Difference between revisions of "Subdungeons"

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Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.
 
Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.
=== Darvin's subdungeon project ===
+
 
 +
 
 +
==Non-repeatable Subdungeons==
 +
These subdungeons may appear instead of the regular Subdungeon. However, they each only do so until completed once. Completing these subdungeons normally unlocks some game element (Race, Altar, Class or other progression).
 +
 
 +
{| class="wikitable sortable"
 +
|- style="background-color: #EEEEEE"
 +
!width=15% | Entrance View
 +
!width=10% | Name
 +
!width=10% | Appears in
 +
!width=10% | Explored?
 +
!width=75% | Summary
 +
|-
 +
|[[File:Subdungeon placeholder.png|center]]
 +
|align="center"|[[Halfling]]
 +
|???
 +
|???
 +
|A Halfling in a subdungeon. Giving her a Health Potion unlocks the Halfling settlement that can be upgraded to unlock the Halfling race.
 +
|-
 +
|[[File:Subdungeon placeholder.png|center]]
 +
|align="center"|[[Gnome]]
 +
|???
 +
|???
 +
|A Gnome in a subdungeon. Giving her a Mana Potion unlocks the Gnome settlement that can be upgraded to unlock the Gnome race.
 +
|-
 +
|[[File:Subdungeon placeholder.png|center]]
 +
|align="center"|[[Orc]]
 +
|???
 +
|???
 +
|An Orc in a subdungeon. Offers some "Tea" to the player; accepting and drinking the Tea will unlock the Orc settlement that can be upgraded to unlock the Orc race.
 +
|-
 +
|[[File:Subdungeon placeholder.png|center]]
 +
|align="center"|[[Goblin]]
 +
|???
 +
|???
 +
|A Goblin in a subdungeon. Asks for 20 gold from the player; complying will unlock the Goblin settlement that can be upgraded to unlock the Goblin race.
 +
|-
 +
|[[File:Subdungeon placeholder.png|center]]
 +
|align="center"|[[Chemist]]
 +
|Demonic Library, possibly others.
 +
|No
 +
|Medium sized sub dungeon surrounded by lava. Contains a passive creature called "A What?" which when talked to, simply says it wants you to retrieve something. A meatman of your current level is in the subdungeon and a few walls. Breaking/Mining/Destroying the walls will uncover an unidentified rock item. Pick it up and return it to "A What?" to complete the subdungeon. As a reward, this subdungeon unlocks the [[Chemist]] class for future play.
 +
|-
 +
|[[File:Subdungeon placeholder.png|center]]
 +
|align="center"|[[Tinker]]
 +
|???
 +
|???
 +
|A sub enclosed by walls. Requires Alchemist unlocked. Can be used to unlock the Tinker explorer's guild class.
 +
|-
 +
|[[File:Subdungeon placeholder.png|center]]
 +
|align="center"|[[Crusader]]
 +
|???
 +
|???
 +
|A sub with a lone Crusader. Requires having unlocked all deities. If you TALK to the Crusader while having 100 piety, you unlock the Crusader explorer's guild class.
 +
|-
 +
|[[File:Subdungeon placeholder.png|center]]
 +
|align="center"|[[Transmuter]]
 +
|???
 +
|???
 +
|A sub with a lone Transmuter. Requirements unknown. TALK to her to unlock the Transmuter explorer's guild class.
 +
|-
 +
|[[File:Subdungeon placeholder.png|center]]
 +
|align="center"|[[Witch]]
 +
|Eastern Tundra
 +
|???
 +
|The Witch tasks you to gather 5 items from killing plants. Completing her chore unlocks her hut for your kingdom.
 +
|-
 +
|[[File:Subdungeon placeholder.png|center]]
 +
|align="center"|[[Glowing Guardian]]
 +
|East
 +
|???
 +
|Sub dungeon with path and 3 Zombies of increasing level. Usable to unlock the Glowing Guardian.
 +
|-
 +
|[[File:Subdungeon placeholder.png|center]]
 +
|align="center"|[[Dracul]]
 +
|East
 +
|???
 +
|Prerequisite: having unlocked the Glowing Guardian. Sub dungeon with your clone. You are locked in once you enter. Usable to unlock Dracul.
 +
|-
 +
|[[File:Subdungeon placeholder.png|center]]
 +
|align="center"|[[Mystera Annur]]
 +
|North
 +
|???
 +
|Sub dungeon with 999 hp dragon, creative use of magic will get you past him. Usable to unlock Mystera Annur.
 +
|-
 +
|[[File:Subdungeon placeholder.png|center]]
 +
|align="center"|[[Jehora Jeheyu]]
 +
|North
 +
|???
 +
|Prerequisite: having unlocked Mystera Annur. Sub dungeon has imps and an altar, you will need ENDISWAL or WEYTWUT to escape. Usable to unlock Jehora Jeheyu.
 +
|-
 +
|[[File:Subdungeon placeholder.png|center]]
 +
|align="center"|[[Taurog]]
 +
|West
 +
|???
 +
|Large subdungeon with an altar at the center. Usable to unlock Taurog.
 +
|-
 +
|[[File:Subdungeon placeholder.png|center]]
 +
|align="center"|[[Binlor Ironshield]]
 +
|West
 +
|???
 +
|Prerequisite: having unlocked Taurog. Subdungeon small room surrounded by walls, you need to smash the walls to find the altar. Usable to unlock Binlor Ironshield.
 +
|-
 +
|[[File:Subdungeon placeholder.png|center]]
 +
|align="center"|[[The Earthmother]]
 +
|South
 +
|???
 +
|A subdungeon filled with plants. Usable to unlock the Earthmother.
 +
|-
 +
|[[File:Subdungeon placeholder.png|center]]
 +
|align="center"|[[Tikki Tooki]]
 +
|South
 +
|???
 +
|Prerequisite: having unlocked the Earthmother. Subdungeon has a reviving enemy, you must kill all forms without taking a hit. Usable to unlock Tikki Tooki.
 +
|-
 +
|[[File:Subdungeon placeholder.png|center]]
 +
|align="center"|[[Pactmaker]]
 +
|Anywhere
 +
|???
 +
|Prerequisite: having unlocked any other deity. Subdungeon is a giant room with an altar in the middle; touch the altar after having unlocked all other deities to unlock the Pactmaker.
 +
|-
 +
|}
 +
 
 +
== Repeatable Regular Subdungeons ==
 +
 
 +
These are the regular subdungeons that spawn on most maps. Most subdungeons are tied to a specific region (North/West/South/East/Central), and can only appear there. Some subdungeons seem to appear more often than others, which suggests that they also have a set rarity weight. Regular subdungeons always have their entrances spawn on accessible tiles (i.e. on corridors / in chambers).
 +
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|- style="background-color: #EEEEEE"
 
|- style="background-color: #EEEEEE"
Line 13: Line 139:
 
|Center
 
|Center
 
|Yes
 
|Yes
|5 gold piles, spawns a level 5 {{m|zombie}} that drops elven boots
+
|5 gold piles, spawns a level 5 {{m|zombie}} that drops {{i|Elven Boots}}
 
|-
 
|-
 
|[[File:Subdungeon placeholder.png|center]]
 
|[[File:Subdungeon placeholder.png|center]]
 
|align="center"|[[Sir Thrawn]]
 
|align="center"|[[Sir Thrawn]]
|Center
+
|Center, East
 
|No
 
|No
 
|Sir Thrawn ({{m|Vampire}}) spawns in, seals the exit, and re-shrouds the dungeon, effectively allowing you to explore it twice.
 
|Sir Thrawn ({{m|Vampire}}) spawns in, seals the exit, and re-shrouds the dungeon, effectively allowing you to explore it twice.
 
|-
 
|-
|[[File:Subdungeon placeholder.png|center]]
+
|[[File:Subdungeon Deadly Tricks Entrance.png|center]]
 
|align="center"|[[Exploding Signpost]]
 
|align="center"|[[Exploding Signpost]]
|Center, North
+
|Center, North, East
 
|No
 
|No
|Contains bloodstains, several {{m|Barbing bush}}, and an exploding signpost. The signpost reduces you to 1 HP and then kicks out a compression scroll and schadenfreude potion.
+
|Contains bloodstains, several {{m|Barbing bush}}, and an exploding signpost. The signpost reduces you to 1 HP and then drops a {{i|Compression Seal}} and a {{i|Schadenfreude Potion}}.
 
