Difference between revisions of "WEYTWUT"

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{{alphapage|Alpha:WEYTWUT}}<onlyinclude>{{
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<onlyinclude>{{
 
{{{tpl|GlyphInfobox}}}
 
{{{tpl|GlyphInfobox}}}
 
|Name=WEYTWUT
 
|Name=WEYTWUT
 
|ManaCost=8
 
|ManaCost=8
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|ShortDesc=swap places
 
|Effects=
 
|Effects=
 
* Swap position with a monster.
 
* Swap position with a monster.
* Afflicts the target monster with {{t|Slowed}} (+1XP when killed, temporarily loses {{t|First strike}}, {{t|Retaliate}}, {{t|Cowardice}}).
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* Afflicts the target monster with {{t|Slowed}} (+1XP when killed, temporarily loses {{t|First strike}}, {{t|Retaliate: Fireball}}, {{t|Cowardly}}).
 
|Hotkey= T
 
|Hotkey= T
 
}}</onlyinclude>
 
}}</onlyinclude>
  
''' Weytwut''' is the teleportation glyph. When cast on an Enemy Monster, the Player will swap Positions with it. It will also get {{t|Slowed}}.  
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''' WEYTWUT''' is the teleportation [[glyph]]. When cast on an enemy monster, the player will swap positions with it. The monster will also be{{t|Slowed}}.  
Slow prevents monsters from blinking, retaliating Fireballs, and lets the player strike first (or disable the monsters first strike)
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However, this can fail if cast on Monsters that have Magic Resist, so be carefull when attempting this.
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Slow prevents monsters from blinking, retaliating fireballs, and lets the player strike first (or disables the monsters first strike).
There is no reliable way of finding this gylph other than worshipping Jehora Jeheyu, as he will spawn it upon joining.
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Note that the glyph is affected by magic resistance, with the chance of failure rising with resistance. If casting fails mana is still lost, but there are no effects.  However, deities that award piety for the use of WEYTWUT still do so.
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{{g|Jehora Jeheyu}} and {{g|Tikki Tooki}} both provide piety when you use this glyph.
  
 
== Unlocking the Glyph ==
 
== Unlocking the Glyph ==
The '''Weytwut''' Glyph starts unlocked.
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The '''WEYTWUT''' Glyph starts unlocked.
  
== Strategy ==
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This glyph is awarded for worshipping [[Jehora Jeheyu]]. You are not awarded it for converting to Jehora Jeheyu from another god.
  
'''Weytwut''' is mainly an utility glyph and best found early. While it's not a very strong combat glyph, its one of the most versatile spells in the game.
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== Strategy ==
  
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'''WEYTWUT''' is a '''utility''' glyph for positioning the player and monsters, gaining an effective first strike against a monster and negating status effects such as first strike and fireball retailiation. It is one of the most versatile spells in the game despite its high mana cost.
  
It's most obvious use is to remove enemys out of the players path if they are blocking it.
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Its most obvious use is to remove enemies from player's path if they are blocking it. It is also extremely useful if ever the player is blocked in by moving dungeon walls or monsters, or if the player would like to position a monster in order to destroy walls or do damage from knockback.
  
Since a slowed enemy will always strike after the player, it can also be used to emulate first strike and give you an edge when fighting stronger monsters. Keep in mind, however, that slow and first strike cancel each other out - so a stronger first strike monster will still atack you first unless you have first strike too.  
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Since a slowed enemy will always strike after the player, it can also be used to emulate {{s|GETINDARE}} or natural first strike and give you an edge when fighting stronger monsters. Monsters with {{t|First Strike}} lose the trait completely when slowed, meaning that the player will be able to hit them first.  This works differently from when players are slowed, where first strike and slow strike cancel each other to result in normal striking speed. However, be aware the teleportation might uncover some blackspace which will heal the enemy! In this situations, moving the monster primarily to the fight into the explored area might be a good solution.  
This can be a particular usefull trick for classes with inherent first strike, such as the [[Rogue]] or the [[Assassin]].
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Another trick during the early stages is to teleport weaker monsters (popcorn) into corners, afflicting them with slow. Since slow also grants +1 Bonus XP on kill, the Player can "fatten" his Popcorn up, making them more valuable for later use.
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Another trick during the early stages is to teleport weaker monsters (popcorn) into corners, afflicting them with slow. Since slow also grants +1 Bonus XP on kill, the player can "salt" his popcorn, making them more valuable for later use.  
  
