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Archive 1

Game Bugs

  • Bug - Defeated Medusa and then Jormungandr in the Snake Pit as an Orc Crusader. The Martyr ability did the final blow on Jormungandr, killing it and my hero, but without winning the dungeon. I did this twice and still have not received credit for beating that challenge dungeon with the Crusader. 16 April 2012
  • Bug - Completed Library twice with Half-Dragon. did not give me completed quest message. went into selection lobby and it does not show that I have completed this map with this class. I worshipped Taurog on both runs. Only tinker, transmuter and Half_dragon special classes unlocked.Burningeko 30 March 2012
  • Bug - While worshiping Binlor, destroying a wall gives the message "Binlor thinks your demolition efforts are very clever. (+1 piety)", but 2 piety is awarded. (Old bug, fixed --Dislekcia 16:03, 29 May 2011 (UTC))
  • Bug - Repeatedly activating and deactivating BLUDTUPOWA when worshipping Taurog will eventually cause a Division by 0 error. (Can't reproduce this, assuming fixed --Dislekcia 16:03, 29 May 2011 (UTC))
  • Bug - Fire damage estimations don't calculate resistance (the actual damage is correct, though) (Fixed, fireball damage predictions now take enemy magic resistance into account --Dislekcia 16:03, 29 May 2011 (UTC)).
  • Bug - After drinking several mana potions in a row, the game ignores any further clicks on the mana potion button. (That's probably because you run out of mana potions? Unless playing Bloodmage, in which case the game stops you killing yourself if you don't have enough health --Dislekcia 16:03, 29 May 2011 (UTC))
  • Bug - Sometimes walking over an increased damage rune gives you 0 increased damage.
    • Just to clarify for whoever wrote this: Damage power-ups do not give an absolute increase in damage, they give a +10% bonus. If your base damage is too low (eg 5) then you won't see an increase even though the damage bonus was applied. If you are referring to something else, then ignore this. --Myclam 15:36, 23 February 2011 (UTC) (v0.15)
      • You have to admit though that this is very confusing to new players. They pick up something which is supposed to increase their character's stats, see nothing happen, and then they're like "What the eff?" There has got to be a better way to display this. Maybe show an attack rating percentage, or something to that degree. --Mr Crac 22:21, 15 April 2011 (UTC)
        • Full version will have animations that play on powerup pickups in order to make increase to bonus percentages obvious. --Dislekcia 16:03, 29 May 2011 (UTC)
  • Bug - Destroying glyphs as human sometimes gives 0 damage boost.
    • Clarification: Same as above, destroyed glyphs give a percent bonus. --Myclam 15:36, 23 February 2011 (UTC) (v0.15)
  • Bug - When hard up against the left edge or the bottom edge of the map the numpad 9 key does not work at all. All other directions work fine. (Still broken in 0.2) --Lebowski 10:35, 2 June 2011 (UTC)
  • Bug - Mana Potions don't restore any mana, CYDSTEPP and other death prevention status effects do not work. Sarpedon 23:49, 31 March 2012 (UTC)

Other Game Issues (Balance, Interface, etc.)

