Difference between revisions of "Subdungeons"
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|A 5x5 room, contains a shop which spawns monsters of the same level for 3 gold. | |A 5x5 room, contains a shop which spawns monsters of the same level for 3 gold. | ||
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− | |[[File: | + | |[[File:Diary_Entrance.png|center]] |
|align="center"|[[Diary of a Goat]] | |align="center"|[[Diary of a Goat]] | ||
|South | |South | ||
|No | |No | ||
− | |A 5x5 Room containing 5 of gold, a lv 9 {{m|Goat}} (drops {{i|Dairy Diary}}, worth 100 Cp.) and a signpost | + | |A 5x5 Room containing 5 of gold, a lv 9 {{m|Goat}} (drops {{i|Dairy Diary}}, worth 100 Cp.) and a signpost that reads: ''The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still proves reliable and thus he remains welcome at court.'' |
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|[[File:Subdungeon Vampire Chef Entrance.png|center]] | |[[File:Subdungeon Vampire Chef Entrance.png|center]] |
Revision as of 21:11, 18 September 2015
Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.
Non-repeatable Subdungeons
These subdungeons may appear instead of the regular Subdungeon. However, they each only do so until completed once. Completing these subdungeons normally unlocks some game element (Race, Altar, Class or other progression).
Entrance View | Name | Appears in | Explored? | Summary |
---|---|---|---|---|
Halfling | ??? | ??? | A Halfling in a subdungeon. Giving her a Health Potion unlocks the Halfling settlement that can be upgraded to unlock the Halfling race. | |
Gnome | ??? | ??? | A Gnome in a subdungeon. Giving her a Mana Potion unlocks the Gnome settlement that can be upgraded to unlock the Gnome race. | |
Orc | ??? | ??? | An Orc in a subdungeon. Offers some "Tea" to the player; accepting and drinking the Tea will unlock the Orc settlement that can be upgraded to unlock the Orc race. | |
Goblin | ??? | ??? | A Goblin in a subdungeon. Asks for 20 gold from the player; complying will unlock the Goblin settlement that can be upgraded to unlock the Goblin race. | |
Chemist | Demonic Library, possibly others. | No | Medium sized sub dungeon surrounded by lava. Contains a passive creature called "A What?" which when talked to, simply says it wants you to retrieve something. A meatman of your current level is in the subdungeon and a few walls. Breaking/Mining/Destroying the walls will uncover an unidentified rock item. Pick it up and return it to "A What?" to complete the subdungeon. As a reward, this subdungeon unlocks the Chemist class for future play. | |
Tinker | ??? | ??? | A sub enclosed by walls. Requires Alchemist unlocked. Can be used to unlock the Tinker explorer's guild class. | |
Crusader | ??? | ??? | A sub with a lone Crusader. Requires having unlocked all deities. If you TALK to the Crusader while having 100 piety, you unlock the Crusader explorer's guild class. | |
Transmuter | ??? | ??? | A sub with a lone Transmuter. Requirements unknown. TALK to her to unlock the Transmuter explorer's guild class. | |
Witch | Eastern Tundra | ??? | The Witch tasks you to gather 5 items from killing plants. Completing her chore unlocks her hut for your kingdom. | |
Glowing Guardian | East | ??? | Sub dungeon with path and 3 Zombies of increasing level. Usable to unlock the Glowing Guardian. | |
Dracul | East | ??? | Prerequisite: having unlocked the Glowing Guardian. Sub dungeon with your clone. You are locked in once you enter. Usable to unlock Dracul. | |
Mystera Annur | North | ??? | Sub dungeon with 999 hp dragon, creative use of magic will get you past him. Usable to unlock Mystera Annur. | |
Jehora Jeheyu | North | ??? | Prerequisite: having unlocked Mystera Annur. Sub dungeon has imps and an altar, you will need ENDISWAL or WEYTWUT to escape. Usable to unlock Jehora Jeheyu. | |
Taurog | West | ??? | Large subdungeon with an altar at the center. Usable to unlock Taurog. | |
Binlor Ironshield | West | ??? | Prerequisite: having unlocked Taurog. Subdungeon small room surrounded by walls, you need to smash the walls to find the altar. Usable to unlock Binlor Ironshield. | |
The Earthmother | South | ??? | A subdungeon filled with plants. Usable to unlock the Earthmother. | |
Tikki Tooki | South | ??? | Prerequisite: having unlocked the Earthmother. Subdungeon has a reviving enemy, you must kill all forms without taking a hit. Usable to unlock Tikki Tooki. | |
Pactmaker | Anywhere | ??? | Prerequisite: having unlocked any other deity. Subdungeon is a giant room with an altar in the middle; touch the altar after having unlocked all other deities to unlock the Pactmaker. |
Repeatable Regular Subdungeons
These are the regular subdungeons that spawn on most maps. Most subdungeons are tied to a specific region (North/West/South/East/Central), and can only appear there. Some subdungeons seem to appear more often than others, which suggests that they also have a set rarity weight. Regular subdungeons always have their entrances spawn on accessible tiles (i.e. on corridors / in chambers).
