Difference between revisions of "Guild"

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(Level 0 - Your first building upgrade!)
(Challenges)
 
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'''Guild''' is a [[building]] that houses the warriors of Desktop Dungeons. Initially only the {{c|Fighter}} class is available (at a cost of {{gold|150}}, provided during the tutorial). Further upgrades later unlock the {{c|Berserker}} and {{c|Warlord}} classes as well as item [[preparation]] unlocks.
 
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The '''Guild''' (or Adventurer's Guild) is a [[building]] that houses the warriors of Desktop Dungeons. Initially only the [[Fighter]] is available (at a cost of 150, provided during the tutorial). Further upgrades later unlock the [[Berserker]] and [[Warlord]] classes as well as item [[preparation]] unlocks.
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==Upgrades==
 
==Upgrades==
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''It all has to begin somewhere...''
 
''It all has to begin somewhere...''
  
Cost to upgrade: 150 {{gold}}
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Cost to upgrade: {{gold|150}}
<br><br><br>
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<br><br><br><br>
  
 
===Level 1 - Adventure Clubhouse===
 
===Level 1 - Adventure Clubhouse===
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''Here stands the humble Club of Adventurers, where wannabe heroes and contract seekers hold monthly meetings to discuss hack-and-slashery.''
 
''Here stands the humble Club of Adventurers, where wannabe heroes and contract seekers hold monthly meetings to discuss hack-and-slashery.''
  
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Cost to upgrade: {{gold|1000}}
  
*Cost to upgrade: 1000 {{gold}}
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Class: {{c|Fighter}} unlocked<br><br>
*Provides:
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**Class: {{c|Fighter}} unlocked
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===Level 2 - Mead Hall===
 
===Level 2 - Mead Hall===
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[[File:Guild Level 2 Big.png|left|These mighty walls are home to some of the realm's finest (albeit most inebriated and violent) heroes. Reserved for ballroom dancing every Friday.]]
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''This noisy base of operations is drenched in the smell of ale, sweat and victory. Victory, of course, smelling much like ale and sweat.''
  
''These mighty walls are home to some of the realm's finest (albeit most inebriated and violent) heroes. Reserved for ballroom dancing every Friday.''
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Cost to upgrade: {{gold|2000}}
*Description: This noisy base of operations is drenched in the smell of ale, sweat and victory. Victory, of course, smelling much like ale and sweat.
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*Cost to upgrade: 2000g
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Class: {{c|Berserker}} unlocked
*Provides:
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**Class: {{c|Berserker}} unlocked
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Locker: Provides 3 slots where [[items]] can be stored and used in later dungeons (at a cost)
**Locker: Provides 3 slots where [[items]] can be stored and used in later dungeons (at a cost)
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**Monster: Unlocks the {{m|Wraith}} monster and adds it to your base monster pool.
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Monster: Unlocks the {{m|Wraith}} monster and adds it to your base monster pool.<br><br>
  
 
===Level 3 - Heroic Headquarters===
 
===Level 3 - Heroic Headquarters===
''The Kingdom's proudest monument stands as a testament to the courage, tenacity and alcohol tolerance of the realm's most legendary heroes.''
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[[File:Guild Level 3 Big.png|left|The Kingdom's proudest monument stands as a testament to the courage, tenacity and alcohol tolerance of the realm's most legendary heroes.]]
*Description: Here stands the hallowed gathering hall of the realm's finest adventurers, where grizzled veterans recount their deeds and fledgling mercenaries become Kingdom heroes or dungeon fodder.
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''Here stands the hallowed gathering hall of the realm's finest adventurers, where grizzled veterans recount their deeds and fledgling mercenaries become Kingdom heroes or dungeon fodder.''
*Provides:
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**Class: {{c|Warlord}} unlocked
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Class: {{c|Warlord}} unlocked
**Locker slots: Provides 3 additional slots where items can be stored for a total of 6
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**Monster: Unlocks the {{m|Goo Blob}} monster and adds it to your base monster pool.
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Locker: Provides 3 additional slots where items can be stored for a total of 6
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 +
Monster: Unlocks the {{m|Goo Blob}} monster and adds it to your base monster pool.<br><br>
  
 
==Challenges==
 
==Challenges==
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Like other class buildings the Guild provides unique class challenges (bronze, silver, and gold) for each class.
 
