Monsters
This article is in need of content, please consider adding to it. |
There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
Level | Base Attack | Base Health |
---|---|---|
1 | 3 | 6 |
2 | 7 | 15 |
3 | 12 | 26 |
4 | 18 | 39 |
5 | 25 | 54 |
6 | 33 | 71 |
7 | 42 | 90 |
8 | 52 | 111 |
9 | 63 | 134 |
10 | 75 | 159 |
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
Contents
List of Monsters
Basic Monsters
Common monsters found in just about any dungeon.
Image | Name | Attack | Health | Traits | Boss | Location |
---|---|---|---|---|---|---|
Bandit | Cursed | Tomithy Longdall | Any | |||
Dragon Spawn | Magical Attack | The Firstborn | Any | |||
Goat | Magic resist 25% | Bleaty | Any | |||
Goblin | First Strike | Lord Gobb | Any | |||
Golem | Magic resist 50% | The Iron Man | Any | |||
Goo Blob | Physical resist 50% | Tower of Goo | Any | |||
Gorgon | First Strike, Death-gaze 50% | Medusa | Any | |||
Meat Man | Super Meat Man | Any | ||||
Serpent | Poison | Tormented One | Any | |||
Warlock | Magical Attack | Aequitas | Any | |||
Wraith | Undead, Mana Burn, Magical Attack, Physical Resist 30% | Tormented One | Any | |||
Zombie | Undead | Frank the Zombie | Any |
Advanced Monsters
Stronger monsters found as you venture further outside the kingdom.
Special Monsters
Special monsters that are usually only found in one or few area or certain quests.
Monster Traits
Name | Notes |
---|---|
First strike | Offsets your own first-strike ability, whether from level or status. |
Poisonous | Being hit by this monster gives the Poison status. |
Mana Burn | Being hit by this monster gives the Mana Burn status. |
Corrosive | Being hit by this monster gives one level of Corroded status (+1 damage on hit) |
Weakens | Being hit by this monster gives one level of Weakened status (-1 damage on attack) |
Lower resists X% | Being hit by this monster reduces your resist levels by X%. |
Life steal X% | When this monster is revealed, if your life is above X%, it is drained by (how much?) and added to the monster's life total. |
Magical attack | Attacks by this monster are magical and apply against magic resist. |
X% Physical resist | Physical damage to this monster is reduced by X%. |
X% Magic resist | Magical damage to this monster is reduced by X%. |
Revives | Monster becomes another monster on death. Specifics depend on creature and level. |
Cowardly | Monster backs up one square when hit. |
Blinks | Monster teleports to a random square when hit. |
Fast regen | Monster regenerates health twice as fast. |
Counters fireball | Hitting this monster with a fireball will trigger a regular counter-attack (damage is still dealt) |
Death protection (X) | Monster is protected from death X times: A hit that would kill reduces the monster to 1 HP instead. |
Berserk X% | Monster does x1.5 damage if its own health is below X% of maximum. |
Death Gaze X% | Monster's attack instakills if your health is below X% of maximum. |
Knockback X% | The monster's attack pushes you back one square. If this pushes you into a wall you take an extra X% of the monster's damage and the wall is destroyed. This cannot kill you. |