|-
 
|-
|[[File:Subdungeon placeholder.png|center]]
+
|[[File:Subdungeon Hitball entrance.png|center]]
 
|align="center"|[[Hitball]]
 
|align="center"|[[Hitball]]
 
|Center, West
 
|Center, West
 
|Partially
 
|Partially
|Enter a pit-fight against progressively more powerful opponents (scaled to your current level). The first opponent gives you 5 gold and a {{i|health potion}}, the second gives you 10 gold and a {{i|mana potion}}, and the third gives you 15 gold and a {{i|reflex potion}}.
+
|Enter a pit-fight against progressively more powerful opponents (scaled to your current level). The first opponent gives you 5 gold and a {{i|Health Potion}}, the second gives you 10 gold and a {{i|Mana Potion}}, and the third gives you 15 gold and a {{i|Reflex Potion}}.
 
|-
 
|-
 
|[[File:Subdungeon placeholder.png|center]]
 
|[[File:Subdungeon placeholder.png|center]]
Line 37: Line 163:
 
|Center
 
|Center
 
|No
 
|No
|A 5x5 room containing four piles of gold and the Gorgward (immunity to death gaze, 18 gold, 50 CP, small item).
+
|A 5x5 room containing four piles of gold and the {{i|Gorgward}} (immunity to death gaze, 18 gold, 50 CP, small item).
 
|-
 
|-
|[[File:Subdungeon placeholder.png|center]]
+
|[[File:Subdungeon Health Pot Entrance.png|center]]
 
|align="center"|[[Goo Potion]]
 
|align="center"|[[Goo Potion]]
 
|Center, North
 
|Center, North
 
|No
 
|No
|A 5x5 area containing a level 5 {{m|goo blob}} who drops a {{i|health potion}} when killed.
+
|A 5x5 area containing a level 5 {{m|Goo Blob}} who drops a {{i|Health Potion}} when killed.
 
|-
 
|-
|[[File:Subdungeon placeholder.png|center]]
+
|[[File:Subdungeon Free Mana Potion Entrance.png|center]]
|align="center"|[[Djinni Potion]]
+
|align="center"|[[Djinn Potion]]
 
|Center, North
 
|Center, North
 
|No
 
|No
|A 5x5 area containing a level 5 {{m|djinni}} who drops a {{i|mana potion}} when killed.
+
|A 5x5 area containing a level 5 {{m|Djinn}} who drops a {{i|Mana Potion}} when killed.
 
|-
 
|-
|[[File:Subdungeon placeholder.png|center]]
+
|[[File:Subdungeon Yin yang entrance.png|center]]
 
|align="center"|[[Yin and Yang]]
 
|align="center"|[[Yin and Yang]]
 
|Center
 
|Center
 
|Yes
 
|Yes
|Contains {{m|Ying}} and {{m|Yang}}, level 8 monsters. If they are not killed in immediate succession they will respawn. When both are truly slain, they will drop Ying and Yang's sword, each a small item granting +3 base attack that can be consumed for a single-use death protection (15 GP, 35 CP).
+
|Contains {{m|Ying}} and {{m|Yang}}, level 8 monsters. If they are not killed in immediate succession they will respawn. When both are truly slain, they will drop {{i|Blade of Yin}} and {{i|Yang's sword}}, each a small item granting +3 base attack that can be consumed for a single-use death protection (15 GP, 35 CP).
 
|-
 
|-
 
|[[File:Subdungeon placeholder.png|center]]
 
|[[File:Subdungeon placeholder.png|center]]
Line 61: Line 187:
 
|Center
 
|Center
 
|No
 
|No
|Contains a signpost describing the Sapphire Knight, 3 gold piles, and the Dented Helm, which is a large item that grants +1 MP and +1 base attack (18 GP, 30 CP)
+
|Contains a signpost describing the Sapphire Knight, 3 gold piles, and the {{i|Dented Helm}}, which is a large item that grants +1 MP and +1 base attack (18 GP, 30 CP)
 
|-
 
|-
 
|[[File:Subdungeon placeholder.png|center]]
 
|[[File:Subdungeon placeholder.png|center]]
Line 67: Line 193:
 
|Center
 
|Center
 
|No
 
|No
|A 5x5 area containing 3 gold piles, a signpost about Meatmen, and a level 1 {{m|Meatman}}. When killed, the {{m|Meatman}} drops "Nom Nom", a consumable large item that increases health bonus by 1 permanently (identical to picking up a health booster) but poisons you (18 gold, 20 CP).
+
|A 5x5 area containing 3 gold piles, a signpost about Meatmen, and a level 1 {{m|Meatman}}. When killed, the {{m|Meatman}} drops {{i|Nom Nom}}, a consumable large item that increases health bonus by 1 permanently (identical to picking up a health booster) but poisons you (18 gold, 20 CP).
 
|-
 
|-
 
|[[File:Subdungeon placeholder.png|center]]
 
|[[File:Subdungeon placeholder.png|center]]
Line 73: Line 199:
 
|Center
 
|Center
 
|No
 
|No
|A 5x5 room containing five gold piles, three spoons, and a signpost describing Gaan-Telet.
+
|A 5x5 room containing five gold piles, three {{i|Spoon}}s, and a signpost describing Gaan-Telet.
 
|-
 
|-
|[[File:Subdungeon placeholder.png|center]]
+
|[[File:Subdungeon Zombie Money Entrance.png|center]]
 
|align="center"|[[Zombie Money]]
 
|align="center"|[[Zombie Money]]
|North
+
|North, East
 
|No
 
|No
|A massive chamber, but only about half is accessible without revealing magic.  At the far end of a narrow hallway is a pile of gold. When picked up, five {{m|zombie}} of equal level to yourself appear and block the way out.
+
|Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large gold stack. Picking up the gold stack summons 5 {{m|zombie}}s of your level into the 1 tile wide corridor, blocking your exit.
 
|-
 
|-
|[[File:Subdungeon placeholder.png|center]]
+
|[[File:Subdungeon Lost Sorcerer Entrance.png|center]]
 
|align="center"|[[Sorcerer's Potion Trade]]
 
|align="center"|[[Sorcerer's Potion Trade]]
 
|North
 
|North
 
|No
 
|No
|A 5x5 chamber containing a Sorcerer who will give you 2x {{i|healing potion}} in exchange for one {{i|mana potion}}.
+
|A 5x5 chamber containing a Sorcerer who will give you 2x {{i|Health Potion}} in exchange for one {{i|Mana Potion}}.
 
|-
 
|-
 
|[[File:Subdungeon placeholder.png|center]]
 
|[[File:Subdungeon placeholder.png|center]]
Line 91: Line 217:
 
|North
 
|North
 
|No
 
|No
|A 5x5 room containing five gold piles and a strange amulet (15g, 35CP).  When the amulet is picked up, the room changes and a level 9 and level 1 {{m|thrall}} appear.
+
|A 5x5 room containing five gold piles and a {{i|Strange Amulet}} (15g, 35CP).  When the amulet is picked up, the room changes and a level 9 and level 1 {{m|thrall}} appear. The level 9 Thrall drops a Shadenfreude Potion.
 
|-
 
|-
 
|[[File:Subdungeon placeholder.png|center]]
 
|[[File:Subdungeon placeholder.png|center]]
Line 109: Line 235:
 
|North
 
|North
 
|No
 
|No
|Contains five gold piles and a level 5 "shade" (looks like a palette swapped warlock; 25 damage, 54 HP, retaliates fireball, and revives).  When killed, the shade transforms into a {{m|djinni}} with identical abilities and stats.  When that is killed, he drops a {{i|mana potion}}.
+
|Contains five gold piles and a level 5 "shade" (looks like a palette swapped warlock; 25 damage, 54 HP, retaliates fireball, and revives).  When killed, the shade transforms into a {{m|Djinn}} with identical abilities and stats.  When that is killed, he drops a {{i|Mana Potion}}.
 
|-
 
|-
 
|[[File:Subdungeon placeholder.png|center]]
 
|[[File:Subdungeon placeholder.png|center]]
Line 115: Line 241:
 
|North
 
|North
 
|No
 
|No
|A 5x5 room containing five gold piles and a level 9 {{m|imp}}.  When killed, the imp drops a {{i|mana potion}}.  A sign briefly talks about the foolish decisions of the northern empire.
+
|A 5x5 room containing five gold piles and a level 9 {{m|imp}}.  When killed, the imp drops a {{i|Mana Potion}}.  A sign briefly talks about the foolish decisions of the northern empire.
 
