Difference between revisions of "Monsters"
Line 47: | Line 47: | ||
|[[File:Bandit.png|center]] | |[[File:Bandit.png|center]] | ||
|[[Bandit]] | |[[Bandit]] | ||
− | | | + | |70% |
− | | | + | |100% |
|Cursed | |Cursed | ||
|Tomithy Longdall | |Tomithy Longdall | ||
Line 55: | Line 55: | ||
|[[File:Dragon_Spawn.png|center]] | |[[File:Dragon_Spawn.png|center]] | ||
|[[Dragon Spawn]] | |[[Dragon Spawn]] | ||
− | | | + | |100% |
− | | | + | |125% |
|Magical Attack | |Magical Attack | ||
|The Firstborn | |The Firstborn | ||
Line 63: | Line 63: | ||
|[[File:Goat.png|center]] | |[[File:Goat.png|center]] | ||
|[[Goat]] | |[[Goat]] | ||
− | | | + | |100% |
− | | | + | |90% |
− | | | + | |25% Magic resist |
|Bleaty | |Bleaty | ||
|Any | |Any | ||
Line 71: | Line 71: | ||
|[[File:Goblin.png|center]] | |[[File:Goblin.png|center]] | ||
|[[Goblin]] | |[[Goblin]] | ||
− | | | + | |120% |
− | | | + | |100% |
|First Strike | |First Strike | ||
|Lord Gobb | |Lord Gobb | ||
Line 79: | Line 79: | ||
|[[File:Golem.png|center]] | |[[File:Golem.png|center]] | ||
|[[Golem]] | |[[Golem]] | ||
− | | | + | |100% |
− | | | + | |100% |
− | | | + | |50% Magic resist |
|The Iron Man | |The Iron Man | ||
|Any | |Any | ||
Line 87: | Line 87: | ||
|[[File:Goo_Blob.png|center]] | |[[File:Goo_Blob.png|center]] | ||
|[[Goo Blob]] | |[[Goo Blob]] | ||
− | | | + | |100% |
− | | | + | |100% |
− | | | + | |50% Physical resist |
|Tower of Goo | |Tower of Goo | ||
|Any | |Any | ||
Line 95: | Line 95: | ||
|[[File:Gorgon.png|center]] | |[[File:Gorgon.png|center]] | ||
|[[Gorgon (Monster)|Gorgon]] | |[[Gorgon (Monster)|Gorgon]] | ||
− | | | + | |100% |
− | | | + | |90% |
|First Strike, Death-gaze 50% | |First Strike, Death-gaze 50% | ||
|Medusa | |Medusa | ||
Line 103: | Line 103: | ||
|[[File:Meat_Man.png|center]] | |[[File:Meat_Man.png|center]] | ||
|[[Meat Man]] | |[[Meat Man]] | ||
− | | | + | |65% |
− | | | + | |200% |
| | | | ||
|Super Meat Man | |Super Meat Man | ||
Line 111: | Line 111: | ||
|[[File:Serpent.png|center]] | |[[File:Serpent.png|center]] | ||
|[[Serpent]] | |[[Serpent]] | ||
− | | | + | |100% |
− | | | + | |100% |
|Poisonous | |Poisonous | ||
|Tormented One | |Tormented One | ||
Line 119: | Line 119: | ||
|[[File:Warlock.png|center]] | |[[File:Warlock.png|center]] | ||
|[[Warlock]] | |[[Warlock]] | ||
− | | | + | |134% |
− | | | + | |100% |
|Magical Attack | |Magical Attack | ||
|Aequitas | |Aequitas | ||
Line 127: | Line 127: | ||
|[[File:Wraith.png|center]] | |[[File:Wraith.png|center]] | ||
|[[Wraith]] | |[[Wraith]] | ||
− | | | + | |100% |
− | | | + | |75% |
− | |Undead, Mana Burn, Magical Attack, | + | |Undead, Mana Burn, Magical Attack, 30% Physical Resist |
|Tormented One | |Tormented One | ||
|Any | |Any | ||
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|[[File:Zombie.png|center]] | |[[File:Zombie.png|center]] | ||
|[[Zombie]] | |[[Zombie]] | ||
− | | | + | |100% |
− | | | + | |150% |
|Undead | |Undead | ||
|Frank the Zombie | |Frank the Zombie |
Revision as of 01:19, 12 June 2012
This article is in need of content, please consider adding to it. |
There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
Level | Base Attack | Base Health |
---|---|---|
1 | 3 | 6 |
2 | 7 | 15 |
3 | 12 | 26 |
4 | 18 | 39 |
5 | 25 | 54 |
6 | 33 | 71 |
7 | 42 | 90 |
8 | 52 | 111 |
9 | 63 | 134 |
10 | 75 | 159 |
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
List of Monsters
Basic Monsters
Common monsters found in just about any dungeon.
