Difference between revisions of "LEMMISI"

From DDwiki
Jump to: navigation, search
Line 11: Line 11:
 
LEMMISI is a glyph that reveals 3 random tiles on cast, allowing the player to explore parts of the dungeon even if they don't have access to them. Revealing tiles with this glyph has the same effects like exploring them in a manual way; the player gains health and mana as he usually would. Due to LEMMISI costing 2 mana, but revealing 3 tiles, the player will always gain 1 bonus mana when using this glyph.  
 
LEMMISI is a glyph that reveals 3 random tiles on cast, allowing the player to explore parts of the dungeon even if they don't have access to them. Revealing tiles with this glyph has the same effects like exploring them in a manual way; the player gains health and mana as he usually would. Due to LEMMISI costing 2 mana, but revealing 3 tiles, the player will always gain 1 bonus mana when using this glyph.  
  
LEMMISI will allways reveal a random mix of tiles. But there is a priority which could roughly be :
+
LEMMISI will always reveal a random mix of tiles. But there is an order of priority, which could roughly be :
* at first it will seek glyphs, altars and stairs,  
+
* at first, glyphs, altars and stairs,  
 
* then shops,  
 
* then shops,  
 
* then various objects (power-ups, potions,...),
 
* then various objects (power-ups, potions,...),
 
* then monsters,
 
* then monsters,
 
* and finally all the remaining empty tiles and walls.  
 
* and finally all the remaining empty tiles and walls.  
That order of priority is not absolute : it means that when first casting LEMMISI you will reveal a mix of monsters/glyphs/walls... but after a few casts see every glyphs and altars. It will take many more casts to see every monsters.  
+
That order of priority is not absolute : it means that when first casting LEMMISI you will reveal a mix of monsters/glyphs/walls... but it'll only take a few casts to see every glyphs and altars (around 5) and many more to reveal every enemies (around 50, which means 1/3rd of the map).
 +
 
  
 
== Unlocking the glyph ==
 
== Unlocking the glyph ==

Revision as of 17:08, 4 February 2014

This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:LEMMISI
LEMMISI.png
LEMMISI
2 Mana Points  far sight
Effects
  • Reveals 3 random hidden tiles (if any are available)
Hotkey L

LEMMISI is a glyph that reveals 3 random tiles on cast, allowing the player to explore parts of the dungeon even if they don't have access to them. Revealing tiles with this glyph has the same effects like exploring them in a manual way; the player gains health and mana as he usually would. Due to LEMMISI costing 2 mana, but revealing 3 tiles, the player will always gain 1 bonus mana when using this glyph.

LEMMISI will always reveal a random mix of tiles. But there is an order of priority, which could roughly be :

  • at first, glyphs, altars and stairs,
  • then shops,
  • then various objects (power-ups, potions,...),
  • then monsters,
  • and finally all the remaining empty tiles and walls.

That order of priority is not absolute : it means that when first casting LEMMISI you will reveal a mix of monsters/glyphs/walls... but it'll only take a few casts to see every glyphs and altars (around 5) and many more to reveal every enemies (around 50, which means 1/3rd of the map).


Unlocking the glyph

LEMMISI starts unlocked.

Strategy

If you find LEMMISI early, it can serve as a scouting tool - using it a few times to check what Deities, monsters, glyphs, or bosses are lurking around can allow you to adapt your strategy to the dungeon.

The glyph isn't really useful for combat due to monsters regenerating the same way the player does. Even with poison applied it would be better to explore in the normal way, since you'll normaly gain more mana than you would using LEMMISI.

The exception to this is if you have used up all reachable black space and the dungeon or any subdungeons still have lots of unreachable, unrevealed tiles. This is where LEMMISI truly shines; by combining it with Glyph: APHEELSIK APHEELSIK or Glyph: BYSSEPS BYSSEPS, you can weaken a boss or wittle his resistances down before the fight even starts!

This is extremely useful for the Class: Monk Monk, since he lives and dies by how much blackspace he still has left. Once there is no black space, however, the glyph no longer has any use and should be converted.

Hints

  • Be careful if you have taken Mystera Annurs "Mystic Balance" boon. The boon either in- or decreases manacosts toward 5, resulting in an actual manaloss when you use this glyph.