Like other class buildings the Guild provides unique class challenges (bronze, silver, and gold) for each class.
  
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class
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{| id="Guildchallenges" align="center" class=wikitable style="border:{{{1|#73BF73}}}; background:{{{2|F5FFF5}}};"
|- style="background-color: #EEEEEE"
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!Class
+
!Challenge Level
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!Reward
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!Description
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|-
 
|-
|rowspan="3" | [[Fighter]]
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! Challenge
|Bronze
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! Preparations
|150g
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! Description
|[[Bleat It]] Dive into a dungeon filled with a multitude of [[Goat]]s and a [[Gorgon]] boss.
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! Reward
 
|-
 
|-
|Silver
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|{{CC|Fighter|Bronze|Bleat It}}||None
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|''Gorgons have broken into the Kingdom's petting zoo, sparing madness and petrification. Fight your way through the enraged goats and put an end to the gorgon leader.''
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|{{gold|150}}
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|-
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|{{CC|Fighter|Silver|Toe-to-Toe}}||Blacksmith
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|''A particularly troublesome djinn thinks it's being smart by harassing our northern caravans with illusion magic and wild beasts. Mere guards cannot hope to defend against this: the matter needs someone made of sterner stuff.''
 
|{{i|Platemail}}
 
|{{i|Platemail}}
|[[Toe-to-Toe]] A dungeon very similar to the northern desert with a high damaging Djinn boss.
 
 
|-
 
|-
|Gold
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|{{CC|Fighter|Gold|The Arena}}||Blacksmith, Witch, Alchemist
|Veto Slot*
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|''Okay Fighter, it's time to do what you do best! Can you survive the trials of the Quaking Arena and emerge as champion?''
|[[The Arena]] An unusual enclosed arena where enemies come in waves. You start with platemail.
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|Return Slot*
 
|-
 
|-
|rowspan="3" | [[Berserker]]
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|{{CC|Berserker|Bronze|RAWR!}}||None
|Bronze
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|''AAARGH? RWARR! RASHURFASUR RWARANKASDG!''
|250g
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|{{gold|250}}
|[[RAWR!]]
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|-
 
|-
|Silver
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|{{CC|Berserker|Silver|Again! Again!}}||Blacksmith
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|''RWARWRUURGAR! (*mouth-froth*)''
 
|{{i|Whurrgarbl}}
 
|{{i|Whurrgarbl}}
|[[Again! Again!]]
 
 
|-
 
|-
|Gold
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|{{CC|Berserker|Gold|MOAR!}}||None
|Veto Slot*
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|''RARARKGH! BLAAURUGH! RWARAR!''
|??
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|Return Slot*
 
|-
 
|-
|rowspan="3" | [[Warlord]]
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|{{CC|Warlord|Bronze|Terror Begins}}||None
|Bronze
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|''A great and terrible goat lord has harassed the Kingdom's borders for too long. Only a hero capable of defying death itself can stand up to him and rid us of this bearded terror!''
|350g
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|{{gold|350}}
|[[Terror Begins]]
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|-
 
|-
|Silver
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|{{CC|Warlord|Silver|Terror Grows}}||{{b|Thief Den||Thief Den}}, Mage Tower
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|''Your sleeping has become fitful, and your dreams torment you. Your battle against the terrible Bleaty did not end in his lair - your bite wound periodically re-opens, and whatever it does you feel compelled to go adventuring in the south. You have no idea why.''
 
|{{i|Trisword}}
 
|{{i|Trisword}}
|[[Terror Grows]]
 
 
|-
 
|-
|Gold
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|{{CC|Warlord|Gold|Terror's End}}||None
|Veto Slot*
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|''The ancient stone labyrinths to the north call you. There is something final about them, you can feel it. Whether this means an end to the nightmares or an end to you is uncertain.''
|[[Terror's End]]
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|Return Slot*
 
|}
 
|}
  
*You must beat all 3 golds for the veto slot.
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*You must beat all 3 golds for the Return Slot.
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{{MainNav}}
 
{{MainNav}}

Latest revision as of 12:17, 26 July 2016

Guild is a building that houses the warriors of Desktop Dungeons. Initially only the Class: Fighter Fighter class is available (at a cost of 150 Gold Pile Icon 18.png, provided during the tutorial). Further upgrades later unlock the Class: Berserker Berserker and Class: Warlord Warlord classes as well as item preparation unlocks.

