https://qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Orcish_Mines&feed=atom&action=historyThe Orcish Mines - Revision history2024-03-29T13:18:24ZRevision history for this page on the wikiMediaWiki 1.25.1https://qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Orcish_Mines&diff=55176&oldid=prevZayyeh at 11:33, 28 July 20162016-07-28T11:33:38Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:33, 28 July 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L37" >Line 37:</td>
<td colspan="2" class="diff-lineno">Line 37:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If you got Binlor, start worshipping him relatively early. You will want to turn regenerated Mana into Piety by breaking down as many walls as possible. The side benefit is that you no longer need to rely on the Wall Crushers to get around the dungeon, and can convert them for 25 CP apiece. If you do not see Binlor, only Tikki Tooki or The Pactmaker, ignore them for the time being, they will only be needed in the endgame.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If you got Binlor, start worshipping him relatively early. You will want to turn regenerated Mana into Piety by breaking down as many walls as possible. The side benefit is that you no longer need to rely on the Wall Crushers to get around the dungeon, and can convert them for 25 CP apiece. If you do not see Binlor, only Tikki Tooki or The Pactmaker, ignore them for the time being, they will only be needed in the endgame.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Once you have explored the dungeon completely, and killed all the higher-level monsters you can (you may end up having to spare some level 8 or 9 Animated Armors or Zombies), convert to Tikki Tooki and kill off the lower-level monsters you preserved until now (except one or two Goblins). This should gain you considerable Piety. If it nets you an extra level, consider picking up a level of {{boon|Tikki's Edge}} before the mop up (just make sure you have enough Piety for multiple Reflexes <del class="diffchange diffchange-inline">boons</del>). If you play an Orc, generally don't worry about leaving any monsters for a mid-fight level up, unless you have for example {{s|CYDSTEPP}}. If you play a Dwarf, though, you should be able to build up enough Health to survive one hit from Yohoho, and in this case do save the last monster(s) for a level-up. If you did not find some means to gain Death Protection, it might make sense to leave a couple of low-level Goblins unslowed to cycle through the Quicksilver potion dodges. If you forgot to do so, try pushing another monster into a Goblin, this removes the slow from the second monster without killing it. If you are desperate, you can also pick up the {{boon|Scholar's Pact}} for the overheal effect, and then level up before the boss fight. This costs you precious {{piety|10}}, but practically guarantees that you can survive a hit from Yohoho. Make sure you get {{boon|Consensus}} first, though.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Once you have explored the dungeon completely, and killed all the higher-level monsters you can (you may end up having to spare some level 8 or 9 Animated Armors or Zombies), convert to Tikki Tooki and kill off the lower-level monsters you preserved until now (except one or two Goblins). This should gain you considerable Piety. If it nets you an extra level, consider picking up a level of {{boon|Tikki's Edge}} before the mop up (just make sure you have enough Piety for multiple <ins class="diffchange diffchange-inline">{{boon|</ins>Reflexes<ins class="diffchange diffchange-inline">}}</ins>). If you play an Orc, generally don't worry about leaving any monsters for a mid-fight level up, unless you have for example {{s|CYDSTEPP}}. If you play a Dwarf, though, you should be able to build up enough Health to survive one hit from Yohoho, and in this case do save the last monster(s) for a level-up. If you did not find some means to gain Death Protection, it might make sense to leave a couple of low-level Goblins unslowed to cycle through the Quicksilver potion dodges. If you forgot to do so, try pushing another monster into a Goblin, this removes the slow from the second monster without killing it. If you are desperate, you can also pick up the {{boon|Scholar's Pact}} for the overheal effect, and then level up before the boss fight. This costs you precious {{piety|10}}, but practically guarantees that you can survive a hit from Yohoho. Make sure you get {{boon|Consensus}} first, though.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>You will most likely need to get the Reflexes boon two or three times to beat Yohoho. If you converted out from Binlor, you should have 50 starting Piety, plus the amount you rack up from killing the weak monsters you left lying around, this will easily rack up another 50 Piety. You may also desecrate his altar to gain further {{piety|30}}. If you did not get Binlor, but got The Pactmaker instead, use {{boon|Consensus}} at the right moment to gain (up to) {{piety|50}} (ideally, use it when your Piety is closest to zero, because it sets your Piety at 50 irrespective of how much you had before). Then drink up, and start bashing Yohoho. Obviously, don't drink the Reflexes potion until you know that you can hit Yohoho, always start with the Quicksilver potion. Don't worry about angering Tikki Tooki at this point, if you have Death Protection, use it shamelessly, because Yohoho already has first strike, and the Weakening Blow doesn't make him significantly more dangerous. If you have {{s|PISORF}}, you can push him around a bit, even using up your Mana Potions as needed to round up the damage. If you have {{s|WEYTWUT}}, you can Slow him for a free killing blow.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>You will most likely need to get the Reflexes boon two or three times to beat Yohoho. If you converted out from Binlor, you should have 50 starting Piety, plus the amount you rack up from killing the weak monsters you left lying around, this will easily rack up another 50 Piety. You may also desecrate his altar to gain further {{piety|30}}. If you did not get Binlor, but got The Pactmaker instead, use {{boon|Consensus}} at the right moment to gain (up to) {{piety|50}} (ideally, use it when your Piety is closest to zero, because it sets your Piety at 50 irrespective of how much you had before). Then drink up, and start bashing Yohoho. Obviously, don't drink the Reflexes potion until you know that you can hit Yohoho, always start with the Quicksilver potion. Don't worry about angering Tikki Tooki at this point, if you have Death Protection, use it shamelessly, because Yohoho already has first strike, and the Weakening Blow doesn't make him significantly more dangerous. If you have {{s|PISORF}}, you can push him around a bit, even using up your Mana Potions as needed to round up the damage. If you have {{s|WEYTWUT}}, you can Slow him for a free killing blow.</div></td></tr>
