Difference between revisions of "Monsters"
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What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have. | What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have. | ||
− | Distribution | + | ==Distribution== |
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution | Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution | ||
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Revision as of 08:16, 11 March 2014
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There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n(n+6)-1), where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
Level | Base Attack | Base Health |
---|---|---|
1 | 3 | 6 |
2 | 7 | 15 |
3 | 12 | 26 |
4 | 18 | 39 |
5 | 25 | 54 |
6 | 33 | 71 |
7 | 42 | 90 |
8 | 52 | 111 |
9 | 63 | 134 |
10 | 75 | 159 |
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
Distribution
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution
Level | Number | Total XP |
---|---|---|
1st | 10 | 10 |
2nd | 5 | 10 |
3rd | 4 | 12 |
4th | 4 | 16 |
5th | 4 | 20 |
6th | 3 | 18 |
7th | 3 | 21 |
8th | 3 | 24 |
9th | 2 | 18 |
List of Monsters
See Traits for a full list of traits and what they do. Also see the list of bosses.
Basic Monsters
Common monsters found in just about any dungeon.
Name | Attack | Health | Traits | Location |
---|---|---|---|---|
Bandit | 70% | 100% | Cursed | Any |
Dragon Spawn | 100% | 125% | Magical attack | Any |
Goat | 100% | 90% | Magic resist 25% | Any |
Goblin | 120% | 100% | First Strike | Any |
Golem | 100% | 100% | Magic resist 50% | Any |
Goo Blob | 100% | 100% | Physical resist 50% | Any |
Gorgon | 100% | 90% | First Strike, Death-gaze 50% | Any |
Meat Man | 65% | 200% | Any | |
Serpent | 100% | 100% | Poisonous | Any |
Warlock | 135% | 100% | Magical attack | Any |
Wraith | 100% | 75% | Undead, Mana Burn, Magical attack, Physical resist 30% | Any |
Zombie | 100% | 150% | Undead | Any |
Advanced Monsters
Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant.
Image | Name | Attack | Health | Traits | Boss | Location | |
---|---|---|---|---|---|---|---|
Acid Blob | Corrosive, Magical attack | Naga City, The Slime Pits | |||||
Animated Armour | 160% | 55% | Magical attack, Death Protection (1 layer per level) | Halls of Steel, Cursed Oasis | |||
Berserker | Berserks 50% | Berserker Camp, Wizard Bronze | |||||
Burn Viper | Mana Burn, Blinks | Berserker Camp, Naga City, Namtar's Lair | |||||
Blood Snake | Spawns, Poisonous | Bloodmage Bronze | |||||
Cave Snake | 70% | 160% | Poisonous, Spawns | Magma Mines | |||
Changeling | Varies by class | Shifting Passages | |||||
Cultist | Cowardly, Revives (into Zombie) | ||||||
Desert Troll | Cowardly, Fast regen | Northern Desert | |||||
Djinn | Magical attack, Retaliate: Fireball | ||||||
Doom Armor | Berserks 50%, Death Protection (1 layer per level) | Demonic Library | |||||
Druid | Magical attack, Death Protection | Havendale Bridge, Dragon Isle, Western Jungle (Boss only) | |||||
Forest Troll | Cowardly, Fast regen, Magic resist 25% | Dragon Isle | |||||
Frozen Troll | Cowardly, Physical resist 50%, Magic resist 50%, Magical attack | ||||||
Gelatinous Thing | 100% | 100% | Retaliate: Fireball | The Slime Pit | |||
Imp | Blinks | Demonic Library | |||||
Illusion | 100% | 100% | Physical resist 50%, Retaliate: Fireball, Weakening blow | Halls of Steel | |||
Minotaur | 100% | 100% | Knockback 50%, Berserks 50% | Magma Mines, Shifting Passages, The Labyrinth (Boss only) | |||
Muck Walker | 100% | 100% | Undead, Weakening blow | The Slime Pit | |||
Naga | 100% | 85% | Weakening blow | Ick Swamp, Naga City | |||
Rock Troll | Cowardly, Fast regen, Knockback 50% | Rock Garden | |||||
Rusalka | 100% | 100% | Corrosive | Havendale Bridge | |||
Steel Golem | 100% | 100% | Physical resist 25%, Curse Bearer | Naga City | |||
Shade | 100% | 75% | Physical resist 30%, Undead, Blinks, Life steal 40% | Creeplight Ruins (after killing sacrificial goat), Cursed Oasis | |||
Slime Blob | 100% | 100% | Curse Bearer, Magical attack | The Slime Pit | |||
Thrall | 100% | 110% | Mana Burn, Poisonous, Undead | Cursed Oasis, Demonic Library, Teeth Teeth Teeth Subdungeon | |||
Tokoloshe | 100% | 100% | Cowardly, Physical resist 50%; Drops Tokoloshe Charm on death | Havendage Bridge | |||
Vampire | Life steal 40%, Magical attack | Ick Swamp, Eastern Tundra (Boss only) |