Triple Quests

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Triple quests are unique challenges added by the Goatperson DLC. They are accessible via the Goat Glade. The first triple quest starts unlocked, and completing it unlocks the second triple quest; completing that unlocks the third.

Each triple quest is a series of three scenarios - specific map, character, special rules - however normal preparations are only available for the first such scenario of each triple quest. The second scenario starts with the finishing inventory of the first scenario; and the third, with the finishing inventory of the second. For this reason, optimal preparations for a triple quest will consider all three scenarios. Furthermore, there is a tangible incentive not to convert items during a scenario, because every item or glyph left may make the next scenario that much easier.

Triple Quest 1 - The Spider Script

Ancient carvings found throughout the Northern Desert have always been a point of curiosity for those intent on studying history. A seemingly unbreakable pedestal in an otherwise unremarkable set of ruins bears a few such carvings... and one old historian has found the means of interpreting them.

Scenario 1 - The Northern Desert

The scoundrel known only as "Junesbury" always took a special interest in arcane mysteries and historical artifacts. For this reason alone, an otherwise sparsely-scrupled ex-bandit developed a friendship with kingdom archaeologist Lemmin Tee, one of the most respected history experts outside the Administrator's small council. The dangers in the desert were present and numerous. Junesbury didn't want the old man coming to any harm.

This map resembles the Northern Desert. When you kill a monster, some of the unbreakable (water) tiles will be removed, just like in Northern Desert. You must defeat every single monster before you can fight the boss. The map has a second stage, teaching the Goatperson's Herbivore trait. Player Character: Junesbury the Human Thief
Preparations allowed: all
Monster difficulty: 100% (= Normal)
Fixed Elements: (tbc, but I think HALPMEH is fixed, as well as the Jadetooth sub... ?)
Boss: Lemmin Tee (Attack 75, Health 350, Blink, Magic Immune, Death Protection (3) )
Strategy:

Through great resourcefulness and desperate measures, Junesbury survived both the desert and the marauding supernatural spirit that had taken hold of the dear archaeologist. Junes had witnessed both terror and mystery during all those years as a marauder. Wherever the two joined, blood magic was often afoot.

Scenario 2 - Havendale Bridge