</table>Zayyehhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Orcish_Mines&diff=55173&oldid=prevZayyeh at 11:29, 28 July 20162016-07-28T11:29:57Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:29, 28 July 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L37" >Line 37:</td>
<td colspan="2" class="diff-lineno">Line 37:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If you got Binlor, start worshipping him relatively early. You will want to turn regenerated Mana into Piety by breaking down as many walls as possible. The side benefit is that you no longer need to rely on the Wall Crushers to get around the dungeon, and can convert them for 25 CP apiece. If you do not see Binlor, only Tikki Tooki or The Pactmaker, ignore them for the time being, they will only be needed in the endgame.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If you got Binlor, start worshipping him relatively early. You will want to turn regenerated Mana into Piety by breaking down as many walls as possible. The side benefit is that you no longer need to rely on the Wall Crushers to get around the dungeon, and can convert them for 25 CP apiece. If you do not see Binlor, only Tikki Tooki or The Pactmaker, ignore them for the time being, they will only be needed in the endgame.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Once you have explored the dungeon completely, and killed all the higher-level monsters you can (you may end up having to spare some level 8 or 9 Animated Armors or Zombies), convert to Tikki Tooki and kill off the lower-level monsters you preserved until now (except one or two Goblins). This should gain you considerable Piety. If it nets you an extra level, consider picking up a level of Tikki's Edge before the mop up (just make sure you have enough Piety for multiple Reflexes boons). If you play an Orc, generally don't worry about leaving any monsters for a mid-fight level up, unless you have for example {{s|CYDSTEPP}}. If you play a Dwarf, though, you should be able to build up enough Health to survive one hit from Yohoho, and in this case do save the last monster(s) for a level-up. If you did not find some means to gain Death Protection, it might make sense to leave a couple of low-level Goblins unslowed to cycle through the Quicksilver potion dodges. If you forgot to do so, try pushing another monster into a Goblin, this removes the slow from the second monster without killing it. If you are desperate, you can also pick up the {{boon|Scholar's Pact}} for the overheal effect, and then level up before the boss fight. This costs you precious {{piety|10}}, but practically guarantees that you can survive a hit from Yohoho. Make sure you get {{boon|Consensus}} first, though.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Once you have explored the dungeon completely, and killed all the higher-level monsters you can (you may end up having to spare some level 8 or 9 Animated Armors or Zombies), convert to Tikki Tooki and kill off the lower-level monsters you preserved until now (except one or two Goblins). This should gain you considerable Piety. If it nets you an extra level, consider picking up a level of <ins class="diffchange diffchange-inline">{{boon|</ins>Tikki's Edge<ins class="diffchange diffchange-inline">}} </ins>before the mop up (just make sure you have enough Piety for multiple Reflexes boons). If you play an Orc, generally don't worry about leaving any monsters for a mid-fight level up, unless you have for example {{s|CYDSTEPP}}. If you play a Dwarf, though, you should be able to build up enough Health to survive one hit from Yohoho, and in this case do save the last monster(s) for a level-up. If you did not find some means to gain Death Protection, it might make sense to leave a couple of low-level Goblins unslowed to cycle through the Quicksilver potion dodges. If you forgot to do so, try pushing another monster into a Goblin, this removes the slow from the second monster without killing it. If you are desperate, you can also pick up the {{boon|Scholar's Pact}} for the overheal effect, and then level up before the boss fight. This costs you precious {{piety|10}}, but practically guarantees that you can survive a hit from Yohoho. Make sure you get {{boon|Consensus}} first, though.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>You will most likely need to get the Reflexes boon two or three times to beat Yohoho. If you converted out from Binlor, you should have 50 starting Piety, plus the amount you rack up from killing the weak monsters you left lying around, this will easily rack up another 50 Piety. You may also desecrate his altar to gain further {{piety|30}}. If you did not get Binlor, but got The Pactmaker instead, use {{boon|Consensus}} at the right moment to gain (up to) {{piety|50}} (ideally, use it when your Piety is closest to zero, because it sets your Piety at 50 irrespective of how much you had before). Then drink up, and start bashing Yohoho. Obviously, don't drink the Reflexes potion until you know that you can hit Yohoho, always start with the Quicksilver potion. Don't worry about angering Tikki Tooki at this point, if you have Death Protection, use it shamelessly, because Yohoho already has first strike, and the Weakening Blow doesn't make him significantly more dangerous. If you have {{s|PISORF}}, you can push him around a bit, even using up your Mana Potions as needed to round up the damage. If you have {{s|WEYTWUT}}, you can Slow him for a free killing blow.