by Bwrgarbl on Fri May 05, 2017 10:35 pm
With a Rat and no Bear Mace in the preps, I took the extra glyph... knockback makes a huge difference for them, and so I want the extra chance to get PISORF and/or ENDISWAL (so I can get into the vault hoping for Black Smith... today's money vault is really good for Rats, too). The reduced conversion value isn't a big deal for races with low thresholds like Rats (with level ups and the fact that you want to cycle your inventory to buy to heal you get plenty of corrosion, but high glyph conversion is really strong for some huge early leverage that can save you black space, so it's not bad either).
By the sounds of Vemb's report the extra glyph might well have been PISORF (which was also right beside a shop, which was extra sweet)... I certainly didn't find the magic resistance to be unfavourable at all. Yeah, a bit inconvenient to move them (Iron Man's position wasn't great), but that can be done with multiple tries while regen killing early monsters... Earth Mother was there to slow them for final blows. Although you really don't have to move them either... you can just teleport other monsters in to use as rams. The most Rat unfavourable thing in my dungeon was the sheer number of snakes and wraiths cutting into my options at times (although a few of them made for good IMAWAL options).