Desktop Dungeons: Rewind

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Desktop Dungeons: Rewind is a remake of Desktop Dungeons. It features brand-new 3D graphics, a new soundtrack composed by Danny Baranowsky and Grant Kirkhope, and some gameplay changes, most notably a rewind feature. It released on April 19, 2023.

Description

Desktop Dungeons: Rewind is a modern remastering of the award-winning, bite-sized, tactical dungeon crawler.

Founding a new kingdom isn’t easy: it takes cunning, manpower, and lots and lots of gold. How will you pay for the outrageously overpriced taverns and banks? Better descend into the dungeons and steal riches from the deadly inhabitants any way you can.

Embark on an adventure - Choose from a diverse cast of replaceable adventures. Explore bite-sized dungeons.

Heal by exploring - Reveal hidden terrain to regain health and mana. But plan your route carefully or you’ll have nothing left to face the final enemy.

Die. Rewind. And try again. - New to DDR, your death is no longer quite so inevitable. After death, you can replay a dungeon from an earlier point to try a different strategy.

Build your kingdom - Trade monstrous trophies for gold and upgrade your settlement to attract the most skilled adventurers.

Show your friends who’s boss - Daily online challenges.

Discover everything that earned Desktop Dungeons a cult following: innovative game design, hundreds of hours of content, daily online challenges, the amazing soundtrack by Danny Baranowsky and Grant Kirkhope, all the DLC, and more!

Gameplay changes

Kin

Nomenclature

"There are better words in the English language, and we want to use them!"

  • Nomenclature: Race >>> Kin
Race: Orc Orc

"Orcs were by far the most dominant Kin in Desktop Dungeons, so we're taking them down a notch. They're still good, just not quite as OP."

  • Orc Conversion Threshold: 80 >>> 100
Race: Dwarf Dwarf

"The Dwarf conversion felt a little lacklustre because of its delayed strength, and on top of this they were a little weak. Let's fix both of those, and make them beefy earlier while scaling up to the same point."

  • Dwarf Conversion Bonus: +1 Max HP per level >>> 10 Max HP

Classes

Class: Fighter Fighter

"The Fighter is the first class you unlock, and it teaches you to play the game wrong. The old Fighter encouraged you to seek out and farm low level enemies, starving you of experience late game. The new fighter encourages you to hit higher level enemies, maybe even realise you can kill them for bonus XP!"

  • Veteran XP bonus: +1XP per kill >>> Level difference in XP when first attacked by a higher level enemy
  • Instincts: Same and lower enemies revealed >>> Sense enemies 1 tile further into the fog
Class: Transmuter Transmuter

"The idea for Transmuters is awesome: cast spells to gain Conversion Points, and get a massive spike when you hit a Conversion Threshold. Except... Only a small portion of the spells are efficient, and hitting that threshold drained you mana so you can't cast spells. We've moved some of their power around to make them more fun and slightly stronger."

  • Spirit Sword: No longer drains mana on Conversion Threshold
  • Spirit Sword temporary damage: Max mana + level >>> Max mana
  • Inner Focus: Gives 3 CP on glyph cast >>> Gives mana cost as CP on glyph cast
Class: Berserker Berserker

"Berserkers could use some more flavour, and now we have a new inventory system... Let's use it! Also, the Goblin Berserker showed their fashion prowess in Berserker Fashion Week, so we gave them a prize. You go, Gobzerker!"

  • Inventory size: 30 >>> 35
  • Goblin Berserker starts with a Golden Spork
Class: Chemist Chemist

"Who plays Chemist anyways?"

  • Potion resource restore: 10% >>> 20%
  • Multiple casts of Bysseps now stack erosion

Inventory

"This is more of a convenience change and fits better with the new UI. It also gives us something to play with (see the Berserker and a new item.)"

  • No longer split into 5 slots, now a total of 30 size
    • Small items have a size of 1
    • Large items have a size of 5

Early Game Difficulty

"Players found that the difficulty spike when fighting the bankers was too large. We don't want people to be put off by that and so there have been a couple changes to welcome new players. Some are direct (changed early enemy strength) and some are indirect (scouting and predictive combat logs.) Overall, new players should have a better time."

Scouting

"This applies to all classes, and should give players a better sense of which direction to explore. Also the looming presence of enemies is fun."

  • All classes will now scout one tile into the fog, showing the presence of enemies and their levels
  • Enemies with Life-steal will not be revealed in this way
Rewind Insurance

"He said the name of the game. Roll the credits."

  • Defeating the Bankers will grant you Rewind insurance!
  • Once per run when you die for the first time, you’ll have the option to go back to about half way through your run
Simulated Predictions

"One of the biggest changes in Rewind is simulated predictions. In combat your damage may change from being weakened or corroding your enemy. The game now does the maths for you."

  • Combat is now simulated, giving more accurate combat predictions that change based on status effects
  • God punishments, random events, and some more complicated effects are not simulated
Banker difficulty

"The numbers on this are hard to describe. Just trust us, it's easier than it was."

  • Dungeons leading up to and including the Bankers have been nerfed.

Dungeon Generation

"The purpose of Desktop Dungeons: Rewind was to bring fresh life into Desktop Dungeons, including better visual compatibility with wide ratio screens. Square dungeons on rectangular screens didn't feel great, so now the shape of Dungeons will adapt to your monitor (this doesn't affect difficulty!)"

  • Dungeons will be 25 x 16 tiles for wide aspect ratio
  • Dungeons will be 20 x 20 tiles for squarer aspect ratio

Goat Glade

"This used to be a part of the DLC that we didn't want to be mandatory for high level play. Now that it's part of the base game, we can make it better!"

  • Item Lottery: removed
  • Item Registry: After bringing an item to the Goat Glade three times, the goats will be able to make the item as many times as you want at prep cost.

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