Difference between revisions of "Tikki Tooki"

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Tikki Tooki is uncovered in the south in a small subdungeon where you must defeat a form-changing imp without getting hit by it in return several times.
 
Tikki Tooki is uncovered in the south in a small subdungeon where you must defeat a form-changing imp without getting hit by it in return several times.
 
== Boons ==
 
 
 
'''Tribute''' - Lets you gain 10 piety for 15 gold, repeatable. Investing too heavily is not recommended without forward planning, but an early worshiper will want to invest in at least one hit, and make up the loss of gold with grabbing an early level of Tikki's Edge and Dodge.
 
 
 
'''Tikki's Edge''' - For 25 piety you get +1XP on every monster kill and 10 gold. It can be taken repeatedly, and the piety cost incereases by 25 each time you do. In most situations only one hit is required, but it is an important boon because it lets you get more out of killing low level monsters, especially if paired with slow or the Fighter's innate XP bonus.
 
 
 
'''Dodge''' - For 25 piety you get 10% dodge chance and 10 gold. Easy to pick up and the random dodges provide random piety gain. This allows you to gain piety in plant infested levels by dodging hits from plants with non-lethal and non-corrosive attacks. It also synergizes with his dodge based piety [[spike]]. For advanced users, it can greatly benefit heavy resistance stackers like the monk if they can grab it and safely convert out of the religion.
 
 
 
'''Poison''' - Gives a point of poison strike for every helping. The first one costs 15 gold, and each subsequent helping increases the piety cost by 10. More on this once it stabilizes, as it's been changed recently.
 
 
 
'''Reflexes''' - For 35 piety and a healing potion provides you with one Quicksilver and one Reflex potion. With proper setup the Quicksilver potion can get you a certain dodge, and the Reflex potion lets you hit something twice in one attack. When used correctly together they allow for two simultaneous free hits on a monster, explained under "Piety [[Spike]]".
 
  
 
== What's TT good for? ==
 
== What's TT good for? ==

Revision as of 23:48, 17 May 2016

Tikki Tooki
Tikki Tooki.png
Initial worship
Punishment
Prep penalty

Missing info

Likes
Kill an XP-valuable enemy who is lower-level than you
+5 Piety.
Dodge an attack from any enemy
+3 Piety
Trait: Poisoned Poisoned an enemy
+1 Piety
Use the Glyph: WONAFYT WONAFYT glyph
+1 Piety
Use the Glyph: WEYTWUT WEYTWUT glyph
+1 Piety
Dislikes
Take more than one hit from a monster
-3 Piety per hit
Trigger a death protection
-10 Piety
Boons
Tribute (Repeatable)
Cost: 15 gold
Effect: Gain 10 Piety
Tikki's Edge (Repeatable)
Cost: 25 + 25n Piety
Effect: Grants you Trait: Learning Learning, gaining +1 additional experience from all kills, grants +10 gold
Dodging
Cost: 25 Piety
Effect: Increases your chance to Trait: Dodge Dodge by 10%, grants +10 gold
Poison (Repeatable)
Cost: 15 + 10n Piety
Effect: Grants you 1 level of Trait: Poisonous Poisonous
Reflexes (Repeatable)
Cost: 35 Piety, 1 Item: Health Potion Health Potion
Effect: Spawn one Item: Reflex Potion Reflex Potion & Item: Quicksilver Potion Quicksilver Potion near the altar.

Tikki Tooki is the trickster serpent god. He has a particular soft spot for gold, accepting it as tribute and granting it to faithful followers. This makes him quite versatile both for purist runs (where gold is in short supply) and with heavy preparations (where you often have more than you can spend). He can also be of help to those seeking to fuel items which comsume gold for activationg their abilities, such as Crystal Ball or Alchemist Scroll.


Tikki Tooki is uncovered in the south in a small subdungeon where you must defeat a form-changing imp without getting hit by it in return several times.

What's TT good for?

TT worship allows you to get a decent amount of piety for killing defenseless monsters. If done early it makes a nice setup for joining another deity with a comfortable 25 piety, a guaranteed GETINDARE glyph, a few utility boons, some gold and the map cleared of monsters which you wouldn't want to have around later anyway (Magic users in case of Mystera, Undead in case of Drac..). For a more dedicated worshiper, his potions based "piety spike" also provides the best generic solution to bosses with high damage but low hit points. If you run into such a boss and TT is on the board, he is often the best, if not the only, solution to this kind of challenge, and can be joined at a later point for this specific purpose.

