Difference between revisions of "Alpha:Classes"
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| Special race  | | Special race  | ||
| Beat [[Crypt]] with an Assassin  | | Beat [[Crypt]] with an Assassin  | ||
| − | |}  | + | |-  | 
| + | | [[Changeling]]  | ||
| + | | align="center" | [[File:HeroBase.png|25px|link=Changeling]]  | ||
| + | | Changes into any monster hit with a physical attack, converts glyphs to a random stat improvement, polymorphs one nearby enemy every time a glyph is converted  | ||
| + | | Special race  | ||
| + | | Beat [[Boss Hive]] with any four character classes  | ||
| + | |-|}  | ||
Revision as of 00:55, 10 July 2011
Here are some brief descriptions of the 18 character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
| Class | Special Features | Suggested Races | Unlock | |
|---|---|---|---|---|
|   | ||||
| Fighter |   | 
Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free | Human, Dwarf | Available at start. | 
| Thief |   | 
First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one | Halfling, Gnome | Available at start. | 
| Priest |   | 
Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead | Dwarf, Halfling | Available at start. | 
| Wizard |   | 
Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots} | Elf, Gnome | Available at start. | 
|   | ||||
| Berserker |   | 
+30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs | Human | Defeat Normal dungeon using Fighter. | 
| Rogue |   | 
First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up | Dwarf, Human | Defeat Normal dungeon using Thief. | 
| Monk |   | 
Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled | Human | Defeat Normal dungeon using Priest. | 
| Sorcerer |   | 
Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit | Human, Elf, or Gnome | Defeat Normal dungeon using Wizard. | 
|   | ||||
| Warlord |   | 
Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit | Human, Gnome | Defeat Normal dungeon using Berserker. | 
| Assassin |   | 
Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters | Human, Dwarf, Orc | Defeat Normal dungeon using Rogue. | 
| Paladin |   | 
Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken | ?? | Defeat Normal dungeon using Monk. | 
| Bloodmage |   | 
Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools | Elf, Gnome | Defeat Normal dungeon using Sorcerer. | 
|   | ||||
| Transmuter |   | 
Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen | Elf, Gnome | Beat Snake Pit with any character | 
| Crusader |   | 
Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you | Human | Beat Factory with a Wizard | 
| Tinker |   | 
Map created with 6 extra shops, 20% item discount, gold for monster kills | Human, Goblin (if attempting to gain gold between levels) | Beat Factory with any character | 
| Gorgon |   | 
Starts with ENDISWAL glyph, -50% damage at start, 50% physical resist, Poison attack, Death Gaze immunity, +2 mana per kill, petrifies defeated enemies, 10% death gaze, converts glyphs to +5% death gaze | Special race | Beat Snake Pit with a Monk | 
| Half Dragon |   | 
200% health at start, magical attack, increased sight radius, BURNDAYRAZ prohibited, 20% knockback damage, converts glyphs to +20% knockback damage | Special race | Beat Library with a Warlord | 
| Vampire |   | 
7 damage per level, -1 HP per tile explored, First Strike, poison immunity, mana burn immunity, sense monster locations, spells use health instead of mana, restore 10% health from blood pools, 5% life steal, converts glyphs to +5% life steal | Special race | Beat Crypt with an Assassin | 
| Changeling |   | 
Changes into any monster hit with a physical attack, converts glyphs to a random stat improvement, polymorphs one nearby enemy every time a glyph is converted | Special race | Beat Boss Hive with any four character classes |