https://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Paladin&feed=atom&action=historyPaladin - Revision history2024-03-29T09:12:32ZRevision history for this page on the wikiMediaWiki 1.25.1https://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Paladin&diff=54975&oldid=prevZayyeh at 11:08, 26 July 20162016-07-26T11:08:58Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:08, 26 July 2016</td>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|Tooltip=HOLY WORK: Cannot switch religions. God boons are 20% cheaper. Gods do not punish&#10;HOLY HANDS: Starts with the HALPMEH glyph, regains +1 HP/level with it&#10;HOLY SHIELD: Starts with 25% Physical resistance</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Traits=</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Traits=</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;{{a|HOLY WORK}}: Cannot switch religions. God boons are 20% cheaper. Gods do not punish.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;{{a|HOLY WORK}}: Cannot switch religions. God boons are 20% cheaper. Gods do not punish.</div></td></tr>
</table>Zayyehhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Paladin&diff=54934&oldid=prevZayyeh at 10:49, 25 July 20162016-07-25T10:49:54Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;{{a|HOLY SHIELD}}: Starts with 25% {{t|Physical resist}}ance</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>;{{a|HOLY SHIELD}}: Starts with 25% {{t|Physical resist}}ance</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|SuggestedRaces={{HuPa}}, {{ElPa}}, {{OrPa}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|SuggestedRaces={{HuPa}}, {{ElPa}}, {{OrPa}}</div></td></tr>
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</table>Zayyehhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Paladin&diff=54900&oldid=prevZayyeh at 14:31, 20 July 20162016-07-20T14:31:23Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 14:31, 20 July 2016</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Mystera Annur}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Mystera Annur}} ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Mystera Annur is one of the most disappointing choices for a Paladin, since she offers no obvious synergy with his class features, and her piety gain is generous enough that he'll rarely get to or need to leverage <del class="diffchange diffchange-inline">Holy Work</del>. <del class="diffchange diffchange-inline"> </del>Getting <del class="diffchange diffchange-inline">refreshment </del>early is nice, but since HALPMEH already costs 5 mana he gets no particular value out of <del class="diffchange diffchange-inline">mystic balance </del>and <del class="diffchange diffchange-inline">flames </del>works completely counter to his usual approach.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Mystera Annur is one of the most disappointing choices for a Paladin, since she offers no obvious synergy with his class features, and her piety gain is generous enough that he'll rarely get to or need to leverage <ins class="diffchange diffchange-inline">{{a|HOLY WORK}}</ins>. Getting <ins class="diffchange diffchange-inline">{{boon|Refreshment}} </ins>early is nice, but since <ins class="diffchange diffchange-inline">{{s|</ins>HALPMEH<ins class="diffchange diffchange-inline">}} </ins>already costs 5 mana he gets no particular value out of <ins class="diffchange diffchange-inline">{{boon|Mystic Balance}} </ins>and <ins class="diffchange diffchange-inline">{{boon|Flames}} </ins>works completely counter to his usual approach.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|The Earthmother}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|The Earthmother}} ===</div></td></tr>
</table>Zayyehhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Paladin&diff=54852&oldid=prevZayyeh at 11:20, 17 June 20162016-06-17T11:20:57Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:20, 17 June 2016</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Jehora Jeheyu}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Jehora Jeheyu}} ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Jehora Jeheyu is a strong monotheistic deity, but JJ Paladins lose all benefit from <del class="diffchange diffchange-inline">Holy Work</del>. Jehora never actually deducts piety, and <del class="diffchange diffchange-inline">Holy Work </del>does not protect you from his random fits of "boredom", so all you receive is the boon cost discount.  This still isn't a bad deal, and getting <del class="diffchange diffchange-inline">petition </del>earlier in particular is quite useful. <del class="diffchange diffchange-inline"> </del>Paladins of Jehora Jeheyu can more easily obtain multiple uses of his boosts and can have massive health and mana values.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Jehora Jeheyu is a strong monotheistic deity, but JJ Paladins lose all benefit from <ins class="diffchange diffchange-inline">{{a|HOLY WORK}}</ins>. Jehora never actually deducts piety, and <ins class="diffchange diffchange-inline">{{a|HOLY WORK}} </ins>does not protect you from his random fits of "boredom", so all you receive is the boon cost discount.  This still isn't a bad deal, and getting <ins class="diffchange diffchange-inline">{{boon|Petition}} </ins>earlier in particular is quite useful. Paladins of Jehora Jeheyu can more easily obtain multiple uses of his boosts and can have massive health and mana values.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|The Pactmaker}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|The Pactmaker}} ===</div></td></tr>
