by Dreamdancer on Thu Feb 07, 2013 11:11 am
I think one of the important things about the vicious dungeons is, that they are post-game. But since we all / most of us beat hard GT, we are in this post-game, which gives us some bias.
For the difficulty of the vicious dungeons: I find them really hard. For DL i needed old GETINDARE. Dragon Isle i cheated somewhat in 2 of 3 wins (used LEMMISI to find last dragon before the mother, and then spamed WEYTWUT till we swapped places). NC with a TT then Drac rogue was a more satisfing win. But i would say, for me the difficulty is ok, if i try hard, i think i can reach it with some builds (hope so).
@Avatar: I don't really know, why vicious is much harder for me than for you. But i think it has to do with expierence and intuition. Small example: Exploration and one searches for a good higher level monster to kill, but one doesn't find one -> searching further and wasting blackspace or killing a not so optimal monster? Think it's this and many more 'small' stuff, which gives the vets an edge compared to other people who have beaten HGT and probably a couple of vicious dungeons with specific builds.
Think one problem of DD is, that the learning curve in the beginning is pretty brutal. I really needed the wiki, to look all the time what are the goes and no-goes for the gods. But also some concepts are counter-intuitive: regen-fighting, mid-boss-fight-dinging (i mean, you come from traditional RPGs (computer and pen&paper) and never played something rogue-like, the first idea is: the higher my level, the stronger i am -> consequence: kill everything for exp than kill the boss). Even with the wiki the learning curve is somewhat steep, but it was ok for me (i don't think every game must be an easy win).
Learning curve has two aspects i think: learning the concepts, but on the other had, on gets better tools (items, race/class, glyphs, gods).
I bought the game as present for a friend. Think he played a bit, but somehow lost interest. I will ask him why and where he had problems, etc. Think would be awesome, if we had more opinions from new players. Doing the game with a new profile might let one spot some flaws, but one the other had, there is the i've-beaten-the-game-already-bias.