Entrance View | Name | Appears in | Explored? | Summary |
---|---|---|---|---|
Graveyard | Center | Yes | 5 gold piles, spawns a level 5 zombie that drops Elven Boots | |
Sir Thrawn | Center, East | No | Sir Thrawn ( Vampire) spawns in, seals the exit, and re-shrouds the dungeon, effectively allowing you to explore it twice. | |
Exploding Signpost | Center, North, East, South | No | Contains bloodstains, several Monster: Barbing bush Barbing bush, and an exploding signpost. The signpost reduces you to 1 HP and then drops a Compression Seal and a Schadenfreude Potion. | |
Hitball | Center, West | Partially | Enter a pit-fight against progressively more powerful opponents (scaled to your current level). The first opponent gives you 5 gold and a Health Potion, the second gives you 10 gold and a Mana Potion, and the third gives you 15 gold and a Reflex Potion. | |
Legend of the Signpost Gorgon | Center | No | A 5x5 room containing four piles of gold and the Gorgward (immunity to death gaze, 18 gold, 50 CP, small item). | |
Goo Potion | Center, North | No | A 5x5 area containing a level 5 Goo Blob who drops a Health Potion when killed. | |
Djinn Potion | Center, North | No | A 5x5 area containing a level 5 Djinn who drops a Mana Potion when killed. | |
Yin and Yang | Center | Yes | Contains Monster: Ying Ying and Monster: Yang Yang, level 8 monsters. If they are not killed in immediate succession they will respawn. When both are truly slain, they will drop Blade of Yin and Item: Yang's sword Yang's sword, each a small item granting +3 base attack that can be consumed for a single-use death protection (15 GP, 35 CP). | |
Sapphire Helmet | Center | No | Contains a signpost describing the Sapphire Knight, 3 gold piles, and the Dented Helm, which is a large item that grants +1 MP and +1 base attack (18 GP, 30 CP) | |
Edible Adversaries | Center | No | A 5x5 area containing 3 gold piles, a signpost about Meatmen, and a level 1 Monster: Meatman Meatman. When killed, the Monster: Meatman Meatman drops Nom Nom, a consumable large item that increases health bonus by 1 permanently (identical to picking up a health booster) but poisons you (18 gold, 20 CP). | |
Misplaced Cutlery | Center | No | A 5x5 room containing five gold piles, three Spoons, and a signpost describing Gaan-Telet. | |
Zombie Money | North, East | No | Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large gold stack. Picking up the gold stack summons 5 zombies of your level into the 1 tile wide corridor, blocking your exit. | |
Sorcerer's Potion Trade | North | No | A 5x5 chamber containing a Sorcerer who will give you 2x Health Potion in exchange for one Mana Potion. | |
Teeth Teeth Teeth | North, South | No | A 5x5 room containing five gold piles and a Item: Strange Amulet Strange Amulet (15g, 35CP). When the amulet is picked up, the room changes and a level 9 and level 1 thrall appear. The level 9 Thrall drops a Item: Shadenfreude Potion Shadenfreude Potion. (at least in the south,) The signpost reads: Our enemies have unleashed a power too terrible to fight or control. We have no choice but to withdraw our forces and hope that the great darkness does not follow us further south. | |
Jadetooth | North | Partially | A large room containing Jadetooth the level 7 Berserker (42 damage, 90 HP, retaliates fireball, berserks at 50%, death protection). When killed, Jadetooth drops a powerful potion that increases and fully restores max health and max mana. | |
Serpent Dungeon | North | No | Contains five gold piles and a level 6 Serpent. When killed, the Serpent drops a Item: Fortitude tonic Fortitude tonic. | |
Shade Transformation | North | No | Contains five gold piles and a level 5 "shade" (looks like a palette swapped warlock; 25 damage, 54 HP, retaliates fireball, and revives). When killed, the shade transforms into a Djinn with identical abilities and stats. When that is killed, he drops a Mana Potion. | |
Foolish Imp | North | No | A 5x5 room containing five gold piles and a level 9 imp. When killed, the imp drops a Mana Potion. A sign briefly talks about the foolish decisions of the northern empire. | |
Blood Fountain | East | Yes | A fountain in the middle of a fully revealed 5X5 square. Gives 5% Sanguine. If you already have the Sanguine trait (this includes the Vampire monster class), the fountain will fully restore your HP and MP instead. | |
El Potion Loco | North | Yes | Contains 4 warlocks and a lvl1 goblin. You can kill the goblin immediately for one Keg of Health. You can talk to the Warlocks for the Wand of Splosion, which when activated, reduces your health to 1, kills the warlocks, leaves 2 Item: Health Potion Health Potion and 2 Item: Mana Potion Mana Potion in their respective places, and makes the Goblin unkillable. You can talk to the warlocks and use the wand even if you kill the goblin. | |