</table>Zayyehhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Paladin&diff=54790&oldid=prevZayyeh at 10:32, 10 June 20162016-06-10T10:32:10Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 10:32, 10 June 2016</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Glowing Guardian}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Glowing Guardian}} ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Glowing Guardian is one of the strongest deity choices for a Paladin for a plethora of reasons.  Item conversion can fuel early-game absolutions, which benefit enormously from the favorable rounding of the reduced piety cost.  A GG Paladin does not need to worry about his crippling punishment and can use health and mana potions after consuming all his piety, {{s|HALPMEH}} allows you to deliberately poison yourself for extra piety gain and an early <del class="diffchange diffchange-inline">enlightenment </del>can really add to the Paladin's strength.  He also avoids the usual problem worshipers of the Glowing Guardian face, overshooting the {{piety|100}} for Enlightenment and wasting much of their piety gain.  With a cost of 80, this is unlikely to happen to the Paladin. <del class="diffchange diffchange-inline"> </del>Cleansing is superb for physically-driven Paladins, allowing him to break through enemies with physical resistance or clear unwanted debuffs after fighting {{t|Corrosive}} or {{t|Weakening}} foes.  The use of poison effects, {{t|Life steal}}, or {{s|BLUDTUPOWA}} hit your piety reserves much too hard, and you should avoid using them even with your protection from punishment.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Glowing Guardian is one of the strongest deity choices for a Paladin for a plethora of reasons.  Item conversion can fuel early-game absolutions, which benefit enormously from the favorable rounding of the reduced piety cost.  A GG Paladin does not need to worry about his crippling punishment and can use health and mana potions after consuming all his piety, {{s|HALPMEH}} allows you to deliberately poison yourself for extra piety gain and an early <ins class="diffchange diffchange-inline">{{boon|Enlightenment}} </ins>can really add to the Paladin's strength.  He also avoids the usual problem worshipers of the Glowing Guardian face, overshooting the {{piety|100}} for <ins class="diffchange diffchange-inline">{{boon|</ins>Enlightenment<ins class="diffchange diffchange-inline">}} </ins>and wasting much of their piety gain.  With a cost of <ins class="diffchange diffchange-inline">{{piety|</ins>80<ins class="diffchange diffchange-inline">}}</ins>, this is unlikely to happen to the Paladin. <ins class="diffchange diffchange-inline">{{boon|</ins>Cleansing<ins class="diffchange diffchange-inline">}} </ins>is superb for physically-driven Paladins, allowing him to break through enemies with physical resistance or clear unwanted debuffs after fighting {{t|Corrosive}} or {{t|Weakening}} foes.  The use of poison effects, {{t|Life steal}}, or {{s|BLUDTUPOWA}} hit your piety reserves much too hard, and you should avoid using them even with your protection from punishment.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Dracul}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Dracul}} ===</div></td></tr>
</table>Zayyehhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Paladin&diff=54404&oldid=prevZayyeh at 11:54, 12 May 20162016-05-12T11:54:43Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:54, 12 May 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L21" >Line 21:</td>
<td colspan="2" class="diff-lineno">Line 21:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{a|HOLY HANDS}} both starts the Paladin with {{s|HALPMEH}} and lets him restore 1 extra HP/level with it. This complements his physical resistance and encourages [[regen-fighting]], as he gets more usefulness (against non-magical monsters) from each HP restored by it than a character without resistances would. It also lets the Paladin effectively regen-fight against {{t|Poisonous}} monsters such as the {{m|Serpent}} without needing to level up to clear poison afterwards, as well as letting him return to full health without using as much black space as most classes would. {{a|HOLY SHIELD}} gives the Paladin 25% physical resistance, which makes the Paladin generally favour physical attackers (for instance, {{MM|Gorgon}} or {{m|Serpent}}) over magical ones (such as {{m|Warlock}} or {{m|Wraith}}), and also encourages the Paladin to be careful about racking up an unclearable number of layers of Curse.