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>You will most likely need to get the Reflexes boon two or three times to beat Yohoho. If you converted out from Binlor, you should have 50 starting Piety, plus the amount you rack up from killing the weak monsters you left lying around, this will easily rack up another 50 Piety. You may also desecrate his altar to gain further {{piety|30}}. If you did not get Binlor, but got The Pactmaker instead, use {{boon|Consensus}} at the right moment to gain (up to) {{piety|50}} (ideally, use it when your Piety is closest to zero, because it sets your Piety at 50 irrespective of how much you had before). Then drink up, and start bashing Yohoho. Obviously, don't drink the Reflexes potion until you know that you can hit Yohoho, always start with the Quicksilver potion. Don't worry about angering Tikki Tooki at this point, if you have Death Protection, use it shamelessly, because Yohoho already has first strike, and the Weakening Blow doesn't make him significantly more dangerous. If you have {{s|PISORF}}, you can push him around a bit, even using up your Mana Potions as needed to round up the damage. If you have {{s|WEYTWUT}}, you can Slow him for a free killing blow.</div></td></tr>
</table>Zayyehhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Orcish_Mines&diff=54214&oldid=prevZayyeh at 09:30, 5 May 20162016-05-05T09:30:46Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:30, 5 May 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L33" >Line 33:</td>
<td colspan="2" class="diff-lineno">Line 33:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Use the Wall Crushers (and any other resources you find, {{s|PISORF}} / {{s|ENDISWAL}} come to mind) to navigate the dungeon. Break critical walls (those that appear thin) to gain access to neighboring chambers. Do not forget that you can take advantage of the Knockback ability of the Miners and Minotaurs - if you survive the monster's melee damage, the Knockback damage will never kill you, it will leave you alive instead at 1 Health. This can be useful by standing right between one of these monsters and a wall before attacking, as being knocked into a wall breaks it.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Use the Wall Crushers (and any other resources you find, {{s|PISORF}} / {{s|ENDISWAL}} come to mind) to navigate the dungeon. Break critical walls (those that appear thin) to gain access to neighboring chambers. Do not forget that you can take advantage of the Knockback ability of the Miners and Minotaurs - if you survive the monster's melee damage, the Knockback damage will never kill you, it will leave you alive instead at 1 Health. This can be useful by standing right between one of these monsters and a wall before attacking, as being knocked into a wall breaks it.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The only guaranteed altar seems to be that of {{g|Tikki Tooki}}, which is essential to kill the boss. One of two other altars may spawn, either {{g|Binlor Ironshield}} or {{g|The Pactmaker}}. In essence these other altars serve the same purpose: to give you extra piety. The level is easier if you get Binlor, but still possible with The Pactmaker. Resist the urge to pick the Warrior's Pact (or any other pact for that matter).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The only guaranteed altar seems to be that of {{g|Tikki Tooki}}, which is essential to kill the boss. One of two other altars may spawn, either {{g|Binlor Ironshield}} or {{g|The Pactmaker}}. In essence these other altars serve the same purpose: to give you extra piety. The level is easier if you get <ins class="diffchange diffchange-inline">{{g|</ins>Binlor <ins class="diffchange diffchange-inline">Ironshield}}</ins>, but still possible with <ins class="diffchange diffchange-inline">{{g|</ins>The Pactmaker<ins class="diffchange diffchange-inline">}}</ins>. Resist the urge to pick the <ins class="diffchange diffchange-inline">{{boon|</ins>Warrior's Pact<ins class="diffchange diffchange-inline">}} </ins>(or any other pact for that matter).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If you got Binlor, start worshipping him relatively early. You will want to turn regenerated Mana into Piety by breaking down as many walls as possible. The side benefit is that you no longer need to rely on the Wall Crushers to get around the dungeon, and can convert them for 25 CP apiece. If you do not see Binlor, only Tikki Tooki or The Pactmaker, ignore them for the time being, they will only be needed in the endgame.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If you got Binlor, start worshipping him relatively early. You will want to turn regenerated Mana into Piety by breaking down as many walls as possible. The side benefit is that you no longer need to rely on the Wall Crushers to get around the dungeon, and can convert them for 25 CP apiece. If you do not see Binlor, only Tikki Tooki or The Pactmaker, ignore them for the time being, they will only be needed in the endgame.</div></td></tr>
</table>Zayyehhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Orcish_Mines&diff=54209&oldid=prevZayyeh at 09:20, 5 May 20162016-05-05T09:20:25Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:20, 5 May 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L37" >Line 37:</td>
<td colspan="2" class="diff-lineno">Line 37:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If you got Binlor, start worshipping him relatively early. You will want to turn regenerated Mana into Piety by breaking down as many walls as possible. The side benefit is that you no longer need to rely on the Wall Crushers to get around the dungeon, and can convert them for 25 CP apiece. If you do not see Binlor, only Tikki Tooki or The Pactmaker, ignore them for the time being, they will only be needed in the endgame.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If you got Binlor, start worshipping him relatively early. You will want to turn regenerated Mana into Piety by breaking down as many walls as possible. The side benefit is that you no longer need to rely on the Wall Crushers to get around the dungeon, and can convert them for 25 CP apiece. If you do not see Binlor, only Tikki Tooki or The Pactmaker, ignore them for the time being, they will only be needed in the endgame.