Difference between revisions of "Jehora Jeheyu"

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== Strategy ==
 
== Strategy ==
  
Jehora is actually much less threatening than he appears. If you are playing even slightly conservatively, you can stand his punishment with no major issues.
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Jehora is actually much less threatening than he appears, but you must move to acquire the petition boon as early as possible.  The weakening punishment in particular can cripple a low-level character, and avoiding taking too many penalties is important.
  
Jehora's strategy is rather simple: Survive his random punishments for long enough to get Petition, then climb to Avatar of Chaos. If you get him early enough, you're likely to still have enough piety to change deities for the endgame or use one of the other boons.
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Jehora's strategy is rather simple: Survive his random punishments for long enough to get Petition, then climb to Avatar of Chaos while picking up health and mana boosts along the way. If you get him early enough, you're likely to still have enough piety to change deities for the endgame or use his other boons.
  
Gnomes and Halflings make particularly good worshippers of Jehora Jeheyu.  Jehora's "boost mana" and "boost health" boons increase your maximum mana and health but destroy one mana/health potion.  Because potions restore a fixed % of your maximum HP/MP, this increases the effectiveness of the remaining potions.  Characters with a large number of potions will gain enormously from this trade since the lost potion will be more than offset by the increased potency with the remaining potions.
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Jehora Jeheyu's "boost mana" and "boost health" boons are two of the most powerful boons in the game.  Boost health, particularly at lower levels, can vastly increase a character's durability and allow him to fight monsters he normally wouldn't stand a chance against.  Boost mana enables you to play like an elf, using more elaborate spellcasting combos with a more generous mana pool.  This boon combos particularly well with the schadenfreude potion.
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Gnomes and Halflings make particularly good worshippers of Jehora Jeheyu.  Jehora's "boost mana" and "boost health" boons increase your maximum mana and health but destroy one mana/health potion.  Because potions restore a fixed % of your maximum HP/MP, this increases the effectiveness of the remaining potions.  Characters with a large number of potions will gain enormously from this trade since the lost potion will be more than offset by the increased potency with the remaining potions.  
  
 
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Revision as of 22:17, 4 April 2012

Jehora.jpg

Jehora Jeheyu, the mad god of chaos, is an unsolvable enigma. He grants power and punishment in equal measures, depending on how amused or bored he is at the time.

Jehora is unlocked from a subdungeon with 25 unique imps in it. Once the altar is touched, a maze is generated that hinders the passage back, so bring ENDISWAL with you.


Strategy

Jehora is actually much less threatening than he appears, but you must move to acquire the petition boon as early as possible. The weakening punishment in particular can cripple a low-level character, and avoiding taking too many penalties is important.

Jehora's strategy is rather simple: Survive his random punishments for long enough to get Petition, then climb to Avatar of Chaos while picking up health and mana boosts along the way. If you get him early enough, you're likely to still have enough piety to change deities for the endgame or use his other boons.

Jehora Jeheyu's "boost mana" and "boost health" boons are two of the most powerful boons in the game. Boost health, particularly at lower levels, can vastly increase a character's durability and allow him to fight monsters he normally wouldn't stand a chance against. Boost mana enables you to play like an elf, using more elaborate spellcasting combos with a more generous mana pool. This boon combos particularly well with the schadenfreude potion.

Gnomes and Halflings make particularly good worshippers of Jehora Jeheyu. Jehora's "boost mana" and "boost health" boons increase your maximum mana and health but destroy one mana/health potion. Because potions restore a fixed % of your maximum HP/MP, this increases the effectiveness of the remaining potions. Characters with a large number of potions will gain enormously from this trade since the lost potion will be more than offset by the increased potency with the remaining potions.