|-
 
|-
|[[File:Subdungeon placeholder.png|center]]
+
|[[File:Subdungeon Blood Altar Entrance.png|90px|center]]
 
|align="center"|[[Blood Fountain]]
 
|align="center"|[[Blood Fountain]]
 
|East
 
|East
 
|Yes
 
|Yes
|A fountain in the midle of a 5X5 square. Fully heals you if you drink at less than full health. If you drink at full health it gives 5% Sanguine.
+
|A fountain in the middle of a fully revealed 5X5 square. Gives 5% {{t|Sanguine}}. If you already have the Sanguine trait (this includes the Vampire monster class), the fountain will fully restore your HP instead.
 
|-
 
|-
 
|[[File:Subdungeon placeholder.png|center]]
 
|[[File:Subdungeon placeholder.png|center]]
Line 127: Line 253:
 
|North
 
|North
 
|Yes
 
|Yes
|Contains 4 warlocks and a lvl1 {{m|goblin}}. You can kill the goblin immediately for one {{i|Keg of Health}}. You can talk to the Warlocks for the Wand of Splosion, which when activated, reduces your health to 1, kills the warlocks, leaves 2 Health and 2 Mana potions in their reaspective places, and makes the Goblin unkillable. You can talk to the warlocks and use the wand even if you kill the goblin.
+
|Contains 4 warlocks and a lvl1 {{m|goblin}}. You can kill the goblin immediately for one {{i|Keg of Health}}. You can talk to the Warlocks for the Wand of Splosion, which when activated, reduces your health to 1, kills the warlocks, leaves 2 {{i|Health Potion|Health Potions}} and 2 {{i|Mana Potion|Mana Potions}} in their respective places, and makes the Goblin unkillable. You can talk to the warlocks and use the wand even if you kill the goblin.
 
|-
 
|-
 
|[[File:Subdungeon placeholder.png|center]]
 
|[[File:Subdungeon placeholder.png|center]]
Line 133: Line 259:
 
|East
 
|East
 
|Partially
 
|Partially
|A troll caled Marwood which you can talk to, quite a bit of exploration in the form of a maze with 3 lvl 1 imps called Helboi who have lifesteal.
+
|A troll called Marwood which you can talk to, quite a bit of exploration in the form of a maze with 3 lvl 1 imps called Hellboi who have 99% lifesteal.
 
|-
 
|-
|[[File:Subdungeon placeholder.png|center]]
+
|[[File:Subdungeon Undead kennel entrance.png|center]]
 
|align="center"|[[Undead Kennel]]
 
|align="center"|[[Undead Kennel]]
 
|East
 
|East
 
|No
 
|No
|Contains a level 1 {{m|zombie}}, a {{i|slayer wand}} and a {{i|Zombie Dog}}.
+
|Contains a 3x8 area with a level 1 {{m|Zombie}}, a {{i|Slaying Wand}} and a {{i|Zombie Dog}}.
 
|-
 
|-
|[[File:Subdungeon placeholder.png|center]]
+
|[[File:Subdungeon_Mass09_Entrance.png|center]]
 
|align="center"|[[Mass09 Banking]]
 
|align="center"|[[Mass09 Banking]]
 
|East
 
|East
 
|No
 
|No
|Contains a lvl5 non-hostile {{m|vampire}} who hands you Mass09 Ledger when you talk to him. The ledger is a small item which can be used for 1 gold per use to shuffle all existing monster locations. This item can be lockered.
+
|A 6x6 sub that contains a lvl5 non-hostile {{m|vampire}} called Volschenk who hands you the {{i|Mass09 Ledger}} when you talk to him. The ledger is a (lockerable) small item which can be used for 1 gold per use to shuffle all existing monsters on the current map. The signpost reads: ''Mass09 Banking, Inc. Eastern Branch''
 
|-
 
|-
 
|[[File:Subdungeon placeholder.png|center]]
 
|[[File:Subdungeon placeholder.png|center]]
Line 151: Line 277:
 
|North
 
|North
 
|No
 
|No
|Contains Whispergems and picking them up displays a Message. (4% Phys Resistance, not convertable).
+
|Contains {{i|Whispergem}}s and picking them up displays a Message. (4% Phys Resistance, not convertable).
 
|-
 
|-
|[[File:Subdungeon placeholder.png|center]]
+
|[[File:Subdungeon Monster Shoppe Entrance.png|center]]
 
|align="center"|[[Smackle Funky's]]
 
|align="center"|[[Smackle Funky's]]
 
|Center, South
 
|Center, South
 
|No
 
|No
|A 5x5 room, contains a shop which spawns monsters of the same level for 5 gold.
+
|A 5x5 room, contains a shop which spawns monsters of the same level for 3 gold.
 
|-
 
|-
 
|[[File:Subdungeon placeholder.png|center]]
 
|[[File:Subdungeon placeholder.png|center]]
Line 163: Line 289:
 
|South
 
|South
 
|No
 
|No
|A 5x5 Room containing 5 of gold, a lv 9 {{m|Goat}} (drops Dairy Diary, worth 100 Cp.) and a signpost talking about the Naga Empire.
+
|A 5x5 Room containing 5 of gold, a lv 9 {{m|Goat}} (drops {{i|Dairy Diary}}, worth 100 Cp.) and a signpost talking about the Naga Empire.
 
|-
 
|-
|[[File:Subdungeon placeholder.png|center]]
+
|[[File:Subdungeon Vampire Chef Entrance.png|center]]
|align="center"|[[Vampire Chef]]
+
|align="center"|[[Vegetarian Vampire]]
 
|South
 
|South
 
|Yes
 
|Yes
|Contains 25 Plants and the Vampire Chef (Lv1, Drops the Recipe Scroll).
+
|Contains 25 Plants and a Lv1 {{m|Vampire}} Chef (Drops the {{i|Recipe Scroll}}).
 
Killing the plants in a right order boosts your stats. You can look up the recipes with the Scroll.
 
Killing the plants in a right order boosts your stats. You can look up the recipes with the Scroll.
 
|-
 
|-
Line 178: Line 304:
 
|A 5x5 room containing 5 piles of gold and a Sign Post talking about the discrepancies within the Naga Empire.
 
|A 5x5 room containing 5 piles of gold and a Sign Post talking about the discrepancies within the Naga Empire.
 
|-
 
|-
|[[File:Subdungeon placeholder.png|center]]
+
|[[File:Subdungeon Erosive plants entrance.png|center]]
 
|align="center"|[[Wisp Gems]]
 
|align="center"|[[Wisp Gems]]
 
|South
 
|South
 
|No
 
|No
|A 5x5 room containing 5x {{m|Erosive Eelroot}} which drop Whisp Gems (5% attack bonus, small item).
+
|A 5x5 room containing 5x {{m|Erosive Eelroot}} which drop {{i|Whisp Gem}}s (5% attack bonus, small item).
 
|-
 
|-
|[[File:Subdungeon placeholder.png|center]]
+
|[[File:Subdungeon Corrosive plants entrance.png|center]]
 
|align="center"|[[Sticky Stick]]
 
|align="center"|[[Sticky Stick]]
 
|South
 
|South
 
|No
 
|No
|A 5x5 Room containing {{m|Corrosive Creeper}}. One of them drops the {{i|Sticky Stick}} (Corrosive Strike, large).
+
|A 5x5 Room containing {{m|Corrosive Creeper}}s. One of them drops the {{i|Sticky Stick}} (Corrosive Strike, large).
 
|-
 
|-
|[[File:Subdungeon placeholder.png|center]]
+
|[[File:Subdungeon Metal spider temple entrance.png|center]]
 
|align="center"|[[Metal Spider Temple]]
 
|align="center"|[[Metal Spider Temple]]
 
|South
 
|South
 
|No
 
|No
|15x13 Room, uncovering tiles will afflict you with different debuffs.  Contains a {{i|Health Potion}}, {{i|Mana Potion}}, {{i|Fortitude Tonic}}, {{i|Burn Salve}}, {{i|Compression Seal}}, {{i|Translocation Seal}}, {{i|Strength Potion}}, and Whupaz. In the middle of the temple lies an Altar which gives you an Essence Potion, but drains your Health and Mana and hits you with Poison and Manaburn.(Heals both Health and Mana for the amount drained)
+
|15x13 Room, uncovering tiles will afflict you with different debuffs.  Contains a {{i|Health Potion}}, {{i|Mana Potion}}, {{i|Fortitude Tonic}}, {{i|Burn Salve}}, {{i|Compression Seal}}, {{i|Translocation Seal}}, {{i|Strength Potion}}, and {{i|Can of WHUPAZ}}. In the middle of the temple lies an Altar which gives you an Essence Potion, but drains your Health and Mana and hits you with Poison and Manaburn.(Heals both Health and Mana for the amount drained)
|-
+
|[[File:Subdungeon placeholder.png|center]]
+
|align="center"|[[Contemplate the Waters]]
+
|South
+
|Partially
+
|15x13 Room with a good amount of non accesible Blackspace.
+
Contains a Monk who will give you a [[LEMMISI]] Glyph for 25 G.
+
 
|-
 
|-
 
|[[File:Subdungeon placeholder.png|center]]
 
|[[File:Subdungeon placeholder.png|center]]
Line 209: Line 328:
 
|A 5x5 room with 5 small gold piles and a Spider lore signpost.
 
