Difference between revisions of "Races"

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† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.
 
† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.
  
Amount of conversion points :
+
==Amount of conversion points ==
In a regular dungeon, there usually are  
+
In a regular dungeon, there usually are :
 
* 5 glyphs (100 pts each),
 
* 5 glyphs (100 pts each),
 
* 6 potions (10 pts each),
 
* 6 potions (10 pts each),

Revision as of 10:37, 27 January 2014

This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Races

There are seven playable regular races, each of which can convert Items and Glyphs into a different permanent bonus.

Race Points Conversion Unlock Strategy
Race: Human Human

100

+10% Bonus Damage

Race: Elf Elf

70

+1 Max Mana

Race: Dwarf Dwarf

80

+1 Max HP per level
(Rewind) +10 Max HP

Race: Halfling Halfling

80

1 Item: Health Potion Health Potion

Race: Gnome Gnome

90

1 Item: Mana Potion Mana Potion

Race: Orc Orc

80/100 (Rewind)

+2 Base Damage

Race: Goblin Goblin

85

5+1(stacking) XP

† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.

Amount of conversion points

In a regular dungeon, there usually are :

  • 5 glyphs (100 pts each),
  • 6 potions (10 pts each),
  • 4 shops (on average 30 pts each ?)
  • and one potion shop (10 pts).

Add to this what you bring with you (lets say, between 20 and 150 conversion points). So, if you were to convert everything, you would get between 710 and 840 points.