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{a|HOLY HANDS}} both starts the Paladin with {{s|HALPMEH}} and lets him restore 1 extra HP/level with it. This complements his physical resistance and encourages [[regen-fighting]], as he gets more usefulness (against non-magical monsters) from each HP restored by it than a character without resistances would. It also lets the Paladin effectively regen-fight against {{t|Poisonous}} monsters such as the {{m|Serpent}} without needing to level up to clear poison afterwards, as well as letting him return to full health without using as much black space as most classes would. {{a|HOLY SHIELD}} gives the Paladin 25% physical resistance, which makes the Paladin generally favour physical attackers (for instance, {{MM|Gorgon}} or {{m|Serpent}}) over magical ones (such as {{m|Warlock}} or {{m|Wraith}}), and also encourages the Paladin to be careful about racking up an unclearable number of layers of Curse.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While the most obvious locker item for a Paladin is the {{i|Dragon Shield}}, since it boosts his resistances substantially and complements the resistance building several deities offer him, specific god strategies reward a variety of preps. {{g|Binlor Ironshield}} Paladins can get a lot of use out of the {{i|Rock Heart}} (to effectively convert piety to health and mana), {{g|Dracul}} Paladins out of the {{i|Vampiric Blade}} and {{g|Glowing Guardian}} Paladins out of the {{i|Fire Heart}}. {{g|The Earthmother}} Paladins can get some mileage out of the {{i|Platemail}} combined with Vine Form. If focussing on {{s|HALPMEH}}, the paladin benefits enormously from the {{i|Soul Orb}} to grant immunity to {{t|Mana Burn}}. Non-human paladins will generally prefer the attack booster preparation to increase their attack damage. Paladins tend to favour more balanced builds than other melee characters, juggling resistances, mana, health and damage bonuses as well as piety gain and boon use.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While the most obvious locker item for a Paladin is the {{i|Dragon Shield}}, since it boosts his resistances substantially and complements the resistance building several deities offer him, specific god strategies reward a variety of preps. {{g|Binlor Ironshield}} Paladins can get a lot of use out of the {{i|Rock Heart}} (to effectively convert piety to health and mana), {{g|Dracul}} Paladins out of the {{i|Vampiric Blade}} and {{g|Glowing Guardian}} Paladins out of the {{i|Fire Heart}}. {{g|The Earthmother}} Paladins can get some mileage out of the {{i|Platemail}} combined with <ins class="diffchange diffchange-inline">{{boon|</ins>Vine Form<ins class="diffchange diffchange-inline">}}</ins>. If focussing on {{s|HALPMEH}}, the paladin benefits enormously from the {{i|Soul Orb}} to grant immunity to {{t|Mana Burn}}. Non-human paladins will generally prefer the attack booster preparation to increase their attack damage. Paladins tend to favour more balanced builds than other melee characters, juggling resistances, mana, health and damage bonuses as well as piety gain and boon use.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Gods ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Gods ==</div></td></tr>
</table>Zayyehhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Paladin&diff=54383&oldid=prevZayyeh at 11:19, 12 May 20162016-05-12T11:19:49Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:19, 12 May 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L48" >Line 48:</td>
<td colspan="2" class="diff-lineno">Line 48:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|The Earthmother}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|The Earthmother}} ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Earthmother is a tricky but rewarding deity for a Paladin to use, since his reduced piety cost interacts well with Vine Form and Clearance, and she offers a lot of extra XP over the game.  However, plant generation can create serious mobility problems, especially when Earthmother is prepped. Using the Paladin's immunity to punishment to completely clear out plants when your piety runs low is an excellent approach. As with Binlor and Taurog, other classes tend to favour using EM as part of a conversion strategy, but unlike Binlor and Taurog her synergies with the paladin are not so immediately obvious. Three things to note are that a prepped <del class="diffchange diffchange-inline">soul orb </del>allows a paladin to clear out almost all plants effortlessly, using early <del class="diffchange diffchange-inline">vine form </del>and <del class="diffchange diffchange-inline">greenbloods </del>will give you a major leg up and that an Earthmother Paladin can liberally use {{s|IMAWAL}} followed by Entanglement midfight as a reliable slow for the cost of <del class="diffchange diffchange-inline">five </del>piety and an extra wall in the dungeon when other classes would be more worried about blocking themselves in. The key to effective Earthmother Paladin use is well-timed gardening and generating piety a little at a time to fuel your boons.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{g|</ins>The Earthmother<ins class="diffchange diffchange-inline">}} </ins>is a tricky but rewarding deity for a Paladin to use, since his reduced piety cost interacts well with <ins class="diffchange diffchange-inline">{{boon|</ins>Vine Form<ins class="diffchange diffchange-inline">}} </ins>and <ins class="diffchange diffchange-inline">{{boon|</ins>Clearance<ins class="diffchange diffchange-inline">}}</ins>, and she offers a lot of extra XP over the game.  