Due to its mana high cost, '''Weytwut''' doesn't have any particular syngergy with other Glyphs, and loses most of its usefullness in the later stages of a run.
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Due to its mana high cost, '''WEYTWUT''' doesn't have any particular synergy with other glyphs by default, and loses most of its usefulness in the later stages of a run.  It can combine well with {{s|HALPMEH}} since a character with 13 mana can cast each glyph exactly once, allowing for a mid-battle heal followed by a WEYTWUT finisher, but often times HALPMEH must be used twice in order for the healing to be sufficient to survive an extra attack.  Characters with high maximum mana such as an {{r|Elf}}, or characters with reduced casting costs such as a {{c|Wizard}} or {{g|Mystera Annur}} worshipper can also get more leverage out of this glyph.  It is one of only two glyphs in the game to gain the full benefit of Mystera's '''Mystic Balance''' boon under normal circumstances.
  
 
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Latest revision as of 10:09, 18 July 2018

WEYTWUT.png
WEYTWUT
8 Mana Points  swap places
Effects
Hotkey T

WEYTWUT is the teleportation glyph. When cast on an enemy monster, the player will swap positions with it. The monster will also beTrait: Slowed Slowed.

Slow prevents monsters from blinking, retaliating fireballs, and lets the player strike first (or disables the monsters first strike).

Note that the glyph is affected by magic resistance, with the chance of failure rising with resistance. If casting fails mana is still lost, but there are no effects. However, deities that award piety for the use of WEYTWUT still do so.

God: Jehora Jeheyu Jehora Jeheyu and God: Tikki Tooki Tikki Tooki both provide piety when you use this glyph.

Unlocking the Glyph

The WEYTWUT Glyph starts unlocked.

This glyph is awarded for worshipping Jehora Jeheyu. You are not awarded it for converting to Jehora Jeheyu from another god.

Strategy

WEYTWUT is a utility glyph for positioning the player and monsters, gaining an effective first strike against a monster and negating status effects such as first strike and fireball retailiation. It is one of the most versatile spells in the game despite its high mana cost.

Its most obvious use is to remove enemies from player's path if they are blocking it. It is also extremely useful if ever the player is blocked in by moving dungeon walls or monsters, or if the player would like to position a monster in order to destroy walls or do damage from knockback.

Since a slowed enemy will always strike after the player, it can also be used to emulate Glyph: GETINDARE GETINDARE or natural first strike and give you an edge when fighting stronger monsters. Monsters with Trait: First Strike First Strike lose the trait completely when slowed, meaning that the player will be able to hit them first. This works differently from when players are slowed, where first strike and slow strike cancel each other to result in normal striking speed. However, be aware the teleportation might uncover some blackspace which will heal the enemy! In this situations, moving the monster primarily to the fight into the explored area might be a good solution.

Another trick during the early stages is to teleport weaker monsters (popcorn) into corners, afflicting them with slow. Since slow also grants +1 Bonus XP on kill, the player can "salt" his popcorn, making them more valuable for later use.

Due to its mana high cost, WEYTWUT doesn't have any particular synergy with other glyphs by default, and loses most of its usefulness in the later stages of a run. It can combine well with Glyph: HALPMEH HALPMEH since a character with 13 mana can cast each glyph exactly once, allowing for a mid-battle heal followed by a WEYTWUT finisher, but often times HALPMEH must be used twice in order for the healing to be sufficient to survive an extra attack. Characters with high maximum mana such as an Race: Elf Elf, or characters with reduced casting costs such as a Class: Wizard Wizard or God: Mystera Annur Mystera Annur worshipper can also get more leverage out of this glyph. It is one of only two glyphs in the game to gain the full benefit of Mystera's Mystic Balance boon under normal circumstances.