Difference between revisions of "Taking Heart"

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(Created page with "The '''''Taking Heart''''' dungeon is the {{c|Transmuter}} silver challenge. == Preparations == Only Mage Tower preparations are allowed. == Resources Ava...")
 
m (Added map and corrected the incorrect references to a fixed IMAWAL.)
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== Resources Available ==
 
== Resources Available ==
  
The dungeon will always have the {{s|IMAWAL}} and the normally fixed {{s|BURNDAYRAZ}} glyphs, and has regular shops. There are no altars or subdungeons.
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The dungeon will always have the standard {{s|BURNDAYRAZ}} glyph, and has regular shops. There are no altars or subdungeons.
  
 
== Special Rules ==
 
== Special Rules ==
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'''Recommended race:''' {{r|Goblin}}
 
'''Recommended race:''' {{r|Goblin}}
  
You need to reach level 10 (and trigger your conversion once more while you're already level 10) to be able to even attack the boss. Reaching level 10 will require lots of bonus experience, however you are not able to gain any bonus experience from higher-level kills due to the special rules on this level. You do have a fixed IMAWAL glyph, however that only begins to net you XP at Level 4 and above. So sadly, there is very little point in even attempting this challenge with any race other than Goblin, because unless you get lucky and find a teleportation-type spell, or happen to chance upon an Amulet of Yendor, you will simply not have enough XP to reach a level higher than 5.
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You need to reach level 10 (and trigger your conversion once more while you're already level 10) to be able to even attack the boss. Reaching level 10 will require lots of bonus experience, however you are not able to gain any bonus experience from higher-level kills due to the special rules on this level. So sadly, there is very little point in even attempting this challenge with any race other than Goblin, because unless you get lucky and find a teleportation spell, or happen to chance upon an Amulet of Yendor, you will simply not have enough experience to reach a level higher than 4-5.
  
If you do play the recommended Goblin, it is advisable to trigger a couple of conversions by repeatedly casting LEMMISI and/or converting some of the early glyphs you find (keep IMAWAL and BURNDAYRAZ). Only start killing the monsters as of Level 3. IMAWAL starts to net you XP as of level 4, even more so as of level 6, so try to preserve as many level 1 monsters for this purpose as possible. It is imperative that you leverage the fixed IMAWAL glyph to net you as much as possible bonus experience.
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If you do play the recommended Goblin, it is advisable to trigger a couple of conversions by repeatedly casting LEMMISI and/or converting some of the early glyphs you find (keep BURNDAYRAZ and any bonus experience glyphs). Try to gain as much bonus experience from monsters as possible via WEYTWUT, WONAFYT or IMAWAL, if some of these spawn.
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== Map ==
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[[File:Transmuter_Silver.PNG]]

Revision as of 18:46, 24 October 2014

The Taking Heart dungeon is the Class: Transmuter Transmuter silver challenge.

Preparations

Only Mage Tower preparations are allowed.

Resources Available

The dungeon will always have the standard Glyph: BURNDAYRAZ BURNDAYRAZ glyph, and has regular shops. There are no altars or subdungeons.

Special Rules

All monsters in this dungeon start out as 'Pacifist' - they cannot be attacked or damaged, only Talked to. They will say: "Only the power of the spirit can weaken the protective magic over these monsters. Rechannel the natural magic from glyphs and other items into raw combat power! Only monsters of equal or lower strength than you may be affected." What this means is: whenever you trigger your Spirit Sword by reaching your conversion threshold, all monsters of currently equal or lower level will lose 'Pacifist' and can be killed normally. This in essence prevents you from gaining bonus experience by killing higher-level monsters. Note that the monsters are selected when Spirit Sword is triggered - so for example if you level up with the Goblin's bonus experience, only monsters of your previous level will be affected. Try to level up by regular monster experience and trigger your conversion afterwards.

Monsters

This dungeon will host all unlocked monsters.

Boss

The boss is Frosthand (Monster: Golem Golem icon, Attack 75, Health 477, Cowardly).

Strategy

Recommended race: Race: Goblin Goblin

You need to reach level 10 (and trigger your conversion once more while you're already level 10) to be able to even attack the boss. Reaching level 10 will require lots of bonus experience, however you are not able to gain any bonus experience from higher-level kills due to the special rules on this level. So sadly, there is very little point in even attempting this challenge with any race other than Goblin, because unless you get lucky and find a teleportation spell, or happen to chance upon an Amulet of Yendor, you will simply not have enough experience to reach a level higher than 4-5.

If you do play the recommended Goblin, it is advisable to trigger a couple of conversions by repeatedly casting LEMMISI and/or converting some of the early glyphs you find (keep BURNDAYRAZ and any bonus experience glyphs). Try to gain as much bonus experience from monsters as possible via WEYTWUT, WONAFYT or IMAWAL, if some of these spawn.

Map

Transmuter Silver.PNG