However, plant generation can create serious mobility problems, especially when Earthmother is prepped. Using the Paladin's immunity to punishment to completely clear out plants when your piety runs low is an excellent approach. As with Binlor and Taurog, other classes tend to favour using EM as part of a conversion strategy, but unlike Binlor and Taurog her synergies with the paladin are not so immediately obvious. Three things to note are that a prepped <ins class="diffchange diffchange-inline">{{i|Soul Orb}} </ins>allows a paladin to clear out almost all plants effortlessly, using early <ins class="diffchange diffchange-inline">{{boon|Vine Form}} </ins>and <ins class="diffchange diffchange-inline">{{boon|Greenblood}} </ins>will give you a major leg up and that an Earthmother Paladin can liberally use {{s|IMAWAL}} followed by <ins class="diffchange diffchange-inline">{{boon|</ins>Entanglement<ins class="diffchange diffchange-inline">}} </ins>midfight as a reliable slow for the cost of <ins class="diffchange diffchange-inline">{{</ins>piety<ins class="diffchange diffchange-inline">|5}} </ins>and an extra wall in the dungeon when other classes would be more worried about blocking themselves in. The key to effective Earthmother Paladin use is well-timed gardening and generating piety a little at a time to fuel your boons.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Binlor Ironshield}} ===  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Binlor Ironshield}} ===  </div></td></tr>
</table>Zayyehhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Paladin&diff=54280&oldid=prevZayyeh: /* Strategy */2016-05-11T10:15:43Z<p><span dir="auto"><span class="autocomment">Strategy</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 10:15, 11 May 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L21" >Line 21:</td>
<td colspan="2" class="diff-lineno">Line 21:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{a|HOLY HANDS}} both starts the Paladin with {{s|HALPMEH}} and lets him restore 1 extra HP/level with it. This complements his physical resistance and encourages [[regen-fighting]], as he gets more usefulness (against non-magical monsters) from each HP restored by it than a character without resistances would. It also lets the Paladin effectively regen-fight against {{t|Poisonous}} monsters such as the {{m|Serpent}} without needing to level up to clear poison afterwards, as well as letting him return to full health without using as much black space as most classes would. {{a|HOLY SHIELD}} gives the Paladin 25% physical resistance, which makes the Paladin generally favour physical attackers (for instance, {{MM|Gorgon}} or {{m|Serpent}}) over magical ones (such as {{m|Warlock}} or {{m|Wraith}}), and also encourages the Paladin to be careful about racking up an unclearable number of layers of Curse.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{a|HOLY HANDS}} both starts the Paladin with {{s|HALPMEH}} and lets him restore 1 extra HP/level with it. This complements his physical resistance and encourages [[regen-fighting]], as he gets more usefulness (against non-magical monsters) from each HP restored by it than a character without resistances would. It also lets the Paladin effectively regen-fight against {{t|Poisonous}} monsters such as the {{m|Serpent}} without needing to level up to clear poison afterwards, as well as letting him return to full health without using as much black space as most classes would. {{a|HOLY SHIELD}} gives the Paladin 25% physical resistance, which makes the Paladin generally favour physical attackers (for instance, {{MM|Gorgon}} or {{m|Serpent}}) over magical ones (such as {{m|Warlock}} or {{m|Wraith}}), and also encourages the Paladin to be careful about racking up an unclearable number of layers of Curse.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While the most obvious locker item for a Paladin is the {{i|Dragon Shield}}, since it boosts his resistances substantially and complements the resistance building several deities offer him, specific god strategies reward a variety of preps. {{g|Binlor Ironshield}} Paladins can get a lot of use out of the {{i|Rock Heart}} (to effectively convert piety to health and mana), {{g|Dracul}} Paladins out of the {{i|Vampiric Blade}} and {{g|Glowing Guardian}} Paladins out of the {{i|Fire Heart}}. {{g|The Earthmother}} Paladins can get some mileage out of the {{i|Platemail}} combined with Vine Form. If focussing on {{s|HALPMEH}}, the paladin benefits enormously from the {{i|Soul Orb}} to grant immunity to {{t|Mana <del class="diffchange diffchange-inline">burn</del>}}. Non-human paladins will generally prefer the attack booster preparation to increase their attack damage. Paladins tend to favour more balanced builds than other melee characters, juggling resistances, mana, health and damage bonuses as well as piety gain and boon use.