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Once you have explored the dungeon completely, and killed all the higher-level monsters you can (you may end up having to spare some level 8 or 9 Animated Armors or Zombies), convert to Tikki Tooki and kill off the lower-level monsters you preserved until now (except one or two Goblins). This should gain you considerable Piety. If it nets you an extra level, consider picking up a level of Tikki's Edge before the mop up (just make sure you have enough Piety for multiple Reflexes boons). If you play an Orc, generally don't worry about leaving any monsters for a mid-fight level up, unless you have for example {{s|CYDSTEPP}}. If you play a Dwarf, though, you should be able to build up enough Health to survive one hit from Yohoho, and in this case do save the last monster(s) for a level-up. If you did not find some means to gain Death Protection, it might make sense to leave a couple of low-level Goblins unslowed to cycle through the Quicksilver potion dodges. If you forgot to do so, try pushing another monster into a Goblin, this removes the slow from the second monster without killing it. If you are desperate, you can also pick up the Scholar's <del class="diffchange diffchange-inline">pact </del>for the overheal effect, and then level up before the boss fight. This costs you <del class="diffchange diffchange-inline">10 </del>precious <del class="diffchange diffchange-inline">Piety</del>, but practically guarantees that you can survive a hit from Yohoho. Make sure you get Consensus first, though.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Once you have explored the dungeon completely, and killed all the higher-level monsters you can (you may end up having to spare some level 8 or 9 Animated Armors or Zombies), convert to Tikki Tooki and kill off the lower-level monsters you preserved until now (except one or two Goblins). This should gain you considerable Piety. If it nets you an extra level, consider picking up a level of Tikki's Edge before the mop up (just make sure you have enough Piety for multiple Reflexes boons). If you play an Orc, generally don't worry about leaving any monsters for a mid-fight level up, unless you have for example {{s|CYDSTEPP}}. If you play a Dwarf, though, you should be able to build up enough Health to survive one hit from Yohoho, and in this case do save the last monster(s) for a level-up. If you did not find some means to gain Death Protection, it might make sense to leave a couple of low-level Goblins unslowed to cycle through the Quicksilver potion dodges. If you forgot to do so, try pushing another monster into a Goblin, this removes the slow from the second monster without killing it. If you are desperate, you can also pick up the <ins class="diffchange diffchange-inline">{{boon|</ins>Scholar's <ins class="diffchange diffchange-inline">Pact}} </ins>for the overheal effect, and then level up before the boss fight. This costs you precious <ins class="diffchange diffchange-inline">{{piety|10}}</ins>, but practically guarantees that you can survive a hit from Yohoho. Make sure you get <ins class="diffchange diffchange-inline">{{boon|</ins>Consensus<ins class="diffchange diffchange-inline">}} </ins>first, though.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You will most likely need to get the Reflexes boon two or three times to beat Yohoho. If you converted out from Binlor, you should have 50 starting Piety, plus the amount you rack up from killing the weak monsters you left lying around, this will easily rack up another 50 Piety. You may also desecrate his altar to gain further 30 <del class="diffchange diffchange-inline">Piety</del>. If you did not get Binlor, but got The Pactmaker instead, use <del class="diffchange diffchange-inline">his Consensus </del>boon at the right moment to gain (up to) 50 <del class="diffchange diffchange-inline">Piety </del>(ideally, use it when your Piety is closest to zero, because it sets your Piety at 50 irrespective of how much you had before). Then drink up, and start bashing Yohoho. Obviously, don't drink the Reflexes potion until you know that you can hit Yohoho, always start with the Quicksilver potion. Don't worry about angering Tikki Tooki at this point, if you have Death Protection, use it shamelessly, because Yohoho already has first strike, and the Weakening Blow doesn't make him significantly more dangerous. If you have PISORF, you can push him around a bit, even using up your Mana Potions as needed to round up the damage. If you have WEYTWUT, you can Slow him for a free killing blow.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You will most likely need to get the Reflexes boon two or three times to beat Yohoho. If you converted out from Binlor, you should have 50 starting Piety, plus the amount you rack up from killing the weak monsters you left lying around, this will easily rack up another 50 Piety. You may also desecrate his altar to gain further <ins class="diffchange diffchange-inline">{{piety|</ins>30<ins class="diffchange diffchange-inline">}}</ins>. If you did not get Binlor, but got The Pactmaker instead, use <ins class="diffchange diffchange-inline">{{</ins>boon<ins class="diffchange diffchange-inline">|Consensus}} </ins>at the right moment to gain (up to) <ins class="diffchange diffchange-inline">{{piety|</ins>50<ins class="diffchange diffchange-inline">}} </ins>(ideally, use it when your Piety is closest to zero, because it sets your Piety at 50 irrespective of how much you had before). Then drink up, and start bashing Yohoho. Obviously, don't drink the Reflexes potion until you know that you can hit Yohoho, always start with the Quicksilver potion. Don't worry about angering Tikki Tooki at this point, if you have Death Protection, use it shamelessly, because Yohoho already has first strike, and the Weakening Blow doesn't make him significantly more dangerous. If you have <ins class="diffchange diffchange-inline">{{s|</ins>PISORF<ins class="diffchange diffchange-inline">}}</ins>, you can push him around a bit, even using up your Mana Potions as needed to round up the damage. If you have <ins class="diffchange diffchange-inline">{{s|</ins>WEYTWUT<ins class="diffchange diffchange-inline">}}</ins>, you can Slow him for a free killing blow.