Difference between revisions of "Alpha:Classes"
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				 (Adding images to class summary)  | 
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{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class  | {| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class  | ||
|- style="background-color: #EEEEEE"  | |- style="background-color: #EEEEEE"  | ||
| − | !Class  | + | ! colspan="2" | Class  | 
!Special Features  | !Special Features  | ||
!Suggested Races  | !Suggested Races  | ||
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|-  | |-  | ||
| [[Fighter]]  | | [[Fighter]]  | ||
| + | | align="center" | [[File:HeroBase.png|25px|link=Fighter]]  | ||
| Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free  | | Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free  | ||
| Human, Dwarf  | | Human, Dwarf  | ||
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|-  | |-  | ||
| [[Thief]]  | | [[Thief]]  | ||
| + | | align="center" | [[File:HeroThief.png|25px|link=Theif]]  | ||
| First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one  | | First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one  | ||
| Halfling, Gnome  | | Halfling, Gnome  | ||
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|-  | |-  | ||
|[[Priest]]  | |[[Priest]]  | ||
| + | | align="center" | [[File:HeroPriest.png|25px|link=Priest]]  | ||
| Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead  | | Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead  | ||
| Dwarf, Halfling  | | Dwarf, Halfling  | ||
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|-  | |-  | ||
| [[Wizard]]  | | [[Wizard]]  | ||
| + | | align="center" | [[File:HeroWizard.png|25px|link=Wizard]]  | ||
| Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots}  | | Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots}  | ||
| Elf, Gnome  | | Elf, Gnome  | ||
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|-  | |-  | ||
| [[Berserker]]    | | [[Berserker]]    | ||
| + | | align="center" | [[File:HeroBerserker.png|25px|link=Berserker]]  | ||
| +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs  | | +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs  | ||
| Human  | | Human  | ||
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|-  | |-  | ||
| [[Rogue]]  | | [[Rogue]]  | ||
| + | | align="center" | [[File:HeroRogue.png|25px|link=Rogue]]  | ||
| First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up  | | First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up  | ||
| Dwarf, Human  | | Dwarf, Human  | ||
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|-  | |-  | ||
| [[Monk]]  | | [[Monk]]  | ||
| + | | align="center" | [[File:HeroMonk.png|25px|link=Monk]]  | ||
| Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled  | | Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled  | ||
| Human  | | Human  | ||
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|-  | |-  | ||
| [[Sorcerer]]  | | [[Sorcerer]]  | ||
| + | | align="center" | [[File:HeroSorcerer.png|25px|link=Sorcerer]]  | ||
| Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit    | | Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit    | ||
| Human, Elf, or Gnome  | | Human, Elf, or Gnome  | ||
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|-  | |-  | ||
| [[Warlord]]  | | [[Warlord]]  | ||
| + | | align="center" | [[File:HeroWarlord.png|25px|link=Warlord]]  | ||
| Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit  | | Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit  | ||
| Human, Gnome  | | Human, Gnome  | ||
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|-  | |-  | ||
| [[Assassin]]  | | [[Assassin]]  | ||
| + | | align="center" | [[File:HeroAssassin.png|25px|link=Assassin]]  | ||
| Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters  | | Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters  | ||
| Human, Dwarf, Orc  | | Human, Dwarf, Orc  | ||
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|-  | |-  | ||
| [[Paladin]]  | | [[Paladin]]  | ||
| + | | align="center" | [[File:HeroPaladin.png|25px|link=Paladin]]  | ||
| Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken  | | Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken  | ||
| ??  | | ??  | ||
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|-  | |-  | ||
| [[Blood Mage]]  | | [[Blood Mage]]  | ||
| + | | align="center" | [[File:HeroBloodmage.png|25px|link=Blood Mage]]  | ||
| Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools  | | Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools  | ||
| Elf, Gnome  | | Elf, Gnome  | ||
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|-  | |-  | ||
| [[Transmuter]]  | | [[Transmuter]]  | ||
| + | | align="center" | [[File:HeroTransmuter.png|25px|link=Transmuter]]  | ||
| Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen  | | Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen  | ||
| Elf, Gnome  | | Elf, Gnome  | ||
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|-  | |-  | ||
| [[Crusader]]  | | [[Crusader]]  | ||
| + | | align="center" | [[File:HeroCrusader.png|25px|link=Crusader]]  | ||
| Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you  | | Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you  | ||
| Human  | | Human  | ||
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|-  | |-  | ||
| [[Tinker]]  | | [[Tinker]]  | ||
| + | | align="center" | [[File:HeroTinker.png|25px|link=Tinker]]  | ||