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While the most obvious locker item for a Paladin is the {{i|Dragon Shield}}, since it boosts his resistances substantially and complements the resistance building several deities offer him, specific god strategies reward a variety of preps. {{g|Binlor Ironshield}} Paladins can get a lot of use out of the {{i|Rock Heart}} (to effectively convert piety to health and mana), {{g|Dracul}} Paladins out of the {{i|Vampiric Blade}} and {{g|Glowing Guardian}} Paladins out of the {{i|Fire Heart}}. {{g|The Earthmother}} Paladins can get some mileage out of the {{i|Platemail}} combined with Vine Form. If focussing on {{s|HALPMEH}}, the paladin benefits enormously from the {{i|Soul Orb}} to grant immunity to {{t|Mana <ins class="diffchange diffchange-inline">Burn</ins>}}. Non-human paladins will generally prefer the attack booster preparation to increase their attack damage. Paladins tend to favour more balanced builds than other melee characters, juggling resistances, mana, health and damage bonuses as well as piety gain and boon use.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Gods ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Gods ==</div></td></tr>
</table>Zayyehhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Paladin&diff=54279&oldid=prevZayyeh at 10:14, 11 May 20162016-05-11T10:14:50Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 10:14, 11 May 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L21" >Line 21:</td>
<td colspan="2" class="diff-lineno">Line 21:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{a|HOLY HANDS}} both starts the Paladin with {{s|HALPMEH}} and lets him restore 1 extra HP/level with it. This complements his physical resistance and encourages [[regen-fighting]], as he gets more usefulness (against non-magical monsters) from each HP restored by it than a character without resistances would. It also lets the Paladin effectively regen-fight against {{t|Poisonous}} monsters such as the {{m|Serpent}} without needing to level up to clear poison afterwards, as well as letting him return to full health without using as much black space as most classes would. {{a|HOLY SHIELD}} gives the Paladin 25% physical resistance, which makes the Paladin generally favour physical attackers (for instance, {{MM|Gorgon}} or {{m|Serpent}}) over magical ones (such as {{m|Warlock}} or {{m|Wraith}}), and also encourages the Paladin to be careful about racking up an unclearable number of layers of Curse.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{a|HOLY HANDS}} both starts the Paladin with {{s|HALPMEH}} and lets him restore 1 extra HP/level with it. This complements his physical resistance and encourages [[regen-fighting]], as he gets more usefulness (against non-magical monsters) from each HP restored by it than a character without resistances would. It also lets the Paladin effectively regen-fight against {{t|Poisonous}} monsters such as the {{m|Serpent}} without needing to level up to clear poison afterwards, as well as letting him return to full health without using as much black space as most classes would. {{a|HOLY SHIELD}} gives the Paladin 25% physical resistance, which makes the Paladin generally favour physical attackers (for instance, {{MM|Gorgon}} or {{m|Serpent}}) over magical ones (such as {{m|Warlock}} or {{m|Wraith}}), and also encourages the Paladin to be careful about racking up an unclearable number of layers of Curse.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While the most obvious locker item for a Paladin is the {{i|Dragon Shield}}, since it boosts his resistances substantially and complements the resistance building several deities offer him, specific god strategies reward a variety of preps. {{g|Binlor Ironshield}} Paladins can get a lot of use out of the Rock Heart (to effectively convert piety to health and mana), {{g|Dracul}} Paladins out of the Vampiric Blade and {{g|Glowing Guardian}} Paladins out of the Fire Heart. {{g|The Earthmother}} Paladins can get some mileage out of the {{i|Platemail}} combined with Vine Form. If focussing on HALPMEH, the paladin benefits enormously from the {{i|Soul Orb}} to grant immunity to <del class="diffchange diffchange-inline">mana </del>burn. Non-human paladins will generally prefer the attack booster preparation to increase their attack damage. Paladins tend to favour more balanced builds than other melee characters, juggling resistances, mana, health and damage bonuses as well as piety gain and boon use.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While the most obvious locker item for a Paladin is the {{i|Dragon Shield}}, since it boosts his resistances substantially and complements the resistance building several deities offer him, specific god strategies reward a variety of preps. {{g|Binlor Ironshield}} Paladins can get a lot of use out of the <ins class="diffchange diffchange-inline">{{i|</ins>Rock Heart<ins class="diffchange diffchange-inline">}} </ins>(to effectively convert piety to health and mana), {{g|Dracul}} Paladins out of the <ins class="diffchange diffchange-inline">{{i|</ins>Vampiric Blade<ins class="diffchange diffchange-inline">}} </ins>and {{g|Glowing Guardian}} Paladins out of the <ins class="diffchange diffchange-inline">{{i|</ins>Fire Heart<ins class="diffchange diffchange-inline">}}</ins>. {{g|The Earthmother}} Paladins can get some mileage out of the {{i|Platemail}} combined with Vine Form. If focussing on <ins class="diffchange diffchange-inline">{{s|</ins>HALPMEH<ins class="diffchange diffchange-inline">}}</ins>, the paladin benefits enormously from the {{i|Soul Orb}} to grant immunity to <ins class="diffchange diffchange-inline">{{t|Mana </ins>burn<ins class="diffchange diffchange-inline">}}</ins>. Non-human paladins will generally prefer the attack booster preparation to increase their attack damage. Paladins tend to favour more balanced builds than other melee characters, juggling resistances, mana, health and damage bonuses as well as piety gain and boon use.