Upgrades

Level 0 - Your first building upgrade!

Guild Level 0.png

It all has to begin somewhere...

Cost to upgrade: 150 Gold Pile Icon 18.png



Level 1 - Adventure Clubhouse

The best (and only) gathering point for the realm's greatest heroes. A useful stopping point between adventures.

Here stands the humble Club of Adventurers, where wannabe heroes and contract seekers hold monthly meetings to discuss hack-and-slashery.

Cost to upgrade: 1000 Gold Pile Icon 18.png

Class: Class: Fighter Fighter unlocked

Level 2 - Mead Hall

These mighty walls are home to some of the realm's finest (albeit most inebriated and violent) heroes. Reserved for ballroom dancing every Friday.

This noisy base of operations is drenched in the smell of ale, sweat and victory. Victory, of course, smelling much like ale and sweat.

Cost to upgrade: 2000 Gold Pile Icon 18.png

Class: Class: Berserker Berserker unlocked

Locker: Provides 3 slots where items can be stored and used in later dungeons (at a cost)

Monster: Unlocks the Monster: Wraith Wraith monster and adds it to your base monster pool.

Level 3 - Heroic Headquarters

The Kingdom's proudest monument stands as a testament to the courage, tenacity and alcohol tolerance of the realm's most legendary heroes.

Here stands the hallowed gathering hall of the realm's finest adventurers, where grizzled veterans recount their deeds and fledgling mercenaries become Kingdom heroes or dungeon fodder.

Class: Class: Warlord Warlord unlocked

Locker: Provides 3 additional slots where items can be stored for a total of 6

Monster: Unlocks the Monster: Goo Blob Goo Blob monster and adds it to your base monster pool.

Challenges

Like other class buildings the Guild provides unique class challenges (bronze, silver, and gold) for each class.

Challenge Preparations Description Reward
Fighter Bronze ChallengeFighter Bronze Challenge Bleat It None Gorgons have broken into the Kingdom's petting zoo, sparing madness and petrification. Fight your way through the enraged goats and put an end to the gorgon leader. 150 Gold Pile Icon 18.png
Fighter Silver ChallengeFighter Silver Challenge Toe-to-Toe Blacksmith A particularly troublesome djinn thinks it's being smart by harassing our northern caravans with illusion magic and wild beasts. Mere guards cannot hope to defend against this: the matter needs someone made of sterner stuff. Item: Platemail Platemail
Fighter Gold ChallengeFighter Gold Challenge The Arena Blacksmith, Witch, Alchemist Okay Fighter, it's time to do what you do best! Can you survive the trials of the Quaking Arena and emerge as champion? Return Slot*
Berserker Bronze ChallengeBerserker Bronze Challenge RAWR! None AAARGH? RWARR! RASHURFASUR RWARANKASDG! 250 Gold Pile Icon 18.png
Berserker Silver ChallengeBerserker Silver Challenge Again! Again! Blacksmith RWARWRUURGAR! (*mouth-froth*) Item: Whurrgarbl Whurrgarbl
Berserker Gold ChallengeBerserker Gold Challenge MOAR! None RARARKGH! BLAAURUGH! RWARAR! Return Slot*
Warlord Bronze ChallengeWarlord Bronze Challenge Terror Begins None A great and terrible goat lord has harassed the Kingdom's borders for too long. Only a hero capable of defying death itself can stand up to him and rid us of this bearded terror! 350 Gold Pile Icon 18.png
Warlord Silver ChallengeWarlord Silver Challenge Terror Grows Building: Thief Den Thief Den, Mage Tower Your sleeping has become fitful, and your dreams torment you. Your battle against the terrible Bleaty did not end in his lair - your bite wound periodically re-opens, and whatever it does you feel compelled to go adventuring in the south. You have no idea why. Item: Trisword Trisword
Warlord Gold ChallengeWarlord Gold Challenge Terror's End None The ancient stone labyrinths to the north call you. There is something final about them, you can feel it. Whether this means an end to the nightmares or an end to you is uncertain. Return Slot*


  • You must beat all 3 golds for the Return Slot.