Talk:Items

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Revision as of 10:28, 15 December 2014 by Tinker (Talk | contribs) (Added a layout test for extra fields (lockerable) and (available in shops))

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Need to differentiate between "Preparation Cost" (before you enter the dungeon) and the In-dungeon cost.

Agreed, though to be fair I've made a forum post asking the devs just to get rid of the discrepancy altogether. The rule of thumb appears to be that elite items are double the in-dungeon cost, regular items are equal to in-dungeon cost --Darvin 12:34, 21 August 2012 (CDT)

The Crystal Ball seems to increase its conversion value as it gets charged. When prepped or bought, it has 10 charges but only 1 conversion value; however, after receiving additional charges, the conversion value seems to change to 10 points per charge received (up to maximum 50 points). After discharge this also resets back to 1. I haven't tested the Fire Heart if it uses the same logic.

Layout Test...

In-dungeon Items

Icon Item Description Method of Obtaining Lockerable? Available in Shops? Cost CP
Sword.png Sword +2 base damage Blacksmith level 1 No No 25 35
Shield.png Shield -2 damage reduction Blacksmith level 1 No No 15 35
Bear Mace.png Bear Mace Your regular attack causes Knockback; +25% knockback damage Blacksmith level 1 No No 12 35