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Gods ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Gods ==</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L28" >Line 28:</td>
<td colspan="2" class="diff-lineno">Line 28:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Glowing Guardian}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Glowing Guardian}} ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Glowing Guardian is one of the strongest deity choices for a Paladin for a plethora of reasons.  Item conversion can fuel early-game absolutions, which benefit enormously from the favorable rounding of the reduced piety cost.  A GG Paladin does not need to worry about his crippling punishment and can use health and mana potions after consuming all his piety, HALPMEH allows you to deliberately poison yourself for extra piety gain and an early enlightenment can really add to the Paladin's strength.  He also avoids the usual problem worshipers of the Glowing Guardian face, overshooting the <del class="diffchange diffchange-inline">100 </del>piety for Enlightenment and wasting much of their piety gain.  With a cost of 80, this is unlikely to happen to the Paladin.  Cleansing is superb for physically-driven Paladins, allowing him to break through enemies with physical resistance or clear unwanted debuffs after fighting {{t|Corrosive}} or {{t|Weakening}} foes.  The use of poison effects, <del class="diffchange diffchange-inline">lifesteal</del>, or {{s|BLUDTUPOWA}} hit your piety reserves much too hard, and you should avoid using them even with your protection from punishment.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Glowing Guardian is one of the strongest deity choices for a Paladin for a plethora of reasons.  Item conversion can fuel early-game absolutions, which benefit enormously from the favorable rounding of the reduced piety cost.  A GG Paladin does not need to worry about his crippling punishment and can use health and mana potions after consuming all his piety, <ins class="diffchange diffchange-inline">{{s|</ins>HALPMEH<ins class="diffchange diffchange-inline">}} </ins>allows you to deliberately poison yourself for extra piety gain and an early enlightenment can really add to the Paladin's strength.  He also avoids the usual problem worshipers of the Glowing Guardian face, overshooting the <ins class="diffchange diffchange-inline">{{</ins>piety<ins class="diffchange diffchange-inline">|100}} </ins>for Enlightenment and wasting much of their piety gain.  With a cost of 80, this is unlikely to happen to the Paladin.  Cleansing is superb for physically-driven Paladins, allowing him to break through enemies with physical resistance or clear unwanted debuffs after fighting {{t|Corrosive}} or {{t|Weakening}} foes.  The use of poison effects, <ins class="diffchange diffchange-inline">{{t|Life steal}}</ins>, or {{s|BLUDTUPOWA}} hit your piety reserves much too hard, and you should avoid using them even with your protection from punishment.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Dracul}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Dracul}} ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Dracul Paladin has similar advantages to Glowing Guardian, in that he can combine Blood <del class="diffchange diffchange-inline">Swells</del>, Bloodpools and even <del class="diffchange diffchange-inline">Lifesteal </del>with healing potions and HALPMEH that are normally despised by this deity.  The Dracul Paladin has a harder early game, since his piety gain is scarcer and <del class="diffchange diffchange-inline">sanguine </del>in particular can really hurt your max HP.  His late game is comparably strong, with his +15/15 resistances complimenting the Paladin's natural physical resistance, over-heal to circumvent lower max health and the ton of extra health offered by <del class="diffchange diffchange-inline">sanguine </del>and repeated <del class="diffchange diffchange-inline">bloodswells</del>.  Taking out <del class="diffchange diffchange-inline">undead </del>(especially in the late game) in rounds after using up your piety is very helpful for avoiding piety loss. Bringing in a Vampiric Blade can help with Dracul's low early piety gain.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Dracul Paladin has similar advantages to <ins class="diffchange diffchange-inline">{{g|</ins>Glowing Guardian<ins class="diffchange diffchange-inline">}}</ins>, in that he can combine <ins class="diffchange diffchange-inline">{{boon|</ins>Blood <ins class="diffchange diffchange-inline">Swell}}</ins>, Bloodpools and even <ins class="diffchange diffchange-inline">{{t|Life steal}} </ins>with healing potions and <ins class="diffchange diffchange-inline">{{s|</ins>HALPMEH<ins class="diffchange diffchange-inline">}} </ins>that are normally despised by this deity.  