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If you play as a Dwarf, most likely you will only have around 70-80 damage, so you will need to hit Yohoho 6+ times. If you can survive one hit from him, you are in a pretty good position, because you don't need to worry so much whether you get an immediate dodge from your Quicksilver potion. Drink up, most likely you will get in 3-4 hits before he hits you, then level up and repeat. It helps to have either a layer of Death Protection, or WEYTWUT, or a bit of extra mana and a PISORF to round up the damage. If you have Piety to spare, getting Dodge can help your chances a bit.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If you play as a Dwarf, most likely you will only have around 70-80 damage, so you will need to hit Yohoho 6+ times. If you can survive one hit from him, you are in a pretty good position, because you don't need to worry so much whether you get an immediate dodge from your Quicksilver potion. Drink up, most likely you will get in 3-4 hits before he hits you, then level up and repeat. It helps to have either a layer of Death Protection, or WEYTWUT, or a bit of extra mana and a PISORF to round up the damage. If you have Piety to spare, getting Dodge can help your chances a bit.</div></td></tr>
</table>Zayyehhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Orcish_Mines&diff=54152&oldid=prevZayyeh at 13:04, 4 May 20162016-05-04T13:04:33Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 13:04, 4 May 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L7" >Line 7:</td>
<td colspan="2" class="diff-lineno">Line 7:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Resources Available ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Resources Available ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You start out with 3 {{i|Wall Cruncher}}s. Certain enemies will drop more. These items are essential for navigating the dungeon, unless one is lucky enough to find <del class="diffchange diffchange-inline">[[</del>Binlor<del class="diffchange diffchange-inline">]] </del>in the first room.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You start out with 3 {{i|Wall Cruncher}}s. Certain enemies will drop more. These items are essential for navigating the dungeon, unless one is lucky enough to find <ins class="diffchange diffchange-inline">{{g|</ins>Binlor <ins class="diffchange diffchange-inline">Ironshield}} </ins>in the first room.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Monsters Present ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Monsters Present ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* {{m|Zombie}}. Not the worst monster here, but their high health and fairly high attack make them rather hazardous.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* {{m|Zombie}}. Not the worst monster here, but their high health and fairly high attack make them rather hazardous.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* {{m|Goblin}}. These guys suck for a Rogue, as always. They're still better than some of the other monsters here, though. They're also very useful for setting up dodges using Tikki Tooki, so if that's how you're killing the boss, keep as many low level ones around as you can.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* {{m|Goblin}}. These guys suck for a Rogue, as always. They're still better than some of the other monsters here, though. They're also very useful for setting up dodges using <ins class="diffchange diffchange-inline">{{g|</ins>Tikki Tooki<ins class="diffchange diffchange-inline">}}</ins>, so if that's how you're killing the boss, keep as many low level ones around as you can.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* {{m|Animated Armour}}. These guys suck here. They will almost certainly kill the Rogue in one hit until you knock off a couple of Death Protections, as their attack is tied to the number of stacks of protections that they have. That doesn't help the fact that they're still likely to kill you in one hit. Unfortunately, you're forced to focus on them, as they are one of the few monsters in this dungeon to drop Wall <del class="diffchange diffchange-inline">Crunchers </del>when they die.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* {{m|Animated Armour}}. These guys suck here. They will almost certainly kill the Rogue in one hit until you knock off a couple of Death Protections, as their attack is tied to the number of stacks of protections that they have. That doesn't help the fact that they're still likely to kill you in one hit. Unfortunately, you're forced to focus on them, as they are one of the few monsters in this dungeon to drop <ins class="diffchange diffchange-inline">{{i|</ins>Wall <ins class="diffchange diffchange-inline">Cruncher}}s </ins>when they die.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* {{m|Minotaur}}. These are the other monsters that you should seek out. As long as you can kill them in two hits (and survive their first), you have nothing to worry about from them.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* {{m|Minotaur}}. These are the other monsters that you should seek out. As long as you can kill them in two hits (and survive their first), you have nothing to worry about from them.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* {{m|Bandit}}. These are the easiest monsters in the dungeon. They have subpar attack, and Curse stacks aren't something to really worry about, as you shouldn't rely on them in this dungeon to begin with.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* {{m|Bandit}}. These are the easiest monsters in the dungeon. They have subpar attack, and Curse stacks aren't something to really worry about, as you shouldn't rely on them in this dungeon to begin with.  </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L18" >Line 18:</td>