|A 5x5 room with 5 small gold piles and a Spider lore signpost.
 
|-
 
|-
|[[File:Subdungeon placeholder.png|center]]
+
|[[File:Subdungeon The New World Entrance.png|center]]
 
|align="center"|[[The New World]]
 
|align="center"|[[The New World]]
 
|West
 
|West
 
|Yes
 
|Yes
|Soko-Trolls puzzle, must spell out "The New World" in the lava rocks on the center to complete. Reward is {{i|Wisp Gem}} (small, 5% damage), {{i|Tokoloshe Charm}} (small, 5% magic resist), {{i|Sword}}, 2 large gold pile, 1 small gold pile, 1 {{i|mana potion}}, 1 {{i|health potion}}.
+
|Soko-Trolls puzzle, must spell out "The New World" in the lava rocks on the center to complete. Reward is {{i|Wisp Gem}} (small, 5% damage), {{i|Tokoloshe Charm}} (small, 5% magic resist), {{i|Sword}}, 2 large gold pile, 1 small gold pile, 1 {{i|Mana Potion}}, 1 {{i|Health Potion}}.
 
|-
 
|-
|[[File:Subdungeon placeholder.png|center]]
+
|[[File:Subdungeon Temple of Knowledge Entrance.png|center]]
 
|align="center"|[[Lurnatrix]]
 
|align="center"|[[Lurnatrix]]
 
|West
 
|West
Line 221: Line 340:
 
|Lots of walls and a friendly Druid who offers you several experience bonuses. 35g gives you 50 experience immediately, 15g gives you +1 learning buff, 5g gives 50% exp boost to next kill. You may only buy one.
 
|Lots of walls and a friendly Druid who offers you several experience bonuses. 35g gives you 50 experience immediately, 15g gives you +1 learning buff, 5g gives 50% exp boost to next kill. You may only buy one.
 
|-
 
|-
|[[File:Subdungeon placeholder.png|center]]
+
|[[File:Subdungeon Goat Piety Entrance.png|center]]
 
|align="center"|[[The Mighty Lost Lekon]]
 
|align="center"|[[The Mighty Lost Lekon]]
|West
+
|West, East
 
|No
 
|No
 
|A 5x5 dungeon with broken altar in the center. When touching the altar, you are surrounded by 8 {{m|goat}} (one each of levels 1-8) and granted the Lekon Devout buff (+2 piety per goat kill). Goats have typical goat stats, in addition to Mana Burn, First Strike and No Experience.
 
|A 5x5 dungeon with broken altar in the center. When touching the altar, you are surrounded by 8 {{m|goat}} (one each of levels 1-8) and granted the Lekon Devout buff (+2 piety per goat kill). Goats have typical goat stats, in addition to Mana Burn, First Strike and No Experience.
 
|-
 
|-
|[[File:Subdungeon placeholder.png|center]]
+
|[[File:Subdungeon Dracos Heart entrance.png|center]]
 
|align="center"|[[Draco's Heart]]
 
|align="center"|[[Draco's Heart]]
 
|West
 
|West
 
|No
 
|No
|5x7 room with 1x7 walkable path up the middle, impassable rivers on each side of the path and breakable walls lining the room. "Dragon Heart" item at the end (large, 1g 5CP, grants +3 max health per level up when held) which spawns Draco when picked up. Draco is level 9, 167 health, 63 damage, Magical Attack, No Experience and blocks your exit. You may kill him, teleport him or [[PISORF]] him out of the way, or convert the Dragon Heart to kill him instantly.
+
|5x7 room with 1x7 walkable path up the middle, impassable rivers on each side of the path and breakable walls lining the room. {{i|Dragon Heart}} item at the end (large, 1g 5CP, grants +3 max health per level up when held) which spawns Draco when picked up. Draco is level 9, 167 health, 63 damage, Magical Attack, No Experience and blocks your exit. You may kill him, teleport him or [[PISORF]] him out of the way, [[ENDISWAL]] around the subdungeon's edge, or convert the Dragon Heart to kill him instantly.
 
|-
 
|-
 
|[[File:Subdungeon placeholder.png|center]]
 
|[[File:Subdungeon placeholder.png|center]]
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|East
 
|East
 
|No
 
|No
|A 5x5 dungeon, some gold piles (sorry, didn't count them at the time), Fake Beard (+5XP when placed in inventory, unconvertible).
+
|A 5x5 dungeon, some gold piles (sorry, didn't count them at the time), {{i|Fake Beard}} (+5XP when placed in inventory, unconvertible).
 
|-
 
|-
|[[File:Subdungeon placeholder.png|center]]
+
|[[File:Subdungeon Cracked Soul Orb.png|center]]
 
|align="center"|[[From The Book of Namtar]]
 
|align="center"|[[From The Book of Namtar]]
 
|East
 
|East
 
|No
 
|No
|A 5x5 dungeon, 5 gold piles, {{i|Cracked Soul Orb}} (provides one death protection when placed in inventory, then becomes inert).
+
|A 5x5 dungeon, 5 gold piles, {{i|Cracked Soul Orb}} (provides one death protection when placed in inventory, then becomes inert). The sign reads: ''From the Book of Namtar: "...and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too."''
 
|-
 
|-
|[[File:Subdungeon placeholder.png|center]]
+
|[[File:Subdungeon Titan Guitar.png|96px|center]]
|align="center"|[[Good Glenrick]]
+
|Anywhere
+
|No
+
|Secret subdungeon. A 3x5 dungeon with a crusader named Good Glenrick (lvl6, 9 dam, 10HP). He hopes you won't kill him for his awesome experience bonus.
+
|-
+
|[[File:Subdungeon placeholder.png|center]]
+
 
|align="center"|[[Really Awesome Guitar]]
 
|align="center"|[[Really Awesome Guitar]]
 
|North
 
|North
 
|Yes
 
|Yes
|Quite a few walls which are immediately destroyed upon picking up the guitar. Titan Guitar is large, 11g 11CP, on use makes all enemies on map slowed and cowardly and is consumed (unsure if other dungeon levels are affected).
+
|Quite a few walls which are immediately destroyed upon picking up the guitar. {{i|Titan Guitar}} is large, 11g 11CP, on use makes all enemies on map slowed and cowardly and is consumed (unsure if other dungeon levels are affected).
 
|-
 
|-
|[[File:Subdungeon placeholder.png|center]]
+
|[[File:Subdungeon WIZARDdotexe entrance.png|center]]
|align="center"|[[20 Small Gold Piles]]
+
|North
+
|No
+
|A 5x5 room with 20 small gold piles.
+
|-
+
|[[File:Subdungeon placeholder.png|center]]
+
|align="center"|[[Blacksmith]]
+
|Center, North
+
|No
+
|Secret subdungeon. A 5x5 room that contains one each of the the blacksmith items Perseverance Badge, Sword, Shield, Bear Mace.
+
|-
+
|[[File:Subdungeon placeholder.png|center]]
+
 
|align="center"|[[WIZARD.EXE]]
 
|align="center"|[[WIZARD.EXE]]
 
|North
 
|North
Line 279: Line 380:
 
|North
 
|North
 
|No
 
|No
|A 5v5 room with 5 small gold piles, an Avatar lore signpost and a level 1 Statue enemy. Physical immune, 3 damage, curse bearer, no experience. Drops Ritual Scroll when killed: large item, 13g 20CP, when consumed grants 5% resists 1 max mana and 3 layers of curse.
+
|A 5v5 room with 5 small gold piles, an Avatar lore signpost and a level 1 Statue enemy. Physical immune, 3 damage, curse bearer, no experience. Drops {{i|Ritual Scroll}} when killed: large item, 13g 20CP, when consumed grants 5% resists 1 max mana and 3 layers of curse.
 
