Difference between revisions of "Sorcerer"

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== Strategy ==
 
== Strategy ==
  
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Sorcerers are easily the most powerful class as a low-level character.  Their essence transit special ability allows them to heal enormous amounts of hit points every time they cast a spell.  In fact, a Sorcerer has enough mana to fully heal himself three times over as a 1st level character, in addition to whatever benefits are afforded by the specific spell he's casting.
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This incredible power quickly fades away, however, because essence transit does not improve as you gain levels and still heals the same number of hit points.  What begins as a massive advantage becomes almost inconsequential as the Sorcerer matures, and his entire game plan will change accordingly, usually focusing more heavily on his enlarged mana pool.
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To succeed, a Sorcerer needs to leverage his strong early-game to put himself in a stronger position.  He's relatively weakest at higher levels, so you'll need every advantage you can muster to overcome the boss.  Sorcerers naturally lend themselves to hybrid fighter/caster approaches, but are versatile enough to be played as defensive brawler-type characters or as pure casters. 
  
 
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Revision as of 21:11, 14 June 2012

This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Sorcerer
Sorcerer
Tier 2 Class
Human Sorcerer Large.png
Class traits
ESSENCE TRANSIT
Every mana point spent regenerates 2 health
ARCANE KNOWLEDGE
+5 starting mana
MANA SHIELD
Deal one magic damage (per character level) whenever an opponent hits you
Suggested Races
Class: Sorcerer Human Sorcerer,Class: Sorcerer Elf Sorcerer,Class: Sorcerer Gnome Sorcerer
Class Challenges
No challenges
Unlocking
Level 2 Mage Tower

Class Features

  • ESSENCE TRANSIT: Every mana point spent regenerates 2 health
  • ARCANE KNOWLEDGE: +5 starting mana
  • MANA SHIELD: Deal one magic damage (per character level) whenever an opponent hits you

Strategy

Sorcerers are easily the most powerful class as a low-level character. Their essence transit special ability allows them to heal enormous amounts of hit points every time they cast a spell. In fact, a Sorcerer has enough mana to fully heal himself three times over as a 1st level character, in addition to whatever benefits are afforded by the specific spell he's casting.

This incredible power quickly fades away, however, because essence transit does not improve as you gain levels and still heals the same number of hit points. What begins as a massive advantage becomes almost inconsequential as the Sorcerer matures, and his entire game plan will change accordingly, usually focusing more heavily on his enlarged mana pool.

To succeed, a Sorcerer needs to leverage his strong early-game to put himself in a stronger position. He's relatively weakest at higher levels, so you'll need every advantage you can muster to overcome the boss. Sorcerers naturally lend themselves to hybrid fighter/caster approaches, but are versatile enough to be played as defensive brawler-type characters or as pure casters.