The Dracul Paladin has a harder early game, since his piety gain is scarcer and <ins class="diffchange diffchange-inline">{{t|Sanguine}} </ins>in particular can really hurt your max HP.  His late game is comparably strong, with his +15/15 resistances complimenting the Paladin's natural physical resistance, over-heal to circumvent lower max health and the ton of extra health offered by <ins class="diffchange diffchange-inline">{{t|Sanguine}} </ins>and repeated <ins class="diffchange diffchange-inline">use of {{boon|Blood Swell}}</ins>.  Taking out <ins class="diffchange diffchange-inline">{{t|Undead}} monsters </ins>(especially in the late game) in rounds after using up your piety is very helpful for avoiding piety loss. Bringing in a <ins class="diffchange diffchange-inline">{{i|</ins>Vampiric Blade<ins class="diffchange diffchange-inline">}} </ins>can help with Dracul's low early piety gain.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Tikki Tooki}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Tikki Tooki}} ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L52" >Line 52:</td>
<td colspan="2" class="diff-lineno">Line 52:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Binlor Ironshield}} ===  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Binlor Ironshield}} ===  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Paladins of Binlor Ironshield tend to work in more or less the opposite manner to most Binlor devotees, focusing on clearing out their piety reserves before a level-up to avoid the {{piety|-10}} hit. A well-managed Binlor Paladin will thus have 80-90 more piety to spare over a game than other Binlor users. The Binlor Paladin can compliment their physical resists with magic resists, as well as getting good functionality out of the very powerful {{boon|Stone Form}} and {{boon|Stone Fist}} boons.  The {{boon|Stone Skin}} boon, with its reduced cost, is particularly useful.  Once he has knockback, a Paladin can regain piety almost as quickly as he spends it, letting him perpetually keep his physical resists maxed out while building up more magic resistance.  While Binlor Paladins don't really want to be locked out of boons by using up all of a level's walls, they aren't in any danger of punishment if they do. Additionally, while most Binlor devotees tend to convert out to more attractive late-game deities before their piety gain is superseded by wall loss, Binlor's Paladins instead rely on the very useful late-game {{boon|Stone Skin}} (65% phys res. and Might for <del class="diffchange diffchange-inline">12 </del>piety) and rocketing {{t|Magic resist}}. Binlor paladins can use {{s|IMAWAL}} to build a wall without punishment, thus using spare piety at level end to provide extra walls for knockback, piety generation or boon fuel.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Paladins of Binlor Ironshield tend to work in more or less the opposite manner to most Binlor devotees, focusing on clearing out their piety reserves before a level-up to avoid the {{piety|-10}} hit. A well-managed Binlor Paladin will thus have 80-90 more piety to spare over a game than other Binlor users. The Binlor Paladin can compliment their physical resists with magic resists, as well as getting good functionality out of the very powerful {{boon|Stone Form}} and {{boon|Stone Fist}} boons.  The {{boon|Stone Skin}} boon, with its reduced cost, is particularly useful.  Once he has knockback, a Paladin can regain piety almost as quickly as he spends it, letting him perpetually keep his physical resists maxed out while building up more magic resistance.  While Binlor Paladins don't really want to be locked out of boons by using up all of a level's walls, they aren't in any danger of punishment if they do. Additionally, while most Binlor devotees tend to convert out to more attractive late-game deities before their piety gain is superseded by wall loss, Binlor's Paladins instead rely on the very useful late-game {{boon|Stone Skin}} (65% phys res. and <ins class="diffchange diffchange-inline">{{t|</ins>Might<ins class="diffchange diffchange-inline">}} </ins>for <ins class="diffchange diffchange-inline">{{</ins>piety<ins class="diffchange diffchange-inline">|12}}</ins>) and rocketing {{t|Magic resist}}. Binlor paladins can use {{s|IMAWAL}} to build a wall without punishment, thus using spare piety at level end to provide extra walls for knockback, piety generation or boon fuel.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Jehora Jeheyu}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Jehora Jeheyu}} ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L60" >Line 60:</td>
