Difference between revisions of "Monsters"
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− | | | + | |Poisonous |
|Tormented One | |Tormented One | ||
|Any | |Any | ||
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|} | |} | ||
− | ==Advanced Monsters== | + | ===Advanced Monsters=== |
Stronger monsters found as you venture further outside the kingdom. | Stronger monsters found as you venture further outside the kingdom. | ||
− | == | + | {| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable" |
− | + | |- style="background-color: #EEEEEE" | |
− | + | ! Image | |
− | + | ! Name | |
+ | ! Attack | ||
+ | ! Health | ||
+ | ! Traits | ||
+ | ! Boss | ||
+ | ! Location | ||
+ | |- | ||
+ | |[[File:Animated_Armor.png|center]] | ||
+ | |[[Animated Armor]] | ||
+ | | | ||
+ | | | ||
+ | |Magical attack, Death Protection (1 layer per level) | ||
+ | | | ||
+ | |Halls of Steel | ||
+ | |- | ||
+ | |[[File:Acid_Blob.png|center]] | ||
+ | |[[Acid Blob]] | ||
+ | | | ||
+ | | | ||
+ | |Corrosive, Magical attack | ||
+ | | | ||
+ | |Naga City | ||
+ | |- | ||
+ | |[[File:Berserker.png|center]] | ||
+ | |[[Berserker (Monster)|Berserker]] | ||
+ | | | ||
+ | | | ||
+ | |Berserks at 50% | ||
+ | |Berserker Camp | ||
+ | |- | ||
+ | |[[File:Burn_Viper.png|center]] | ||
+ | |[[Burn Viper]] | ||
+ | | | ||
+ | | | ||
+ | |Mana burn, Blinks | ||
+ | | | ||
+ | |Berserker Camp, Naga City | ||
+ | |- | ||
+ | |[[File:Cave_Snake.png|center]] | ||
+ | |[[Cave Snake]] | ||
+ | | | ||
+ | | | ||
+ | |Poisonous, Spawns | ||
+ | | | ||
+ | |Magma Mines | ||
+ | |- | ||
+ | |[[File:Changeling.png|center]] | ||
+ | |[[Changeling]] | ||
+ | | | ||
+ | | | ||
+ | |Varies by class | ||
+ | | | ||
+ | |Shifting Passages | ||
+ | |- | ||
+ | |[[File:Cultist.png|center]] | ||
+ | |[[Cultist]] | ||
+ | | | ||
+ | | | ||
+ | |Cowardly, Revives (into Zombie) | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |[[File:Desert_Troll.png|center]] | ||
+ | |[[Desert Troll]] | ||
+ | | | ||
+ | | | ||
+ | |Cowardly, Fast regen | ||
+ | | | ||
+ | |Northern Desert | ||
+ | |- | ||
+ | |[[File:Djinn.png|center]] | ||
+ | |[[Djinn]] | ||
+ | | | ||
+ | | | ||
+ | |Magical attack, Counters fireball | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |[[File:Doom_Armor.png|center]] | ||
+ | |[[Doom Armor]] | ||
+ | | | ||
+ | | | ||
+ | |Berserks at 50%, Death Protection (1 layer per level) | ||
+ | | | ||
+ | |Demonic Library | ||
+ | |- | ||
+ | |[[File:Druid.png|center]] | ||
+ | |[[Druid]] | ||
+ | | | ||
+ | | | ||
+ | |Magical attack, Death Protection | ||
+ | | | ||
+ | |Havendale Bridge, Dragon Isle, Western Jungle (Boss only) | ||
+ | |- | ||
+ | |[[File:Forest_Troll.png|center]] | ||
+ | |[[Forest Troll]] | ||
+ | | | ||
+ | | | ||
+ | |Cowardly, Fast regen, 25% magic resist | ||
+ | | | ||
+ | |Dragon Isle | ||
+ | |- | ||
+ | |[[File:Frozen_Troll.png|center]] | ||
+ | |[[Frozen Troll]] | ||
+ | | | ||
+ | | | ||
+ | |Cowardly, 50% Physical resist, 50% Magical resist, Magical attack | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |[[File:Imp.png|center]] | ||