  • I have found a massive game imbalance involving Transmuters. What you do is run around untill you find Binlor Ironshield, if he isnt in that dungeon restart and try again. Since you gain gain 2 piety (pieties?) every time you use Endiswal, you can get to 100 very quickly. Get Hardiness, and Heroics, This will automatically boost you to level 10 and it only costs a total of 110 piety (80 for heroics, 30 for hardiness) which = 55 walls, get maybe 10 more if you are planning on using magic (-1 piety per use). make sure you have at least 3 mana potions per boss, gnomes are recomended. Keep going back and forth between the boss and walls to recover health, since you aren't discovering anything new the boss won't heal himself. Congrats, you just beat a dungeon with out killing anything.
    • It's not the Transmuter, it's Binlor Ironshield. A few dieties (such as Binlor) have overpowered boons, but are almost impossible to raise piety for. The Transmuter and Half-Dragon are the only 2 classes in the game who can realistically get 100 piety with Binlor Ironshield. Mystera Annur is the same way. The base damage penalty forces you to take Boon: Magic before anything else, so if you wanted to take Boon: Weakening, it requires a minimum of around 70-90 casts, or 420-540 mana points if only BURNDAYRAZ is used (which is likely).
  • I've played the new version extensively. I've unlocked everything and I have to say it's considerably worse than the last version. This version is all about luck and that doesn't make it much fun. There are far too many games that are unwinnable, and I'm not talking about the start (although that's a huge problem also). Too many classes depend on the right deity appearing. On that subject way too many of the deities are gimmicky and useless 90% of the time. Earthmother (can't kill natural creatures, who cares she's rubbish anyway), Tiki (must kill in one shot), tarog and bindor (no magic), etc. They all have something. This would be fine, if there were viable options for classes. A wizard with tarog or bindor is screwed--this is just one example. Retiring ad nauseum isn't much fun. Shops are useless--it's always the same crap, the good stuff never comes up--and because of the above deity problems, this can make or break a run.
    • I've got to concur with this assessment. Basically too many gods are useless, Dracul, Tiki etc. because they can't be used as part of a strategy, where you'll plan to get this glyph and do that and then boom you have some advantage, and the penalties they give are far greater than the benefits. I've successfully used the plantation boon at level 2, being sure not to lock myself in, but still not gotten enough of an advantage out of it to win the game. The new Pactmaker, on the other hand, is my bread and butter. Yidda 18:55, 20 August 2010 (UTC) -yidda
    • It used to be that I'd use Jehora, Taurog, Misteria, or Binlor etc. all the time. Now I only use the Pactmaker. -yidda Yidda 18:55, 20 August 2010 (UTC)
    • OK, after a little more play on the new version, I have successfully used Jehora, the Pactmaker, Taurog once or twice, and Dracul twice, once with the Vampire, and once without. I've also beaten the game as an atheist, but I think the other 5 Gods could use some spicing up. Yidda 03:06, 9 September 2010 (UTC)
    • Earthmother's interesting...but I have yet to find a viable use for her. The other deities definitely have their uses, though I'm still quite hesitant to pray to Jehora. Raynes 20:54, 2 January 2011 (UTC)
  • The tutorial I think should be more flexible as far as taking into account mistakes of first time players. The tutorial kind of assumes the player will understand the instructions exactly and will therefore have the resources to complete the current map; however, this is not necessarily the case. For example, in the segment of the tutorial where ENDISWAL is introduced, the player is instructed to destroy the wall to their right. The tutorial is thinking at the tile level and means the wall tile to the right of the tile the player is currently occupying. On my first attempt, I was thinking at the character level and interpreted that same tile as the tile in front of the character (i.e. the player sprite is "looking" at it) while the tile below the currently occupied tile was "to the character's right". I destroyed the wrong wall and consequently did not have enough mana to complete the map. At this point I expected to be able to restart the current map, but instead I had to retire and replay the entire tutorial. It seems like the tutorial should have some kind of "restart current map" function for goof ups like these. Pretty steep consequences for a tutorial.
  • I find the balance between the class types a bit peculiar. I managed to unlock the Bloodmage, but I am still struggling to win a dungeon with the Berserker, Rogue, and Monk. In every other role-playing game it is rather the other way round, magic users are often the hardest to get into.
    Something that I find to be quite lame is that you have to restart so very often. What is the point of having unwinnable dungeons? Exactly, there is none. It just should not happen that every path out of the starting area is blocked by monsters which you cannot defeat. This does not add anything of value to the game, in fact it takes away from the fun and therefore it should be scrapped. --Mr Crac 22:31, 15 April 2011 (UTC)
  • When you have protection from killing blow, it still shows you as "death", and no sanity indication of whether or not you even have PFKB active. Which means I often step away, double-check that I have PFKB active, before actually attacking.--Metroid composite 03:29, 29 April 2011 (UTC)
    • Seconded; this is particularly egregious on the rogue which can occasionally "dodge" and not blow his death protection, so every attack you need to be paying very close attention.
  • Bloodmage is a cute design, but in practice Elf Thief will get more fireballs from their mana potions than Elf Bloodmage will. (10*0.4 vs 4*1...except you generally don't reduce your mana completely to 0 between mana uses). Probably more of a Thief power level issue--Metroid composite 03:29, 29 April 2011 (UTC)
  • Gauntlet: I was languishing around 17 when I was using "fair" strategies like Gnome Pactmaker Warlord and Gnome Pactmaker Sorceror. But there's a couple of deity/class combos that break Gauntlet. Elf Transmuter Binlor's taken me from 17 to 27 with only one or two failed runs (died to Frank the Zombie and...probably a mage boss sometime in the past 10 runs). It really bypasses a key challnge of Gauntlet (yes, the boss gets harder, but often more important levelling gets harder; you can't reach a good level without burning all your resources). The other combo that kinda breaks gauntlet is Monk+Dracul+Platemail. That's 90% defence; 100% defence if you can get Tower Shield too. I haven't been shooting for this combo as it takes much more luck (a deity and one particular item) but it will probably be able to win fights that Binlor setups can't. (I say probably, because you still need 25 piety, which means killing 9 enemies. By the time Binlor no longer wins, that might be hard).--Metroid composite 03:29, 29 April 2011 (UTC)
  • Frank The Zombie is quite a bit harder than other bosses. Second highest HP by a wide margin, but can't be poisoned, and doesn't roll over to regeneration games the way Super Meat Man does (due to having actual attack power).--Metroid composite 03:29, 29 April 2011 (UTC)
  • I don't necessarily have a problem with this, since he's a blast to play as, but the transmuter is horribly, horribly game-breaking in the current build, especially when teamed up with Binlor in order to get to level ten early. In the next version, perhaps he could be balanced by reducing his starting attack power or raising the cost to cast ENDISWAL to 2 or 3? Right now, the transmuter's existence as a "challenge" class is a joke. -Irishladdie727 12:31 pm, 29 April 2011 (EST)
  • The vampires in the Boss Hive can kill a Rogue in one hit with their life drain, making the dungeon a real crapshoot for that class -- reveal a vampire, and you're dead! --CPFace 7:48 am, 10 July 2011 (CDT)

Game Feedback

Wine issues

  • DD runs awesome under wine with one exception - the mouse. The cursor is laggy and makes the game frustrating to play. Can you provide an option to turn of the software mouse cursor? Having the OS cursor/hw cursor woul make the game work flawlessly under wine. I can test this if you'd like --Lajcik 22:11, 24 November 2010 (UTC)
  • I don't know about linux, but there's an app for OSX called Wineskin ( that can be used to make self-contained Mac application bundle that runs a windows app, I use it to run DD. It would be a nice touch to provide a 'osx version' based on that for folks not in the know :) --Lajcik 22:11, 24 November 2010 (UTC)