|-
 
|-
 
|[[File:Subdungeon placeholder.png|center]]
 
|[[File:Subdungeon placeholder.png|center]]
Line 286: Line 387:
 
|No
 
|No
 
|A 5v5 room with 3 gold piles, 3 lvl1 blinking Imps and an eastern type signboard saying that "The Underworld is near." Crypt tileset.
 
|A 5v5 room with 3 gold piles, 3 lvl1 blinking Imps and an eastern type signboard saying that "The Underworld is near." Crypt tileset.
|-
 
|[[File:Subdungeon placeholder.png|center]]
 
|align="center"|[[Monster Den]]
 
|Anywhere
 
|No
 
|Secret subdungeon. A 5x5 Room containing 9x Lv 1 Monsters.
 
 
|-
 
|-
 
|[[File:Subdungeon placeholder.png|center]]
 
|[[File:Subdungeon placeholder.png|center]]
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|East
 
|East
 
|No
 
|No
|A 5x5 dungeon, 5 gold piles, Draining Blade (1 lifesteal for 9 layers of curse and 5 of corrosion). Seen in Creeplight.
+
|A 5x5 dungeon, 5 gold piles, {{i|Draining Blade}} (1 lifesteal for 9 layers of curse and 5 of corrosion). Seen in Creeplight.
 
|-
 
|-
 
|[[File:Subdungeon placeholder.png|center]]
 
|[[File:Subdungeon placeholder.png|center]]
Line 305: Line 400:
 
|A 5x5 room, containing a few piles of gold, a signpost, and a depleted glyph. ([[BLUDTUPOWA]], 0 CP)
 
|A 5x5 room, containing a few piles of gold, a signpost, and a depleted glyph. ([[BLUDTUPOWA]], 0 CP)
 
|-
 
|-
|[[File:Subdungeon placeholder.png|center]]
+
|[[File:Brandonnn.png|90px|center]]
 
|align="center"|[[Brandonnn]]
 
|align="center"|[[Brandonnn]]
 
|South, East
 
|South, East
 
|Yes
 
|Yes
|NPC needs your piety to charge his Packmaster Mobile Altar, rewards you with potions.
+
|NPC needs your piety to charge his Packmaster Mobile Altar, rewards you with potions and items.
 
|-
 
|-
 
|[[File:Subdungeon placeholder.png|center]]
 
|[[File:Subdungeon placeholder.png|center]]
Line 315: Line 410:
 
|North, West
 
|North, West
 
|Partially
 
|Partially
|Contains an unreachable island with about 40 tiles of explorable blackspace, and a monster icon in the dark of the island. WONAFYT lets you summon it, it has 2 life, Death Protection(7), and does 50 damage base (decreases with death protection like animated armor). When killed he drops a Sensation Stone.
+
|A massive 15x15 room. Contains an unreachable island with about 40 tiles of explorable blackspace, and a monster icon in the dark of the island. WONAFYT lets you summon it, it has 2 life, Death Protection(7), and does 50 damage base (decreases with death protection like animated armor). When killed he drops a {{i|Sensation Stone}}.
 +
|-
 +
|[[File:Subdungeon Comtemplate the waters entrance.png|center]]
 +
|align="center"|[[Contemplate the Waters]]
 +
|South
 +
|Partially
 +
|15x13 Room with a good amount of non accesible Blackspace (about 114). Contains a Monk who will sell you a {{s|LEMMISI}} Glyph for 25 G. If you already have LEMMISI or BLUDTUPOWA you can harvest the dark tiles without paying the monk.
 +
|-
 +
|[[File:Subdungeon Free Booster Entrance.png|center]]
 +
|align="center"|[[Free Booster]]
 +
|East, ???
 +
|No
 +
|Contains a 9x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster.
 +
|-
 +
|[[File:Subdungeon Council Voting Entrance.png|center]]
 +
|align="center"|[[History of the Northern Empire]]
 +
|???
 +
|No
 +
|Contains a 5x5 area of dark tiles, some piles of gold and a sign with some story information. The sign varies based on how many times you have encountered the dungeon.
 +
|-
 +
|[[File:Wand_of_Binding_Entrance.png|center]]
 +
|align="center"|[[Wand of Binding]]
 +
|East
 +
|No
 +
|Contains a 5x5 area of dark tiles, 5 gold piles, the {{i|Wand of Binding}}, and a signpost that reads: ''The sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago: Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.''
 +
|-
 +
|[[File:Subdungeon placeholder.png|center]]
 +
|align="center"|[[Crumbling Ward]]
 +
|South
 +
|No
 +
|Contains a 5x5 area of dark tiles, 5 gold piles, the {{i|Crumbling Ward}}, and a signpost.
 
|-
 
|-
 
|[[File:Subdungeon placeholder.png|center]]
 
|[[File:Subdungeon placeholder.png|center]]
Line 325: Line 450:
 
|}
 
|}
  
=== Repeatable Subdungeons ===
+
== Secret (Repeatable) Subdungeons ==
 +
 
 +
A lot of maps have a second, hidden "secret" subdungeon. Accessing the stairs of these secret subdungeons requires breaking walls (sometimes only a single wall tile, but sometimes two or more wall tiles). Finding the location of these subs can also be difficult without LEMMISI or BLUDTUPOWA, and often involves systemic search with a careful eye out for telltale wall edges within otherwise contiguous walls.
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|- style="background-color: #EEEEEE"
 
|- style="background-color: #EEEEEE"
 
!width=15% | Entrance View
 
!width=15% | Entrance View
!width=15% | Subdungeon
+
!width=10% | Name
!width=67% | Summary
+
!width=10% | Appears in
|-
+
!width=10% | Explored?
|[[File:Subdungeon Health Pot Entrance.png|center]]
+
!width=75% | Summary
|align="center"|[[Free Health Potion]]
+
|Contains a 5x5 area of dark tiles with a few walls and one level 5 {{m|Goo Blob}} who drops a {{i|Health potion}} on death
+
|-
+
|[[File:Subdungeon Free Mana Potion Entrance.png|center]]
+
|align="center"|[[Free Mana Potion]]
+
|Contains a 5x5 area of dark tiles with a few walls and one level 5 {{m|Djinn}} who drops a {{i|Mana Potion}} on death
+
|-
+
|[[File:Subdungeon The New World Entrance.png|center]]
+
|align="center"|[[The New World]]
+
|Contains a large area with no dark tiles and a "Soko Trolls" puzzle. Shifting the Soko Trolls to the center 3 squares with their names spelling out "The" "New" "World" opens a bridge to the treasure on the island
+
|-
+
|[[File:Subdungeon Temple of Knowledge Entrance.png|center]]
+
|align="center"|[[Grove of Knowledge]]
+
|Contains a large area with no dark tiles and the druid Lernutrix who sells powerups. Paying 5g gives you +50% experience on next kill, 15g gives you a permanent Learning buff (+1 XP on all XP-valuable kills), 35g gives you 50 XP. Can only buy once.
+
|-
+
|[[File:Subdungeon Vampire Chef Entrance.png|center]]
+
|align="center"|[[Vampire Chef]]
+
|Contains an area with no dark tiles, some plants and a level 1 {{m|Vampire}} which drops a scroll on death. The scroll contains recipes for powerups. Killing the plants in the right order will grant these powerups.
+
|-
+
|[[File:Subdungeon Monster Shoppe Entrance.png|center]]
+
|align="center"|[[Monster Shoppe]]
+
|Contains a 5x5 area of dark tiles and a shop, SmackleFunky's. You can buy an enemy to fight for 5g. The enemy will be your level and after you kill it you may summon another.
+
|-
+
|[[File:Subdungeon WIZARDdotexe entrance.png|center]]
+
|align="center"|[[WIZARD.EXE]]
+
|Contains a 5x5 area with no dark tiles and a golem who will take certain glyphs in exchange for items.
+
|-
+
|[[File:Subdungeon Undead kennel entrance.png|center]]
+
|align="center"|[[Undead Kennel]]
+
|Contains a 3x8 area of dark tiles, a "Monster Whistle", a "Pepper the Dog" (item) and a level 1 Zombie. Picking up Pepper gives your next attack a +30% attack bonus and will mark your target as undead.
+
|-
+
|[[File:Subdungeon Hitball entrance.png|center]]
+
|align="center"|[[Hitball]]
+
|Fight mobs for gold. Each enemy gets increasingly tough. Can play up to 3 times.
+
|-
+
|[[File:Subdungeon Yin yang entrance.png|center]]
+
|align="center"|[[Yin and Yang]]
+
|Contains no dark tiles and two level 7 mobs who give no experience, "Yin" and "Yang". You must kill both within one turn of each other or they will revive. Killing both drop a "Blade of Yin" and a "Yang's Sword".
+
|-
+
|[[File:Subdungeon Lost Sorcerer Entrance.png|center]]
+
|align="center"|[[Lost Sorcerer]]
+
|Contains a 5x5 area of dark tiles and a lost sorcerer. The sorcerer needs a mana potion and you can trade him a mana potion for two health potions if you have one.
+
 