Paan's Labyrinth | East | Partially | A troll called Marwood which you can talk to, quite a bit of exploration in the form of a maze with 3 lvl 1 imps called Hellboi who have 99% lifesteal. | |
Undead Kennel | East | No | Contains a 3x8 area with a level 1 Zombie, a Slaying Wand and a Item: Zombie Dog Zombie Dog. | |
Mass09 Banking | East | No | A 6x6 sub that contains a lvl5 non-hostile vampire called Volschenk who hands you the Mass09 Ledger when you talk to him. The ledger is a (lockerable) small item which can be used for 1 gold per use to shuffle all existing monsters on the current map. The signpost reads: Mass09 Banking, Inc. Eastern Branch | |
Mad Whispers | North | No | Contains Item: Whispergem Whispergems and picking them up displays a Message. (4% Phys Resistance, not convertable). | |
Smackle Funky's | Center, South | No | A 5x5 room, contains a shop which spawns monsters of the same level for 3 gold. | |
Diary of a Goat | South | No | A 5x5 Room containing 5 of gold, a lv 9 Goat (drops Dairy Diary, worth 100 Cp.) and a signpost that reads: The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still proves reliable and thus he remains welcome at court. | |
Vegetarian Vampire | South | Yes | Contains 25 Plants and a Lv1 Vampire Chef (Drops the Recipe Scroll).
Killing the plants in a right order boosts your stats. You can look up the recipes with the Scroll. | |
Confession | South | No | A 5x5 room containing 5 piles of gold and a Sign Post talking about the discrepancies within the Naga Empire. | |
Wisp Gems | South | No | A 5x5 room containing 5x Erosive Eelroot which drop Item: Whisp Gem Whisp Gems (5% attack bonus, small item). | |
Sticky Stick | South | No | A 5x5 Room containing Corrosive Creepers. One of them drops the Sticky Stick (Corrosive Strike, large). | |
Metal Spider Temple | South | No | 15x13 Room, uncovering tiles will afflict you with different debuffs. Contains a Health Potion, Mana Potion, Fortitude Tonic, Burn Salve, Compression Seal, Translocation Seal, Strength Potion, and Can of WHUPAZ. In the middle of the temple lies an Altar which gives you an Essence Potion, but drains your Health and Mana and hits you with Poison and Manaburn.(Heals both Health and Mana for the amount drained) | |
Spider Lore | West | No | A 5x5 room with 5 small gold piles and a Spider lore signpost. | |
The New World | West | Yes | Soko-Trolls puzzle, must spell out "The New World" in the lava rocks on the center to complete. Reward is Wisp Gem (small, 5% damage), Tokoloshe Charm (small, 5% magic resist), Sword, 2 large gold pile, 1 small gold pile, 1 Mana Potion, 1 Health Potion. | |
Lurnatrix | West | Yes | Lots of walls and a friendly Druid who offers you several experience bonuses. 35g gives you 50 experience immediately, 15g gives you +1 learning buff, 5g gives 50% exp boost to next kill. You may only buy one. | |
The Mighty Lost Lekon | West, East | No | A 5x5 dungeon with broken altar in the center. When touching the altar, you are surrounded by 8 goat (one each of levels 1-8) and granted the Lekon Devout buff (+2 piety per goat kill). Goats have typical goat stats, in addition to Mana Burn, First Strike and No Experience. | |
Draco's Heart | West | No | 5x7 room with 1x7 walkable path up the middle, impassable rivers on each side of the path and breakable walls lining the room. Dragon Heart item at the end (large, 1g 5CP, grants +3 max health per level up when held) which spawns Draco when picked up. Draco is level 9, 167 health, 63 damage, Magical Attack, No Experience and blocks your exit. You may kill him, teleport him or PISORF him out of the way, ENDISWAL around the subdungeon's edge, or convert the Dragon Heart to kill him instantly. | |
I Wish I Could Read | East | No | A 5x5 dungeon, five gold piles, Fake Beard (+5XP when placed in inventory, unconvertible). The signpost reads: "I wish I knew how to read." | |
Cracked Soul Orb | East | No | A 5x5 dungeon, 5 gold piles, Cracked Soul Orb (provides one death protection when placed in inventory, then becomes inert). The sign reads: From the Book of Namtar: "...and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too." | |
Really Awesome Guitar | North | Yes | Quite a few walls which are immediately destroyed upon picking up the guitar. Titan Guitar is large, 11g 11CP, on use makes all enemies on map slowed and cowardly and is consumed (unsure if other dungeon levels are affected). | |