Image | Name | Attack | Health | Traits | Boss | Location |
---|---|---|---|---|---|---|
Bandit | 70% | 100% | Cursed | Tomithy Longdall | Any | |
Dragon Spawn | 100% | 125% | Magical Attack | The Firstborn | Any | |
Goat | 100% | 90% | 25% Magic resist | Bleaty | Any | |
Goblin | 120% | 100% | First Strike | Lord Gobb | Any | |
Golem | 100% | 100% | 50% Magic resist | The Iron Man | Any | |
Goo Blob | 100% | 100% | 50% Physical resist | Tower of Goo | Any | |
Gorgon | 100% | 90% | First Strike, Death-gaze 50% | Medusa | Any | |
Meat Man | 65% | 200% | Super Meat Man | Any | ||
Serpent | 100% | 100% | Poisonous | Tormented One | Any | |
Warlock | 134% | 100% | Magical Attack | Aequitas | Any | |
Wraith | 100% | 75% | Undead, Mana Burn, Magical Attack, 30% Physical Resist | Tormented One | Any | |
Zombie | 100% | 150% | Undead | Frank the Zombie | Any |
Advanced Monsters
Stronger monsters found as you venture further outside the kingdom.
Image | Name | Attack | Health | Traits | Boss | Location |
---|---|---|---|---|---|---|
Acid Blob | Corrosive, Magical attack | Naga City | ||||
Animated Armor | Magical attack, Death Protection (1 layer per level) | Halls of Steel | ||||
Berserker | Berserks at 50% | Berserker Camp | ||||
Burn Viper | Mana burn, Blinks | Berserker Camp, Naga City | ||||
Cave Snake | Poisonous, Spawns | Magma Mines | ||||
Changeling | Varies by class | Shifting Passages | ||||
Cultist | Cowardly, Revives (into Zombie) | |||||
Desert Troll | Cowardly, Fast regen | Northern Desert | ||||
Djinn | Magical attack, Counters fireball | |||||
Doom Armor | Berserks at 50%, Death Protection (1 layer per level) | Demonic Library | ||||
Druid | Magical attack, Death Protection | Havendale Bridge, Dragon Isle, Western Jungle (Boss only) | ||||
Forest Troll | Cowardly, Fast regen, 25% magic resist | Dragon Isle | ||||
Frozen Troll | Cowardly, 50% Physical resist, 50% Magical resist, Magical attack | |||||
Imp | Blinks | Demonic Library | ||||
Illusion | 50% Physical resist, Counters fireball, Weakening blow | Halls of Steel | ||||
Minotaur | Knockback 50%, Berserks at 50% | Magma Mines, Shifting Passages, The Labyrinth (Boss only) | ||||
Naga | Weakening blow | Ick Swamp, Naga City | ||||
Rock Troll | Cowardly, Fast regen, knockback 50% | Rock Garden | ||||
Rusalka | Corrosive | Havendale Bridge | ||||
Steel Golem | 25% Physical resist, Cursed | Naga City | ||||
Shade | 30% Physical resist, Undead, Blinks, Life steal 40% | Creeplight Ruins (after killing sacrificial goat) | ||||
Tokoloshe | Cowardly, 50% Physical resist; Drops Tokoloshe Charm on death | Havendage Bridge | ||||
Vampire | Life steal 40%, Magical attack | Ick Swamp, Eastern Tundra (Boss only) |
Monster Traits
Name | Notes |
---|---|
First strike | Offsets your own first-strike ability, whether from level or status. |
Poisonous | Being hit by this monster gives the Poison status. |
Mana Burn | Being hit by this monster gives the Mana Burn status. |
Corrosive | Being hit by this monster gives one level of Corroded status (+1 damage on hit) |
Weakens | Being hit by this monster gives one level of Weakened status (-1 damage on attack) |
Lower resists X% | Being hit by this monster reduces your resist levels by X%. |
Life steal X% | When this monster is revealed, if your life is above X%, it is drained by (how much?) and added to the monster's life total. |
Magical attack | Attacks by this monster are magical and apply against magic resist. |
X% Physical resist | Physical damage to this monster is reduced by X%. |
X% Magic resist | Magical damage to this monster is reduced by X%. |
Revives | Monster becomes another monster on death. Specifics depend on creature and level. |
Cowardly | Monster backs up one square when hit. |
Blinks | Monster teleports to a random square when hit. |
Fast regen | Monster regenerates health twice as fast. |
Counters fireball | Hitting this monster with a fireball will trigger a regular counter-attack (damage is still dealt) |
Death protection (X) | Monster is protected from death X times: A hit that would kill reduces the monster to 1 HP instead. |
Berserk X% | Monster does x1.5 damage if its own health is below X% of maximum. |
Death Gaze X% | Monster's attack instakills if your health is below X% of maximum. |
Knockback X% | The monster's attack pushes you back one square. If this pushes you into a wall you take an extra X% of the monster's damage and the wall is destroyed. This cannot kill you. |