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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

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Re: Bug reports (Spoilers ahoy!)

Postby Crawly McCrawlsa on Tue Jan 24, 2012 4:15 pm

Kind of an obnoxious bug... due to it ruining my run.
Killing The Indomitable with a PISORFF into a wall, set me over the max experience to get the next level, but I didn't level up. Killing more monsters didn't fix this.
EDIT: right click image, hit open in new tab/window to see it. My desktop is kinda too big to show lol
Image

Also, a bug? entering dracul's dungeon says something along the lines of your stairs disappearing. If you dont move though, you can just walk straight out. No altar, no subdungeon either anymore. Thankfully, no crash too.
Last edited by Crawly McCrawlsa on Tue Jan 24, 2012 4:46 pm, edited 1 time in total.
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Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Tue Jan 24, 2012 4:39 pm

I'm not sure I'd like to see the Dracul subdungeon entrance bug fixed just yet. It would screw over anyon trying not to unlock him into having to abandon any run in the east, or at least avoid all subdungeons except creeplight ruins (the one with the sacrificial goat).
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Re: Bug reports (Spoilers ahoy!)

Postby gjaustin on Tue Jan 24, 2012 8:59 pm

The combat prediction "lines" for the Thief are pretty much flat out wrong. It applies the +30% damage bonus to each hit when determining where to draw the lines. Once you make the first attack it recalculates and you get a nasty surprise.
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Re: Bug reports (Spoilers ahoy!)

Postby Darvin on Tue Jan 24, 2012 9:02 pm

Warlord combat prediction (particularly with avatar's symbol) is basically worthless for the same reason.

I've also found that Assassin swift hands isn't being accounted for when attacking enemies with death protection. You're often informed you will take damage or die, when in fact you will get a swift hands auto-kill.
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Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Wed Jan 25, 2012 5:02 am

The hard dungeon quests still say "kill the boss" (or "kill both bosses") despite the addition of a second boss to most such dungeons.
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Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Wed Jan 25, 2012 7:54 am

I almost got pwned by Shifty Brickwork!
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Re: Bug reports (Spoilers ahoy!)

Postby The Avatar on Wed Jan 25, 2012 12:15 pm

The text under the conversion stone says 225 convesion despite the value being 150.
Even if you lose a flame dungeon it still says the trophy is worth 5x more!
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: Bug reports (Spoilers ahoy!)

Postby Abraxas on Wed Jan 25, 2012 5:10 pm

I just found myself in the weirdest unwinnable situation.

Image

The stairs in the middle lead to the smuggler's den, so when I came across the stairs on the top left, I naturally assumed that they lead to the lower level.

Except, I killed the firstborn, made my way down the stairs, only to find... http://i.imgur.com/QN6MP.png

And unless I'm blind, I don't think there are any more sets of stairs, which is pretty sad, since this run was going fairly well.
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Re: Bug reports (Spoilers ahoy!)

Postby gjaustin on Wed Jan 25, 2012 6:14 pm

It looks like there's another set of stairs two spaces to the right of the other ones. It's surrounded by the trees, but you can see the grass just barely around the edge of the unexplored space. If you had ENDISWALL, PISORF, or a Transmutation Scroll you could get there.

So it looks like the bug is that the hidden sub-dungeon and the main sub-dungeon squares got swapped.
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Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Wed Jan 25, 2012 6:23 pm

These things are hapening in Gaan'Telet too, I've seen it at least 2 times. Proper subdungeon on the wrong side of the wall.
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