Difference between revisions of "Naga City"

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'''Recommended Races''': Any except {{r|Goblin}}. The dungeon is long and experience is plentiful, including options for additional experience to trigger level-up catapults; this makes the Goblin's bonus largely useless here. As a lot of fighting will happen at L10, the {{r|Human}} is slightly better than the {{r|Orc}} for purely melee builds (though the Orc can still be better for builds relying heavily on knockback damage). {{r|Gnome}} or {{r|Elf}} can work equally well, as there are additional Mana Potions available in the Arena. The same goes for {{r|Dwarf}} or {{r|Halfling}}.
 
'''Recommended Races''': Any except {{r|Goblin}}. The dungeon is long and experience is plentiful, including options for additional experience to trigger level-up catapults; this makes the Goblin's bonus largely useless here. As a lot of fighting will happen at L10, the {{r|Human}} is slightly better than the {{r|Orc}} for purely melee builds (though the Orc can still be better for builds relying heavily on knockback damage). {{r|Gnome}} or {{r|Elf}} can work equally well, as there are additional Mana Potions available in the Arena. The same goes for {{r|Dwarf}} or {{r|Halfling}}.
  
'''Recommended Classes''': Wizard, Monk
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'''Recommended Classes'''<br>
 
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The {{c|Wizard}} does not suffer from the inventory constraints as much as other classes, making it probably the best class for a spell-casting approach. Sample build: {{ElWi}} of Mystera. Alternatively try the Gnome Sorcerer of Mystera.<br>
''wip''
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The {{c|Monk}} has high physical resistance and is able to efficiently regenerate in the limited blackspace available in the Arena. Sample build: {{OrMo}} of Binlor. Alternatively try the Orc Paladin of Binlor.<br>
 
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(todo: summarize the important points of [[Annotated Playthrough Naga City]] and [[Anyone Can Win Vicious Part 1: Naga City]] here)
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Regen-fighting is the word here. Poison is useful, as are mid-battle level-ups using the corner enemies. The piece de résistance in the boss gauntlet is usually the Tower of Goo and its 75% physical resistance: you'll need to either save a lot of mana for this battle, or bring a lot of resistance erosion to it. If it's not him it'll be Frank the Zombie, who has high stats and is immune to poison. For pure caster builds it's The Iron Man with his 75% magic resistance.
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{{boon|Tribute}} and {{boon|Tikki's Edge}} - Level up fast with catapult tricks. Worship {{g|Tikki Tooki}} in the clean up phase to get poison, then convert to {{g|Mystera Annur}} for the Arena. Use poison to kill all of the bosses without special strategies and follow directions for the ones that do. Convert to the {{g|Glowing Guardian}} or {{g|Dracul}} for extra HP and/or mana after you run out of potions.
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{{OrRo}}/{{g|Glowing Guardian}} - Prepare Glowing Guardian, attack bonus increasers, Patches, and an item that either provides high attack bonus or high conversion rate. Buy and convert all possible items you won't use later (using bonus potions to get an early level catapult), use {{boon|Absolution}} ~5 times for some bonus HP. The objective is to get base damage to achievement levels (150+); this makes poisonless regen-fighting a doable strategy.
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{{c|Half-Dragon}} - After enough item conversions, the half-dragon can do even more damage per strike than an orc rogue, without HP difficulties, and easily kills bosses with physical or magic resistance. Hit the bosses into each other, or into other enemies; try to hit low damage bosses into high-damage ones to get a head start. Prep the Dragon Shield and do anything that raises resists or base damage, and convert everything you don't need. Prep Binlor (for piety farming, knockback bonus and a bit of magic resist), Dracul (for {{boon|Blood Shield}} mostly, though all of his boons will do you a bit of good), or {{g|Taurog}} (for resists and piety farming); if you don't worship {{g|Dracul}} switch to him in the arena for {{boon|Blood Shield}}.
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{{c|Gorgon}} - You have to beat the level 3 times to unlock the gorgon, but her incredible ability at regen-fighting makes her extremely suited to beating it again. Worship Binlor while leveling up to farm piety and magic resist, and switch to Dracul in the arena for even more resists.
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== Quests ==
 
== Quests ==

Revision as of 14:32, 13 September 2016

Naga City Big.png
Naga City.png

Tetl-Temasss is the ancient, impregnable home city of the mighty Naga Empire. Breaking into it is one level of madness. Seeking to slay Prince Kinissch is whole extra level of crazy.



Overview

Monsters: Monster: Dragon Spawn Dragon Spawns, Monster: Goo Blob Goo Blobs, Monster: Naga Nagas, Monster: Serpent Serpents, Monster: Warlock Warlocks, Monster: Acid Blob Acid Blobs, Monster: Burn Viper Burn Vipers, Monster: Vampire Vampires. Monster difficulty is 150% on the main map, and 120% in the arena.