|-
 
|-
 
|[[File:Subdungeon Good Glenrick Entrance.png|center]]
 
|[[File:Subdungeon Good Glenrick Entrance.png|center]]
 
|align="center"|[[Good Glenrick]]
 
|align="center"|[[Good Glenrick]]
|Contains a 5x5 area of dark tiles and the mob "Good Glenrick". Good Glenrick is a very easy level 6 monster (10 health, 9 damage, no buffs), easy enough for a level 1 player.
+
|Anywhere
 +
|No
 +
|Secret subdungeon. A 7x5 dungeon with a warlord named Good Glenrick (lvl6, 9 dam, 10HP). He hopes you won't kill him for his awesome experience bonus.
 
|-
 
|-
|[[File:Subdungeon Free Booster Entrance.png|center]]
+
|[[File:Subdungeon Lots of Gold Entrance.png|center]]
|align="center"|[[Free Booster]]
+
|align="center"|[[Lots of Gold]]
|Contains a 7x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster.
+
|North, East, South (tbc center/west)
 +
|No
 +
|A 5x5 room with 20 small gold piles.
 
|-
 
|-
|[[File:Subdungeon Zombie Money Entrance.png|center]]
+
|[[File:Subdungeon Blacksmiths Loot Entrance.png|center]]
|align="center"|[[Zombie Money]]
+
|align="center"|[[Blacksmith]]
|Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large gold stack. Picking up the gold stack summons 5 zombies of your level into the 1 tile wide corridor, blocking your exit.
+
|Center, North, East (tbc west/south)
|-
+
|No
|[[File:Subdungeon Goat Piety Entrance.png|center]]
+
|Secret subdungeon. A 5x5 room that contains one each of the following Blacksmith Items: {{i|Perseverance Badge}}, {{i|Sword}}, {{i|Shield}}, {{i|Bear Mace}}.
|align="center"|[[Goat Piety]]
+
|Contains a 5x5 area of dark tiles and an altar. Stepping on the altar surrounds you with 8 goats, ranging for level 1 to level 8, one of each level. The goats all have 25% Magic Resist, First Strike, Mana Burn and No Experience. The altar also gives you the "Lekon Devout" buff which grants +2 piety per goat kill.
+
|-
+
|[[File:Subdungeon Dracos Heart entrance.png|center]]
+
|align="center"|[[Draco's Heart]]
+
|Contains a 5x9 area of dark tiles and the item "Draco's Heart" which gives +3 max health on level up. Picking it up will summon Draco, a level 9 dragon who gives no experience. He blocks your exit, you can kill him and keep the item or convert the item to make Draco disappear.
+
|-
+
|[[File:Subdungeon Troll push entrance.png|center]]
+
|align="center"|[[Troll Push]]
+
|Contains a troll with 100% magic resist and 100% damage resist. You must knock him back 6 times to reveal a PISORF glyph.
+
|-
+
|[[File:Subdungeon Blood Altar Entrance.png|center]]
+
|align="center"|[[Blood Altar]]
+
|Contains a blood altar. If you drink from it at less than full health it will fully recover your health. If you drink from it at full health it grants the ability to drink blood pools for 5% health restoration.
+
 
|-
 
|-
 
|[[File:Subdungeon Level 1 surround entrance.png|center]]
 
|[[File:Subdungeon Level 1 surround entrance.png|center]]
 
|align="center"|[[Monster Den]]
 
|align="center"|[[Monster Den]]
|Contains 5x5 dark tiles and 8 level 1 enemies of varying species which surround the entrance
+
|Anywhere
 +
|No
 +
|Secret subdungeon. A 5x5 Room containing 8x Lv 1 Monsters.
 
|-
 
|-
|[[File:Subdungeon Blacksmiths Loot Entrance.png|center]]
 
|align="center"|[[Blacksmith's Loot]]
 
|Contains a 5x5 area of dark tiles, a "Bear Mace", "Sword", "Shield" and a "Perseverance Badge".
 
|-
 
|[[File:Subdungeon Council Voting Entrance.png|center]]
 
|align="center"|[[History of the Northern Empire]]
 
|Contains a 5x5 area of dark tiles, some piles of gold and a sign with some story information. The sign varies based on how many times you have encountered the dungeon.
 
|-
 
|[[File:Subdungeon Erosive plants entrance.png|center]]
 
|align="center"|[[Erosive Plants]]
 
|Contains a 5x5 area of dark tiles with 5 Erosive Elroots. The plants apply a stack of Cursed when attacked and has 100% magic resistance but each of them drop a small item which grants +5% attack damage.
 
|-
 
|[[File:Subdungeon Deadly Tricks Entrance.png|center]]
 
|align="center"|[[Deadly Tricks]]
 
|Contains a 5x5 area of dark tiles, 5 Barbing Bush plants, a few blood pools and a sign. Reading the sign triggers a trap which reduces your current health to 1 and drops a Schadenfreude Potion and Compression Seal for you to pick up.
 
|-
 
|[[File:Subdungeon Comtemplate the waters entrance.png|center]]
 
|align="center"|[[Contemplate the Waters]]
 
|Contains a large area of inaccessible dark tiles (about 114) and a monk. If you pay the monk 25g he'll give you the LEMMISI glyph which you can use to harvest the dark tiles for mana and health. If you already have LEMMISI you can harvest the dark tiles without paying the monk.
 
|-
 
|[[File:Subdungeon Corrosive plants entrance.png|center]]
 
|align="center"|[[Corrosive Plants]]
 
|Contains a 5x5 area of dark tiles and 6 Corrosive Creeper plants. One of the 6 plants drops the Sticky Stick, a unique large item which grants corrosive strike.
 
|-
 
|[[File:Subdungeon Lots of Gold Entrance.png|center]]
 
|align="center"|[[Lots of Gold]]
 
|Contains a 5x5 area of dark tiles and 20 small stacks of gold. That's it.
 
|-
 
|[[File:Subdungeon A strange concoction entrance.png|center]]
 
|align="center"|[[A Strange Mixture]]
 
|Contains a large area with no dark tiles. In the center is a potion, which grants +10 Max Health and -1 Max Mana when drunk.
 
|-
 
|[[File:Subdungeon Metal spider temple entrance.png|center]]
 
|align="center"|[[Metal Spider Temple]]
 
| Contains a large area of dark space, an altar and quite a few useful items. As you explore the dungeon you will be afflicted with debuffs in the order of poison, mana burn, corrosion and weakening. You will then get a warning that if you go any further you will die, if you explore 10(?) more spaces you will be instantly killed. Worshipping at the altar will reduce your health to 1, mana to 0, poison and mana burn you, give you 1 weakening and 1 corrosion. It will also cause an "Essence Potion" to appear, this potion will heal you for the amount of health the altar took and restore mana for the amount of mana the altar burned off.
 
 
|}
 
|}
  
 
{{MainNav}}
 
{{MainNav}}

Revision as of 20:38, 27 July 2015

Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.


Non-repeatable Subdungeons

These subdungeons may appear instead of the regular Subdungeon. However, they each only do so until completed once. Completing these subdungeons normally unlocks some game element (Race, Altar, Class or other progression).