<td colspan="2" class="diff-lineno">Line 18:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Unique Dungeon Traits ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Unique Dungeon Traits ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This dungeon is a series of rooms(though caves would be more accurate) that are completely sealed off from one another. Wall <del class="diffchange diffchange-inline">Crunchers</del>, PISORF, or ENDISWAL are required to navigate this dungeon. This natural obstacle makes life regeneration difficult, as one might find themselves in a small chamber with very few tiles to explore.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This dungeon is a series of rooms(though caves would be more accurate) that are completely sealed off from one another. <ins class="diffchange diffchange-inline">{{i|</ins>Wall <ins class="diffchange diffchange-inline">Cruncher}}s</ins>, <ins class="diffchange diffchange-inline">{{s|</ins>PISORF<ins class="diffchange diffchange-inline">}}</ins>, or <ins class="diffchange diffchange-inline">{{s|</ins>ENDISWAL<ins class="diffchange diffchange-inline">}} </ins>are required to navigate this dungeon. This natural obstacle makes life regeneration difficult, as one might find themselves in a small chamber with very few tiles to explore.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The dungeon has a guaranteed altar to Tikki Tooki, and may have altars to Binlor Ironshield and/or The Pactmaker as well.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The dungeon has a guaranteed altar to <ins class="diffchange diffchange-inline">{{g|</ins>Tikki Tooki<ins class="diffchange diffchange-inline">}}</ins>, and may have altars to <ins class="diffchange diffchange-inline">{{g|</ins>Binlor Ironshield<ins class="diffchange diffchange-inline">}} </ins>and/or <ins class="diffchange diffchange-inline">{{g|</ins>The Pactmaker<ins class="diffchange diffchange-inline">}} </ins>as well.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Yohoho ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Yohoho ==</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L43" >Line 43:</td>
<td colspan="2" class="diff-lineno">Line 43:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If you play as a Dwarf, most likely you will only have around 70-80 damage, so you will need to hit Yohoho 6+ times. If you can survive one hit from him, you are in a pretty good position, because you don't need to worry so much whether you get an immediate dodge from your Quicksilver potion. Drink up, most likely you will get in 3-4 hits before he hits you, then level up and repeat. It helps to have either a layer of Death Protection, or WEYTWUT, or a bit of extra mana and a PISORF to round up the damage. If you have Piety to spare, getting Dodge can help your chances a bit.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If you play as a Dwarf, most likely you will only have around 70-80 damage, so you will need to hit Yohoho 6+ times. If you can survive one hit from him, you are in a pretty good position, because you don't need to worry so much whether you get an immediate dodge from your Quicksilver potion. Drink up, most likely you will get in 3-4 hits before he hits you, then level up and repeat. It helps to have either a layer of Death Protection, or WEYTWUT, or a bit of extra mana and a PISORF to round up the damage. If you have Piety to spare, getting Dodge can help your chances a bit.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Alternatively, you can do the challenge by sticking to Binlor. His Stone Form and Stone Fist boons offer a ton of damage, and proper popcorn management makes tanking hits with Stone Skin a very viable option. With a midfight level-up and potions, it shouldn't take more than three or four hits to kill him.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Alternatively, you can do the challenge by sticking to Binlor. His <ins class="diffchange diffchange-inline">{{boon|</ins>Stone Form<ins class="diffchange diffchange-inline">}} </ins>and <ins class="diffchange diffchange-inline">{{boon|</ins>Stone Fist<ins class="diffchange diffchange-inline">}} </ins>boons offer a ton of damage, and proper popcorn management makes tanking hits with <ins class="diffchange diffchange-inline">{{boon|</ins>Stone Skin<ins class="diffchange diffchange-inline">}} </ins>a very viable option. With a midfight level-up and potions, it shouldn't take more than three or four hits to kill him.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{MainNav}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{MainNav}}</div></td></tr>
</table>Zayyehhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Orcish_Mines&diff=54056&oldid=prevZayyeh: /* Strategy */2016-05-03T05:10:07Z<p><span dir="auto"><span class="autocomment">Strategy</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 05:10, 3 May 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L27" >Line 27:</td>
<td colspan="2" class="diff-lineno">Line 27:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Strategy ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Strategy ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>It is recommended to play either as an <del class="diffchange diffchange-inline">Orcish Rogue (</del>{{OrRo}}<del class="diffchange diffchange-inline">) </del>or as a <del class="diffchange diffchange-inline">Dwarven Rogue (</del>{{DwRo}}<del class="diffchange diffchange-inline">)</del>. Each will require slightly different boss fight tactics. Other races may be more challenging, but probably nevertheless feasible with the right tactic (except, perhaps, the <del class="diffchange diffchange-inline">Halfling Rogue</del>).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It is recommended to play either as an {{OrRo}} or as a {{DwRo}}. Each will require slightly different boss fight tactics. Other races may be more challenging, but probably nevertheless feasible with the right tactic (except, perhaps, the <ins class="diffchange diffchange-inline">{{HaRo}}</ins>).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Regardless of which Race you play, initially you will have a hard time killing monsters above your level. Once you reach level 2-3, you can start experimenting with higher level foes. In fact it is advised to spare as many low-health enemies as possible, ideally Slowed, for the finale. Also keep a low-level goblin or two without slowing them. Don't forget to strip the Animated Armors once you have enough Health to survive their initial hit; removing all of their Death Protections (and Slowing them if possible) is a good setup for your future Piety (and XP) farm. One more advice: even if you see some really good stuff in the stores, try to resist buying anything except the Fine Sword, Spoon or Gloves of Midas. You may need the gold for the endgame.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Regardless of which Race you play, initially you will have a hard time killing monsters above your level. Once you reach level 2-3, you can start experimenting with higher level foes. In fact it is advised to spare as many low-health enemies as possible, ideally Slowed, for the finale. Also keep a low-level goblin or two without slowing them. Don't forget to strip the Animated Armors once you have enough Health to survive their initial hit; removing all of their Death Protections (and Slowing them if possible) is a good setup for your future Piety (and XP) farm. One more advice: even if you see some really good stuff in the stores, try to resist buying anything except the Fine Sword, Spoon or Gloves of Midas. You may need the gold for the endgame.</div></td></tr>