<td colspan="2" class="diff-lineno">Line 60:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|The Pactmaker}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|The Pactmaker}} ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Pactmaker still functions for the Paladin, and this is the only case where the Paladin can benefit from multiple deities in the same dungeon run, but he receives no discount on the cost of Pacts.  Paladins can often push pact use a little more confidently than other classes, since they're unconcerned about punishment.  The <del class="diffchange diffchange-inline">body pact </del>in particular is a powerful choice, building on the Paladin's natural resistances, and works particularly well with Taurog, who offers too much piety for the Paladin to actually use and other sources of resistances to stack with this <del class="diffchange diffchange-inline">pact</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Pactmaker still functions for the Paladin, and this is the only case where the Paladin can benefit from multiple deities in the same dungeon run, but he receives no discount on the cost of Pacts.  Paladins can often push pact use a little more confidently than other classes, since they're unconcerned about punishment.  The <ins class="diffchange diffchange-inline">{{boon|Body Pact}} </ins>in particular is a powerful choice, building on the Paladin's natural resistances, and works particularly well with <ins class="diffchange diffchange-inline">{{g|</ins>Taurog<ins class="diffchange diffchange-inline">}}</ins>, who offers too much piety for the Paladin to actually use and other sources of resistances to stack with this <ins class="diffchange diffchange-inline">Pact</ins>.</div></td></tr>
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</table>Zayyehhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Paladin&diff=54144&oldid=prevZayyeh: /* {{g|Binlor Ironshield}} */2016-05-04T12:41:23Z<p><span dir="auto"><span class="autocomment">{{g|Binlor Ironshield}}</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 12:41, 4 May 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L52" >Line 52:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Binlor Ironshield}} ===  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Binlor Ironshield}} ===  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Paladins of Binlor Ironshield tend to work in more or less the opposite manner to most Binlor devotees, focusing on clearing out their piety reserves before a level-up to avoid the -10 <del class="diffchange diffchange-inline">piety </del>hit. A well-managed Binlor Paladin will thus have 80-90 more piety to spare over a game than other Binlor users. The Binlor Paladin can compliment their physical resists with magic resists, as well as getting good functionality out of the very powerful {{boon|Stone Form}} and {{boon|Stone Fist}} boons.  The {{boon|Stone Skin}} boon, with its reduced cost, is particularly useful.  Once he has knockback, a Paladin can regain piety almost as quickly as he spends it, letting him perpetually keep his physical resists maxed out while building up more magic resistance.  While Binlor Paladins don't really want to be locked out of boons by using up all of a level's walls, they aren't in any danger of punishment if they do. Additionally, while most Binlor devotees tend to convert out to more attractive late-game deities before their piety gain is superseded by wall loss, Binlor's Paladins instead rely on the very useful late-game {{boon|Stone Skin}} (65% phys res. and Might for 12 piety) and rocketing {{t|Magic resist}}. Binlor paladins can use {{s|IMAWAL}} to build a wall without punishment, thus using spare piety at level end to provide extra walls for knockback, piety generation or boon fuel.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Paladins of Binlor Ironshield tend to work in more or less the opposite manner to most Binlor devotees, focusing on clearing out their piety reserves before a level-up to avoid the <ins class="diffchange diffchange-inline">{{piety|</ins>-10<ins class="diffchange diffchange-inline">}} </ins>hit. A well-managed Binlor Paladin will thus have 80-90 more piety to spare over a game than other Binlor users. The Binlor Paladin can compliment their physical resists with magic resists, as well as getting good functionality out of the very powerful {{boon|Stone Form}} and {{boon|Stone Fist}} boons.  The {{boon|Stone Skin}} boon, with its reduced cost, is particularly useful.  Once he has knockback, a Paladin can regain piety almost as quickly as he spends it, letting him perpetually keep his physical resists maxed out while building up more magic resistance.  While Binlor Paladins don't really want to be locked out of boons by using up all of a level's walls, they aren't in any danger of punishment if they do. Additionally, while most Binlor devotees tend to convert out to more attractive late-game deities before their piety gain is superseded by wall loss, Binlor's Paladins instead rely on the very useful late-game {{boon|Stone Skin}} (65% phys res. and Might for 12 piety) and rocketing {{t|Magic resist}}. Binlor paladins can use {{s|IMAWAL}} to build a wall without punishment, thus using spare piety at level end to provide extra walls for knockback, piety generation or boon fuel.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Jehora Jeheyu}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== {{g|Jehora Jeheyu}} ===</div></td></tr>
</table>Zayyeh