Difference between revisions of "Races"
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Zaratustra (Talk | contribs) (moved Races to Alpha:Races) |
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− | # | + | __NOTOC__ |
+ | ==Regular Races== | ||
+ | There are seven regular races, each of which can convert [[Full:Items|items]] and [[Full:Glyphs|glyphs]] (magic spells/skills) into a different permanent bonus. | ||
+ | |||
+ | {| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class | ||
+ | |- style="background-color: #EEEEEE" | ||
+ | !Race | ||
+ | !Points | ||
+ | !Conversion | ||
+ | !Unlock | ||
+ | !Strategy | ||
+ | |- | ||
+ | | [[Full:Human (race)|Human]] | ||
+ | | 100 | ||
+ | | +10% Damage Bonus | ||
+ | | Start | ||
+ | | Great for any class; most well-rounded option | ||
+ | |- | ||
+ | | [[Full:Elf (race)|Elf]] | ||
+ | | 70 | ||
+ | | +1 Max Mana | ||
+ | | Complete your first dungeon | ||
+ | | Amazing spellcasters; works very well for melee classes if you can find [[HALPMEH]] or [[CYDSTEPP]] glyphs | ||
+ | |- | ||
+ | | [[Full:Dwarf (race)|Dwarf]] | ||
+ | | 80 | ||
+ | | +1 max HP per level (recalculates) | ||
+ | | Complete your first dungeon | ||
+ | | Works well with items that restore a percentage of HP (unlike [[HALPMEH]]). | ||
+ | |- | ||
+ | | [[Full:Halfling (race)|Halfling]] | ||
+ | | 80 | ||
+ | | +1 Healing Potion | ||
+ | | "Find the Halfings" quest | ||
+ | | Superb thieves, can make excellent use of the [[Trisword]] | ||
+ | |- | ||
+ | | [[Full:Gnome (race)|Gnome]] | ||
+ | | 90 | ||
+ | | +1 Mana Potion | ||
+ | | "Find the Gnomes" quest | ||
+ | | Great for thieves, bloodmages, and anyone that can stack a high max mana from other bonuses | ||
+ | |- | ||
+ | | [[Full:Orc (race)|Orc]] | ||
+ | | 120 | ||
+ | | +1 Stacking† Base Damage | ||
+ | | | ||
+ | | Good for classes with high damage bonuses, like Rogues and Berserkers. Especially good if you can get a lot of conversion points. | ||
+ | |- | ||
+ | | [[Full:Goblin (race)|Goblin]] | ||
+ | | 85 | ||
+ | | +5 + 1 Stacking† Experience | ||
+ | | | ||
+ | | Extra experience at will makes leveling up to heal much easier. Works well if you save a lot of conversion points for the boss. | ||
+ | |} | ||
+ | |||
+ | † Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on. | ||
+ | |||
+ | <br> | ||
+ | |||
+ | {{DD2Nav}} |
Revision as of 16:30, 17 April 2012
Regular Races
There are seven regular races, each of which can convert items and glyphs (magic spells/skills) into a different permanent bonus.
Race | Points | Conversion | Unlock | Strategy |
---|---|---|---|---|
Human | 100 | +10% Damage Bonus | Start | Great for any class; most well-rounded option |
Elf | 70 | +1 Max Mana | Complete your first dungeon | Amazing spellcasters; works very well for melee classes if you can find HALPMEH or CYDSTEPP glyphs |
Dwarf | 80 | +1 max HP per level (recalculates) | Complete your first dungeon | Works well with items that restore a percentage of HP (unlike HALPMEH). |
Halfling | 80 | +1 Healing Potion | "Find the Halfings" quest | Superb thieves, can make excellent use of the Trisword |
Gnome | 90 | +1 Mana Potion | "Find the Gnomes" quest | Great for thieves, bloodmages, and anyone that can stack a high max mana from other bonuses |
Orc | 120 | +1 Stacking† Base Damage | Good for classes with high damage bonuses, like Rogues and Berserkers. Especially good if you can get a lot of conversion points. | |
Goblin | 85 | +5 + 1 Stacking† Experience | Extra experience at will makes leveling up to heal much easier. Works well if you save a lot of conversion points for the boss. |
† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.