+ | |[[Imp]] | ||
+ | | | ||
+ | | | ||
+ | |Blinks | ||
+ | | | ||
+ | |Demonic Library | ||
+ | |- | ||
+ | |[[File:Illusion.png|center]] | ||
+ | |[[Illusion]] | ||
+ | | | ||
+ | | | ||
+ | |50% Physical resist, Counters fireball, Weakening blow | ||
+ | | | ||
+ | |Halls of Steel | ||
+ | |- | ||
+ | |[[File:Minotaur.png|center]] | ||
+ | |[[Minotaur]] | ||
+ | | | ||
+ | | | ||
+ | |Knockback 50%, Berserks at 50% | ||
+ | |Magma Mines, Shifting Passages, The Labyrinth (Boss only) | ||
+ | |- | ||
+ | |[[File:Naga.png|center]] | ||
+ | |[[Naga]] | ||
+ | | | ||
+ | | | ||
+ | |Weakening blow | ||
+ | | | ||
+ | |Ick Swamp, Naga City | ||
+ | |- | ||
+ | |[[File:Rock_Troll.png|center]] | ||
+ | |[[Rock Troll]] | ||
+ | | | ||
+ | | | ||
+ | |Cowardly, Fast regen, knockback 50% | ||
+ | | | ||
+ | |Rock Garden | ||
+ | |- | ||
+ | |[[File:Rusalka.png|center]] | ||
+ | |[[Rusalka]] | ||
+ | | | ||
+ | | | ||
+ | |Corrosive | ||
+ | | | ||
+ | |Havendale Bridge | ||
+ | |- | ||
+ | |[[File:Steel_Golem.png|center]] | ||
+ | |[[Steel Golem]] | ||
+ | | | ||
+ | | | ||
+ | |25% Physical resist, Cursed | ||
+ | |Naga City | ||
+ | |- | ||
+ | |[[File:Shade.png|center]] | ||
+ | |[[Shade]] | ||
+ | | | ||
+ | | | ||
+ | |30% Physical resist, Undead, Blinks, Life steal 40% | ||
+ | | | ||
+ | |Creeplight Ruins (after killing sacrificial goat) | ||
+ | |- | ||
+ | |[[File:Tokoloshe.png|center]] | ||
+ | |[[Tokoloshe]] | ||
+ | | | ||
+ | | | ||
+ | |Cowardly, 50% Physical resist; Drops Tokoloshe Charm on death | ||
+ | | | ||
+ | |Havendage Bridge | ||
+ | |- | ||
+ | |[[File:Vampire.png|center]] | ||
+ | |[[Vampire]] | ||
+ | | | ||
+ | | | ||
+ | |Life steal 40%, Magical attack | ||
+ | |Ick Swamp, Eastern Tundra (Boss only) | ||
+ | |} | ||
== Monster Traits == | == Monster Traits == |
Revision as of 00:22, 12 June 2012
This article is in need of content, please consider adding to it. |
There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
Level | Base Attack | Base Health |
---|---|---|
1 | 3 | 6 |
2 | 7 | 15 |
3 | 12 | 26 |
4 | 18 | 39 |
5 | 25 | 54 |
6 | 33 | 71 |
7 | 42 | 90 |
8 | 52 | 111 |
9 | 63 | 134 |
10 | 75 | 159 |
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
List of Monsters
Basic Monsters
Common monsters found in just about any dungeon.
Image | Name | Attack | Health | Traits | Boss | Location |
---|---|---|---|---|---|---|
Bandit | Cursed | Tomithy Longdall | Any | |||
Dragon Spawn | Magical Attack | The Firstborn | Any | |||
Goat | Magic resist 25% | Bleaty | Any | |||
Goblin | First Strike | Lord Gobb | Any | |||
Golem | Magic resist 50% | The Iron Man | Any | |||
Goo Blob | Physical resist 50% | Tower of Goo | Any | |||
Gorgon | First Strike, Death-gaze 50% | Medusa | Any | |||
Meat Man | Super Meat Man | Any | ||||
Serpent | Poisonous | Tormented One | Any | |||
Warlock | Magical Attack | Aequitas | Any | |||
Wraith | Undead, Mana Burn, Magical Attack, Physical Resist 30% | Tormented One | Any | |||
Zombie | Undead | Frank the Zombie | Any |
Advanced Monsters
Stronger monsters found as you venture further outside the kingdom.
