Difference between revisions of "Holy Ground"

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The '''''Holy Ground''''' dungeon is the {{c|Paladin}} gold [[Class Challenges|challenge]]. It's a unique dungeon using the southern (swamp) tile-set.
 
The '''''Holy Ground''''' dungeon is the {{c|Paladin}} gold [[Class Challenges|challenge]]. It's a unique dungeon using the southern (swamp) tile-set.
  

Revision as of 19:14, 3 July 2015

Paladin Gold.PNG

The Holy Ground dungeon is the Class: Paladin Paladin gold challenge. It's a unique dungeon using the southern (swamp) tile-set.

Preparations

None allowed.

Resources Available

The dungeon will always have the Glyph: BYSSEPS BYSSEPS and the standard Glyph: BURNDAYRAZ BURNDAYRAZ glyphs, and has regular shops. There are no subdungeons. There is one altar to God: The Earthmother The Earthmother.

Special Rules

None.

Monsters

All unlocked monsters plus:

Monster: Naga Naga: Weakening Blow

Boss

The boss is Ssseth ( Monster: Naga Naga icon, Attack 90, Health 570, Weakening Blow, Physical Resist 95%, Magic Resist 95%).

Strategy

The recommended race: Race: Gnome Gnome or Race: Halfling Halfling.

The high resistances of the boss - as well as the fixed deity choice - makes this dungeon rather difficult to win consistently. By going in with the Class: Paladin Gnome Paladin, you have an outstanding Mana spike against the boss, as the combination of Clearances (and Plantation) plus your Mana Potions allows for an easy 100-150 Mana for the final fight. If you choose the Class: Paladin Halfling Paladin, your spike is a bit more balanced, with a little bit more Health at the expense of some Mana. The Gnome offers a bit more versatility as you can switch over to BURNDAYRAZ more easily, but the Halfling offers a bit more resilience going in.

If you can couple your spike with a level-up, you should have ample resources to battle Ssseth. However, it will become a critical element to reduce his resistances. Chaining BYSSEPS and HALPMEH and/or Health Potions will wear him down, although this is fairly Mana intensive, plus the layers of Weakness he inflicts makes meaningfully damaging him harder towards the end. So either purchase a Fortitude Tonic midway through, or abandon melee once his resistances are below 50% and chain BURNDAYRAZ for the kill. The Item: Crystal Ball Crystal Ball seems likely to spawn, so take advantage of this and purchase this awesome boost to your Mana spike; if you get lucky, and see a Item: Piercing Wand Piercing Wand, you should have an even easier time finishing him (especially if you're a Gnome). Still, this dungeon will remain a bit of a hit-or-miss, because you will most likely need that little extra push from items appearing in the stores to beat the boss.

In any case, even before starting to worship The Earthmother, do not kill too many of the Mysterious Murkshades; remove only as many as you need to for moving around. Each plant will translate to a precious Mana point in the endgame, and you will most likely use up most (or all) of them during the boss fight.