Difference between revisions of "Monsters"
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Bosses do not have the same percentages as monsters, although their base attack and health formula is the same. See [[Bosses]] for their percentages. | Bosses do not have the same percentages as monsters, although their base attack and health formula is the same. See [[Bosses]] for their percentages. | ||
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+ | |||
+ | == Monster Traits == | ||
+ | |||
+ | {| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" | ||
+ | ! Name | ||
+ | ! Notes | ||
+ | |- | ||
+ | | First strike | ||
+ | | Offsets your own first-strike ability, whether from level or status. | ||
+ | |- | ||
+ | | Poisonous | ||
+ | | Being hit by this monster gives the Poison status. | ||
+ | |- | ||
+ | | Mana Burn | ||
+ | | Being hit by this monster gives the Mana Burn status. | ||
+ | |- | ||
+ | | Corrosive | ||
+ | | Being hit by this monster gives one level of Corroded status (+1 damage on hit) | ||
+ | |- | ||
+ | | Weakens | ||
+ | | Being hit by this monster gives one level of Weakened status (-1 damage on attack) | ||
+ | |- | ||
+ | | Lower resists X% | ||
+ | | Being hit by this monster reduces your resist levels by X%. | ||
+ | |- | ||
+ | | Life steal X% | ||
+ | | When this monster is revealed, if your life is above X%, it is drained by (how much?) and added to the monster's life total. | ||
+ | |- | ||
+ | | Magical attack | ||
+ | | Attacks by this monster are magical and apply against magic resist. | ||
+ | |- | ||
+ | | X% Physical resist | ||
+ | | Physical damage to this monster is reduced by X%. | ||
+ | |- | ||
+ | | X% Magic resist | ||
+ | | Magical damage to this monster is reduced by X%. | ||
+ | |- | ||
+ | | Revives | ||
+ | | Monster becomes another monster on death. Specifics depend on creature and level. | ||
+ | |- | ||
+ | | Cowardly | ||
+ | | Monster backs up one square when hit. | ||
+ | |- | ||
+ | | Blinks | ||
+ | | Monster teleports to a random square when hit. | ||
+ | |- | ||
+ | | Fast regen | ||
+ | | Monster regenerates health twice as fast. | ||
+ | |- | ||
+ | | Counters fireball | ||
+ | | Hitting this monster with a fireball will trigger a regular counter-attack (damage is still dealt) | ||
+ | |- | ||
+ | | Death protection (X) | ||
+ | | Monster is protected from death X times: A hit that would kill reduces the monster to 1 HP instead. | ||
+ | |- | ||
+ | | Berserk X% | ||
+ | | Monster does double damage if its own health is below X% of maximum. | ||
+ | |- | ||
+ | | Death Gaze X% | ||
+ | | Monster's attack instakills if your health is below X% of maximum. | ||
+ | |- | ||
+ | |} | ||
{{MainNav}} | {{MainNav}} | ||
[[Category:Monsters|*]] | [[Category:Monsters|*]] |
Revision as of 14:22, 24 April 2012
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There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
Level | Base Attack | Base Health |
---|---|---|
1 | 3 | 6 |
2 | 7 | 15 |
3 | 12 | 26 |
4 | 18 | 39 |
5 | 25 | 54 |
6 | 33 | 71 |
7 | 42 | 90 |
8 | 52 | 111 |
9 | 63 | 134 |
10 | 75 | 159 |
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
Monster Summaries
Name | Picture | Attack Percentage | Health Percentage | Traits |
---|---|---|---|---|
Gorgon | 100% | 90% | First Strike, 50% Death Gaze | |
Bandit | 66% | 100% | Lower Resists 5% | |
Serpent | 100% | 100% | Poisonous | |
Warlock | 133% | 100% | Magical Attack | |
Goblin | 115% | 100% | First Strike | |
Goat | 100% | 90% | Magic Resist 25% |
Bosses do not have the same percentages as monsters, although their base attack and health formula is the same. See Bosses for their percentages.
Monster Traits
Name | Notes |
---|---|
First strike | Offsets your own first-strike ability, whether from level or status. |
Poisonous | Being hit by this monster gives the Poison status. |
Mana Burn | Being hit by this monster gives the Mana Burn status. |
Corrosive | Being hit by this monster gives one level of Corroded status (+1 damage on hit) |
Weakens | Being hit by this monster gives one level of Weakened status (-1 damage on attack) |
Lower resists X% | Being hit by this monster reduces your resist levels by X%. |
Life steal X% | When this monster is revealed, if your life is above X%, it is drained by (how much?) and added to the monster's life total. |
Magical attack | Attacks by this monster are magical and apply against magic resist. |
X% Physical resist | Physical damage to this monster is reduced by X%. |
X% Magic resist | Magical damage to this monster is reduced by X%. |
Revives | Monster becomes another monster on death. Specifics depend on creature and level. |
Cowardly | Monster backs up one square when hit. |
Blinks | Monster teleports to a random square when hit. |
Fast regen | Monster regenerates health twice as fast. |
Counters fireball | Hitting this monster with a fireball will trigger a regular counter-attack (damage is still dealt) |
Death protection (X) | Monster is protected from death X times: A hit that would kill reduces the monster to 1 HP instead. |
Berserk X% | Monster does double damage if its own health is below X% of maximum. |
Death Gaze X% | Monster's attack instakills if your health is below X% of maximum. |