Entrance View Name Appears in Explored? Summary
Subdungeon placeholder.png
Halfling ??? ??? A Halfling in a subdungeon. Giving her a Health Potion unlocks the Halfling settlement that can be upgraded to unlock the Halfling race.
Subdungeon placeholder.png
Gnome ??? ??? A Gnome in a subdungeon. Giving her a Mana Potion unlocks the Gnome settlement that can be upgraded to unlock the Gnome race.
Subdungeon placeholder.png
Orc ??? ??? An Orc in a subdungeon. Offers some "Tea" to the player; accepting and drinking the Tea will unlock the Orc settlement that can be upgraded to unlock the Orc race.
Subdungeon placeholder.png
Goblin ??? ??? A Goblin in a subdungeon. Asks for 20 gold from the player; complying will unlock the Goblin settlement that can be upgraded to unlock the Goblin race.
Subdungeon placeholder.png
Chemist Demonic Library, possibly others. No Medium sized sub dungeon surrounded by lava. Contains a passive creature called "A What?" which when talked to, simply says it wants you to retrieve something. A meatman of your current level is in the subdungeon and a few walls. Breaking/Mining/Destroying the walls will uncover an unidentified rock item. Pick it up and return it to "A What?" to complete the subdungeon. As a reward, this subdungeon unlocks the Chemist class for future play.
Subdungeon placeholder.png
Tinker ??? ??? A sub enclosed by walls. Requires Alchemist unlocked. Can be used to unlock the Tinker explorer's guild class.
Subdungeon placeholder.png
Crusader ??? ??? A sub with a lone Crusader. Requires having unlocked all deities. If you TALK to the Crusader while having 100 piety, you unlock the Crusader explorer's guild class.
Subdungeon placeholder.png
Transmuter ??? ??? A sub with a lone Transmuter. Requirements unknown. TALK to her to unlock the Transmuter explorer's guild class.
Subdungeon placeholder.png
Witch Eastern Tundra ??? The Witch tasks you to gather 5 items from killing plants. Completing her chore unlocks her hut for your kingdom.
Subdungeon placeholder.png
Glowing Guardian East ??? Sub dungeon with path and 3 Zombies of increasing level. Usable to unlock the Glowing Guardian.
Subdungeon placeholder.png
Dracul East ??? Prerequisite: having unlocked the Glowing Guardian. Sub dungeon with your clone. You are locked in once you enter. Usable to unlock Dracul.
Subdungeon placeholder.png
Mystera Annur North ??? Sub dungeon with 999 hp dragon, creative use of magic will get you past him. Usable to unlock Mystera Annur.
Subdungeon placeholder.png
Jehora Jeheyu North ??? Prerequisite: having unlocked Mystera Annur. Sub dungeon has imps and an altar, you will need ENDISWAL or WEYTWUT to escape. Usable to unlock Jehora Jeheyu.
Subdungeon placeholder.png
Taurog West ??? Large subdungeon with an altar at the center. Usable to unlock Taurog.
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Binlor Ironshield West ??? Prerequisite: having unlocked Taurog. Subdungeon small room surrounded by walls, you need to smash the walls to find the altar. Usable to unlock Binlor Ironshield.
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The Earthmother South ??? A subdungeon filled with plants. Usable to unlock the Earthmother.
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Tikki Tooki South ??? Prerequisite: having unlocked the Earthmother. Subdungeon has a reviving enemy, you must kill all forms without taking a hit. Usable to unlock Tikki Tooki.
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Pactmaker Anywhere ??? Prerequisite: having unlocked any other deity. Subdungeon is a giant room with an altar in the middle; touch the altar after having unlocked all other deities to unlock the Pactmaker.

Repeatable Regular Subdungeons

These are the regular subdungeons that spawn on most maps. Most subdungeons are tied to a specific region (North/West/South/East/Central), and can only appear there. Some subdungeons seem to appear more often than others, which suggests that they also have a set rarity weight. Regular subdungeons always have their entrances spawn on accessible tiles (i.e. on corridors / in chambers).

Entrance View Name Appears in Explored? Summary
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Graveyard Center Yes 5 gold piles, spawns a level 5 Monster: zombie zombie that drops Item: Elven Boots Elven Boots
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Sir Thrawn Center, East No Sir Thrawn (Monster: Vampire Vampire) spawns in, seals the exit, and re-shrouds the dungeon, effectively allowing you to explore it twice.
Subdungeon Deadly Tricks Entrance.png
Exploding Signpost Center, North, East No Contains bloodstains, several Monster: Barbing bush Barbing bush, and an exploding signpost. The signpost reduces you to 1 HP and then drops a Item: Compression Seal Compression Seal and a Item: Schadenfreude Potion Schadenfreude Potion.
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Hitball Center, West Partially Enter a pit-fight against progressively more powerful opponents (scaled to your current level). The first opponent gives you 5 gold and a Item: Health Potion Health Potion, the second gives you 10 gold and a Item: Mana Potion Mana Potion, and the third gives you 15 gold and a Item: Reflex Potion Reflex Potion.
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Legend of the Signpost Gorgon Center No A 5x5 room containing four piles of gold and the Item: Gorgward Gorgward (immunity to death gaze, 18 gold, 50 CP, small item).
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Goo Potion Center, North No A 5x5 area containing a level 5 Monster: Goo Blob Goo Blob who drops a Item: Health Potion Health Potion when killed.
Subdungeon Free Mana Potion Entrance.png
Djinn Potion Center, North No A 5x5 area containing a level 5 Monster: Djinn Djinn who drops a Item: Mana Potion Mana Potion when killed.
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Yin and Yang Center Yes Contains Monster: Ying Ying and Monster: Yang Yang, level 8 monsters. If they are not killed in immediate succession they will respawn. When both are truly slain, they will drop Item: Blade of Yin Blade of Yin and Item: Yang's sword Yang's sword, each a small item granting +3 base attack that can be consumed for a single-use death protection (15 GP, 35 CP).
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Sapphire Helmet Center No Contains a signpost describing the Sapphire Knight, 3 gold piles, and the Item: Dented Helm Dented Helm, which is a large item that grants +1 MP and +1 base attack (18 GP, 30 CP)
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Edible Adversaries Center No A 5x5 area containing 3 gold piles, a signpost about Meatmen, and a level 1 Monster: Meatman Meatman. When killed, the Monster: Meatman Meatman drops Item: Nom Nom Nom Nom, a consumable large item that increases health bonus by 1 permanently (identical to picking up a health booster) but poisons you (18 gold, 20 CP).
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Misplaced Cutlery Center No A 5x5 room containing five gold piles, three Item: Spoon Spoons, and a signpost describing Gaan-Telet.
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Zombie Money North, East No Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large gold stack. Picking up the gold stack summons 5 Monster: zombie zombies of your level into the 1 tile wide corridor, blocking your exit.
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Sorcerer's Potion Trade North No A 5x5 chamber containing a Sorcerer who will give you 2x Item: Health Potion Health Potion in exchange for one Item: Mana Potion Mana Potion.
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Teeth Teeth Teeth North No A 5x5 room containing five gold piles and a Item: Strange Amulet Strange Amulet (15g, 35CP). When the amulet is picked up, the room changes and a level 9 and level 1 Monster: thrall thrall appear. The level 9 Thrall drops a Shadenfreude Potion.
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Jadetooth North Partially A large room containing Jadetooth the level 7 Berserker (42 damage, 90 HP, retaliates fireball, berserks at 50%, death protection). When killed, Jadetooth drops a powerful potion that increases and fully restores max health and max mana.
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Serpent Dungeon North No Contains five gold piles and a level 6 Monster: Serpent Serpent. When killed, the Monster: Serpent Serpent drops a Item: Fortitude tonic Fortitude tonic.
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Shade Transformation North No Contains five gold piles and a level 5 "shade" (looks like a palette swapped warlock; 25 damage, 54 HP, retaliates fireball, and revives). When killed, the shade transforms into a Monster: Djinn Djinn with identical abilities and stats. When that is killed, he drops a Item: Mana Potion Mana Potion.
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Foolish Imp North No A 5x5 room containing five gold piles and a level 9 Monster: imp imp. When killed, the imp drops a Item: Mana Potion Mana Potion. A sign briefly talks about the foolish decisions of the northern empire.
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Blood Fountain East Yes A fountain in the middle of a fully revealed 5X5 square. Gives 5% Trait: Sanguine Sanguine. If you already have the Sanguine trait (this includes the Vampire monster class), the fountain will fully restore your HP instead.
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El Potion Loco North Yes Contains 4 warlocks and a lvl1 Monster: goblin goblin. You can kill the goblin immediately for one Item: Keg of Health Keg of Health. You can talk to the Warlocks for the Wand of Splosion, which when activated, reduces your health to 1, kills the warlocks, leaves 2 Item: Health Potion Health Potion and 2 Item: Mana Potion Mana Potion in their respective places, and makes the Goblin unkillable. You can talk to the warlocks and use the wand even if you kill the goblin.
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Paan's Labyrinth East Partially A troll called Marwood which you can talk to, quite a bit of exploration in the form of a maze with 3 lvl 1 imps called Hellboi who have 99% lifesteal.
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Undead Kennel East No Contains a 3x8 area with a level 1 Monster: Zombie Zombie, a Item: Slaying Wand Slaying Wand and a Item: Zombie Dog Zombie Dog.
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Mass09 Banking East No A 6x6 sub that contains a lvl5 non-hostile Monster: vampire vampire called Volschenk who hands you the Item: Mass09 Ledger Mass09 Ledger when you talk to him. The ledger is a (lockerable) small item which can be used for 1 gold per use to shuffle all existing monsters on the current map. The signpost reads: Mass09 Banking, Inc. Eastern Branch
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Mad Whispers North No Contains Item: Whispergem Whispergems and picking them up displays a Message. (4% Phys Resistance, not convertable).
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Smackle Funky's Center, South No A 5x5 room, contains a shop which spawns monsters of the same level for 3 gold.
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Diary of a Goat South No A 5x5 Room containing 5 of gold, a lv 9 Monster: Goat Goat (drops Item: Dairy Diary Dairy Diary, worth 100 Cp.) and a signpost talking about the Naga Empire.
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Vegetarian Vampire South Yes Contains 25 Plants and a Lv1 Monster: Vampire Vampire Chef (Drops the Item: Recipe Scroll Recipe Scroll).

