The Golem Factory

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The Golem Factory dungeon is the Class: Wizard Wizard gold challenge. The level follows the Shifting Passages tileset.

Preparations

None allowed.

Resources Available

There are five random glyphs, and the regular potions and boosters. There are regular shops. There are no subdungeons. There is one fixed altar, dedicated to God: Mystera Annur Mystera Annur.

Special Rules

None.

Monsters

Monster: Meat Man Meat Man

Monster: Animated Armour Animated Armour: Magical Attack, Death Protection 1/level

Monster: Golem Golem: 50% Magic Resist

Monster difficulty is Normal (100% nominal Attack and Health).

Bosses

There are two bosses in the dungeon:

(Attack 75%, Health 318, Magic Resist 75%)

Super Meat Man (Attack 48, Health 954)

Strategy

Recommended race: Race: Orc Orc

This dungeon hosts all the typical banes of wizards. Meat men have high health and are a pain to defeat using only magic; Golems have high magic resistance that is again quite difficult to defeat for a pure spellcaster. It is easiest to win this map relying on PISORF against the golems, which synergizes well with the Orc's base damage boosting conversion. However there is no guarantee that PISORF will spawn. Still, the Class: Wizard Orc Wizard offers a significant early increase in melee damage, which can in itself enable a hybrid or melee regen-fighting strategy.

Alternatively, a Class: Wizard Human Wizard offers better end-game damage, however cannot synergize so well with PISORF; or a Class: Wizard Gnome Wizard offers a massive Mana spike due to his potions, that can plow through even Super Meat Man's health relying only on fireballs.