</table>Zayyehhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Orcish_Mines&diff=54055&oldid=prevZayyeh: /* Monsters Present */2016-05-03T05:09:15Z<p><span dir="auto"><span class="autocomment">Monsters Present</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 05:09, 3 May 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L10" >Line 10:</td>
<td colspan="2" class="diff-lineno">Line 10:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Monsters Present ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Monsters Present ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* {{m|<del class="diffchange diffchange-inline">Zombies</del>}}. Not the worst monster here, but their high health and fairly high attack make them rather hazardous.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* {{m|<ins class="diffchange diffchange-inline">Zombie</ins>}}. Not the worst monster here, but their high health and fairly high attack make them rather hazardous.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* {{m|<del class="diffchange diffchange-inline">Goblins</del>}}. These guys suck for a Rogue, as always. They're still better than some of the other monsters here, though. They're also very useful for setting up dodges using Tikki Tooki, so if that's how you're killing the boss, keep as many low level ones around as you can.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* {{m|<ins class="diffchange diffchange-inline">Goblin</ins>}}. These guys suck for a Rogue, as always. They're still better than some of the other monsters here, though. They're also very useful for setting up dodges using Tikki Tooki, so if that's how you're killing the boss, keep as many low level ones around as you can.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* {{m|Animated <del class="diffchange diffchange-inline">Armours</del>}}. These guys suck here. They will almost certainly kill the Rogue in one hit until you knock off a couple of Death Protections, as their attack is tied to the number of stacks of protections that they have. That doesn't help the fact that they're still likely to kill you in one hit. Unfortunately, you're forced to focus on them, as they are one of the few monsters in this dungeon to drop Wall Crunchers when they die.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* {{m|Animated <ins class="diffchange diffchange-inline">Armour</ins>}}. These guys suck here. They will almost certainly kill the Rogue in one hit until you knock off a couple of Death Protections, as their attack is tied to the number of stacks of protections that they have. That doesn't help the fact that they're still likely to kill you in one hit. Unfortunately, you're forced to focus on them, as they are one of the few monsters in this dungeon to drop Wall Crunchers when they die.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* {{m|<del class="diffchange diffchange-inline">Minotaurs</del>}}. These are the other monsters that you should seek out. As long as you can kill them in two hits (and survive their first), you have nothing to worry about from them.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* {{m|<ins class="diffchange diffchange-inline">Minotaur</ins>}}. These are the other monsters that you should seek out. As long as you can kill them in two hits (and survive their first), you have nothing to worry about from them.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* {{m|<del class="diffchange diffchange-inline">Bandits</del>}}. These are the easiest monsters in the dungeon. They have subpar attack, and Curse stacks aren't something to really worry about, as you shouldn't rely on them in this dungeon to begin with.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* {{m|<ins class="diffchange diffchange-inline">Bandit</ins>}}. These are the easiest monsters in the dungeon. They have subpar attack, and Curse stacks aren't something to really worry about, as you shouldn't rely on them in this dungeon to begin with.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* {{m|Goblin <del class="diffchange diffchange-inline">Miners</del>}}. An uncommon monster, they have lower attack than normal Goblins, but have the traits Knockback (50% health) and Mana Burn.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* {{m|Goblin <ins class="diffchange diffchange-inline">Miner</ins>}}. An uncommon monster, they have lower attack than normal Goblins, but have the traits Knockback (50% health) and Mana Burn.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Unique Dungeon Traits ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Unique Dungeon Traits ==</div></td></tr>
</table>Zayyehhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Orcish_Mines&diff=53121&oldid=prevZayyeh: /* Monsters Present */2016-04-20T11:31:32Z<p><span dir="auto"><span class="autocomment">Monsters Present</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:31, 20 April 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L10" >Line 10:</td>