The most experienced users can attest to the power of TT when used as the key element in outrageous combinations which can lead to boss kills at lvl 1. On a less outrageous note, the fact that he lets you turn gold directly into piety enables some of the most advanced resource management antics in the game.

Strategy

Early Worship - without forward planning, as a preparation for worshiping another deity later, it is straightforward. Join early, use Tribute, slow or poison monsters while you explore. Carefully kill a few higher level monsters with heavily use of glyphs and potions, then clean up low level monsters which you wouldn't want around later (or mop up as much as you want). Use the level-ups to help you kill even higher level monsters by refilling your health and mana, and pick a good moment to convert out into another religion. It's moderately easy if you join TT at lvl 2, but doable even at lvl 1, especially with dedicated spellcasters.

Early worship with intention of using TT to win requires some forward planning. Using WHEYTWUT, WONAFYT and APHEELSIK to gain piety while you explore is mandatory, and slow will prepare lvl 1 monsters to be harvested later for added benefits. Collecting the piety sparkles around other altars will also help, and investing some gold into tribute will get you closer to your first boon. Preparing or finding items which provide you enough XP to level up at least once in order to "start" at lvl 2 is also an option (False Beard, Cracked Amulet of Yendor, Amulet of Yendor, even Poisoned Dagger). Using the Goblin conversion bonus for an early level up is a strong option as well. Playing a Fighter (easier to reach lvl 2) or an Assassin (starts with APHEELSIK) is beneficial to this approach, as is using dedicated spellcasters. Bloodmage in particular, with his innate benefits that come with killing low level monsters and ways to turn his health into damage without being hit back makes for a strong early TT worshiper.

If you are joining TT early you will be looking to kill specific monsters before you convert to someone else, such as getting rid of magic users if you plan on joining Mystera or getting rid of undead if you're planning to join Dracul. If you intend to convert, slowing everything you can is fine, but if you plan on using TT's potions to kill the boss, slowing monsters with first strike is not the best move.

A major benefit of worshiping TT as the first deity in a run is the guaranteed GETINDARE glyph he provides.


Mid-run Worship - Provides you with an ease in early leveling with none of Tikki's dislikes affecting you, while leaving many low level monsters to be harvested later with more ease. The principles are the same, except there is much less pressure, and if you convert to his religion with extra piety or join him with extra gold picked up, you can grab Tikki's Edge more easily. The principles are the same, except exploration will already be done, as will the leveling. It is the strongest and easiest approach to worshipping TT.

This is also a good move if you simply want to mop up low-level monsters for specific benefits, like getting rid of curse, getting gold from Gloves of Midas, mana out of the blue bead, or more bloodpools for your Bloodmage. Finding certain bonus subdungeons can also make joining TT a great move on any run. The ability to gain large amounts of piety out of a mostly explored map, makes TT a great "finishing move" deity, if you are meticulous about taking as few kills as possible to level up or explore.


Dedicated Worship - can provide three specific benefits:


1) Tikki's edge - if focused provides more XP for "cleaning popcorn", and helps spellcasters level-up while fighting the boss. It also provides gold which helps buy cheap items for conversion, expensive items for use, potions from the alchemy shop or simply fuel for a Crystal Ball. Just one level ot Tikki's Edge is enough, but some situations can make second helpings worthwhile. It is effective with Fighters and Assassins, but also works with regular spellcasters.


2) Poison - acquiring several levels of the Poison boon can help regen-fighting strategies greatly, and the first level can sometimes "pay for itself". It's one of the strongest game features to combine with the Monks, but also the one which is the most difficult to acquire for monks, due to their natural playstyle not meshing well with TT worship at all.


3) Reflexes - Focusing all your efforts on gaining large amounts of piety with Tikki Tooki can lead to an overwhelming chain of free hits on a boss using the Quicksilver and Reflex potions. It is effective with any physical damage dealer, particularly Rogues and Berserkers, but can be made to work with most classes provided enough practice. It is also the best way of dealing with certain bosses, namely Bleaty.