| Map created with 6 extra shops, 20% item discount, gold for monster kills  | | Map created with 6 extra shops, 20% item discount, gold for monster kills  | ||
| Human, Goblin (if attempting to gain gold between levels)  | | Human, Goblin (if attempting to gain gold between levels)  | ||
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|-  | |-  | ||
| [[Gorgon(race)|Gorgon]]  | | [[Gorgon(race)|Gorgon]]  | ||
| + | | align="center" | [[File:HeroGorgon.png|25px|link=Gorgon(race)]]  | ||
| Starts with ENDISWAL glyph, -50% damage at start, 50% physical resist, Poison attack, Death Gaze immunity, +2 mana per kill, petrifies defeated enemies, 10% death gaze, converts glyphs to +5% death gaze  | | Starts with ENDISWAL glyph, -50% damage at start, 50% physical resist, Poison attack, Death Gaze immunity, +2 mana per kill, petrifies defeated enemies, 10% death gaze, converts glyphs to +5% death gaze  | ||
| Special race  | | Special race  | ||
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|-  | |-  | ||
| [[Half-dragon|Half Dragon]]  | | [[Half-dragon|Half Dragon]]  | ||
| + | | align="center" | [[File:HeroDragon.png|25px|link=Half-dragon]]  | ||
| 200% health at start, magical attack, increased sight radius, BURNDAYRAZ prohibited, 20% knockback damage, converts glyphs to +20% knockback damage  | | 200% health at start, magical attack, increased sight radius, BURNDAYRAZ prohibited, 20% knockback damage, converts glyphs to +20% knockback damage  | ||
| Special race  | | Special race  | ||
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|-  | |-  | ||
| [[Vampire(race)|Vampire]]  | | [[Vampire(race)|Vampire]]  | ||
| + | | align="center" | [[File:HeroVampire.png|25px|link=Vampire(race)]]  | ||
| 30 max health at start, 3 health potions at start, 7 damage per level, -1 HP per tile explored, First Strike, poison immunity, mana burn immunity, sense monster locations, spells use health instead of mana, restore 10% health from blood pools, 25% life steal, converts glyphs to +5% life steal  | | 30 max health at start, 3 health potions at start, 7 damage per level, -1 HP per tile explored, First Strike, poison immunity, mana burn immunity, sense monster locations, spells use health instead of mana, restore 10% health from blood pools, 25% life steal, converts glyphs to +5% life steal  | ||
| Special race  | | Special race  | ||
| Beat [[Crypt]] with an Assassin  | | Beat [[Crypt]] with an Assassin  | ||
|}  | |}  | ||
Revision as of 17:23, 22 November 2010
Here are some brief descriptions of the 18 character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
| Class | Special Features | Suggested Races | Unlock | |
|---|---|---|---|---|
|   | ||||
| Fighter |   | 
Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free | Human, Dwarf | Available at start. | 
| Thief |   | 
First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one | Halfling, Gnome | Available at start. | 
| Priest |   | 
Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead | Dwarf, Halfling | Available at start. | 
| Wizard |   | 
Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots} | Elf, Gnome | Available at start. | 
|   | ||||
| Berserker |   | 
+30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs | Human | Defeat Normal dungeon using Fighter. | 
| Rogue |   | 
First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up | Dwarf, Human | Defeat Normal dungeon using Thief. | 
| Monk |   | 
Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled | Human | Defeat Normal dungeon using Priest. | 
| Sorcerer |   | 
Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit | Human, Elf, or Gnome | Defeat Normal dungeon using Wizard. | 
|   | ||||
| Warlord |   | 
Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit | Human, Gnome | Defeat Normal dungeon using Berserker. | 
| Assassin |   | 
Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters | Human, Dwarf, Orc | Defeat Normal dungeon using Rogue. | 
| Paladin |   | 
Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken | ?? | Defeat Normal dungeon using Monk. | 
| Blood Mage |   | 
Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools | Elf, Gnome | Defeat Normal dungeon using Sorcerer. | 
|   | ||||
| Transmuter |   | 
Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen | Elf, Gnome | Beat Snake Pit with any character | 
| Crusader |   | 
Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you | Human | Beat Factory with a Wizard | 
| Tinker |   | 
Map created with 6 extra shops, 20% item discount, gold for monster kills | Human, Goblin (if attempting to gain gold between levels) | Beat Factory with any character | 
| Gorgon |   | 
Starts with ENDISWAL glyph, -50% damage at start, 50% physical resist, Poison attack, Death Gaze immunity, +2 mana per kill, petrifies defeated enemies, 10% death gaze, converts glyphs to +5% death gaze | Special race | Beat Snake Pit with a Monk | 
| Half Dragon |   | 
200% health at start, magical attack, increased sight radius, BURNDAYRAZ prohibited, 20% knockback damage, converts glyphs to +20% knockback damage | Special race | Beat Library with a Warlord | 
| Vampire |   | 
30 max health at start, 3 health potions at start, 7 damage per level, -1 HP per tile explored, First Strike, poison immunity, mana burn immunity, sense monster locations, spells use health instead of mana, restore 10% health from blood pools, 25% life steal, converts glyphs to +5% life steal | Special race | Beat Crypt with an Assassin |