<td colspan="2" class="diff-lineno">Line 10:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Monsters Present ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Monsters Present ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">[[Zombie]]s</del>. Not the worst monster here, but their high health and fairly high attack make them rather hazardous.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">{{m|Zombies}}</ins>. Not the worst monster here, but their high health and fairly high attack make them rather hazardous.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">[[Goblin]]s</del>. These guys suck for a Rogue, as always. They're still better than some of the other monsters here, though. They're also very useful for setting up dodges using Tikki Tooki, so if that's how you're killing the boss, keep as many low level ones around as you can.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">{{m|Goblins}}</ins>. These guys suck for a Rogue, as always. They're still better than some of the other monsters here, though. They're also very useful for setting up dodges using Tikki Tooki, so if that's how you're killing the boss, keep as many low level ones around as you can.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">[[</del>Animated <del class="diffchange diffchange-inline">Armor]]s</del>. These guys suck here. They will almost certainly kill the Rogue in one hit until you knock off a couple of Death Protections, as their attack is tied to the number of stacks of protections that they have. That doesn't help the fact that they're still likely to kill you in one hit. Unfortunately, you're forced to focus on them, as they are one of the few monsters in this dungeon to drop Wall Crunchers when they die.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">{{m|</ins>Animated <ins class="diffchange diffchange-inline">Armours}}</ins>. These guys suck here. They will almost certainly kill the Rogue in one hit until you knock off a couple of Death Protections, as their attack is tied to the number of stacks of protections that they have. That doesn't help the fact that they're still likely to kill you in one hit. Unfortunately, you're forced to focus on them, as they are one of the few monsters in this dungeon to drop Wall Crunchers when they die.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">[[Minotaur]]s</del>. These are the other monsters that you should seek out. As long as you can kill them in two hits (and survive their first), you have nothing to worry about from them.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">{{m|Minotaurs}}</ins>. These are the other monsters that you should seek out. As long as you can kill them in two hits (and survive their first), you have nothing to worry about from them.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">[[Bandit]]s</del>. These are the easiest monsters in the dungeon. They have subpar attack, and Curse stacks aren't something to really worry about, as you shouldn't rely on them in this dungeon to begin with.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">{{m|Bandits}}</ins>. These are the easiest monsters in the dungeon. They have subpar attack, and Curse stacks aren't something to really worry about, as you shouldn't rely on them in this dungeon to begin with.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">[[</del>Goblin <del class="diffchange diffchange-inline">Miner]]s</del>. An uncommon monster, they have lower attack than normal Goblins, but have the traits Knockback (50% health) and Mana Burn.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">{{m|</ins>Goblin <ins class="diffchange diffchange-inline">Miners}}</ins>. An uncommon monster, they have lower attack than normal Goblins, but have the traits Knockback (50% health) and Mana Burn.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Unique Dungeon Traits ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Unique Dungeon Traits ==</div></td></tr>
</table>Zayyehhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Orcish_Mines&diff=47466&oldid=prevLieronet: /* Strategy */2015-01-23T21:10:50Z<p><span dir="auto"><span class="autocomment">Strategy</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 21:10, 23 January 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L42" >Line 42:</td>
<td colspan="2" class="diff-lineno">Line 42:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If you play as a Dwarf, most likely you will only have around 70-80 damage, so you will need to hit Yohoho 6+ times. If you can survive one hit from him, you are in a pretty good position, because you don't need to worry so much whether you get an immediate dodge from your Quicksilver potion. Drink up, most likely you will get in 3-4 hits before he hits you, then level up and repeat. It helps to have either a layer of Death Protection, or WEYTWUT, or a bit of extra mana and a PISORF to round up the damage. If you have Piety to spare, getting Dodge can help your chances a bit.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If you play as a Dwarf, most likely you will only have around 70-80 damage, so you will need to hit Yohoho 6+ times. If you can survive one hit from him, you are in a pretty good position, because you don't need to worry so much whether you get an immediate dodge from your Quicksilver potion. Drink up, most likely you will get in 3-4 hits before he hits you, then level up and repeat. It helps to have either a layer of Death Protection, or WEYTWUT, or a bit of extra mana and a PISORF to round up the damage. If you have Piety to spare, getting Dodge can help your chances a bit.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Alternatively, you can do the challenge by sticking to Binlor. His Stone Form and Stone Fist boons offer a ton of damage, and proper popcorn management makes tanking hits with Stone Skin a very viable option. With a midfight level-up and potions, it shouldn't take more than three or four hits to kill him.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{MainNav}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{MainNav}}</div></td></tr>
</table>Lieronethttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Orcish_Mines&diff=47391&oldid=prevTinker: added map screenshot2015-01-17T12:20:52Z<p>added map screenshot</p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 12:20, 17 January 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[File:Rogue_Gold.PNG|right|450px]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The '''''Orcish Mines''''' dungeon is the {{c|Rogue}} gold [[Class Challenges|challenge]].  The boss is a unique {{r|Orc}} named Yohoho.   </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The '''''Orcish Mines''''' dungeon is the {{c|Rogue}} gold [[Class Challenges|challenge]].  The boss is a unique {{r|Orc}} named Yohoho.   </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Tinker