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QCF Design Community • View topic - Desktop Dungeons Test Build


Desktop Dungeons Test Build

All things Desktop Dungeons

Re: Desktop Dungeons Test Build

Postby Tinker on Fri Apr 17, 2015 8:28 am

"Thinker", just without the "ache".
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Re: Desktop Dungeons Test Build

Postby berpdreyfuss on Fri Apr 17, 2015 9:16 am

The slide out thing doesn't really work with a mouse right now, it is not easy to pull it out, it goes away randomly and kind of "sticks" to the mouse when you slide it back in which looks weird.

Also, the buttons seem to be still there when it is slid in, I can still use them by clicking on the bookshelf.

Maybe it could be pulled out by a click and then stay there?

I can see no radial menu either.
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Re: Desktop Dungeons Test Build

Postby dislekcia on Fri Apr 17, 2015 11:22 am

Okay, I'm really not sure what the issue is with the enemy selection menu: Right click on an enemy -> mouse to right of screen, tray pops out -> click on whatever I want to do on the tray, it happens -> click on map to move and regen, tray slides away (is THIS the problem?) -> I can either attack the enemy again by hitting the action button where the prediction result is or spacebar, or I can mouse right and get the tray to appear again.

Like, you don't PULL the tray out, it slides once you move your mouse over it.

How are people clicking on the buttons through the bookshelf? When I try that, the tray slides out so that I can use it... (There seems to be an issue with 10+ usable items, is that the problem?)

Also, the radial menu appears when you click and drag on an enemy, yourself, or - if you have a wall-targeting thing, a wall.
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Re: Desktop Dungeons Test Build

Postby berpdreyfuss on Fri Apr 17, 2015 11:30 am

Ok, it works differently for me, I'll try it again and give a better description.
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Re: Desktop Dungeons Test Build

Postby berpdreyfuss on Fri Apr 17, 2015 11:41 am

It seems to be only a problem in fullscreen. When I play windowed it works like you describe it. I think I would prefer it there as well if the tray stayed open.

In fullscreen, the tray behaves differently. It's not popping out sometimes, it kind of follows the mouse and it is clickable through the bookshelves. I can hover there and it doesn't pop out.

Edit: And I don't get the radial menu by dragging, maybe I turned it off in an earlier build and now I can't turn it on in the settings?
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Re: Desktop Dungeons Test Build

Postby Tinker on Fri Apr 17, 2015 11:44 am

"Thinker", just without the "ache".
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Re: Desktop Dungeons Test Build

Postby dislekcia on Fri Apr 17, 2015 1:18 pm

Okay... I'm really confused by this: The drawer really *doesn't* cover the enemy health chunk indicators. At all! We made super sure of that.

The enemy being selected twice thing is exactly the same as before - once you mouse off that enemy, you'll only see the selected tab.

You can deal with the teleport thing by selecting the "stay selected on movement" option in the settings menu, I think.

Enemy stats are mirrored on the enemy portrait when the drawer is visible.

I'll see what I can do about the other feel elements to using the drawer, but we're very last minute here so I can't risk breaking the rest of the game right now. I'll try.
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Re: Desktop Dungeons Test Build

Postby berpdreyfuss on Fri Apr 17, 2015 1:34 pm

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Re: Desktop Dungeons Test Build

Postby dislekcia on Fri Apr 17, 2015 3:30 pm

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Re: Desktop Dungeons Test Build

Postby berpdreyfuss on Fri Apr 17, 2015 4:43 pm

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