Killing the plants in a right order boosts your stats. You can look up the recipes with the Scroll.

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Confession South No A 5x5 room containing 5 piles of gold and a Sign Post talking about the discrepancies within the Naga Empire.
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Wisp Gems South No A 5x5 room containing 5x Monster: Erosive Eelroot Erosive Eelroot which drop Item: Whisp Gem Whisp Gems (5% attack bonus, small item).
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Sticky Stick South No A 5x5 Room containing Monster: Corrosive Creeper Corrosive Creepers. One of them drops the Item: Sticky Stick Sticky Stick (Corrosive Strike, large).
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Metal Spider Temple South No 15x13 Room, uncovering tiles will afflict you with different debuffs. Contains a Item: Health Potion Health Potion, Item: Mana Potion Mana Potion, Item: Fortitude Tonic Fortitude Tonic, Item: Burn Salve Burn Salve, Item: Compression Seal Compression Seal, Item: Translocation Seal Translocation Seal, Item: Strength Potion Strength Potion, and Item: Can of WHUPAZ Can of WHUPAZ. In the middle of the temple lies an Altar which gives you an Essence Potion, but drains your Health and Mana and hits you with Poison and Manaburn.(Heals both Health and Mana for the amount drained)
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Spider Lore West No A 5x5 room with 5 small gold piles and a Spider lore signpost.
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The New World West Yes Soko-Trolls puzzle, must spell out "The New World" in the lava rocks on the center to complete. Reward is Item: Wisp Gem Wisp Gem (small, 5% damage), Item: Tokoloshe Charm Tokoloshe Charm (small, 5% magic resist), Item: Sword Sword, 2 large gold pile, 1 small gold pile, 1 Item: Mana Potion Mana Potion, 1 Item: Health Potion Health Potion.
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Lurnatrix West Yes Lots of walls and a friendly Druid who offers you several experience bonuses. 35g gives you 50 experience immediately, 15g gives you +1 learning buff, 5g gives 50% exp boost to next kill. You may only buy one.
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The Mighty Lost Lekon West, East No A 5x5 dungeon with broken altar in the center. When touching the altar, you are surrounded by 8 Monster: goat goat (one each of levels 1-8) and granted the Lekon Devout buff (+2 piety per goat kill). Goats have typical goat stats, in addition to Mana Burn, First Strike and No Experience.
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Draco's Heart West No 5x7 room with 1x7 walkable path up the middle, impassable rivers on each side of the path and breakable walls lining the room. Item: Dragon Heart Dragon Heart item at the end (large, 1g 5CP, grants +3 max health per level up when held) which spawns Draco when picked up. Draco is level 9, 167 health, 63 damage, Magical Attack, No Experience and blocks your exit. You may kill him, teleport him or PISORF him out of the way, ENDISWAL around the subdungeon's edge, or convert the Dragon Heart to kill him instantly.
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I Wish I Could Read East No A 5x5 dungeon, some gold piles (sorry, didn't count them at the time), Item: Fake Beard Fake Beard (+5XP when placed in inventory, unconvertible).
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From The Book of Namtar East No A 5x5 dungeon, 5 gold piles, Item: Cracked Soul Orb Cracked Soul Orb (provides one death protection when placed in inventory, then becomes inert). The sign reads: From the Book of Namtar: "...and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too."
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Really Awesome Guitar North Yes Quite a few walls which are immediately destroyed upon picking up the guitar. Item: Titan Guitar Titan Guitar is large, 11g 11CP, on use makes all enemies on map slowed and cowardly and is consumed (unsure if other dungeon levels are affected).
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WIZARD.EXE North Yes Friendly NPC Golem will allow you to trade certain glyphs for various effects or consumables. For example, LEMMISI will give you one of each Alchemy seal.
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Avatar Statue North No A 5v5 room with 5 small gold piles, an Avatar lore signpost and a level 1 Statue enemy. Physical immune, 3 damage, curse bearer, no experience. Drops Item: Ritual Scroll Ritual Scroll when killed: large item, 13g 20CP, when consumed grants 5% resists 1 max mana and 3 layers of curse.
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Gold & 3 Imps East No A 5v5 room with 3 gold piles, 3 lvl1 blinking Imps and an eastern type signboard saying that "The Underworld is near." Crypt tileset.
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From The Book of Namtar East No A 5x5 dungeon, 5 gold piles, Item: Draining Blade Draining Blade (1 lifesteal for 9 layers of curse and 5 of corrosion). Seen in Creeplight.
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Depleted Glyph East No A 5x5 room, containing a few piles of gold, a signpost, and a depleted glyph. (BLUDTUPOWA, 0 CP)
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Brandonnn South, East Yes NPC needs your piety to charge his Packmaster Mobile Altar, rewards you with potions and items.
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Cha'Dylan North, West Partially A massive 15x15 room. Contains an unreachable island with about 40 tiles of explorable blackspace, and a monster icon in the dark of the island. WONAFYT lets you summon it, it has 2 life, Death Protection(7), and does 50 damage base (decreases with death protection like animated armor). When killed he drops a Item: Sensation Stone Sensation Stone.
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Contemplate the Waters South Partially 15x13 Room with a good amount of non accesible Blackspace (about 114). Contains a Monk who will sell you a Glyph: LEMMISI LEMMISI Glyph for 25 G. If you already have LEMMISI or BLUDTUPOWA you can harvest the dark tiles without paying the monk.
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Free Booster East, ??? No Contains a 9x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster.
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History of the Northern Empire ??? No Contains a 5x5 area of dark tiles, some piles of gold and a sign with some story information. The sign varies based on how many times you have encountered the dungeon.
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Wand of Binding East No Contains a 5x5 area of dark tiles, 5 gold piles, the Item: Wand of Binding Wand of Binding, and a signpost that reads: The sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago: Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.
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Crumbling Ward South No Contains a 5x5 area of dark tiles, 5 gold piles, the Item: Crumbling Ward Crumbling Ward, and a signpost.
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Sub

Secret (Repeatable) Subdungeons

A lot of maps have a second, hidden "secret" subdungeon. Accessing the stairs of these secret subdungeons requires breaking walls (sometimes only a single wall tile, but sometimes two or more wall tiles). Finding the location of these subs can also be difficult without LEMMISI or BLUDTUPOWA, and often involves systemic search with a careful eye out for telltale wall edges within otherwise contiguous walls.

Entrance View Name Appears in Explored? Summary
Subdungeon Good Glenrick Entrance.png
Good Glenrick Anywhere No Secret subdungeon. A 7x5 dungeon with a warlord named Good Glenrick (lvl6, 9 dam, 10HP). He hopes you won't kill him for his awesome experience bonus.
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Lots of Gold North, East, South (tbc center/west) No A 5x5 room with 20 small gold piles.
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Blacksmith Center, North, East (tbc west/south) No Secret subdungeon. A 5x5 room that contains one each of the following Blacksmith Items: Item: Perseverance Badge Perseverance Badge, Item: Sword Sword, Item: Shield Shield, Item: Bear Mace Bear Mace.
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Monster Den Anywhere No Secret subdungeon. A 5x5 Room containing 8x Lv 1 Monsters.