WIZARD.EXE | North | Yes | Friendly NPC Golem will allow you to trade certain glyphs for various effects or consumables. For example, LEMMISI will give you one of each Alchemy seal. | |
Avatar Statue | North | No | A 5v5 room with 5 small gold piles, an Avatar lore signpost and a level 1 Statue enemy. Physical immune, 3 damage, curse bearer, no experience. Drops Ritual Scroll when killed: large item, 13g 20CP, when consumed grants 5% resists 1 max mana and 3 layers of curse. | |
Gold & 3 Imps | East | No | A 5v5 room with 3 gold piles, 3 lvl1 blinking Imps and an eastern type signboard saying that "The Underworld is near." Crypt tileset. | |
Draining Blade | East | No | A 5x5 dungeon, 5 gold piles, Draining Blade (1 lifesteal for 9 layers of curse and 5 of corrosion). The signpost reads: From the Book of Namtar: "He came to us, armed with a sword of blood, a glyph of blood, and a god of blood. He slew half of us immediately, proof of worth to those who remained." | |
Depleted Glyph | East | No | A 5x5 room, containing a few piles of gold, a signpost, and a depleted glyph. (BLUDTUPOWA, 0 CP) | |
Brandonnn | South, East | Yes | NPC needs your piety to charge his Packmaster Mobile Altar, rewards you with potions and items. | |
Cha'Dylan | North, West | Partially | A massive 15x15 room. Contains an unreachable island with about 40 tiles of explorable blackspace, and a monster icon in the dark of the island. WONAFYT lets you summon it, it has 2 life, Death Protection(7), and does 50 damage base (decreases with death protection like animated armor). When killed he drops a Sensation Stone. | |
Contemplate the Waters | South | Partially | 15x13 Room with a good amount of non accesible Blackspace (about 114). Contains a Monk who will sell you a LEMMISI Glyph for 25 G. If you already have LEMMISI or BLUDTUPOWA you can harvest the dark tiles without paying the monk. | |
Free Booster | East, ??? | No | Contains a 9x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster. | |
History of the Northern Empire | ??? | No | Contains a 5x5 area of dark tiles, some piles of gold and a sign with some story information. The sign varies based on how many times you have encountered the dungeon. | |
Wand of Binding | East | No | Contains a 5x5 area of dark tiles, 5 gold piles, the Wand of Binding, and a signpost that reads: The sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago: Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use. | |
Crumbling Ward | South | No | Contains a 5x5 area of dark tiles, 5 gold piles, the Item: Crumbling Ward Crumbling Ward, and a signpost. | |
History of Den of Danger | Center | No | Contains a 5x5 area of dark tiles, 5 gold piles, a Spoon, a level 1 Bandit, and a signpost that reads: The Den of Danger, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse. | |
The Garden | South | No | Contains a 5x5 area of dark tiles, 3 gold piles, and one of each basic plant: Corrosive Creeper, Template:Mysterious Murkshade, Template:Barbing Bush, Monster: Elosive Eelroot Elosive Eelroot and Poisonous Pod. Each plant drops a Spoon. The signpost reads: "Gardening": The act of clearing out nuisances (usually plants) with harmful status effects that, for whatever reason, don't have an immediate impact on the player. | |
Hacked Glyph | North | No | Contains a 5x5 area of dark tiles, 5 gold piles, and a hacked LEMMISI glyph. Activating the glyph will reveal the whole map, and grant regeneration bonuses / food consumption accordingly (which makes this glyph very dangerous, especially for a Goatperson). | |
Sub |
Secret (Repeatable) Subdungeons
A lot of maps have a second, hidden "secret" subdungeon. Accessing the stairs of these secret subdungeons requires breaking walls (sometimes only a single wall tile, but sometimes two or more wall tiles). Finding the location of these subs can also be difficult without LEMMISI or BLUDTUPOWA, and often involves systemic search with a careful eye out for telltale wall edges within otherwise contiguous walls.
Entrance View | Name | Appears in | Explored? | Summary |
---|---|---|---|---|
Good Glenrick | Anywhere | No | Secret subdungeon. A 7x5 dungeon with a warlord named Good Glenrick (lvl6, 9 dam, 10HP). He hopes you won't kill him for his awesome experience bonus. | |
Lots of Gold | North, East, South (tbc center/west) | No | A 5x5 room with 20 small gold piles. | |
Blacksmith | Center, North, East (tbc west/south) | No | Secret subdungeon. A 5x5 room that contains one each of the following Blacksmith Items: Perseverance Badge, Sword, Shield, Bear Mace. | |
Monster Den | Anywhere | No | Secret subdungeon. A 5x5 Room containing 8x Lv 1 Monsters. |