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QCF Design Community • View topic - Troubling Times pt 2


Troubling Times pt 2

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Re: Troubling Times pt 2

Postby Lujo on Mon Dec 26, 2011 11:55 pm

Actualy I think the best thing to pop besides pactman would be earthmother, piety farm extraordanire as well as early dmg reduction to boot...
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Re: Troubling Times pt 2

Postby The Avatar on Tue Dec 27, 2011 4:45 am

True, but it's pretty lame if you've killed all the low level monsters...
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Re: Troubling Times pt 2

Postby subanark on Tue Dec 27, 2011 5:55 am

And... again!
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Re: Troubling Times pt 2

Postby Lujo on Tue Dec 27, 2011 8:39 am

^ Eipc scumming? Whad'ya get?

Oh, and...

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Scummed for soul orb and halpmeh, got Agnostic's as well, and the gold subdungeon... Wheeee...

Also had a strange bug, the slime level had 2 unreachable slimes, luckily it's also binlor level, and even more luckily i had Agnostics collar, but if i didn't...

Oh, and i had the boss down to 2 more hits before i needed a bloodswell... And i was really trying -.-

Not trying to sound like even more of a douchebag than I am ussually, but Gaan'Telet ought to be moved to puzzles ^^ It's definitely doable with everything besides Berserker and Vampire (not sure about gorgon or hal-dragon, as I haven't unlocked them). And I now that I think about it its also probably doable with the berserker if you can get past the zombies, and get Tiki's poison on time.

Basicaly anyone without a weakness that can scum up HALPMEH, Soul Orb and Agnostic's collar could do it, as humans, orcs or trilings, Berserker Blade Gnomes could possibly do it without the soul orb (but then you'd have to scum for the blade, as you probably need the shield). Monk's could do it without HALPMEH if it wasn't for the snakes (and probably can anyway), Paladins don't need to scum for HALMEH, but are limited in god selection (and dipping into Taurog and Tiki is a big part of my routine), Tinkers have it easy because of having 2-3 compression scrolls (inventory gets sort of cramed mid way through) and more shops to scumm and more conversion fodder due to discount. Sorcerers should have a pretty easy time, and bloodmages have an edge in bloodpools alone, wizards with the abovementioned gear and right preps are just silly.

Not sure if I want to waste hours to prove all this, especially when just completeing it with a fighter would prove that it can be completed with everything else, and at the same time prove it was no challenge at all -.-

Still, if anyone does it with a Berserker - that's a feat. Or a vampire, but I'm not sure that's doable :D
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Re: Troubling Times pt 2

Postby Lujo on Tue Dec 27, 2011 4:42 pm

Never mind the Berserker challenge, it can be done with anything that can stack resists...

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I accidentaly clicked the close button, so this'll have to do... No Soul Orb, no Agnostic's collar, no Tri sword, Just Halpmeh, Lemisi and Poison Ward. No Mana potions at the boss either. Was challenging, but I did it on my second try (the first one i had the collar and everything, but no Halpmeh, and I had the tri sword, so I burned up all my health potions before the snakes thinking i was a halfling -.- it was kind of hilarious, seeing as i did manage to get past the damn snakes by juggling gods off the collar to use a number of cleansings from GG, but it cost me way too many altars and piety to actually kill the boss in the end...).

So, Gaan'Telet is basicaly a HARD dungeon... Go figure... And it's not even very hard, just long...

For a REALLY easy time either Priest (halfling, or any really) or Sorcerer (w Halpmeh) colud walk all over it, and I'm convinced that most classes don't really need HALPMEH, just a reliable way to deal with the damn snakes. (a poison ward monk could even try a purist run I think). If you have a way to deal with the snakes the only thing that is not really optional is the Agnostic Collar, and you definitely need LEMISI (except monk, who probably doesn't).

Oh, and thieves could also walk all over it, imo...

Anyone up for vampire? Apparently most of everything else is rather doable, and requires varios amounts of scumming...

Oh, and multi level dungeons are fun, do make more please :)
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Re: Troubling Times pt 2

Postby Lujo on Tue Dec 27, 2011 5:11 pm

Oh, and all my previous arguments abot the power curve of the classes/races/items being too high? Gaan'Telet is doable with a fighter. It was supposed to be undoable at all. I sure do hope nerfs are incoming, across the board, and the resist mechanic for players is either severely limited or made acessible sooner. You can't balance that s**t.

Oh, and a non stackable dmg reduction (of some form) with "cures poison" on it would make a nice glyph, and you could balance the damn HALPMEH by increesing it's cost (maybe) but removing the "cures poison" part off it (definitely). Would <3 to see it done.
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Re: Troubling Times pt 2

Postby subanark on Tue Dec 27, 2011 5:23 pm

Alright here is what I got for the tinkerer:
HALPMEH, Fine sword, agnostic's collar, gold subdungeon... everything else got converted. Really would have liked a tri-sword. The gold subdungeon just ended up being piety for TT. Soul orb wasn't really needed as I saved up enough tiles and had poison attacks.

The biggest trick is balancing the gods. Start off with Taraug for the armor (and for initial piety boost), use healing glyph on dragons, and you should come out close to even on piety loss vs gain. Switch to TT for poison and dodging (plus the extra money). Kill low level stuff to ramp up enough to switch GG during zombies for humility. Before you hit the slimes (GG hates poison, which works on non-undead), switch to drac for blood shield (and lose a lot of piety using healing glyph). Then (with some alter breakage), switch to earth mother and ask for all the damage reduction you can get (which isn't very helpful, but it is all that is left). Just don't get trapped between plants. Even without the soul orb poisoning the boss does wonders (along with any remaining mana potions).

So... Berserker, Transmuter, rogue, Crusader, monk, paladin, tinkerer, wizard... that's 8. I still consider this vicious, as you need a very precise strat to do this, plus you need an item from another vicious for all but 2 of these classes.

I still haven't managed to do naga yet though. Assassin and fighter will be a real challange (not to mention half dragon who can't use RBS). Vampire is pretty much impossible.
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Re: Troubling Times pt 2

Postby Lujo on Tue Dec 27, 2011 6:04 pm

I almost got pwned by Shifty Brickwork!
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Re: Troubling Times pt 2

Postby q 3 on Tue Dec 27, 2011 7:07 pm

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Re: Troubling Times pt 2

Postby The Avatar on Tue Dec 27, 2011 8:08 pm

I think Gaan-Telet just needs to be pruned out. The mechanic overall is cool, Woohoo for multi-floor dungeons, this one is either impossible or easy and time consuming. There is only one strategy: Resists and HALPMEH. Also, it breaks up the concept of a Vicious dungeon for every region. If they added a super-vicious dungeon to each region it would fit in fine, but in the current game state, it really doesn't fit in. All Vicious dungeons have more than one strategy. All of them. I mean, I beat the Avatar with a PISORFing elven wizard...
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