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Subdungeons probably have changed a lot since that page has been last edited... Also I don't really get the difference between "Darwin's subdungeon project", and the "Repeatable Dungeon's" (I guest that the first list contains those without a picture, and the second, those with a picture. Which does not fit with the lists titles...)

Would anyone have any objection to redesigning the Subdungeons page a bit? The current split seems ad-hoc and sometimes redundant, so what a have in mind is 3 parts: 1) One-time/quest subdungeons (unlocking gods, races, explorer classes); 2) Regular subdungeons (= repeatable according to current logic); 3) Secret subdungeons. And making sure each subdungeon is only mentioned once, in the section where they belong, ideally with entrance screenshot and description. I'm happy to start the work, as it's sometimes very useful to see these subdungeons apart from eachother. Tinker 08:46, 29 October 2014 (UTC)

I've added on the Chemist Subdungeon. Crawly McCrawlsa 07:01, 27 April 2015 (UTC)

Do we want the signpost text for each subdungeon included in this page? I find it interesting from a lore perspective. I can grab all the text out of the game files, so it's just a matter of matching it up with the entries here. Phoil 00:27, 26 September 2015 (UTC)

I kind of started adding them the hard way, making screenshots and typing them up, because I also find them interesting. So unless there's some really strong reason not to add them, at least I'd totally like that to happen! Tinker (talk) 15:49, 30 September 2015 (UTC)

For the entrance views, I recommend to show what the player sees initially. If the sub is shrouded, it's going to be the 3x3 area near the stairs; if it starts revealed, it's best to show the full sub (resized, to fit the space). Like for Troll Push / Titan Guitar / etc. Tinker (talk) 19:02, 10 October 2015 (UTC)