Difference between revisions of "Talk:D.E.R.P."

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I 100% was talking about the high-XP learderboard when I brought up TT.  At the moment, that's where it fit in the best, but it could definitely fit better if "leaderboard strategies" had its own subcategory.  I have no idea how most/least damage would work, though. [[User:MTaur|MTaur]]
 
I 100% was talking about the high-XP learderboard when I brought up TT.  At the moment, that's where it fit in the best, but it could definitely fit better if "leaderboard strategies" had its own subcategory.  I have no idea how most/least damage would work, though. [[User:MTaur|MTaur]]
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Least damage is redundant with least XP in most scenarios; Monk and Vampire runs are pretty much the only cases where those two are going to deviate substantially.  Getting most damage is about ramping up as quickly as possible to a high level, then continually damaging the same monsters and allowing them to heal.  It's a bit of an odd-duck compared to the other metrics. --[[User:Darvin|Darvin]] ([[User talk:Darvin|talk]]) 19:08, 12 August 2015 (UTC)

Revision as of 19:08, 12 August 2015

Hey good job guys! I like all the changes to the original except the addition of the new mentioned altars. TT bears no special mentions unless in the context of XP maxing; and what's this about magic immune random bosses?

Anyway where do we link it? Main page and MainNav? Tinker (talk) 17:59, 11 August 2015 (UTC)

Updated the main page. Meant to do that last night when I was editing, but I must have forgotten. Don't think there's a good place for it on mainnav. I fixed the reference to "physically immune" to "physically resistant" for Taurog. --Darvin (talk) 23:24, 11 August 2015 (UTC)

I 100% was talking about the high-XP learderboard when I brought up TT. At the moment, that's where it fit in the best, but it could definitely fit better if "leaderboard strategies" had its own subcategory. I have no idea how most/least damage would work, though. MTaur

Least damage is redundant with least XP in most scenarios; Monk and Vampire runs are pretty much the only cases where those two are going to deviate substantially. Getting most damage is about ramping up as quickly as possible to a high level, then continually damaging the same monsters and allowing them to heal. It's a bit of an odd-duck compared to the other metrics. --Darvin (talk) 19:08, 12 August 2015 (UTC)