blob monster and adds it to your base monster pool.

Challenges

Like other class buildings the Guild provides unique class challenges (bronze, silver, and gold) for each class.

Class Challenge Level Reward Description
Fighter Bronze 150g Bleat It Dive into a dungeon filled with a multitude of Goats and a Gorgon boss.
Silver Item: Platemail Platemail Toe-to-Toe A dungeon very similar to the northern desert with a high damaging Djinn boss.
Gold Veto Slot* The Arena An unusual enclosed arena where enemies come in waves. You start with platemail.
Berserker Bronze 250g RAWR!
Silver Item: Whurrgarbl Whurrgarbl Again! Again!
Gold Veto Slot* ??
Warlord Bronze 350g Terror Begins
Silver Item: Trisword Trisword Terror Grows
Gold Veto Slot* Terror's End
  • You must beat all 3 golds for the veto slot.