Difference between revisions of "Strike Order"

From DDwiki
Jump to: navigation, search
(Created page with "{{Stub}} Every time you bump into a monster (or cast {{s|BURNDAYRAZ}} on a monster that has {{t|Retaliate: Fireball}}), a round of combat occurs in which both you and the monste...")
 
Line 1: Line 1:
{{Stub}}
+
The strike order defines the sequence in which the player and its opponent will hit each other. That order is mainly important the final blow (the blow that will kill the monster), to determine whether he will have the chance to hit the player before dying.
  
Every time you bump into a monster (or cast {{s|BURNDAYRAZ}} on a monster that has {{t|Retaliate: Fireball}}), a round of combat occurs in which both you and the monster get a chance to attack.  It is important to understand the order in which the attacks occur: if you strike first and kill the monster, the monster has no chance to retaliate.
+
== Normal strike order ==
 +
The basic rules are :
 +
* Higher or same level opponents strike the player first, unless the player has first strike
 +
* Lower level opponents strike after the player (so they won't be allowed to hit the player for the blow that will kill them)
 +
* A player with first strike will hit an opponent first, unless that opponent has first strike too (such as goblins and gorgons)
  
Strike order is calculated as follows:
+
== Detailed order ==
  
If one combatant has a higher attack speed than the other, that combatant strikes first. Attack speed can be fast (due to {{t|First Strike}} and/or Reflexes), normal, or slow ({{t|Slowed}}).  A player with both a bonus and a penalty to attack speed has a normal attack speed; a monster with both has a slow attack speed.
+
Many parameters do impact the strike order is. Here is the sequence from the highest priority to the lowest :
 +
#[[Classes#Gorgon|Gorgon]] (player class) death gaze ability, [[Assassin]] swift hands, and [[reflex potion]]
 +
#Monster with First Strike (including monster [[Traits#Death-gaze|death gaze]])
 +
#Player with First Strike
 +
#Normal Attacks
 +
#Monster Slowed
 +
#Player Slowed (this is a rare edge case)
  
If both combatants have a fast attack speed or both have a slow attack speed, the monster attacks first.
+
As a result :
 +
*If one combatant has a higher attack speed than the other, that combatant strikes first. A player with both a bonus and a penalty to attack speed has a normal attack speed; a monster with both has a slow attack speed.
 +
*If both combatants have a fast attack speed or both have a slow attack speed, the monster attacks first.
 +
*If both combatants have a normal strike speed, then the combatant with the higher level attacks first, or in the case of a tie, the monster attacks first.
  
If both combatants have a normal strike speed, then the combatant with the higher level attacks first, or in the case of a tie, the monster attacks first.
+
== Special cases ==
  
 +
=== Effect combinations ===
 +
The slowing and accelerating effects can be combined, altering the strike order. The platemail, which slows the player is good example. Such a player should in theory allways strike last, however :
 +
* First strike ability (either from the GETINDARE glyph or Rogue class feature) cancels out player slow, resulting in normal striking speed. (he only takes a one-step drop (first strike to regular strike) rather than a two step drop (first strike to slow strike))
 +
* Swift hands always preempts monsters even if the Assassin is slowed
 +
* The question with the combination of slowed player using GETINDARE against an higher level slowed monster is still opened..
  
 +
=== Reflex potion ===
 
The Reflexes trait (obtained as a temporary buff from a Reflexes potion) improves the player's attack speed in the same way as First Strike.  However, if the player attacks first, then three attacks occur: first the player, then the monster, then finally the player again.  If the monster attacks first, then only two attacks occur: first the monster, then the player.
 
The Reflexes trait (obtained as a temporary buff from a Reflexes potion) improves the player's attack speed in the same way as First Strike.  However, if the player attacks first, then three attacks occur: first the player, then the monster, then finally the player again.  If the monster attacks first, then only two attacks occur: first the monster, then the player.
  
 +
=== Retaliation ===
 +
Effects that depend on the player being hit take effect after the monster hits.  For instance, if a Sorcerer has the first attack against a monster, then the sequence is as follows: the Sorcerer hits the monster normally, then the monster hits, then the monster takes damage from [[Mana Shield]].  So, if you are relying on the Mana Shield damage to finish off the monster, remember that he will hit you...
  
Effects that depend on the player being hit take effect after the monster hits.  For instance, if a Sorcerer has the first attack against a monster, then the sequence is as follows: the Sorcerer hits the monster normally, then the monster hits, then the monster takes damage from Mana Shield.  This is important if you are relying on the Mana Shield damage to finish off the monster.
+
In the case you are casting {{s|BURNDAYRAZ}} on a monster that has {{t|Retaliate: Fireball}}), if you strike first and kill the monster, the monster has no chance to retaliate.

Revision as of 09:21, 19 February 2014

The strike order defines the sequence in which the player and its opponent will hit each other. That order is mainly important the final blow (the blow that will kill the monster), to determine whether he will have the chance to hit the player before dying.

Normal strike order

The basic rules are :

  • Higher or same level opponents strike the player first, unless the player has first strike
  • Lower level opponents strike after the player (so they won't be allowed to hit the player for the blow that will kill them)
  • A player with first strike will hit an opponent first, unless that opponent has first strike too (such as goblins and gorgons)

Detailed order

Many parameters do impact the strike order is. Here is the sequence from the highest priority to the lowest :

  1. Gorgon (player class) death gaze ability, Assassin swift hands, and reflex potion
  2. Monster with First Strike (including monster death gaze)
  3. Player with First Strike
  4. Normal Attacks
  5. Monster Slowed
  6. Player Slowed (this is a rare edge case)

As a result :

  • If one combatant has a higher attack speed than the other, that combatant strikes first. A player with both a bonus and a penalty to attack speed has a normal attack speed; a monster with both has a slow attack speed.
  • If both combatants have a fast attack speed or both have a slow attack speed, the monster attacks first.
  • If both combatants have a normal strike speed, then the combatant with the higher level attacks first, or in the case of a tie, the monster attacks first.

Special cases

Effect combinations

The slowing and accelerating effects can be combined, altering the strike order. The platemail, which slows the player is good example. Such a player should in theory allways strike last, however :

  • First strike ability (either from the GETINDARE glyph or Rogue class feature) cancels out player slow, resulting in normal striking speed. (he only takes a one-step drop (first strike to regular strike) rather than a two step drop (first strike to slow strike))
  • Swift hands always preempts monsters even if the Assassin is slowed
  • The question with the combination of slowed player using GETINDARE against an higher level slowed monster is still opened..

Reflex potion

The Reflexes trait (obtained as a temporary buff from a Reflexes potion) improves the player's attack speed in the same way as First Strike. However, if the player attacks first, then three attacks occur: first the player, then the monster, then finally the player again. If the monster attacks first, then only two attacks occur: first the monster, then the player.

Retaliation

Effects that depend on the player being hit take effect after the monster hits. For instance, if a Sorcerer has the first attack against a monster, then the sequence is as follows: the Sorcerer hits the monster normally, then the monster hits, then the monster takes damage from Mana Shield. So, if you are relying on the Mana Shield damage to finish off the monster, remember that he will hit you...

In the case you are casting Glyph: BURNDAYRAZ BURNDAYRAZ on a monster that has Trait: Retaliate: Fireball Retaliate: Fireball), if you strike first and kill the monster, the monster has no chance to retaliate.