Wizard

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This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Wizard
Wizard
Tier 1 Class
Human Wizard Large.png
Class traits
MAGIC SENSE.png MAGIC SENSE
Can see locations of all glyphs from level start
MAGIC AFFINITY.png MAGIC AFFINITY
Skills cost -1 mana, -25% starting attack bonus
MAGIC ATTUNEMENT.png MAGIC ATTUNEMENT
Starts with Glyph: BURNDAYRAZ BURNDAYRAZ, all glyphs are small items
Suggested Races
Class: Wizard Human Wizard, Class: Wizard Elf Wizard, Class: Wizard Gnome Wizard, Class: Wizard Orc Wizard
Class Challenges
No challenges
Unlocking
Level 1 Mage Tower

Races

Human

Recommended race.

Human wizards ({{HuWi}}, Class: Wizard Human Wizard) are strong if you planning on a hybrid-type wizard. A human with a few conversions can overcome the Wizard's damage penalty easily. Since the Wizard doesn't receive any base damage penalties, a Human Wizard can end up having above average damage. Glyph: PISORF PISORF works well if you plan on doing this.

Elf

Recommended race.

Elf wizards ({{ElWi}}, Class: Wizard Elf Wizard) are strong because more mana = more fireballs = good. The Wizard's Magic Affinity allows to exploit Glyph: BURNDAYRAZ BURNDAYRAZ without requiring Mystera's Mystic Balance, and you can easily cast 4 or even 5 fireballs at once with an elf wizard.

Gnome

Recommended race.

Gnome wizards ({{GnWi}}, Class: Wizard Gnome Wizard) are strong because mana is an important resource to wizards, so obviously more mana potions can mean a lot for the wizard, especially against bosses.

Strategy

The Wizard is your archetypical magic user, but don't let his basic nature fool you into thinking he's a weak class. At level 1, the Wizard can cast BURNDAYRAZ twice at the very beginning, making the Wizard one of the best class to get the Cheeky badge with.

Obviously, God: Mystera Annur Mystera Annur is an excellent god to worship with the Wizard. Since Mystic Balance is actually more of a disadvantage to wizards, you can save your piety for her other boons. If you plan on building a pure caster, Flames can work well for a Wizard. Combine that with a Battlemage Ring and you can dish out a ton of magic damage.

Wizards can also manage a hybrid fighter pretty well. A -25% bonus damage is a relatively small penalty, and you can negate it easily with attack boosters and by prepping a Perseverance Badge. If you plan on building a more physical-based wizard, Glyph: PISORF PISORF is a great addition to the Wizard, although the glyph won't always appear. If you do have it, for a measly 3 mana, with enough walls the wizard can dish out loads of physical damage.