Boss: Nine of the regular bosses (all but Bleaty, Firstborn and Medusa), plus Kinissssch (HP 475, ATK 90, Magic Resist 50%, Magical Attack, Corrosive, Death Protection (5), becomes cowardly at 50%)

Special Rules

No altars spawn in the first area unless prepared.

A Hooded Figure will be somewhere in the map. Talk to them to take a one-way trip to the Arena.

The arena has 2 main areas: The Prayer Room and The Arena. The Prayer Room has every altar, each unlockable for 20 gold, except the Pactmaker, who is free.

The arena has three shops which, unlike the rest of the arena, do not respawn each wave. They hold a keg of mana, a keg of health and The Amulet of Yendor. In each of the four corners a monster is spawned. One is level one, one is level three, one is level five, and one is level seven, and they are automatically bloodless.

In the Arena, you will face nine bosses in waves of three. The nine consist of Lord Gobb, Frank the Zombie, Tomithy Longdall, Super Meat Man, Jörmungadnr, Aequitas, The Iron Man, The Tormented One, and The Tower of Goo. After each wave the blackspace in the arena is replenished, (but not the walls of the arena or the prayer zone), and a new wave of bosses and corner monsters will spawn (corner monsters spawn in different locations from previous waves, so you can build them up over multiple waves).

After you defeat the third wave, the blackspace is replenished and Kinisssch shows up on the battlefield, spawning no corner monsters.

Strategy

Naga City is considered to be the most difficult of the directional Vicious dungeons (with only Vicious Gaan-Telet surpassing it). The monsters are tough; there are many bosses, each with different abilities, so each character will have difficulty facing at least one of them; and more importantly, the arena is separated from the main map, and it is impossible to return after descent. As difficult as the main map might seem, the real challenge is the arena, and the top part should be viewed as a preparation area designed to equip the player with the resources needed to beat the Arena. Some things to consider:

  • Do not use any expendable resources (like Potions) on the main map. Save everything you can for the Arena.
  • Take/buy everything you will need from the main map. Convert everything you cannot take to the Arena due to inventory limitations.
  • There is by default no Altar on the main map. If you want to build up some Piety and grab some early boons, you must play a Crusader or use a Church preparation.
  • You want to squeeze everything you can from the main map. The only exception to this is Experience; most characters benefit from descending just a few XP shy of a level-up, to be able to use the level-up refill during the first boss-fight. That said, a minimum level of 8-9 is recommended, because for a lower level character, defeating the first bosses could take too many resources.

Preparations:

  • Most melee builds will want to build resistances. Unlike in Vicious Gaan-Telet, in Naga City it is not mandatory to do so, the map can be won without resistances; however, it is significantly easier with them. Consider the Item: Dragon Shield Dragon Shield preparation for melee builds, or the Item: Crystal Ball Crystal Ball for spell-casting builds.
  • Choosing a Church preparation can be very beneficial, as the map has no default altars. Generally the best starting deities are God: Jehora Jeheyu Jehora Jeheyu, God: Mystera Annur Mystera Annur or God: Binlor Ironshield Binlor Ironshield. Since the Arena has all altars, you can count on having a guaranteed altar conversion if needed.
  • For the Potion Kit it is strongly recommended to take a Item: Can of Whupaz Can of Whupaz. This is also valid for pure spellcaster builds. The Super Meat Man has a lot of hit points, reducing that with the Whupaz still leaves a lot to be plowed through. Item: Schadenfreude Potion Schadenfreude Potion is also a good pick for most builds.
  • If you do not worship Binlor, preparing the Item: Bear Mace Bear Mace might be a good idea to increase the odds of finding the secret subdungeon. It is usually worth it just for this purpose, even if you will convert it off immediately afterwards.

Builds

Recommended Races: Any except Race: Goblin Goblin. The dungeon is long and experience is plentiful, including options for additional experience to trigger level-up catapults; this makes the Goblin's bonus largely useless here. As a lot of fighting will happen at L10, the Race: Human Human is slightly better than the Race: Orc Orc for purely melee builds (though the Orc can still be better for builds relying heavily on knockback damage). Race: Gnome Gnome or Race: Elf Elf can work equally well, as there are additional Mana Potions available in the Arena. The same goes for Race: Dwarf Dwarf or Race: Halfling Halfling.

Recommended Classes
The Class: Wizard Wizard does not suffer from the inventory constraints as much as other classes, making it probably the best class for a spell-casting approach. Sample build: Class: Wizard Elf Wizard of Mystera. Alternatively try the Gnome Sorcerer of Mystera.
The Class: Monk Monk has high physical resistance and is able to efficiently regenerate in the limited blackspace available in the Arena. Sample build: Class: Monk Orc Monk of Binlor. Alternatively try the Orc Paladin of Binlor.

Quests

Vicious

Snakes? SNAAAKES! - Complete Naga City with any 3 classes. Unlocks the playable Class: Gorgon Gorgon monster class.