Image | Name | Attack | Health | Traits | Boss | Location |
---|---|---|---|---|---|---|
Animated Armor | Magical attack, Death Protection (1 layer per level) | Halls of Steel | ||||
Acid Blob | Corrosive, Magical attack | Naga City | ||||
Berserker | Berserks at 50% | Berserker Camp | ||||
Burn Viper | Mana burn, Blinks | Berserker Camp, Naga City | ||||
Cave Snake | Poisonous, Spawns | Magma Mines | ||||
Changeling | Varies by class | Shifting Passages | ||||
Cultist | Cowardly, Revives (into Zombie) | |||||
Desert Troll | Cowardly, Fast regen | Northern Desert | ||||
Djinn | Magical attack, Counters fireball | |||||
Doom Armor | Berserks at 50%, Death Protection (1 layer per level) | Demonic Library | ||||
Druid | Magical attack, Death Protection | Havendale Bridge, Dragon Isle, Western Jungle (Boss only) | ||||
Forest Troll | Cowardly, Fast regen, 25% magic resist | Dragon Isle | ||||
Frozen Troll | Cowardly, 50% Physical resist, 50% Magical resist, Magical attack | |||||
Imp | Blinks | Demonic Library | ||||
Illusion | 50% Physical resist, Counters fireball, Weakening blow | Halls of Steel | ||||
Minotaur | Knockback 50%, Berserks at 50% | Magma Mines, Shifting Passages, The Labyrinth (Boss only) | ||||
Naga | Weakening blow | Ick Swamp, Naga City | ||||
Rock Troll | Cowardly, Fast regen, knockback 50% | Rock Garden | ||||
Rusalka | Corrosive | Havendale Bridge | ||||
Steel Golem | 25% Physical resist, Cursed | Naga City | ||||
Shade | 30% Physical resist, Undead, Blinks, Life steal 40% | Creeplight Ruins (after killing sacrificial goat) | ||||
Tokoloshe | Cowardly, 50% Physical resist; Drops Tokoloshe Charm on death | Havendage Bridge | ||||
Vampire | Life steal 40%, Magical attack | Ick Swamp, Eastern Tundra (Boss only) |
Monster Traits
Name | Notes |
---|---|
First strike | Offsets your own first-strike ability, whether from level or status. |
Poisonous | Being hit by this monster gives the Poison status. |
Mana Burn | Being hit by this monster gives the Mana Burn status. |
Corrosive | Being hit by this monster gives one level of Corroded status (+1 damage on hit) |
Weakens | Being hit by this monster gives one level of Weakened status (-1 damage on attack) |
Lower resists X% | Being hit by this monster reduces your resist levels by X%. |
Life steal X% | When this monster is revealed, if your life is above X%, it is drained by (how much?) and added to the monster's life total. |
Magical attack | Attacks by this monster are magical and apply against magic resist. |
X% Physical resist | Physical damage to this monster is reduced by X%. |
X% Magic resist | Magical damage to this monster is reduced by X%. |
Revives | Monster becomes another monster on death. Specifics depend on creature and level. |
Cowardly | Monster backs up one square when hit. |
Blinks | Monster teleports to a random square when hit. |
Fast regen | Monster regenerates health twice as fast. |
Counters fireball | Hitting this monster with a fireball will trigger a regular counter-attack (damage is still dealt) |
Death protection (X) | Monster is protected from death X times: A hit that would kill reduces the monster to 1 HP instead. |
Berserk X% | Monster does x1.5 damage if its own health is below X% of maximum. |
Death Gaze X% | Monster's attack instakills if your health is below X% of maximum. |
Knockback X% | The monster's attack pushes you back one square. If this pushes you into a wall you take an extra X% of the monster's damage and the wall is destroyed. This cannot kill you. |