Difference between revisions of "Half-Dragon"

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(Strategy)
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== Strategy ==
 
== Strategy ==
Half-Dragons specialize in knockback damage, therefore it's important to position both you and your enemy in order to make the most out of it. Another unique trait to half-dragons are that their attacks deal magical damage. This basically ups the threat of Golems and Goats and lowers the threat of Goo Blobs and Wraiths. Knockback damage is still physical though, and you'll end up dealing more physical damage late game anyway. Dragon Stature gives half-dragons 10 extra health at the start, making level 1 catapults easier. The extra sight gives you more data, so that you don't have to knockback blindly.
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Half-Dragons specialize in knockback damage so it's important to position both you and your enemy in order to make the most out of it. Their magical attack allows them to easily bypass the defenses of monsters such as the {{m|Goo Blob}}, but at the same time makes enemies with magic resistance such as the {{m|Golem}} more challenging. Knockback damage is still physical, and a half-dragon will need to balance his main attack and secondary knockback to deal with mixed threats. Dragon Stature gives half-dragons 10 extra health at the start, making level 1 catapults easier. The extra sight lets you see what you're about to knock your enemies into, avoiding blind attacks.
  
Since most of the half-dragon's damage will be coming from knockback damage, glyphs used to aid positioning is great for them. {{s|WEYTWUT}} and {{s|ENDISWAL}}, and in some cases {{s|WONAFYT}}, can place the enemy or yourself so that they're behind a wall or monster. Other than those, there aren't any particular glyphs half-dragons require to be successful. However, {{s|APHEELSIK}} isn't as effective if you're unable to place an enemy so that you don't have to uncover tiles to approach them. Also, {{s|BURNDAYRAZ}} costs normal mana, unlike the Alpha version, so it can be used as a source of extra damage. {{s|PISORF}} is useless to half-dragons as a source of damage.
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Since much of the half-dragon's damage will be coming from knockback, glyphs used to aid positioning are very useful for them. {{s|WEYTWUT}} and {{s|ENDISWAL}}, and in some cases {{s|WONAFYT}}, can move the enemy or yourself to get in position for a knockback. Other than those, there aren't any particular glyphs half-dragons require to be successful. {{s|PISORF}} can be somewhat useful as a glyph, but since the half-dragon gets free knockback on attack he often has better things to spend his mana on. Unlike the alpha half-dragon, the full version allows them to use {{s|BURNDAYRAZ}} without any penalty.  This means they are not totally dependent on the {{s|HALPMEH}} glyph for a decent spellcasting option as they were in the alpha, although that glyph is still very useful for them
  
As for Gods, the half-dragon has great synergy with {{g|Binlor Ironshield}}, since you'll be breaking a lot of walls. Stone Skin and Stone Fist gives half-dragon serious amounts of damage, plus a bit of MR to boot. However, spamming his other boons may not be a great idea, as you'll need walls for damage. The other gods are decent choices, except {{g|Mystera Annur}}.
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As for Gods, the half-dragon has great synergy with {{g|Binlor Ironshield}} since you'll be breaking a lot of walls. Stone Form and Stone Fist gives half-dragon serious boost to his damage output, plus some magic resistance. Stone Skin can be used for extra physical resistance as needed, but Stone Heart should be avoided; you need to conserve walls for knockback damage. There is no deity that is useless to the half-dragon, and he can work well with any of them.
  
For items, Bear Mace is an obvious choice that gives half-dragons more late game power. Items that give attack damage are all welcome to half-dragons.
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The Half-dragon's knockback effect means that he greatly enjoys any source of base attack damage, and his focus on melee combat means that boosts to attack bonus aren't wasted either.  
  
 
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Revision as of 00:44, 7 November 2014

Half-Dragon
Monster Class
Half-Dragon Hero Large.png
Class traits
DRAGON TAIL
Start with 20% knockback
DRAGON BREATH
Fiery breath means normal attacks deal magical damage
DRAGON STATURE
Sight radius and starting health are doubled
Conversion
20% Knockback damage per 100 Conversion Points
Unlocking
Complete Dragon Isle with 3 Classes

Strategy

Half-Dragons specialize in knockback damage so it's important to position both you and your enemy in order to make the most out of it. Their magical attack allows them to easily bypass the defenses of monsters such as the Monster: Goo Blob Goo Blob, but at the same time makes enemies with magic resistance such as the Monster: Golem Golem more challenging. Knockback damage is still physical, and a half-dragon will need to balance his main attack and secondary knockback to deal with mixed threats. Dragon Stature gives half-dragons 10 extra health at the start, making level 1 catapults easier. The extra sight lets you see what you're about to knock your enemies into, avoiding blind attacks.

Since much of the half-dragon's damage will be coming from knockback, glyphs used to aid positioning are very useful for them. Glyph: WEYTWUT WEYTWUT and Glyph: ENDISWAL ENDISWAL, and in some cases Glyph: WONAFYT WONAFYT, can move the enemy or yourself to get in position for a knockback. Other than those, there aren't any particular glyphs half-dragons require to be successful. Glyph: PISORF PISORF can be somewhat useful as a glyph, but since the half-dragon gets free knockback on attack he often has better things to spend his mana on. Unlike the alpha half-dragon, the full version allows them to use Glyph: BURNDAYRAZ BURNDAYRAZ without any penalty. This means they are not totally dependent on the Glyph: HALPMEH HALPMEH glyph for a decent spellcasting option as they were in the alpha, although that glyph is still very useful for them

As for Gods, the half-dragon has great synergy with God: Binlor Ironshield Binlor Ironshield since you'll be breaking a lot of walls. Stone Form and Stone Fist gives half-dragon serious boost to his damage output, plus some magic resistance. Stone Skin can be used for extra physical resistance as needed, but Stone Heart should be avoided; you need to conserve walls for knockback damage. There is no deity that is useless to the half-dragon, and he can work well with any of them.

The Half-dragon's knockback effect means that he greatly enjoys any source of base attack damage, and his focus on melee combat means that boosts to attack bonus aren't wasted either.